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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (57)
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Taille des images et des logos définissables
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Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...)
Sur d’autres sites (4825)
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No sounds on Apple devices after encoding videos [migrated]
15 décembre 2013, par RicardoI'm having a problem setting up a media server.
Everything works just great except the sound of Apple devices, I'm not sure if that's something with "mute" on iOS or our codecs are just not compatible with iOS.OS :
Ubuntu 12.04
FFMPEG Config :
ffmpeg version 0.10.8-7:0.10.8-1~lucid1 Copyright 2000-2013 the FFmpeg developers
built on Sep 5 2013 19:50:14 with gcc 4.4.3
configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static
avcodec configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static --enable-version3 --enable-libopencore-amrnb --enable-libopencore-amrwb
libavutil 51. 35.100 / 51. 35.100
libavcodec 53. 61.100 / 53. 61.100
libavformat 53. 32.100 / 53. 32.100
libavdevice 53. 4.100 / 53. 4.100
libavfilter 2. 61.100 / 2. 61.100
libswscale 2. 1.100 / 2. 1.100
libswresample 0. 6.100 / 0. 6.100
libpostproc 52. 0.100 / 52. 0.100
Hyper fast Audio and Video encoderCodecs :
D..... = Decoding supported
.E.... = Encoding supported
..V... = Video codec
..A... = Audio codec
..S... = Subtitle codec
...S.. = Supports draw_horiz_band
....D. = Supports direct rendering method 1
.....T = Supports weird frame truncation
------
D V D 4xm 4X Movie
D V D 8bps QuickTime 8BPS video
D A D 8svx_exp 8SVX exponential
D A D 8svx_fib 8SVX fibonacci
EV a64multi Multicolor charset for Commodore 64
EV a64multi5 Multicolor charset for Commodore 64, extended with 5th color (colram)
DEA D aac Advanced Audio Coding
D A D aac_latm AAC LATM (Advanced Audio Codec LATM syntax)
D V D aasc Autodesk RLE
DEA D ac3 ATSC A/52A (AC-3)
EA ac3_fixed ATSC A/52A (AC-3)
D A D adpcm_4xm ADPCM 4X Movie
DEA D adpcm_adx SEGA CRI ADX ADPCM
D A D adpcm_ct ADPCM Creative Technology
D A D adpcm_ea ADPCM Electronic Arts
D A D adpcm_ea_maxis_xa ADPCM Electronic Arts Maxis CDROM XA
D A D adpcm_ea_r1 ADPCM Electronic Arts R1
D A D adpcm_ea_r2 ADPCM Electronic Arts R2
D A D adpcm_ea_r3 ADPCM Electronic Arts R3
D A D adpcm_ea_xas ADPCM Electronic Arts XAS
D A D adpcm_ima_amv ADPCM IMA AMV
D A D adpcm_ima_apc ADPCM IMA CRYO APC
D A D adpcm_ima_dk3 ADPCM IMA Duck DK3
D A D adpcm_ima_dk4 ADPCM IMA Duck DK4
D A D adpcm_ima_ea_eacs ADPCM IMA Electronic Arts EACS
D A D adpcm_ima_ea_sead ADPCM IMA Electronic Arts SEAD
D A D adpcm_ima_iss ADPCM IMA Funcom ISS
DEA D adpcm_ima_qt ADPCM IMA QuickTime
D A D adpcm_ima_smjpeg ADPCM IMA Loki SDL MJPEG
DEA D adpcm_ima_wav ADPCM IMA WAV
D A D adpcm_ima_ws ADPCM IMA Westwood
DEA D adpcm_ms ADPCM Microsoft
D A D adpcm_sbpro_2 ADPCM Sound Blaster Pro 2-bit
D A D adpcm_sbpro_3 ADPCM Sound Blaster Pro 2.6-bit
D A D adpcm_sbpro_4 ADPCM Sound Blaster Pro 4-bit
DEA D adpcm_swf ADPCM Shockwave Flash
D A D adpcm_thp ADPCM Nintendo Gamecube THP
D A D adpcm_xa ADPCM CDROM XA
DEA D adpcm_yamaha ADPCM Yamaha
DEA D alac ALAC (Apple Lossless Audio Codec)
D A D als MPEG-4 Audio Lossless Coding (ALS)
D A D amrnb Adaptive Multi-Rate NarrowBand
D A D amrwb Adaptive Multi-Rate WideBand
DEV amv AMV Video
D V D anm Deluxe Paint Animation
D V D ansi ASCII/ANSI art
D A D ape Monkey's Audio
DES ass Advanced SubStation Alpha subtitle
DEV D asv1 ASUS V1
DEV D asv2 ASUS V2
D A D atrac1 Atrac 1 (Adaptive TRansform Acoustic Coding)
D A D atrac3 Atrac 3 (Adaptive TRansform Acoustic Coding 3)
D V D aura Auravision AURA
D V D aura2 Auravision Aura 2
DEV D avrp Avid 1:1 10-bit RGB Packer
D V D avs AVS (Audio Video Standard) video
D V D bethsoftvid Bethesda VID video
D V D bfi Brute Force & Ignorance
D A D binkaudio_dct Bink Audio (DCT)
D A D binkaudio_rdft Bink Audio (RDFT)
D V binkvideo Bink video
D V D bintext Binary text
DEV D bmp BMP image
D A D bmv_audio Discworld II BMV audio
D V bmv_video Discworld II BMV video
D V D c93 Interplay C93
D V D camstudio CamStudio
D V D camtasia TechSmith Screen Capture Codec
D V D cavs Chinese AVS video (AVS1-P2, JiZhun profile)
D V D cdgraphics CD Graphics video
D V D cinepak Cinepak
DEV D cljr Cirrus Logic AccuPak
D A D cook COOK
D V D cyuv Creative YUV (CYUV)
DEA D dca DCA (DTS Coherent Acoustics)
D V D dfa Chronomaster DFA
D V dirac BBC Dirac VC-2
DEV D dnxhd VC3/DNxHD
DEV dpx DPX image
D A D dsicinaudio Delphine Software International CIN audio
D V D dsicinvideo Delphine Software International CIN video
DES dvbsub DVB subtitles
DES dvdsub DVD subtitles
DEV D dvvideo DV (Digital Video)
D V D dxa Feeble Files/ScummVM DXA
D V D dxtory Dxtory
DEA D eac3 ATSC A/52 E-AC-3
D V D eacmv Electronic Arts CMV video
D V D eamad Electronic Arts Madcow Video
D V D eatgq Electronic Arts TGQ video
D V eatgv Electronic Arts TGV video
D V D eatqi Electronic Arts TQI Video
D V D escape124 Escape 124
D V D escape130 Escape 130
DEV D ffv1 FFmpeg video codec #1
DEVSD ffvhuff Huffyuv FFmpeg variant
DEA D flac FLAC (Free Lossless Audio Codec)
DEV D flashsv Flash Screen Video
DEV D flashsv2 Flash Screen Video Version 2
D V D flic Autodesk Animator Flic video
DEVSD flv Flash Video (FLV) / Sorenson Spark / Sorenson H.263
D V D fraps Fraps
D V D frwu Forward Uncompressed
DEA D g722 G.722 ADPCM
DEA g723_1 G.723.1
DEA D g726 G.726 ADPCM
D A D g729 G.729
DEV D gif GIF (Graphics Interchange Format)
D A D gsm GSM
D A D gsm_ms GSM Microsoft variant
DEV D h261 H.261
DEVSDT h263 H.263 / H.263-1996
D VSD h263i Intel H.263
EV h263p H.263+ / H.263-1998 / H.263 version 2
D V D h264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
D V D h264_vdpau H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration)
DEVSD huffyuv Huffyuv / HuffYUV
D V D idcinvideo id Quake II CIN video
D V D idf iCEDraw text
D V D iff_byterun1 IFF ByteRun1
D V D iff_ilbm IFF ILBM
D A D imc IMC (Intel Music Coder)
D V D indeo2 Intel Indeo 2
D V indeo3 Intel Indeo 3
D V indeo4 Intel Indeo Video Interactive 4
D V indeo5 Intel Indeo Video Interactive 5
D A D interplay_dpcm DPCM Interplay
D V D interplayvideo Interplay MVE video
DEV j2k JPEG 2000
DEV D jpegls JPEG-LS
D V D jv Bitmap Brothers JV video
D V kgv1 Kega Game Video
D V D kmvc Karl Morton's video codec
D V D lagarith Lagarith lossless
DEA D libgsm libgsm GSM
DEA D libgsm_ms libgsm GSM Microsoft variant
EA libmp3lame libmp3lame MP3 (MPEG audio layer 3)
DEA D libopencore_amrnb OpenCORE Adaptive Multi-Rate (AMR) Narrow-Band
D A D libopencore_amrwb OpenCORE Adaptive Multi-Rate (AMR) Wide-Band
DEV D libopenjpeg OpenJPEG based JPEG 2000 encoder
DEV libschroedinger libschroedinger Dirac 2.2
DEA D libspeex libspeex Speex
EV libtheora libtheora Theora
EA libvorbis libvorbis Vorbis
DEV libvpx libvpx VP8
EV libx264 libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
EV libx264rgb libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 RGB
EV ljpeg Lossless JPEG
D V D loco LOCO
D A D mace3 MACE (Macintosh Audio Compression/Expansion) 3:1
D A D mace6 MACE (Macintosh Audio Compression/Expansion) 6:1
D V D mdec Sony PlayStation MDEC (Motion DECoder)
D V D mimic Mimic
DEV D mjpeg MJPEG (Motion JPEG)
D V D mjpegb Apple MJPEG-B
D A D mlp MLP (Meridian Lossless Packing)
D V D mmvideo American Laser Games MM Video
D V D motionpixels Motion Pixels video
D A D mp1 MP1 (MPEG audio layer 1)
D A D mp1float MP1 (MPEG audio layer 1)
DEA D mp2 MP2 (MPEG audio layer 2)
D A D mp2float MP2 (MPEG audio layer 2)
D A D mp3 MP3 (MPEG audio layer 3)
D A D mp3adu ADU (Application Data Unit) MP3 (MPEG audio layer 3)
D A D mp3adufloat ADU (Application Data Unit) MP3 (MPEG audio layer 3)
D A D mp3float MP3 (MPEG audio layer 3)
D A D mp3on4 MP3onMP4
D A D mp3on4float MP3onMP4
D A D mpc7 Musepack SV7
D A D mpc8 Musepack SV8
DEVSDT mpeg1video MPEG-1 video
D V DT mpeg1video_vdpau MPEG-1 video (VDPAU acceleration)
DEVSDT mpeg2video MPEG-2 video
DEVSDT mpeg4 MPEG-4 part 2
D V DT mpeg4_vdpau MPEG-4 part 2 (VDPAU)
D VSDT mpegvideo MPEG-1 video
D V DT mpegvideo_vdpau MPEG-1/2 video (VDPAU acceleration)
D VSDT mpegvideo_xvmc MPEG-1/2 video XvMC (X-Video Motion Compensation)
DEVSD msmpeg4 MPEG-4 part 2 Microsoft variant version 3
D VSD msmpeg4v1 MPEG-4 part 2 Microsoft variant version 1
DEVSD msmpeg4v2 MPEG-4 part 2 Microsoft variant version 2
D V D msrle Microsoft RLE
DEV D msvideo1 Microsoft Video-1
D V D mszh LCL (LossLess Codec Library) MSZH
D V D mxpeg Mobotix MxPEG video
DEA D nellymoser Nellymoser Asao
D V D nuv NuppelVideo/RTJPEG
DEV D pam PAM (Portable AnyMap) image
DEV D pbm PBM (Portable BitMap) image
DEA D pcm_alaw PCM A-law
D A D pcm_bluray PCM signed 16|20|24-bit big-endian for Blu-ray media
D A D pcm_dvd PCM signed 20|24-bit big-endian
DEA D pcm_f32be PCM 32-bit floating point big-endian
DEA D pcm_f32le PCM 32-bit floating point little-endian
DEA D pcm_f64be PCM 64-bit floating point big-endian
DEA D pcm_f64le PCM 64-bit floating point little-endian
D A D pcm_lxf PCM signed 20-bit little-endian planar
DEA D pcm_mulaw PCM mu-law
DEA D pcm_s16be PCM signed 16-bit big-endian
DEA D pcm_s16le PCM signed 16-bit little-endian
D A D pcm_s16le_planar PCM 16-bit little-endian planar
DEA D pcm_s24be PCM signed 24-bit big-endian
DEA D pcm_s24daud PCM D-Cinema audio signed 24-bit
DEA D pcm_s24le PCM signed 24-bit little-endian
DEA D pcm_s32be PCM signed 32-bit big-endian
DEA D pcm_s32le PCM signed 32-bit little-endian
DEA D pcm_s8 PCM signed 8-bit
D A D pcm_s8_planar PCM signed 8-bit planar
DEA D pcm_u16be PCM unsigned 16-bit big-endian
DEA D pcm_u16le PCM unsigned 16-bit little-endian
DEA D pcm_u24be PCM unsigned 24-bit big-endian
DEA D pcm_u24le PCM unsigned 24-bit little-endian
DEA D pcm_u32be PCM unsigned 32-bit big-endian
DEA D pcm_u32le PCM unsigned 32-bit little-endian
DEA D pcm_u8 PCM unsigned 8-bit
D A D pcm_zork PCM Zork
DEV D pcx PC Paintbrush PCX image
DEV D pgm PGM (Portable GrayMap) image
DEV D pgmyuv PGMYUV (Portable GrayMap YUV) image
D S pgssub HDMV Presentation Graphic Stream subtitles
D V D pictor Pictor/PC Paint
DEV D png PNG image
DEV D ppm PPM (Portable PixelMap) image
DEV D prores Apple ProRes
D V D prores_lgpl Apple ProRes (iCodec Pro)
D V D ptx V.Flash PTX image
D A D qcelp QCELP / PureVoice
D A D qdm2 QDesign Music Codec 2
D V D qdraw Apple QuickDraw
D V D qpeg Q-team QPEG
DEV D qtrle QuickTime Animation (RLE) video
DEV D r10k AJA Kona 10-bit RGB Codec
DEV D r210 Uncompressed RGB 10-bit
DEV rawvideo raw video
DEA D real_144 RealAudio 1.0 (14.4K) encoder
D A D real_288 RealAudio 2.0 (28.8K)
D V D rl2 RL2 video
DEA D roq_dpcm id RoQ DPCM
DEV D roqvideo id RoQ video
D V D rpza QuickTime video (RPZA)
DEV D rv10 RealVideo 1.0
DEV D rv20 RealVideo 2.0
D V D rv30 RealVideo 3.0
D V D rv40 RealVideo 4.0
D A D s302m SMPTE 302M
DEV sgi SGI image
D A D shorten Shorten
D A D sipr RealAudio SIPR / ACELP.NET
D A D smackaud Smacker audio
D V D smackvid Smacker video
D V D smc QuickTime Graphics (SMC)
DEV D snow Snow
D A D sol_dpcm DPCM Sol
DEA D sonic Sonic
EA sonicls Sonic lossless
D V D sp5x Sunplus JPEG (SP5X)
DES srt SubRip subtitle
D V D sunrast Sun Rasterfile image
DEV D svq1 Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
D VSD svq3 Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
DEV D targa Truevision Targa image
D VSD theora Theora
D V D thp Nintendo Gamecube THP video
D V D tiertexseqvideo Tiertex Limited SEQ video
DEV D tiff TIFF image
D V D tmv 8088flex TMV
D A D truehd TrueHD
D V D truemotion1 Duck TrueMotion 1.0
D V D truemotion2 Duck TrueMotion 2.0
D A D truespeech DSP Group TrueSpeech
D A D tta True Audio (TTA)
D A D twinvq VQF TwinVQ
D V D txd Renderware TXD (TeXture Dictionary) image
D V D ultimotion IBM UltiMotion
D V D utvideo Ut Video
DEV D v210 Uncompressed 4:2:2 10-bit
D V D v210x Uncompressed 4:2:2 10-bit
DEV D v308 Uncompressed packed 4:4:4
DEV D v410 Uncompressed 4:4:4 10-bit
D V vb Beam Software VB
D V D vble VBLE Lossless Codec
D V D vc1 SMPTE VC-1
D V D vc1_vdpau SMPTE VC-1 VDPAU
D V D vc1image Windows Media Video 9 Image v2
D V D vcr1 ATI VCR1
D A D vmdaudio Sierra VMD audio
D V D vmdvideo Sierra VMD video
D V D vmnc VMware Screen Codec / VMware Video
DEA D vorbis Vorbis
D VSD vp3 On2 VP3
D V D vp5 On2 VP5
D V D vp6 On2 VP6
D V D vp6a On2 VP6 (Flash version, with alpha channel)
D V D vp6f On2 VP6 (Flash version)
D V D vp8 On2 VP8
D V D vqavideo Westwood Studios VQA (Vector Quantized Animation) video
D A D wavesynth Wave synthesis pseudo-codec
D A D wavpack WavPack
D A wmalossless Windows Media Audio 9 Lossless
D A D wmapro Windows Media Audio 9 Professional
DEA D wmav1 Windows Media Audio 1
DEA D wmav2 Windows Media Audio 2
D A D wmavoice Windows Media Audio Voice
DEVSD wmv1 Windows Media Video 7
DEVSD wmv2 Windows Media Video 8
D V D wmv3 Windows Media Video 9
D V D wmv3_vdpau Windows Media Video 9 VDPAU
D V D wmv3image Windows Media Video 9 Image
D V D wnv1 Winnov WNV1
D A D ws_snd1 Westwood Audio (SND1)
D A D xan_dpcm DPCM Xan
D V D xan_wc3 Wing Commander III / Xan
D V D xan_wc4 Wing Commander IV / Xxan
D V D xbin eXtended BINary text
D V D xl Miro VideoXL
DES xsub DivX subtitles (XSUB)
DEV D xwd XWD (X Window Dump) image
DEV D y41p Uncompressed YUV 4:1:1 12-bit
D V yop Psygnosis YOP Video
DEV D yuv4 Uncompressed packed 4:2:0
DEV D zlib LCL (LossLess Codec Library) ZLIB
DEV D zmbv Zip Motion Blocks VideoLibrary we use to convert :
public function getAvailableAudioCodecs()
{
return array('libvo_aacenc', 'libfaac', 'libmp3lame');
}By default I use 'libmp3lame' now because 'libfaac' is not supported by ffmpeg
and when Im trying to encode sound by libfaac I'm getting that codec not foundThanks in advance !
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WebVTT as a W3C Recommendation
1er janvier 2014, par silviaThree weeks ago I attended TPAC, the annual meeting of W3C Working Groups. One of the meetings was of the Timed Text Working Group (TT-WG), that has been specifying TTML, the Timed Text Markup Language. It is now proposed that WebVTT be also standardised through the same Working Group.
How did that happen, you may ask, in particular since WebVTT and TTML have in the past been portrayed as rival caption formats ? How will the WebVTT spec that is currently under development in the Text Track Community Group (TT-CG) move through a Working Group process ?
I’ll explain first why there is a need for WebVTT to become a W3C Recommendation, and then how this is proposed to be part of the Timed Text Working Group deliverables, and finally how I can see this working between the TT-CG and the TT-WG.
Advantages of a W3C Recommendation
TTML is a XML-based markup format for captions developed during the time that XML was all the hotness. It has become a W3C standard (a so-called “Recommendation”) despite not having been implemented in any browsers (if you ask me : that’s actually a flaw of the W3C standardisation process : it requires only two interoperable implementations of any kind – and that could be anyone’s JavaScript library or Flash demonstrator – it doesn’t actually require browser implementations. But I digress…). To be fair, a subpart of TTML is by now implemented in Internet Explorer, but all the other major browsers have thus far rejected proposals of implementation.
Because of its Recommendation status, TTML has become the basis for several other caption standards that other SDOs have picked : the SMPTE’s SMPTE-TT format, the EBU’s EBU-TT format, and the DASH Industry Forum’s use of SMPTE-TT. SMPTE-TT has also become the “safe harbour” format for the US legislation on captioning as decided by the FCC. (Note that the FCC requirements for captions on the Web are actually based on a list of features rather than requiring a specific format. But that will be the topic of a different blog post…)
WebVTT is much younger than TTML. TTML was developed as an interchange format among caption authoring systems. WebVTT was built for rendering in Web browsers and with HTML5 in mind. It meets the requirements of the <track> element and supports more than just captions/subtitles. WebVTT is popular with browser developers and has already been implemented in all major browsers (Firefox Nightly is the last to implement it – all others have support already released).
As we can see and as has been proven by the HTML spec and multiple other specs : browsers don’t wait for specifications to have W3C Recommendation status before they implement them. Nor do they really care about the status of a spec – what they care about is whether a spec makes sense for the Web developer and user communities and whether it fits in the Web platform. WebVTT has obviously achieved this status, even with an evolving spec. (Note that the spec tries very hard not to break backwards compatibility, thus all past implementations will at least be compatible with the more basic features of the spec.)
Given that Web browsers don’t need WebVTT to become a W3C standard, why then should we spend effort in moving the spec through the W3C process to become a W3C Recommendation ?
The modern Web is now much bigger than just Web browsers. Web specifications are being used in all kinds of devices including TV set-top boxes, phone and tablet apps, and even unexpected devices such as white goods. Videos are increasingly omnipresent thus exposing deaf and hard-of-hearing users to ever-growing challenges in interacting with content on diverse devices. Some of these devices will not use auto-updating software but fixed versions so can’t easily adapt to new features. Thus, caption producers (both commercial and community) need to be able to author captions (and other video accessibility content as defined by the HTML5 element) towards a feature set that is clearly defined to be supported by such non-updating devices.
Understandably, device vendors in this space have a need to build their technology on standardised specifications. SDOs for such device technologies like to reference fixed specifications so the feature set is not continually updating. To reference WebVTT, they could use a snapshot of the specification at any time and reference that, but that’s not how SDOs work. They prefer referencing an officially sanctioned and tested version of a specification – for a W3C specification that means creating a W3C Recommendation of the WebVTT spec.
Taking WebVTT on a W3C recommendation track is actually advantageous for browsers, too, because a test suite will have to be developed that proves that features are implemented in an interoperable manner. In summary, I can see the advantages and personally support the effort to take WebVTT through to a W3C Recommendation.
Choice of Working Group
FAIK this is the first time that a specification developed in a Community Group is being moved into the recommendation track. This is something that has been expected when the W3C created CGs, but not something that has an established process yet.
The first question of course is which WG would take it through to Recommendation ? Would we create a new Working Group or find an existing one to move the specification through ? Since WGs involve a lot of overhead, the preference was to add WebVTT to the charter of an existing WG. The two obvious candidates were the HTML WG and the TT-WG – the first because it’s where WebVTT originated and the latter because it’s the closest thematically.
Adding a deliverable to a WG is a major undertaking. The TT-WG is currently in the process of re-chartering and thus a suggestion was made to add WebVTT to the milestones of this WG. TBH that was not my first choice. Since I’m already an editor in the HTML WG and WebVTT is very closely related to HTML and can be tested extensively as part of HTML, I preferred the HTML WG. However, adding WebVTT to the TT-WG has some advantages, too.
Since TTML is an exchange format, lots of captions that will be created (at least professionally) will be in TTML and TTML-related formats. It makes sense to create a mapping from TTML to WebVTT for rendering in browsers. The expertise of both, TTML and WebVTT experts is required to develop a good mapping – as has been shown when we developed the mapping from CEA608/708 to WebVTT. Also, captioning experts are already in the TT-WG, so it helps to get a second set of eyes onto WebVTT.
A disadvantage of moving a specification out of a CG into a WG is, however, that you potentially lose a lot of the expertise that is already involved in the development of the spec. People don’t easily re-subscribe to additional mailing lists or want the additional complexity of involving another community (see e.g. this email).
So, a good process needs to be developed to allow everyone to contribute to the spec in the best way possible without requiring duplicate work. How can we do that ?
The forthcoming process
At TPAC the TT-WG discussed for several hours what the next steps are in taking WebVTT through the TT-WG to recommendation status (agenda with slides). I won’t bore you with the different views – if you are keen, you can read the minutes.
What I came away with is the following process :
- Fix a few more bugs in the CG until we’re happy with the feature set in the CG. This should match the feature set that we realistically expect devices to implement for a first version of the WebVTT spec.
- Make a FSA (Final Specification Agreement) in the CG to create a stable reference and a clean IPR position.
- Assuming that the TT-WG’s charter has been approved with WebVTT as a milestone, we would next bring the FSA specification into the TT-WG as FPWD (First Public Working Draft) and immediately do a Last Call which effectively freezes the feature set (this is possible because there has already been wide community review of the WebVTT spec) ; in parallel, the CG can continue to develop the next version of the WebVTT spec with new features (just like it is happening with the HTML5 and HTML5.1 specifications).
- Develop a test suite and address any issues in the Last Call document (of course, also fix these issues in the CG version of the spec).
- As per W3C process, substantive and minor changes to Last Call documents have to be reported and raised issues addressed before the spec can progress to the next level : Candidate Recommendation status.
- For the next step – Proposed Recommendation status – an implementation report is necessary, and thus the test suite needs to be finalized for the given feature set. The feature set may also be reduced at this stage to just the ones implemented interoperably, leaving any other features for the next version of the spec.
- The final step is Recommendation status, which simply requires sufficient support and endorsement by W3C members.
The first version of the WebVTT spec naturally has a focus on captioning (and subtitling), since this has been the dominant use case that we have focused on this far and it’s the part that is the most compatibly implemented feature set of WebVTT in browsers. It’s my expectation that the next version of WebVTT will have a lot more features related to audio descriptions, chapters and metadata. Thus, this seems a good time for a first version feature freeze.
There are still several obstacles towards progressing WebVTT as a milestone of the TT-WG. Apart from the need to get buy-in from the TT-WG, the TT-CG, and the AC (Adivisory Committee who have to approve the new charter), we’re also looking at the license of the specification document.
The CG specification has an open license that allows creating derivative work as long as there is attribution, while the W3C document license for documents on the recommendation track does not allow the creation of derivative work unless given explicit exceptions. This is an issue that is currently being discussed in the W3C with a proposal for a CC-BY license on the Recommendation track. However, my view is that it’s probably ok to use the different document licenses : the TT-WG will work on WebVTT 1.0 and give it a W3C document license, while the CG starts working on the next WebVTT version under the open CG license. It probably actually makes sense to have a less open license on a frozen spec.
Making the best of a complicated world
WebVTT is now proposed as part of the recharter of the TT-WG. I have no idea how complicated the process will become to achieve a W3C WebVTT 1.0 Recommendation, but I am hoping that what is outlined above will be workable in such a way that all of us get to focus on progressing the technology.
At TPAC I got the impression that the TT-WG is committed to progressing WebVTT to Recommendation status. I know that the TT-CG is committed to continue developing WebVTT to its full potential for all kinds of media-time aligned content with new kinds already discussed at FOMS. Let’s enable both groups to achieve their goals. As a consequence, we will allow the two formats to excel where they do : TTML as an interchange format and WebVTT as a browser rendering format.
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How do i convert a transparent .mov-file to an mp4 file overlayed on a background-image using FFMPEG [migrated]
5 mars 2013, par ErnieI'm trying to convert a mov file with the following specs :
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'test.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
creation_time : 2012-10-09 13:34:01
Duration: 00:00:51.60, start: 0.000000, bitrate: 217433 kb/s
Stream #0:0(eng): Video: prores (ap4h / 0x68347061), yuv444p10le, 1920x1080, 215844 kb/s, SAR 1:1 DAR 16:9, 25 fps, 25 tbr, 25 tbn, 25 tbc
Metadata:
creation_time : 2012-10-09 13:34:01
handler_name : Apple Alias Data Handler
timecode : 01:00:00:00
Stream #0:1(eng): Audio: pcm_s16le (sowt / 0x74776F73), 48000 Hz, stereo, s16, 1536 kb/s
Metadata:
creation_time : 2012-10-09 13:34:01
handler_name : Apple Alias Data Handler
Stream #0:2(eng): Data: none (tmcd / 0x64636D74)
Metadata:
creation_time : 2012-10-09 13:42:30
handler_name : Apple Alias Data Handler
timecode : 01:00:00:00I want a background-image with that video on top of it and save it as an mp4-file. In the meantime the video has to be scaled and cropped
I need a solution which can be automated and placed on a server, that is why i tried ffmpegThis is wat have at the moment :
ffmpeg -loop 1 -f image2 -i background.png -r 25 -an -vcodec libx264 -b:v 1500k -vf "movie=test.mov[movie];[movie]scale=max(552\, 420*iw/ih):-1[OUT1]; [OUT1]crop=552:420[OUT2]; [0][OUT2] overlay=0:0 [out]" -s 552x420 -y output.mp4
The problem is, somehow, the transparency is lost, and the background is black, instead of the underlying image. When i try the same ffmpeg command with a transparent FLV as input, it works, but i would like it to work without having to convert al source files first to another format
Any help with this would be greatly appreciated !
This is my current ffmpeg configuration :
ffmpeg version 1.1.2 Copyright (c) 2000-2013 the FFmpeg developers
built on Mar 4 2013 11:19:29 with Apple clang version 4.1 (tags/Apple/clang-421.11.66) (based on LLVM 3.1svn)
configuration: --prefix=/opt/local --enable-swscale --enable-avfilter --enable-libmp3lame --enable-libvorbis --enable-libopus --enable-libtheora --enable-libschroedinger --enable-libopenjpeg --enable-libmodplug --enable-libvpx --enable-libspeex --enable-libfreetype --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/clang --arch=x86_64 --enable-yasm --enable-gpl --enable-postproc --enable-libx264 --enable-libxvid --enable-nonfree --enable-libfaac
libavutil 52. 13.100 / 52. 13.100
libavcodec 54. 86.100 / 54. 86.100
libavformat 54. 59.106 / 54. 59.106
libavdevice 54. 3.102 / 54. 3.102
libavfilter 3. 32.100 / 3. 32.100
libswscale 2. 1.103 / 2. 1.103
libswresample 0. 17.102 / 0. 17.102
libpostproc 52. 2.100 / 52. 2.100