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  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

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  • My SBC Collection

    31 décembre 2023, par Multimedia Mike — General

    Like many computer nerds in the last decade, I have accumulated more than a few single-board computers, or “SBCs”, which are small computers based around a system-on-a-chip (SoC) that nearly always features an ARM CPU at its core. Surprisingly few of these units are Raspberry Pi units, though that brand has come to exemplify and dominate the product category.

    Also, as is the case for many computer nerds, most of these SBCs lay fallow for years at a time. Equipped with an inexpensive lightbox that I procured in the last year, I decided I could at least create glamour shots of various units and catalog them in a blog post.

    While Raspberry Pi still enjoys the most mindshare far and away, and while I do have a few Raspberry Pi units in my inventory, I have always been a bigger fan of the ODROID brand, which works with convenient importers around the world (in the USA, I can vouch for Ameridroid, to whom I’ve forked over a fair amount of cash for these computing toys).

    As mentioned, Raspberry Pi undisputedly has the most mindshare of all these SBC brands and I often wonder why… and then I immediately remind myself that it has the biggest ecosystem, and has a variety of turnkey projects and applications (such as Pi-hole and PiVPN) that promise a lower barrier to entry — as well as a slightly lower price point — than some of these other options. ODROID had a decent ecosystem for awhile, especially considering the monthly ODROID Magazine, though that ceased publication in July 2020. The Raspberry Pi and its variants were famously difficult to come by due to the global chip shortage from 2021-2023. Meanwhile, I had no trouble procuring these boards during the same timeframe.

    So let’s delve into the collection…

    Cubieboard
    The Raspberry Pi came out in 2012 and by 2013 I was somewhat coveting one to hack on. Finally ! An accessible ARM platform to play with. I had heard of the BeagleBoard for years but never tried to get my hands on one. I was thinking about taking the plunge on a new Raspberry Pi, but a colleague told me I should skip that and go with this new hotness called the Cubieboard, based on an Allwinner SoC. The big value-add that this board had vs. a Raspberry Pi was that it had a SATA adapter. Although now that it has been a decade, it only now occurs to me to quander whether it was true SATA or a USB-to-SATA bridge. Looking it up now, I’m led to believe that the SoC supported the functionality natively.

    Anyway, I did get it up and running but never did much with it, thus setting the tone for future SBC endeavors. No photos because I gave it to another tech enthusiast years ago, whose SBC collection dwarfs my own.

    ODROID-XU4
    I can’t recall exactly when or how I first encountered the ODROID brand. I probably read about it on some enthusiast page or another circa 2014 and decided to try one out. I eventually acquired a total of 3 of these ODROID-XU4 units, each with a different case, 1 with a fan and 2 passively-cooled :

    Collection of ODROID-XU4 SBCs

    Collection of ODROID-XU4 SBCs

    This is based on the Samsung Exynos 5422 SoC, the same series as was used in their Note 3 phone released in 2013. It has been a fun chip to play with. The XU4 was also my first introduction to the eMMC storage solution that is commonly supported on the ODROID SBCs (alongside micro-SD). eMMC offers many benefits over SD in terms of read/write speed as well as well as longevity/write cycles. That’s getting less relevant these days, however, as more and more SBCs are being released with direct NVMe SSD support.

    I had initially wanted to make a retro-gaming device built on this platform (see the handheld section later for more meditations on that). In support of this common hobbyist goal, there is this nifty case XU4 case which apes the aesthetic of the Nintendo N64 :

    ODROID-XU4 N64-style case

    ODROID-XU4 N64-style case

    It even has a cool programmable LCD screen. Maybe one day I’ll find a use for it.

    For awhile, one of these XU4 units (likely the noisy, fan-cooled one) was contributing results to the FFmpeg FATE system.

    While it features gigabit ethernet and a USB3 port, I once tried to see if I could get 2 Gbps throughput with the unit using a USB3-gigabit dongle. I had curious results in that the total amount of traffic throughput could never exceed 1 Gbps across both interfaces. I.e., if 1 interface was dealing with 1 Gbps and the other interface tried to run at 1 Gbps, they would both only run at 500 Mbps. That remains a mystery to me since I don’t see that limitation with Intel chips.

    Still, the XU4 has been useful for a variety of projects and prototyping over the years.

    ODROID-HC2 NAS
    I find that a lot of my fellow nerds massively overengineer their homelab NAS setups. I’ll explore this in a future post. For my part, people tend to find my homelab NAS solution slightly underengineered. This is the ODROID-HC2 (the “HC” stands for “Home Cloud”) :

    ODROID-HC2 NAS

    ODROID-HC2 NAS

    It has the same guts as the ODROID-XU4 except no video output and the USB3 function is leveraged for a SATA bridge. This allows you to plug a SATA hard drive directly into the unit :

    ODROID-HC2 NAS uncovered

    ODROID-HC2 NAS uncovered

    Believe it or not, this has been my home NAS solution for something like 6 or 7 years now– I don’t clearly remember when I purchased it and put it into service.

    But isn’t this sort of irresponsible ? What about a failure of the main drive ? That’s why I have an external drive connected for backing up the most important data via rsync :

    ODROID-HC2 NAS backup enclosure

    ODROID-HC2 NAS backup enclosure

    The power consumption can’t be beat– Profiling for a few weeks of average usage worked out to 4.5 kWh for the ODROID-HC2… per month.

    ODROID-C2
    I was on a kick of ordering more SBCs at one point. This is the ODROID-C2, equipped with a 64-bit Amlogic SoC :

    ODROID-C2

    ODROID-C2

    I had this on the FATE farm for awhile, performing 64-bit ARM builds (vs. the XU4’s 32-bit builds). As memory serves, it was unreliable and would occasionally freeze up.

    Here is a view of the eMMC storage through the bottom of the translucent case :

    Bottom of ODROID-C2 with view of eMMC storage

    Bottom of ODROID-C2 with view of eMMC storage

    ODROID-N2+
    Out of all my ODROID SBCs, this is the unit that I long to “get back to” the most– the ODROID-N2+ :

    ODROID-N2+

    ODROID-N2+

    Very capable unit that makes a great little desktop. I have some projects I want to develop using it so that it will force me to have a focused development environment.

    Raspberry Pi
    Eventually, I did break down and get a Raspberry Pi. I had a specific purpose in mind and, much to my surprise, I have stuck to it :

    Original Raspberry Pi

    Original Raspberry Pi

    I was using one of the ODROID-XU4 units as a VPN gateway. Eventually, I wanted to convert the XU4 to something else and I decided to run the VPN gateway as an appliance on the simplest device I could. So I procured this complete hand-me-down unit from eBay and went to work. This was also the first time I discovered the DietPi distribution and this box has been in service running Wireguard via PiVPN for many years.

    I also have a Raspberry Pi 3B+ kicking around somewhere. I used it as a Steam Link device for awhile.

    SOPINE + Baseboard
    Also procured when I was on this “let’s buy random SBCs” kick. The Pine64 SOPINE is actually a compute module that comes in the form factor of a memory module.

    Pine64 SOPINE Compute Module

    Pine64 SOPINE Compute Module

    Back to using Allwinner SoCs. In order to make this thing useful, you need to place it in something. It’s possible to get a mini-ITX form factor board that can accommodate 7 of these modules. Before going to that extreme, there is this much simpler baseboard which can also use eMMC for storage.

    Baseboard with SOPINE, eMMC, and heat sinks

    Baseboard with SOPINE, eMMC, and heat sinks

    I really need to find an appropriate case for this one as it currently performs its duty while sitting on an anti-static bag.

    NanoPi NEO3
    I enjoy running the DietPi distribution on many of these SBCs (as it’s developed not just for Raspberry Pi). I have also found their website to be a useful resource for discovering new SBCs. That’s how I found the NanoPi series and zeroed in on this NEO3 unit, sporting a Rockchip SoC, and photographed here with some American currency in order to illustrate its relative size :

    NanoPi NEO3

    NanoPi NEO3

    I often forget about this computer because it’s off in another room, just quietly performing its assigned duty.

    MangoPi MQ-Pro
    So far, I’ve heard of these fruits prepending the Greek letter pi for naming small computing products :

    • Raspberry – the O.G.
    • Banana – seems to be popular for hobbyist router/switches
    • Orange
    • Atomic
    • Nano
    • Mango

    Okay, so the AtomicPi and NanoPi names don’t really make sense considering the fruit convention.

    Anyway, the newest entry is the MangoPi. These showed up on Ameridroid a few months ago. There are 2 variants : the MQ-Pro and the MQ-Quad. I picked one and rolled with it.

    MangoPi MQ-Pro pieces arrive

    MangoPi MQ-Pro pieces arrive

    When it arrived, I unpacked it, assembled the pieces, downloaded a distro, tossed that on a micro-SD card, connected a monitor and keyboard to it via its USB-C port, got the distro up and running, configured the wireless networking with a static IP address and installed sshd, and it was ready to go as a headless server for an edge application.

    MangoPi MQ-Pro components, ready for assembly

    MangoPi MQ-Pro components, ready for assembly

    The unit came with no instructions that I can recall. After I got it set up, I remember thinking, “What is wrong with me ? Why is it that I just know how to do all of this without any documentation ?”

    MangoPi MQ-Pro in first test

    MangoPi MQ-Pro in first test

    Only after I got it up and running and poked around a bit did I realize that this SBC doesn’t have an ARM SoC– it’s a RISC-V SoC. It uses the Allwinner D1, so it looks like I came full circle back to Allwinner.

    MangoPi MQ-Pro with more US coinage for scale

    MangoPi MQ-Pro with more US coinage for scale

    So I now have my first piece of RISC-V hobbyist kit, although I learned recently from Kostya that it’s not that great for multimedia.

    Handheld Gaming Units
    The folks at Hardkernel have also produced a series of handheld retro-gaming devices called ODROID-GO. The first one resembled the original Nintendo Game Boy, came as a kit to be assembled, and emulated 5 classic consoles. It also had some hackability to it. Quite a cool little device, and inexpensive too. I have since passed it along to another gaming enthusiast.

    Later came the ODROID-GO Advance, also a kit, but emulating more devices. I was extremely eager to get my hands on this since it could emulate SNES in addition to NES. It also features a headphone jack, unlike the earlier model. True to form, after I received mine, it took me about 13 months before I got around to assembling it. After that, the biggest challenge I had was trying to find an appropriate case for it.

    ODROID-GO Advance with case and headphones

    ODROID-GO Advance with case and headphones

    Even though it may try to copy the general aesthetic and form factor of the Game Boy Advance, cases for the GBA don’t fit this correctly.

    Further, Hardkernel have also released the ODROID-GO Super and Ultra models that do more and more. The Advance, Super, and Ultra models have powerful SoCs and feature much more hackability than the first ODROID-GO model.

    I know that the guts of the Advance have been used in other products as well. The same is likely true for the Super and Ultra.

    Ultimately, the ODROID-GO Advance was just another project I assembled and then set aside since I like the idea of playing old games much more than actually doing it. Plus, the fact has finally crystalized in my mind over the past few years that I have never enjoyed handheld gaming and likely will never enjoy handheld gaming, even after I started wearing glasses. Not that I’m averse to old Game Boy / Color / Advance games, but if I’m going to play them, I’d rather emulate them on a large display.

    The Future
    In some of my weaker moments, I consider ordering up certain Banana Pi products (like the Banana Pi BPI-R2) with a case and doing my own router tricks using some open source router/firewall solution. And then I remind myself that my existing prosumer-type home router is doing just fine. But maybe one day…

    The post My SBC Collection first appeared on Breaking Eggs And Making Omelettes.

  • Split video with ffmpeg segment option is missing frame

    9 février 2024, par Dan

    I’m trying to get the ffmpeg “segment” option to split my video into segments at the Iframes. I'm using ffmpeg V6.1.1.

    


    First I added time stamps to each frame of my video so that when it plays, I can see exactly which frame is being displayed. I used this command :

    


    ffmpeg -i In.mp4 -vf "drawtext=fontfile='C :\Windows\Fonts\Arial.ttf' : text='%frame_num :~ %pts':fontsize=200 : r=25 : x=(w-tw)/2 : y=h-(2*lh) : fontcolor=white : box=1 : boxcolor=0x00000099" -y Out.mp4

    


    Then I used ffprobe to confirm that the video is 30 FPS and the Iframes are as follows :

    


    0.000000
4.933333
10.000000
11.533333
18.866667
24.966667

    


    Based on these Iframe times, I’d expect the following segments :

    


    





    


    


    


    


    


    


    



    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    


    Start Frame Start Time End Frame End Time
    0 0 147 4.900000
    148 4.933333 299 9.966667
    300 10.000000 345 11.500000
    346 11.533333 565 18.833334
    566 18.866667 748 24.933334
    749 24.966667 867 28.906667

    


    


    When I use ffmpeg to split the video into segments with the following command, I get six files as expected :

    


    ffmpeg -i Out.mp4 -f segment -c copy -reset_timestamps 1 -map 0 "Out %d.mp4"

    


    When I play the segments, they are all correct except the first segment file (Out 0.mp4). It seems to be missing the last frame. It contains frames 0 to 146 (4.866667 sec) but should also include frame 147 (4.9 sec). All the other segment files are as expected.

    


    I’ve tried this on several different mp4 videos and they all are missing the last frame on the first segments.

    


    Any idea why my first segment files is missing the last frame of the segment ?

    


    Could this be an ffmpeg bug ?

    


    Thanks for the help !
Dan

    


    Here is my console session with all output :

    


    C:\> ffprobe Out.mp4
ffprobe version 2023-12-21-git-1e42a48e37-full_build-www.gyan.dev Copyright (c) 2007-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-libsnappy --enable-zlib --enable-librist --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-libbluray --enable-libcaca --enable-sdl2 --enable-libaribb24 --enable-libaribcaption --enable-libdav1d --enable-libdavs2 --enable-libuavs3d --enable-libzvbi --enable-librav1e --enable-libsvtav1 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs2 --enable-libxvid --enable-libaom --enable-libjxl --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-frei0r --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-liblensfun --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libshaderc --enable-vulkan --enable-libplacebo --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libcodec2 --enable-libilbc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint
  libavutil      58. 36.100 / 58. 36.100
  libavcodec     60. 36.100 / 60. 36.100
  libavformat    60. 20.100 / 60. 20.100
  libavdevice    60.  4.100 / 60.  4.100
  libavfilter     9. 14.100 /  9. 14.100
  libswscale      7.  6.100 /  7.  6.100
  libswresample   4. 13.100 /  4. 13.100
  libpostproc    57.  4.100 / 57.  4.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'Out.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    title           : Short 4k video sample - 4K Ultra HD (3840x2160)
    date            : 2014:05:24 19:00:00
    encoder         : Lavf60.20.100
  Duration: 00:00:28.96, start: 0.000000, bitrate: 3181 kb/s
  Stream #0:0[0x1](und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], 3045 kb/s, 30 fps, 30 tbr, 15360 tbn (default)
      Metadata:
        handler_name    : VideoHandler
        vendor_id       : [0][0][0][0]
        encoder         : Lavc60.36.100 libx264
  Stream #0:1[0x2](und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s (default)
      Metadata:
        handler_name    : SoundHandler
        vendor_id       : [0][0][0][0]

C:\ ffprobe -loglevel error -skip_frame nokey -select_streams v:0 -show_entries frame=pts_time -of csv=print_section=0 Out.mp4
0.000000,
4.933333
10.000000
11.533333
18.866667
24.966667

C:\ ffmpeg -i Out.mp4 -f segment -c copy -reset_timestamps 1 -map 0 "Out %1d.mp4"
ffmpeg version 2023-12-21-git-1e42a48e37-full_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-libsnappy --enable-zlib --enable-librist --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-libbluray --enable-libcaca --enable-sdl2 --enable-libaribb24 --enable-libaribcaption --enable-libdav1d --enable-libdavs2 --enable-libuavs3d --enable-libzvbi --enable-librav1e --enable-libsvtav1 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs2 --enable-libxvid --enable-libaom --enable-libjxl --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-frei0r --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-liblensfun --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libshaderc --enable-vulkan --enable-libplacebo --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libcodec2 --enable-libilbc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint
  libavutil      58. 36.100 / 58. 36.100
  libavcodec     60. 36.100 / 60. 36.100
  libavformat    60. 20.100 / 60. 20.100
  libavdevice    60.  4.100 / 60.  4.100
  libavfilter     9. 14.100 /  9. 14.100
  libswscale      7.  6.100 /  7.  6.100
  libswresample   4. 13.100 /  4. 13.100
  libpostproc    57.  4.100 / 57.  4.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'Out.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    title           : Short 4k video sample - 4K Ultra HD (3840x2160)
    date            : 2014:05:24 19:00:00
    encoder         : Lavf60.20.100
  Duration: 00:00:28.96, start: 0.000000, bitrate: 3181 kb/s
  Stream #0:0[0x1](und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], 3045 kb/s, 30 fps, 30 tbr, 15360 tbn (default)
      Metadata:
        handler_name    : VideoHandler
        vendor_id       : [0][0][0][0]
        encoder         : Lavc60.36.100 libx264
  Stream #0:1[0x2](und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s (default)
      Metadata:
        handler_name    : SoundHandler
        vendor_id       : [0][0][0][0]
Stream mapping:
  Stream #0:0 -> #0:0 (copy)
  Stream #0:1 -> #0:1 (copy)
[segment @ 00000195bbc52940] Opening 'Out 0.mp4' for writing
Output #0, segment, to 'Out %1d.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    title           : Short 4k video sample - 4K Ultra HD (3840x2160)
    date            : 2014:05:24 19:00:00
    encoder         : Lavf60.20.100
  Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 3045 kb/s, 30 fps, 30 tbr, 15360 tbn (default)
      Metadata:
        handler_name    : VideoHandler
        vendor_id       : [0][0][0][0]
        encoder         : Lavc60.36.100 libx264
  Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s (default)
      Metadata:
        handler_name    : SoundHandler
        vendor_id       : [0][0][0][0]
Press [q] to stop, [?] for help
[segment @ 00000195bbc52940] Opening 'Out 1.mp4' for writing
[segment @ 00000195bbc52940] Opening 'Out 2.mp4' for writing
[segment @ 00000195bbc52940] Opening 'Out 3.mp4' for writing
[segment @ 00000195bbc52940] Opening 'Out 4.mp4' for writing
[segment @ 00000195bbc52940] Opening 'Out 5.mp4' for writing
[out#0/segment @ 00000195bc3e8cc0] video:10757kB audio:456kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown
size=N/A time=00:00:28.86 bitrate=N/A speed= 322x


    


  • FFmpeg player backporting to Android 2.1 - one more problem

    22 avril 2024, par tretdm

    I looked for a lot of information about how to build and use FFmpeg in early versions of Android, looked at the source codes of players from 2011-2014 and was able to easily build FFmpeg 4.0.4 and 3.1.4 on the NDKv5 platform. I have highlighted the main things for this purpose :

    


      

    • <android></android>bitmap.h> and <android></android>native_window.h> before Android 2.2 (API Level 8) such a thing did not exist
    • &#xA;

    • this requires some effort to implement buffer management for A/V streams, since in practice, when playing video, the application silently crashed after a few seconds due to overflow (below code example in C++ and Java)
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    • FFmpeg - imho, the only way to support a sufficient number of codecs that are not officially included in Android 2.1 and above
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    void decodeVideoFromPacket(JNIEnv *env, jobject instance,&#xA;                           jclass mplayer_class, AVPacket avpkt, &#xA;                           int total_frames, int length) {&#xA;    AVFrame     *pFrame = NULL&#xA;    AVFrame     *pFrameRGB = NULL;&#xA;    pFrame = avcodec_alloc_frame();&#xA;    pFrameRGB = avcodec_alloc_frame();&#xA;    int frame_size = avpicture_get_size(PIX_FMT_RGB32, gVideoCodecCtx->width, gVideoCodecCtx->height);&#xA;    unsigned char* buffer = (unsigned char*)av_malloc((size_t)frame_size * 3);&#xA;    if (!buffer) {&#xA;        av_free(pFrame);&#xA;        av_free(pFrameRGB);&#xA;        return;&#xA;    }&#xA;    jbyteArray buffer2;&#xA;    jmethodID renderVideoFrames = env->GetMethodID(mplayer_class, "renderVideoFrames", "([BI)V");&#xA;    int frameDecoded;&#xA;    avpicture_fill((AVPicture*) pFrame,&#xA;                   buffer,&#xA;                   gVideoCodecCtx->pix_fmt,&#xA;                   gVideoCodecCtx->width,&#xA;                   gVideoCodecCtx->height&#xA;                  );&#xA;&#xA;    if (avpkt.stream_index == gVideoStreamIndex) { // If video stream found&#xA;        int size = avpkt.size;&#xA;        total_frames&#x2B;&#x2B;;&#xA;        struct SwsContext *img_convert_ctx = NULL;&#xA;        avcodec_decode_video2(gVideoCodecCtx, pFrame, &amp;frameDecoded, &amp;avpkt);&#xA;        if (!frameDecoded || pFrame == NULL) {&#xA;            return;&#xA;        }&#xA;&#xA;        try {&#xA;            PixelFormat pxf;&#xA;            // RGB565 by default for Android Canvas in pre-Gingerbread devices.&#xA;            if(android::get_android_api_version(env) >= ANDROID_API_CODENAME_GINGERBREAD) {&#xA;                pxf = PIX_FMT_BGR32;&#xA;            } else {&#xA;                pxf = PIX_FMT_RGB565;&#xA;            }&#xA;&#xA;            int rgbBytes = avpicture_get_size(pxf, gVideoCodecCtx->width,&#xA;                                            gVideoCodecCtx->height);&#xA;&#xA;            // Converting YUV to RGB frame &amp; RGB frame to char* buffer &#xA;            &#xA;            buffer = convertYuv2Rgb(pxf, pFrame, rgbBytes); // result of av_image_copy_to_buffer()&#xA;&#xA;            if(buffer == NULL) {&#xA;                return;&#xA;            }&#xA;&#xA;            buffer2 = env->NewByteArray((jsize) rgbBytes);&#xA;            env->SetByteArrayRegion(buffer2, 0, (jsize) rgbBytes,&#xA;                                    (jbyte *) buffer);&#xA;            env->CallVoidMethod(instance, renderVideoFrames, buffer2, rgbBytes);&#xA;            env->DeleteLocalRef(buffer2);&#xA;            free(buffer);&#xA;        } catch (...) {&#xA;            if (debug_mode) {&#xA;                LOGE(10, "[ERROR] Render video frames failed");&#xA;                return;&#xA;            }&#xA;        }&#xA;    }&#xA;}&#xA;

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    private void renderVideoFrames(final byte[] buffer, final int length) {&#xA;        new Thread(new Runnable() {&#xA;            @Override&#xA;            public void run() {&#xA;                Canvas c;&#xA;                VideoTrack track = null;&#xA;                for (int tracks_index = 0; tracks_index &lt; tracks.size(); tracks_index&#x2B;&#x2B;) {&#xA;                    if (tracks.get(tracks_index) instanceof VideoTrack) {&#xA;                        track = (VideoTrack) tracks.get(tracks_index);&#xA;                    }&#xA;                }&#xA;                if (track != null) {&#xA;                    int frame_width = track.frame_size[0];&#xA;                    int frame_height = track.frame_size[1];&#xA;                    if (frame_width > 0 &amp;&amp; frame_height > 0) {&#xA;                        try {&#xA;                            // RGB_565  == 65K colours (16 bit)&#xA;                            // RGB_8888 == 16.7M colours (24 bit w/ alpha ch.)&#xA;                            int bpp = Build.VERSION.SDK_INT > 9 ? 16 : 24;&#xA;                            Bitmap.Config bmp_config =&#xA;                                    bpp == 24 ? Bitmap.Config.RGB_565 : Bitmap.Config.ARGB_8888;&#xA;                            Paint paint = new Paint();&#xA;                            if(buffer != null &amp;&amp; holder != null) {&#xA;                                holder.setType(SurfaceHolder.SURFACE_TYPE_NORMAL);&#xA;                                if((c = holder.lockCanvas()) == null) {&#xA;                                    Log.d(MPLAY_TAG, "Lock canvas failed");&#xA;                                    return;&#xA;                                }&#xA;                                ByteBuffer bbuf =&#xA;                                        ByteBuffer.allocateDirect(minVideoBufferSize);&#xA;                                bbuf.rewind();&#xA;                                for(int i = 0; i &lt; buffer.length; i&#x2B;&#x2B;) {&#xA;                                    bbuf.put(i, buffer[i]);&#xA;                                }&#xA;                                bbuf.rewind();&#xA;&#xA;                                // The approximate location where the application crashed.&#xA;                                Bitmap bmp = Bitmap.createBitmap(frame_width, frame_height, bmp_config);&#xA;                                bmp.copyPixelsFromBuffer(bbuf);&#xA;                                &#xA;                                float aspect_ratio = (float) frame_width / (float) frame_height;&#xA;                                int scaled_width = (int)(aspect_ratio * (c.getHeight()));&#xA;                                c.drawBitmap(bmp,&#xA;                                        null,&#xA;                                        new RectF(&#xA;                                                ((c.getWidth() - scaled_width) / 2), 0,&#xA;                                                ((c.getWidth() - scaled_width) / 2) &#x2B; scaled_width,&#xA;                                                c.getHeight()),&#xA;                                        null);&#xA;                                holder.unlockCanvasAndPost(c);&#xA;                                bmp.recycle();&#xA;                                bbuf.clear();&#xA;                            } else {&#xA;                                Log.d(MPLAY_TAG, "Video frame buffer is null");&#xA;                            }&#xA;                        } catch (Exception ex) {&#xA;                            ex.printStackTrace();&#xA;                        } catch (OutOfMemoryError oom) {&#xA;                            oom.printStackTrace();&#xA;                            stop();&#xA;                        }&#xA;                    }&#xA;                }&#xA;            }&#xA;        }).start();&#xA;    }&#xA;

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    Exception (tested in Android 4.1.2 emulator) :

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    E/dalvikvm-heap: Out of memory on a 1228812-byte allocation&#xA;I/dalvikvm: "Thread-495" prio=5 tid=21 RUNNABLE&#xA;   ................................................&#xA;     at android.graphics.Bitmap.nativeCreate(Native Method)&#xA;     at android.graphics.Bitmap.createBitmap(Bitmap.java:640)&#xA;     at android.graphics.Bitmap.createBitmap(Bitmap.java:620)&#xA;     at [app_package_name].MediaPlayer$5.run(MediaPlayer.java:406)&#xA;     at java.lang.Thread.run(Thread.java:856)&#xA;

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    For clarification : I first compiled FFmpeg 0.11.x on a virtual machine with Ubuntu 12.04 LTS from my written build script, looked for player examples suitable for Android below 2.2 (there is little information about them, unfortunately) and opened the file on the player and after showing the first frames it crashed into a stack or buffer overflow, on I put off developing the player for some time.

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    Is there anything ready-made that, as a rule, fits into one C++ file and takes into account all the nuances of backporting ? Thanks in advance.

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