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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
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Type : Audio
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Sur d’autres sites (9375)
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How can i capture a screenshots from pictureBox1 every X milliseconds ?
9 avril 2016, par Brubaker HaimThe way it is now it’s capturing screenshots depending on on what screen I am in.
For example if i’m in my desktop it will take screenshots of my desktop if I move to the form1 and see the pictureBox1 it will take screenshots of the pictureBox1.But how can I get directly screenshots from the pictureBox1 no matter on what screen I am ?
Bitmap bmp1;
public static int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
counter++;
Rectangle rect = new Rectangle(0, 0, pictureBox1.ClientSize.Width, pictureBox1.ClientSize.Height);
bmp1 = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bmp1);
g.CopyFromScreen(rect.Left, rect.Top, 0, 0, bmp1.Size, CopyPixelOperation.SourceCopy);
bmp1.Save(@"e:\screenshots\" + "screenshot" + counter.ToString("D6") + ".bmp", ImageFormat.Bmp);
bmp1.Dispose();
g.Dispose();
if (counter == 500)//1200)
{
timer1.Stop();
this.Close();
}
}The timer1 is set now to 100ms interval in the designer.
But what is a reasonable speed to take screenshots from animation in the pictureBox1 ? In this case I have a game I show in the pictureBox1 and I want to take a screenshots of each frame from the pictureBox1 and in real time to create mp4 video file on the hard disk from each frame I took.So instead saving the bmp1 to the hard disk I need somehow to save each frame I capture in memory and build mp4 video file in real time.
I created a ffmpeg class for that :
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO.Pipes;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.IO;
using DannyGeneral;
namespace ffmpeg
{
public class Ffmpeg
{
NamedPipeServerStream p;
String pipename = "mytestpipe";
System.Diagnostics.Process process;
string ffmpegFileName = "ffmpeg.exe";
string workingDirectory;
public Ffmpeg()
{
workingDirectory = Path.GetDirectoryName(Application.ExecutablePath);
Logger.Write("workingDirectory: " + workingDirectory);
if (!Directory.Exists(workingDirectory))
{
Directory.CreateDirectory(workingDirectory);
}
ffmpegFileName = Path.Combine(workingDirectory, ffmpegFileName);
Logger.Write("FfmpegFilename: " + ffmpegFileName);
}
public void Start(string pathFileName, int BitmapRate)
{
try
{
string outPath = pathFileName;
p = new NamedPipeServerStream(pipename, PipeDirection.Out, 1, PipeTransmissionMode.Byte);
ProcessStartInfo psi = new ProcessStartInfo();
psi.WindowStyle = ProcessWindowStyle.Hidden;
psi.UseShellExecute = false;
psi.CreateNoWindow = false;
psi.FileName = ffmpegFileName;
psi.WorkingDirectory = workingDirectory;
psi.Arguments = @"-f rawvideo -pix_fmt bgra -video_size 1920x1080 -i \\.\pipe\mytestpipe -c:v mpeg2video -crf 20 -r " + BitmapRate + " " + outPath;
process = Process.Start(psi);
process.EnableRaisingEvents = false;
psi.RedirectStandardError = true;
p.WaitForConnection();
}
catch (Exception err)
{
Logger.Write("Exception Error: " + err.ToString());
}
}
public void PushFrame(Bitmap bmp)
{
try
{
int length;
// Lock the bitmap's bits.
//bmp = new Bitmap(1920, 1080);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
//Rectangle rect = new Rectangle(0, 0, 1280, 720);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly,
bmp.PixelFormat);
int absStride = Math.Abs(bmpData.Stride);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
//length = 3 * bmp.Width * bmp.Height;
length = absStride * bmpData.Height;
byte[] rgbValues = new byte[length];
//Marshal.Copy(ptr, rgbValues, 0, length);
int j = bmp.Height - 1;
for (int i = 0; i < bmp.Height; i++)
{
IntPtr pointer = new IntPtr(bmpData.Scan0.ToInt32() + (bmpData.Stride * j));
System.Runtime.InteropServices.Marshal.Copy(pointer, rgbValues, absStride * (bmp.Height - i - 1), absStride);
j--;
}
p.Write(rgbValues, 0, length);
bmp.UnlockBits(bmpData);
}
catch(Exception err)
{
Logger.Write("Error: " + err.ToString());
}
}
public void Close()
{
p.Close();
}
}
}And using the ffmpeg class like this :
public static Ffmpeg fmpeg;
Then
fmpeg = new Ffmpeg();
fmpeg.Start(@"e:\screenshots\test.mp4", 25);And
fmpeg.PushFrame(_screenShot);
My main question is first how to get the screenshots(frames) from the pictureBox1 directly no matter what screen i’m in now ?
And how to use on each frame with the fmpeg to get a fine mp4 speed video file I mean that I will not miss a frame to capture all frames and also that the mp4 video file will when I play it later will not display a fast video or too slow ?
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FFMPEG - Scaling video to squash it horizontally doesn't work. How can I tell FFMPEG to switch the aspect ration here ? [duplicate]
30 mars 2021, par schuelermineI have a video in 1920×1080. I want to squash it horizontally, producing a 608×1080 video.


I'm trying to do this with
ffmpeg -i i.mp4 -vf scale=608:1080 o.mp4
. I've tried switching the arguments to be sure.

No matter the argument order, or whether or not I includeforce_original_aspect_ration
, or usex
or:
,

the output video is always (so far) in 1080×608 instead of 608×1080.

How the hell do I get FFMPEG to not switch the axes back ?


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FFmpeg - Smooth Overlay Zoom ?
20 mai 2021, par user11588722I have an ffmpeg command which zooms an image image of unknown size from 200% to 100% height then overlays it centered on a scaled+blurred background of the same input image. All works well, but the result is not at all smooth. How would I make the zoom effect smoother ?


Here's what I have :


ffmpeg -y -loop 1 -i "image.jpg" -filter_complex "[0]scale=1920:1080,boxblur=10:10,setsar=1[back]; [0]scale=-1:2160[img]; [img]scale=w=iw-iw*n/500:h=-1:eval=frame[front]; [back][front] overlay=x=(W-w)/2:y=(H-h)/2" -ss 0 -t 10 -r 60 "out.mp4"