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Autres articles (40)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
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VOD HTTP Live Streaming in addition to video delivery using (flash) player
29 mai 2012, par Luuk D. JansenI have created a delivery system for HTTP Live Streaming using the Play ! framework and FFMPEG. Files are encoded on different bandwidths and subsequent segmented for delivery, current, to iOS devices.
However, I would like to extend to embedded players (cross platform) on websites and in the future Android devices. What would be the best approach, without having too much hard drive space overhead. I could encode the MP4 files for the different bitrates, and leave them as one file.
Is there a way that the segmented files (using the FFMPEG segment function) could be used in a Flash player and on Android devices ? It would keep the system simple, as FFMPEG seems to do a good job on creating the segments (taking in account keyframes etc.)
I could use JWPlayer, but I don't have pseudo-live-streaming, so don't think it could switch and searching would prove difficult. It could also mean that I would need to segment on the fly when a request from an iOS device comes, which adds a small delay and also some hard-drive/processor activity. To overcome the pseudo-live-streaming issue I could redact any request to an Apache server with it enabled, but will add further complexity. Not having pseudo-live streaming for the segmented files doesn't seem that much of an issue as they are only 10 minutes each.
Anybody who has any thoughts on moving forward.
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Revision 53448 : if (!defined("_ECRIRE_INC_VERSION")) return ; sur tout fichier PHP pour ...
14 octobre 2011, par yffic@… — Logif (!defined("_ECRIRE_INC_VERSION")) return ; sur tout fichier PHP pour sécurité future principalement
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Finding Optimal Code Coverage
7 mars 2012, par Multimedia Mike — ProgrammingA few months ago, I published a procedure for analyzing code coverage of the test suites exercised in FFmpeg and Libav. I used it to add some more tests and I have it on good authority that it has helped other developers fill in some gaps as well (beginning with students helping out with the projects as part of the Google Code-In program). Now I’m wondering about ways to do better.
Current Process
When adding a test that depends on a sample (like a demuxer or decoder test), it’s ideal to add a sample that’s A) small, and B) exercises as much of the codebase as possible. When I was studying code coverage statistics for the WC4-Xan video decoder, I noticed that the sample didn’t exercise one of the 2 possible frame types. So I scouted samples until I found one that covered both types, trimmed the sample down, and updated the coverage suite.I started wondering about a method for finding the optimal test sample for a given piece of code, one that exercises every code path in a module. Okay, so that’s foolhardy in the vast majority of cases (although I was able to add one test spec that pushed a module’s code coverage from 0% all the way to 100% — but the module in question only had 2 exercisable lines). Still, given a large enough corpus of samples, how can I find the smallest set of samples that exercise the complete codebase ?
This almost sounds like an NP-complete problem. But why should that stop me from trying to find a solution ?
Science Project
Here’s the pitch :- Instrument FFmpeg with code coverage support
- Download lots of media to exercise a particular module
- Run FFmpeg against each sample and log code coverage statistics
- Distill the resulting data in some meaningful way in order to obtain more optimal code coverage
That first step sounds harsh– downloading lots and lots of media. Fortunately, there is at least one multimedia format in the projects that tends to be extremely small : ANSI. These are files that are designed to display elaborate scrolling graphics using text mode. Further, the FATE sample currently deployed for this test (TRE_IOM5.ANS) only exercises a little less than 50% of the code in libavcodec/ansi.c. I believe this makes the ANSI video decoder a good candidate for this experiment.
Procedure
First, find a site that hosts a lot ANSI files. Hi, sixteencolors.net. This site has lots (on the order of 4000) artpacks, which are ZIP archives that contain multiple ANSI files (and sometimes some other files). I scraped a list of all the artpack names.In an effort to be responsible, I randomized the list of artpacks and downloaded periodically and with limited bandwidth (
'wget --limit-rate=20k'
).Run ‘gcov’ on ansi.c in order to gather the full set of line numbers to be covered.
For each artpack, unpack the contents, run the instrumented FFmpeg on each file inside, run ‘gcov’ on ansi.c, and log statistics including the file’s size, the file’s location (artpack.zip:filename), and a comma-separated list of line numbers touched.
Definition of ‘Optimal’
The foregoing procedure worked and yielded useful, raw data. Now I have to figure out how to analyze it.I think it’s most desirable to have the smallest files (in terms of bytes) that exercise the most lines of code. To that end, I sorted the results by filesize, ascending. A Python script initializes a set of all exercisable line numbers in ansi.c, then iterates through each each file’s stats line, adding the file to the list of candidate samples if its set of exercised lines can remove any line numbers from the overall set of lines. Ideally, that set of lines should devolve to an empty set.
I think a second possible approach is to find the single sample that exercises the most code and then proceed with the previously described method.
Initial Results
So far, I have analyzed 13324 samples from 357 different artpacks provided by sixteencolors.net.Using the first method, I can find a set of samples that covers nearly 80% of ansi.c :
<br />
0 bytes: bad-0494.zip:5<br />
1 bytes: grip1293.zip:-ANSI---.---<br />
1 bytes: pur-0794.zip:.<br />
2 bytes: awe9706.zip:-ANSI───.───<br />
61 bytes: echo0197.zip:-(ART)-<br />
62 bytes: hx03.zip:HX005.DAT<br />
76 bytes: imp-0494.zip:IMPVIEW.CFG<br />
82 bytes: ice0010b.zip:_cont'd_.___<br />
101 bytes: bdp-0696.zip:BDP2.WAD<br />
112 bytes: plain12.zip:--------.---<br />
181 bytes: ins1295v.zip:-°VGA°-. н<br />
219 bytes: purg-22.zip:NEM-SHIT.ASC<br />
289 bytes: srg1196.zip:HOWTOREQ.JNK<br />
315 bytes: karma-04.zip:FASHION.COM<br />
318 bytes: buzina9.zip:ox-rmzzy.ans<br />
411 bytes: solo1195.zip:FU-BLAH1.RIP<br />
621 bytes: ciapak14.zip:NA-APOC1.ASC<br />
951 bytes: lght9404.zip:AM-TDHO1.LIT<br />
1214 bytes: atb-1297.zip:TX-ROKL.ASC<br />
2332 bytes: imp-0494.zip:STATUS.ANS<br />
3218 bytes: acepak03.zip:TR-STAT5.ANS<br />
6068 bytes: lgc-0193.zip:LGC-0193.MEM<br />
16778 bytes: purg-20.zip:EZ-HIR~1.JPG<br />
20582 bytes: utd0495.zip:LT-CROW3.ANS<br />
26237 bytes: quad0597.zip:MR-QPWP.GIF<br />
29208 bytes: mx-pack17.zip:mx-mobile-source-logo.jpg<br />
----<br />
109440 bytes total<br />A few notes about that list : Some of those filenames are comprised primarily of control characters. 133t, and all that. The first file is 0 bytes. I wondered if I should discard 0-length files but decided to keep those in, especially if they exercise lines that wouldn’t normally be activated. Also, there are a few JPEG and GIF files in the set. I should point out that I forced the tty demuxer using
-f tty
and there isn’t much in the way of signatures for this format. So, again, whatever exercises more lines is better.Using this same corpus, I tried approach 2– which single sample exercises the most lines of the decoder ? Answer : blde9502.zip:REQUEST.EXE. Huh. I checked it out and ‘file’ ID’s it as a MS-DOS executable. So, that approach wasn’t fruitful, at least not for this corpus since I’m forcing everything through this narrow code path.
Think About The Future
Where can I take this next ? The cloud ! I have people inside the search engine industry who have furnished me with extensive lists of specific types of multimedia files from around the internet. I also see that Amazon Web Services Elastic Compute Cloud (AWS EC2) instances don’t charge for incoming bandwidth.I think you can see where I’m going with this.
See Also :