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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

Sur d’autres sites (12804)

  • Webm video playing video & audio in Movies & TV app but will only play video in windows media player and html ?

    24 décembre 2019, par Kate LeVering

    I have created a webm video file with transparency with ffmpeg out of a series of png files. Then I add the audio track again in ffmpeg (I have tried both the opus and vorbis codecs). When I play it in the Movies & TV app it plays just fine (audio and video). In windows media player only the video plays. In html (inside a video tag) the video will play if it is set to ’muted’ but if it is not muted it doesn’t play.

    I am not sure what is going on. Does anyone have any insights. Do I need to run the audio from a seperate file ?

    Thanks, Kate

  • doc/examples/decode_audio : print message about how to play the output file

    21 août 2019, par Steven Liu
    doc/examples/decode_audio : print message about how to play the output file
    

    Signed-off-by : Steven Liu <lq@chinaffmpeg.org>

    • [DH] doc/examples/decode_audio.c
  • FFmpeg doesn't play audio, yet no error shown

    4 août 2023, par Kristupas

    So i'm learning Python and don't know much about FFmpeg. I am following a tutorial, which explains everything very clearly. Everything is working, with one exception. Whenever I try to get it to play a sound, it won't.. Here's what it is saying :

    &#xA;

    INFO     discord.player ffmpeg process 2540 successfully terminated with return code of 1.

    &#xA;

    And here's my code (forgive me for all of the childish things in there, i'm just trying out different features) :

    &#xA;

    &#xA;import discord&#xA;import discord.ext&#xA;from discord import FFmpegPCMAudio&#xA;from discord.ext import commands&#xA;import random&#xA;&#xA;&#xA;Token = "No token for you :)"&#xA;client = commands.Bot(command_prefix = &#x27;!&#x27;, intents=discord.Intents.all())&#xA;&#xA;&#xA;@client.event&#xA;async def on_ready():&#xA;    print(f"we&#x27;re rolling as {client.user} \n")&#xA;    channel = client.get_channel(1022535885851459727)&#xA;    await channel.send("Tremble before my might hoomans&#128548;&#128548;")&#xA;&#xA;#Member events:&#xA;&#xA;@client.event&#xA;async def on_member_join(member):&#xA;    await member.send("Ok comrade, welcome to bot lab, pls not leave. Anways here rules \n1. No swearing \n2. No cursing \n3. No bullying, the owner is a crybaby \n4. No following the rules (u get banned if this one is broken)")&#xA;    channel = client.get_channel(1136658873688801302)&#xA;    jokes = [f"A failure known as {member} has joined this chat!", &#xA;             f"Another {member} has joined the channel", &#xA;             f"A {member} spawned", &#xA;             f&#x27;cout &lt;&lt; "{member} has joined teh chat" &lt;&lt; endl;&#x27;, &#xA;             f"OUR great {member} has come to save us" ]&#xA;    await channel.send(jokes[random.randint(0,len(jokes))])&#xA;&#xA;@client.event &#xA;async def on_member_remove(member):&#xA;    await member.send("Bye our dear comrade")&#xA;    channel = client.get_channel(1136663317738442752)&#xA;    await channel.send(f"{member} has left the chat :(.)")&#xA;&#xA;#Client commands:&#xA;    &#xA;@client.command()&#xA;async def hello(ctx):&#xA;    await ctx.send("Hello, I am pro bot")&#xA;&#xA;@client.command()&#xA;async def byelol(ctx):&#xA;    await ctx.send("Bye, I am pro bot")&#xA;@client.command()&#xA;async def ping(ctx):&#xA;    await ctx.send(f"**pong** {ctx.message.author.mention}")&#xA;&#xA;&#xA;@client.event&#xA;async def on_message(message):&#xA;    message.content = message.content.lower()&#xA;    await client.process_commands(message)&#xA;&#xA;&#xA;#voice channel commands:&#xA;&#xA;@client.command(pass_context = True)&#xA;async def micup(ctx):&#xA;    if (ctx.author.voice):&#xA;        await ctx.send(f"Joining on {ctx.message.author}&#x27;s command")&#xA;        channel = ctx.message.author.voice.channel&#xA;        voice = await channel.connect()&#xA;        source = FFmpegPCMAudio(&#x27;Bluetooth.wav&#x27;)&#xA;        player = voice.play(source)&#xA;        &#xA;        &#xA;        &#xA;    else:&#xA;        await ctx.send("No.")&#xA;&#xA;&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def leave(ctx):&#xA;    if (ctx.voice_client):&#xA;        await ctx.send(f"Leaving on {ctx.message.author}&#x27;s command")&#xA;        await ctx.guild.voice_client.disconnect()&#xA;    else:&#xA;        await ctx.send("Nyet. Im not in voice chat u stoopid hooman")&#xA;&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def pause(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    if voice.is_playing():&#xA;        await ctx.send("Pausing..⏸")&#xA;        voice.pause()&#xA;    else:&#xA;        await ctx.send("I don&#x27;t think I will.")&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def resume(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    if voice.is_paused():&#xA;        await ctx.send("My ears are bleeding")&#xA;        voice.resume()&#xA;    else:&#xA;        await ctx.send("ALREADY BLASTING MUSIC")&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def stop(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    await ctx.send("You can stop the song, but you can&#x27;t stop me!")&#xA;    voice.stop()&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def play(ctx, arg):&#xA;    await ctx.send("Playing..")&#xA;    voice = ctx.guild.voice_client&#xA;    source = FFmpegPCMAudio(arg)&#xA;    player = voice.play(source)&#xA;&#xA;if &#x27;__main__&#x27; == __name__:&#xA;    client.run(Token)&#xA;

    &#xA;

    I tried installing different versions of ffmpeg, still nothing. I tried to run the code outside of my venv, but still nothing (i doubt that it's the problem). I changed the path to it to different folders, still nothing.&#xA;The only time it DID work is when i entered a full path, but then when you want to play something, you wouldn't want to say " !play D:_Python\DiscordBot\Bluetooth.wav". From what i've seen, it's possible to play it by just saying " !play Bluetooth.wav".

    &#xA;

    So long story short : I want to make it so that the path i have to specify is just the file name. And when I do, it doesn't play the sound.&#xA;(sorry if this is a dupe question, i just couldn't find anything understandable for my amateur brain)

    &#xA;