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Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (5762)
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Memory issues when using ffmpeg and gloss to play videos
21 décembre 2015, par NoughtmareI’m trying to make a video player with haskell using ffmpeg-light, JuicyPixels and gloss. I’m now able to play video, but frames that have been played stay in memory. This causes major memory issues. How can I avoid storing all the frames in memory ?
Here is my code :
{-# LANGUAGE FlexibleContexts #-}
module Main where
-- For my own code:
import Graphics.Gloss
import Codec.FFmpeg
import Codec.FFmpeg.Juicy
import Codec.Picture
import Control.Applicative
import Data.Maybe
import Graphics.Gloss.Juicy
import Control.Monad (when, join)
import Codec.FFmpeg.Decode
import Codec.FFmpeg.Enums
import Control.Monad.Error.Class
import Control.Arrow (first)
import Control.Monad.Except (runExceptT)
import Graphics.Gloss.Interface.IO.Animate
import Data.IORef
-- Temporary hardcoded resolution
resolution :: (Int,Int)
resolution = (640, 360)
main :: IO ()
main = do
-- First initialize ffmpeg, this needs to be run before other ffmpeg functions
initFFmpeg
-- Open the samplevideo for reading. video :: IO (IO (Maybe (AVFrame, Double)), IO ())
video <- runExceptT $ frameReaderTime' avPixFmtRgb24 "SampleVideo_640x360_1mb.flv"
either
-- This code gets called when the frameReader reports an error
(const $ putStrLn "Can't read file")
-- This opens a new window and plays the video in it on a white background
(animateFixedIO (InWindow "Nice Window" resolution (10, 10)) white . frameAtWait . fst)
video
-- This finds the frame at given time
frameAtWait :: IO (Maybe (AVFrame, Double)) -> Float -> IO Picture
frameAtWait getFrame time = do
-- This gets the next frame from the video
(frame, t) <- fromJust <$> getFrame
-- t has to be converted from Double to Float
let t' = realToFrac t
-- The difference between the requested time and the actual frame time
difference = t' - time
-- If the frame is not yet supposed to be shown
if difference > 0 then do
-- Wait until it is
threadDelay . round . (* 1000000) $ difference
-- then return it
fromJust <$> frameToPicture frame
else
-- return it immediately
fromJust <$> frameToPicture frame
-- This function converts a ffmpeg internal AVFrame to a gloss picture
frameToPicture :: AVFrame -> IO (Maybe Picture)
frameToPicture frame = do
-- convert it to a juicypixels dynamicimage
dynImage <- toJuicy frame
-- then convert it to a gloss picture and return it
return . join $ fmap fromDynamicImage dynImage -
how to generate rtsp stream using laptop cam [closed]
13 décembre 2023, par MubahsirI am using the following command to capture video from the laptop camera and stream it as an RTSP using ffmpeg :


ffmpeg -f v4l2 -i /dev/video0 -c:v libx264 -profile:v baseline -pix_fmt yuv420p -b:v 500k -r 30 -f rtsp rtsp://127.0.0.1:1234



Upon executing this command, the laptop camera's indicator light turns on, indicating that it is in use. However, when attempting to view the RTSP stream on VLC using the URL
rtsp://127.0.0.1:1234
, no video is displayed.

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ffmpeg command to add moving text watermark to video [closed]
13 octobre 2023, par Imran Khan

// Constants for watermark movement, direction change intervals, fade intervals, and overlap duration
 const MOVE_SPEED = 3;
 const DIRECTION_CHANGE_MIN = 3000;
 const DIRECTION_CHANGE_MAX = 6000;
 const FADE_INTERVAL_MIN = 10000;
 const FADE_INTERVAL_MAX = 20000;
 const OVERLAP_DURATION = 2000;

 // Get references to the video container and watermarks
 const container = document.querySelector('.video-container');
 const watermark1 = document.getElementById('watermark1');
 const watermark2 = document.getElementById('watermark2');

 // Helper function to get a random integer between min and max (inclusive)
 function getRandomInt(min, max) {
 return Math.floor(Math.random() * (max - min + 1)) + min;
 }

 // Helper function to get a random direction (either 1 or -1)
 function getRandomDirection() {
 return Math.random() > 0.5 ? 1 : -1;
 }

 // Set the initial position of the watermark inside the video container
 function setInitialPosition(watermark) {
 const x = getRandomInt(0, container.offsetWidth - watermark.offsetWidth);
 const y = getRandomInt(0, container.offsetHeight - watermark.offsetHeight);
 watermark.style.left = `${x}px`;
 watermark.style.top = `${y}px`;
 watermark.style.opacity = 1;
 }

 // Function to handle continuous movement of the watermark
 function continuousMove(watermark) {
 let dx = getRandomDirection() * MOVE_SPEED;
 let dy = getRandomDirection() * MOVE_SPEED;

 // Inner function to handle the actual movement logic
 function move() {
 let x = parseInt(watermark.style.left || 0) + dx;
 let y = parseInt(watermark.style.top || 0) + dy;

 // Check boundaries and reverse direction if necessary
 if (x < 0 || x > container.offsetWidth - watermark.offsetWidth) {
 dx = -dx;
 }
 if (y < 0 || y > container.offsetHeight - watermark.offsetHeight) {
 dy = -dy;
 }

 // Apply the new position
 watermark.style.left = `${x}px`;
 watermark.style.top = `${y}px`;

 // Continue moving
 setTimeout(move, 100);
 }

 move();

 // Change direction at random intervals
 setInterval(() => {
 const randomChoice = Math.random();
 if (randomChoice < 0.33) {
 dx = getRandomDirection() * MOVE_SPEED;
 dy = 0;
 } else if (randomChoice < 0.66) {
 dy = getRandomDirection() * MOVE_SPEED;
 dx = 0;
 } else {
 dx = getRandomDirection() * MOVE_SPEED;
 dy = getRandomDirection() * MOVE_SPEED;
 }
 }, getRandomInt(DIRECTION_CHANGE_MIN, DIRECTION_CHANGE_MAX));
 }

 // Handle the fading out of the old watermark and fading in of the new watermark
 function fadeOutAndIn(oldWatermark, newWatermark) {
 setTimeout(() => {
 setInitialPosition(newWatermark);
 newWatermark.style.opacity = 1;
 }, 0);

 setTimeout(() => {
 oldWatermark.style.opacity = 0;
 }, OVERLAP_DURATION);

 // Continue the cycle
 setTimeout(() => fadeOutAndIn(newWatermark, oldWatermark), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
 }

 // Initialize the watermarks
 setInitialPosition(watermark1);
 continuousMove(watermark1);
 setTimeout(() => fadeOutAndIn(watermark1, watermark2), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
 continuousMove(watermark2);



body, html {
 height: 100%;
 margin: 0;
 font-family: Arial, sans-serif;
 display: flex;
 justify-content: center;
 align-items: center;
 background-color: #eee;
 }

 .video-container {
 width: 50vw;
 height: 50vh;
 background-color: black;
 position: relative;
 overflow: hidden;
 }

 .watermark {
 font-size: 22px;
 position: absolute;
 color: white;
 opacity: 0;
 transition: opacity 2s;
 }





 
 
 


 <div class="video-container">
 <span class="watermark">watermark</span>
 <span class="watermark">watermark</span>
 </div>
 









I am trying to achieve an animation effect using ffmpeg. I am adding text watermark to an input video and animate the text diagonally, horizontally or vertically changed randomly. Here is what I have achieved so far.


ffmpeg -i video.mp4 -c:v libx264 -preset veryfast -crf 25 -tune zerolatency -vendor ap10 -pix_fmt yuv420p -filter:v "drawtext=fontfile=./fonts/Roboto/Roboto-Light.ttf:text='Watermark':fontcolor=white:alpha=0.5:fontsize=60:y=h/10*mod(t\,10):x=w/10*mod(t\,10):enable=1" -c:a copy watermark.mp4


Here is what I want it to work.


Initial Position :
The watermark randomly placed in the video the first time they appear.


Continuous Movement :
The watermark continuously moves within the video.
The direction and speed of the watermark's movement are random. It can move diagonally, purely horizontally, or purely vertically.
When the watermark reaches the boundaries of the video, it bounces back, changing its direction.


Direction Change :
During its continuous movement, the watermark will suddenly change its direction at random intervals between 3 to 6 seconds.
When changing direction, the watermark can randomly determined move diagonally, purely horizontally, or purely vertically.


Fade In and Out :
Every 10 to 20 seconds (randomly determined), the current watermark begins to fade out.
As the old watermark starts to fade out, a new watermark fades in at a random position, ensuring that there's always a visible watermark on the screen.
These two watermarks (the fading old one and the emerging new one) overlap on the screen for a duration of 2 seconds, after which the old watermark completely disappears.
These patterns and characteristics together provide a dynamic, constantly moving, and changing watermark for the video


To achieve the result I think we can use the
drawtext
multiple times. I have attached the HTML and JavaScript variant just for the reference to understand the result but I am trying to do this using ffmpeg.