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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (82)
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Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Configuration spécifique pour PHP5
4 février 2011, parPHP5 est obligatoire, vous pouvez l’installer en suivant ce tutoriel spécifique.
Il est recommandé dans un premier temps de désactiver le safe_mode, cependant, s’il est correctement configuré et que les binaires nécessaires sont accessibles, MediaSPIP devrait fonctionner correctement avec le safe_mode activé.
Modules spécifiques
Il est nécessaire d’installer certains modules PHP spécifiques, via le gestionnaire de paquet de votre distribution ou manuellement : php5-mysql pour la connectivité avec la (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.
Sur d’autres sites (5935)
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avutil/av_pix_fmt_swap_endianness : simplify and fix code
7 mai 2013, par Michael Niedermayer -
Dreamcast Archival
24 mai 2011, par Multimedia Mike — Sega DreamcastConsole homebrew communities have always had a precarious relationship with console pirates. The same knowledge and skills useful for creating homebrew programs can usually be parlayed into ripping games and cajoling a console into honoring ripped copies. For this reason, the Dreamcast homebrew community tried hard to distance itself from pirates, rippers, and other unsavory characters.
Funny how times change. While I toed the same line while I was marginally a part of the community back in the day, now I think I’m performing a service for video game archivists and historians by openly publishing the same information. I know of at least one solution already. But I think it’s possible to do much better.
Pre-existing Art
Famed Japanese game hacker BERO (FFmpeg contributors should recognize his name from a number of Dreamcast-related multimedia contributions including CRI ADX and SH-4 optimizations) crafted a program called dreamrip based on KOS’s precursor called libdream. This is the program I used to extract 4XM multimedia files from Alone in the Dark : The New Nightmare.Fun facts : The Sega Dreamcast used special optical discs called GD-ROMs. The GD stands for ‘GigaDisc’ which implied that they could hold roughly a gigabyte of data. How long do you think it takes to transfer that much data over a serial cable operating at 115,200 bits/second (on the order of 11 Kbytes/sec) ? I seem to recall entire discs requiring on the order of 27-28 hours to archive.
If only I possessed some expertise in data compression which might expedite this process.
KallistiOS’ Unwitting Help
The KallistiOS (KOS) console-oriented RTOS provides all the software infrastructure necessary for archiving (that’s what we’ll call it in this post) Dreamcast games. KOS exposes the optical disc’s filesystem via the/cd
mount point on the VFS. From there, KOS provides functions for communicating with a host computer via ethernet (broadband adapter) or serial line (DC coder’s cable). To this end, KOS exposes another mount point on the VFS named/pc
which allows direct access to the host PC’s filesystem.Thus, it’s pretty straightforward to use KOS to access the files (or raw sectors) of the Dreamcast disc and then send them over the communication line to the host PC. Simple.
Compressing Before Transfer
Right away, I wonder about compiling 3 different compression libraries : libz, libbz2, and liblzma. The latter 2 are exceptionally CPU-intensive to compress. Then again, it doesn’t really matter how long the compressor takes to do its job as long as it can average better than 11 Kbytes/sec on a 200MHz Hitachi SH-4 CPU. KOS can be set up in a preemptive threading mode which means it should be possible to read sectors and compress them while keeping the UART operating at full tilt.A 4th compression algorithm should be in play here as well : FLAC. Since some of these discs contain red book CD audio tracks that need archival, lossless audio compression should be useful.
This post serves as a rough overview for possible future experiments. Readers might have further brainstorms.
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x264 CLI crash while encoding [migrated]
28 août 2011, par Ithilioni'm having hard time with x264 CLI encoding.
I'm trying to encode a blu-ray source (8gb .m2ts file) into a mp4 video, but x264.exe keeps always crashing at approximately 20% progress.This is the Avisynth script i'm using :
Source="C:\Ithilion\Temp\Editing\Anime\input.m2ts"
V=FFVideoSource(Source,fpsnum=24000,fpsden=1001)
A=FFAudioSource(Source)
AudioDub(V,A)
GradFun2DBmod(str=1.2)
aWarpSharp2(depth=20)
LimitedSharpenFaster(strength=255)
TextSub("C:\Ithilion\Temp\Editing\Anime\subs1.ass")
TextSub("C:\Ithilion\Temp\Editing\Anime\subs2.ass")These are the commands i'm using for the encode :
x264 --profile high10 --level 5.1 --crf 23 --bframes 10 --b-adapt 2 --direct auto
--me umh --merange 24 --partitions all --rc-lookahead 60 --ref 16 --subme 10
--trellis 2 --deblock -2:-2 --psy-rd 0.6:0.0 --aq-strength 1 --acodec aac
--abitrate 256 --output "output.mp4" "input.avs"This is the error i get :
Name of the application that generated the error: x264.exe, Version: 0.0.0.0, time stamp: 0x4e427829
Module name that generated the error: KERNELBASE.dll, Version: 6.1.7601.17651, time stamp: 0x4e211319
Exception Code: 0xc00000fd
Fault offset 0x0000b9bc
Process ID that generated the error: 0xaac
Start time of the application that generated the error: 0x01cc64e7f962548a
Path to the application that generated the error: C:\Ithilion\Temp\Editing\x264\x264.exe
Path of the module that generated the error: C:\Windows\syswow64\KERNELBASE.dll
ID alert: a702ec4e-d0e7-11e0-b4d3-0023547ccfc5I'm running Win7 64 on a Q9400 @3200mHz with 4 GB RAM
Thanks in advance for your support
Best regards