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Autres articles (42)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (5073)

  • How Opensl es on android control the audio speed ?

    6 décembre 2013, par user1882379

    I use NDK+FFMPEG on android to decode an video file, and transfer the decoded pcm data to opensles for play audio .I register the opengles for the pcm format:

     SLDataFormat_PCM format_pcm;
       format_pcm.formatType = SL_DATAFORMAT_PCM;
       format_pcm.numChannels = channel;
       format_pcm.samplesPerSec = rate * 1000;
       format_pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
       format_pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;

    also I convert the decoded pcm data to AV_SAMPLE_FMT_S16 format using swr_convert(...), but the play audio speed is very fast. but if you use sdl , the play speed is normal. It would be sdl can control the play audio speed, but opensles can not. I do not know whether it is my mistake using opensles or opensles can not control audio speed(need application to control)?

  • OpenCV's VideoCapture::open Video Source Dialog

    13 novembre 2015, par swtdrgn

    In my current project, when I call VideoCapture::open(camera device index) and the camera is in used by another program, it shows a Video Source dialog and returns true when I select a device that is already in use.

    However, in my [previous] experiment project, when I called VideoCapture::open(camera device index), it doesn’t show this dialog.

    I want to know what is causing the Video Source dialog to show and the program to behave differently from the experimental project.

    This is the source code to the experiment project :

    int main (int argc, char *argv[])
    {

       //vars
       time_duration td, td1;
       ptime nextFrameTimestamp, currentFrameTimestamp, initialLoopTimestamp, finalLoopTimestamp;
       int delayFound = 0;
       int totalDelay= 0;

       // initialize capture on default source
       VideoCapture capture;
       std::cout << "capture.open(0): " << capture.open(0) << std::endl;
       std::cout << "NOOO" << std::endl;
       namedWindow("video", 1);

       // set framerate to record and capture at
       int framerate = 15;

       // Get the properties from the camera
       double width = capture.get(CV_CAP_PROP_FRAME_WIDTH);
       double height = capture.get(CV_CAP_PROP_FRAME_HEIGHT);

       // print camera frame size
       //cout << "Camera properties\n";
       //cout << "width = " << width << endl <<"height = "<< height << endl;

       // Create a matrix to keep the retrieved frame
       Mat frame;

       // Create the video writer
       VideoWriter video("capture.avi",0, framerate, cvSize((int)width,(int)height) );

       // initialize initial timestamps
       nextFrameTimestamp = microsec_clock::local_time();
       currentFrameTimestamp = nextFrameTimestamp;
       td = (currentFrameTimestamp - nextFrameTimestamp);

       // start thread to begin capture and populate Mat frame
       boost::thread captureThread(captureFunc, &frame, &capture);
       // loop infinitely
       for(bool q=true;q;)
       {
           if(frame.empty()){continue;}
           //if(cvWaitKey( 5 ) == 'q'){ q=false; }
           // wait for X microseconds until 1second/framerate time has passed after previous frame write
           while(td.total_microseconds() < 1000000/framerate){
               //determine current elapsed time
               currentFrameTimestamp = microsec_clock::local_time();
               td = (currentFrameTimestamp - nextFrameTimestamp);
               if(cvWaitKey( 5 ) == 'q'){
                   std::cout << "B" << std::endl;
                   q=false;
                   boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(0);
                   captureThread.timed_join(timeout);
                   break;
               }
           }

           // determine time at start of write
           initialLoopTimestamp = microsec_clock::local_time();

           // Save frame to video
           video << frame;
           imshow("video", frame);

           //write previous and current frame timestamp to console
           cout << nextFrameTimestamp << " " << currentFrameTimestamp << " ";

           // add 1second/framerate time for next loop pause
           nextFrameTimestamp = nextFrameTimestamp + microsec(1000000/framerate);

           // reset time_duration so while loop engages
           td = (currentFrameTimestamp - nextFrameTimestamp);

           //determine and print out delay in ms, should be less than 1000/FPS
           //occasionally, if delay is larger than said value, correction will occur
           //if delay is consistently larger than said value, then CPU is not powerful
           // enough to capture/decompress/record/compress that fast.
           finalLoopTimestamp = microsec_clock::local_time();
           td1 = (finalLoopTimestamp - initialLoopTimestamp);
           delayFound = td1.total_milliseconds();
           cout << delayFound << endl;

           //output will be in following format
           //[TIMESTAMP OF PREVIOUS FRAME] [TIMESTAMP OF NEW FRAME] [TIME DELAY OF WRITING]
           if(!q || cvWaitKey( 5 ) == 'q'){
               std::cout << "C" << std::endl;
               q=false;
               boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(0);
               captureThread.timed_join(timeout);
               break;
           }
       }

       // Exit
       return 0;
    }

    Video Source Dialog

  • How to split a mp4 file into multiple .m4s chunks with one init.mp4 file

    29 novembre 2018, par JAVA Coder

    I am trying to split one audio.mp4 into multiple chunks(each of 10 seconds) with file format of .m4s or .mpd and one init.mp4 .

    1>I have successfully made chunks of 10 secs with one m3u8 file by this command-

    ffmpeg -i song.mp3 -c:a aac -b:a 64k -vn -hls_time 10 -hls_list_size 0 abc.m3u8

    2>Tried this command also

    MP4Box -dash 10000 -frag 1000 -rap -segment-name myDash -subsegs-per-sidx 5 -url-template test.mp4

    But not able to make .m4s chunks with one init.mp4.