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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (62)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (9462)
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Using ffmpeg ffprobe with Visual C++
11 juillet 2015, par astracat111I have the following command line that gives me the duration of a video file :
ffprobe.exe -i Video.mp4 show_entries format=duration -v quiet -of csv="p=0"
When I run this, I get back the duration of my video successfully, running it from a command prompt. Now, I’m kind of a beginner with C++, so I’m not sure how I could get that duration to be put into a float inside of my program. I’ve looked through a lot of articles and question and answer forums online and I’ve found possible answers with...using stdout/stdin to grab the information...? I’m not sure.
My strategy right now is to use CreateProcess() to run the process, then WaitForSingleObject(), then somehow use some command to grab the output data from the ffprobe process. Perhaps the data I’m looking for can be retrieved through the CreateProcess() function ? I feel like I’m very close, but I’m in serious need of help with this...
As a side note, since I’m using Visual C++ Express 2010, I do not have access to MFC.
If anyone could lead me in the right direction to this information it would be greatly appreciated.
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Get Pid Ffmpeg On Centos With Bash Script
2 mai 2020, par Abdullah Al-HabsyiI was created SH script n run with cron for 3 hours. but i want update live cctv real time if not online, i want grep pid for each sh i have. if pid exist nothing to do, if pid not exist run command this.



#!/bin/bash
#IP 192.168.19.6

ping -c 1 -q 192.168.19.6 >&/dev/null

if [ $? -eq 0 ]; then
 rm -rf /var/www/cctv/public_html/video/ri-2/*.ts;
 rm -rf /var/www/cctv/public_html/video/ri-2/*.m3u8
 ffmpeg -stimeout 87000000 -err_detect aggressive -fflags discardcorrupt \
 -rtsp_transport tcp -i "rtsp://admin:12345@192.168.19.6/media/video1" \
 -vf scale=320:-1 -c:v libx264 -pix_fmt yuv420p -preset:v ultrafast \
 -hls_time 10 -hls_list_size 10 -hls_delete_threshold 10 -hls_flags delete_segments -f hls \
 "/var/www/cctv/public_html/video/ri-2/simpang.m3u8" \
 -progress -stats

else
 rm -rf /var/www/cctv/public_html/video/ri-2/*.ts;
 rm -rf /var/www/cctv/public_html/video/ri-2/*.m3u8
fi 



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How to install ffmpeg and an app together on a Mac ?
30 juin 2016, par PatrickI have an electron app built and packaged for macOS in a
.app
file. The app requires ffmpeg to be installed on the end-user’s computer to be used.Currently, I’ve had to manually install ffmpeg on each end-user’s computer to run the app.
I want to distribute the app online with an easy installer for both ffmpeg and the app. I’ve seen
.dmg
files which allows you to drag the.app
into the applications folder easily, but the ffmpeg dependency is still absent in the installation process.How can I install ffmpeg and the app together on a mac ?
Perhaps including the ffmpeg build in the
.app
content is a solution as well.
This may not be possible though because a relevant question mentions there are only abstractions of the ffmpeg CLI instead of something that can directly use ffmpeg.