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  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

Sur d’autres sites (4691)

  • Your 6-step guide to increasing acquisition

    2 juillet 2019, par Matomo Core Team — Analytics Tips

    Your 6-step guide to increasing acquisition

    Want to save time and money, as well as increase conversions and acquisition ? Matomo Analytics is here to help with that !

    Let’s start by helping you create a website visitors’ acquisition strategy, without it you might be going in blind and missing opportunities that might’ve been easily found in your metrics.

    To help you craft a strategy for your site, check out the steps below !

    Step one : Get familiar with the Acquisition feature

    The easiest way is to start with Matomo’s Acquisition feature itself. Discover and take action on the marketing channels with the biggest ROI for your business. You’ll learn :

    How to get traffic from external websites : Find out who’s helping you succeed from external websites and convince them to do more of it. Get more traffic by proactively asking for : paid sponsorships ; guest blog posts ; or spending more advertising on the particular website.

    About Social Networks : Which social media channels are connecting with the audience you want ? Take the guesswork out by using only the ones you need. By finding out which social channels your ideal audience prefers, you can generate shareable, convincing and engaging content to drive shares and traffic through to your site.

    Campaigns : This helps you understand which marketing campaign is working and which isn’t. You can then shift your efforts to effectively gain more visitors with less costs. Keep track of every ad and content piece you show across internal and external channels to see which has the biggest impact on your business objectives.

    Enhanced SEO : Every acquisition plan needs a focus on maximising your Search Engine Optimization (SEO) efforts. When it comes to getting conclusive search engine referrer metrics, you need to be sure you’re getting ALL the insights to drive your SEO strategy. See keyword position rankings, integrate Google, Bing and Yahoo search consoles, and no longer be restricted with “keyword not defined” showing up in your keywords reports.

    >> Watch Acquisition introduction video (playtime : 2.54 minutes)

    Step two : Set your goals and monitor conversion funnels

    Let the Goals feature guide you

    Goals are essential for building your marketing strategy and getting new customers. The more goals you track, the more you learn about behavioural changes and modify pathways to impact acquisitions over time. 

    Are you checking :

    • Which channels are converting the best for your business ?
    • Which cities/countries are most popular ?
    • What devices will attract the most visitors ?
    • How engaged your visitors are before converting ?

    This way you can see if your campaigns (SEO, PPC, signups, blogs etc.) or optimising efforts (A/B Testing, Funnels) have made an impact with the time and investment you’ve put in.

    >> Watch Goals introduction video (playtime : 2.04 minutes)

    The Funnels feature leads you to success

    Conversion funnels give you the big picture on whether your acquisition plans are paying off and where they may be falling short. If the ultimate goal of your site is to drive conversions, then each funnel can tell you how effectively you’re driving traffic through to your desired outcome.

    >> Watch Funnels introduction video (playtime : 2.29 minutes)

    Goals feature web analytics

    Step three : Measure the success of every touchpoint in your customer’s journey

    Multi Attribution feature

    Accurately identify channels where visitors first engage with your business, as well as the final channel they came from, before purchasing your product/service. This helps you make smarter decisions when determining acquisition spend to accurately calculate the Customer Acquisition Cost (CAC). Here you no longer falsely over-estimate investment in failing marketing channels.

    >> Watch Multi Attribution introduction video (playtime : 2.28 minutes)

    Step four : For ecommerce sites, understand who your customers are to increase sales

    Ecommerce feature to significantly increase $ potential

    If your website’s overall purpose is to generate revenue, the Ecommerce feature gives you comprehensive insights into your customer’s purchasing behaviours.

    This heavily reduces your risks when marketing products to potential customers as you’ll understand who to target, what to target them with and where further opportunities exist.

    >> Watch Ecommerce introduction video (playtime : 2.04 minutes)

    e-commerce analytics

    Step five : Make sure the forms on your website are easy to complete

    Form Analytics feature

    Once you get visitors through the funnel, the forms on your website are the final step to conversion and need special attention. If not done right, you could be missing out on converting a large portion of your visitors.

    Thankfully, you can now identify and fix pain points on the forms that are most important to your business’ success.

    >> Watch Form Analytics introduction video (playtime : 2.39 minutes)

    Form analytics feature

    Step six : Discover what a customer journey looks like on a user-by-user basis and bring in key acquisition elements to your strategy

    Visitor Profiles tell you each visitors’ history

    The Profile feature summarises every visit, action and purchase made.

    Better understand :

    • Why your visitors viewed your website.
    • Why your returning visitors continue to view your website.
    • What specifically your visitors are looking for and whether they found it on your website.

    The benefit is being able to see how a combination of acquisition channels play a part in a single buyer’s journey.

    >> Watch Visitors introduction video (playtime : 1.46 minutes)

    To summarise

    This guide will set you on a path to creating a well-planned acquisition strategy. It’s the key to attracting and capturing the attention of potential visitors/leads, and successfully driving them through a funnel/buyer’s journey on your website.

    Because of Matomo’s reputation as a trusted analytics platform, the features above can be used to assist you in making smarter data-driven decisions. You can pursue different acquisition avenues with confidence and create a strategy that’s agile and ready for success, all while respecting user privacy.

  • Understanding The Dreamcast GD-ROM Layout

    24 mars 2022, par Multimedia Mike — Sega Dreamcast

    I’m finally completing something I set out to comprehend over a decade ago. I wanted to understand how data is actually laid out on a Sega Dreamcast GD-ROM drive. I’m trying to remember why I even still care. There was something about how I wanted to make sure the contents of a set of Dreamcast demo discs was archived for study.


    Lot of 9 volumes of the Official Sega Dreamcast Magazine

    I eventually figured it out. Read on, if you are interested in the technical details. Or, if you would like to examine the fruits of this effort, check out the Dreamcast demo discs that I took apart and uploaded to the Internet Archive.

    If you care to read some geeky technical details of some of the artifacts on these sampler discs, check out this followup post on Dreamcast Finds.

    Motivation
    Why do I still care about this ? Well, see the original charter of this blog above. It’s mostly about studying multimedia formats, as well as the general operation of games and their non-multimedia data formats. It’s also something that has nagged at me ever since I extracted a bunch of Dreamcast discs years ago and tried to understand why the tracks were arranged the way they were, and how I could systematically split the files out of the filesystem. This turns out not to be as easy as it might sound, even if you can get past the obstacle of getting at the raw data.

    CD/CD-ROM Refresher
    As I laid out in my Grand Unified Theory of Compact Disc, every compact disc can be viewed conceptually as a string of sectors, where each sector is 2352 bytes long. The difference among the various CD types (audio CDs, various CD-ROM types) boils down to the format of contents of the 2352-byte sectors. For an audio CD, every sector’s 2352 bytes represents 1/75 of a second of CD-quality audio samples.

    Meanwhile, there are various sector layouts for different CD-ROM modes, useful for storing computer data. This post is most interested in “mode 1/form 1”, which uses 2048 of the 2352 bytes for data, while using the remaining bytes for error detection and correction codes. A filesystem (usually ISO-9660) is overlaid on these 2048-byte sectors in order to create data structures for organizing strings of sectors into files.

    A CD has between 1 and 99 tracks. A pure CD-ROM will have a single data track. Pure audio CDs tend to have numerous audio tracks, usually 1 per song. Mixed CDs are common. For software, this usually manifests as the first track being data and containing an ISO-9660 filesystem, followed by a series of audio tracks, sometimes for in-game music. For audio CDs, there is occasionally a data track at the end of the disc with some extra media types.

    GD-ROM Refresher
    The Dreamcast used optical discs called GD-ROMs, where the GD stands for “gigadisc”. These discs were designed to hold about 1 gigabyte of data, vs. the usual 650-700MB offered by standard CD solutions, while using the same laser unit as is used for CDs. I’m not sure how it achieved this exactly. I always assumed it was some sort of “double density” sector scheme. According to Wikipedia, the drive read the disc at a slower rate which allowed it to read more data (presumably the “pits” vs. “lands” which comprise the surface of an optical disc). This might be equivalent to my theory.

    The GD-ROM discs cannot be read in a standard optical drive. It is necessary to get custom software onto the Dreamcast which will ask the optical hardware to extract the sectors and exfiltrate them off of the unit somehow. There are numerous methods for this. Alternatively, just find rips that are increasingly plentiful around the internet. However, just because you might be able to find the data for a given disc does not mean that you can easily explore the contents.

    Typical Layout Patterns
    Going back to my study of the GD-ROM track layouts, 2 clear patterns emerge :

    All of the game data is packed into track 3 :


    GD-ROM Layout Type 1

    Track 3 has data, the last track has data, and the tracks in between contain standard CD audio :


    GD-ROM Layout Type 2

    Also, the disc is always, always 100% utilized.

    Track 1 always contains an ISO-9660 filesystem and can be read by any standard CD-ROM drive. And it usually has nothing interesting. Track 3 also contains what appears to be an ISO-9660 filesystem. However, if you have a rip of the track and try to mount the image with standard tools, it will not work. In the second layout, the data follows no obvious format.

    Cracking The Filesystem Code
    I figured out quite a few years ago that in the case of the consolidated data track 3, that’s simply a standard ISO-9660 filesystem that would work fine with standard ISO-9660 reading software… if the data track were located beginning at sector 45000. The filesystem data structures contain references to absolute sector numbers. Thus, if it were possible to modify some ISO-9660 software to assume the first sector is 45000, it ought to have no trouble interpreting the data.


    ISO-9660 In A Single Track

    How about the split data track format ? Actually, it works the same way. If all the data were sitting on its original disc, track 3 would have data structures pointing to strings of contiguous sectors (extents) in the final track, and those are the files.

    To express more succinctly : track 3 contains the filesystem root structure and the directory structures, while the final track contains the actual file data. How is the filesystem always 100% full ? Track 3 gets padded out with 0-sectors until the beginning of any audio sectors.


    ISO-9660 Spread Across 2 Tracks

    Why Lay Things Out Like This ?
    Why push the data as far out on the disc as possible ? A reasonable explanation for this would be for read performance. Compact discs operate on Constant Linear Velocity (CLV), vs. Constant Angular Velocity (CAV). The implication of this is that data on the outside of the disc is read faster than data on the inside. I once profiled this characteristic in order to prove it to myself, using both PC CD drives as well as a Dreamcast. By pushing the data to the outer sectors, graphical data gets loaded into RAM faster, and full motion videos, which require a certain minimum bitrate for a good experience, have a better guarantee that playback will be smooth.

    Implications For Repacking
    Once people figured out how to boot burned CDs in the Dreamcast, they had a new problem : Squeeze as much as 1 gigabyte down to around 650 megabytes at the most. It looks like the most straightforward strategy was to simply rework the filesystem to remove the often enormous amount of empty space in track 3.

    My understanding is that another major strategy is to re-encode certain large assets. Full motion video (FMV) assets are a good target here since the prevailing FMV middleware format used on Sega Dreamcast games was Sofdec, which is basically just MPEG-1 video. There is ample opportunity to transcode these files to lower bitrate settings to squeeze some bits (and a lot of visual quality) out of them.

    Further, if you don’t really care about the audio tracks, you could just replace them with brief spurts of silence.

    Making A Tool
    So I could make a tool that would process these collections of files representing a disc. I could also adapt it for various forms that a Dreamcast rip might take (I have found at least 3 so far). I could eventually expand it to handle lots of other disc formats (you know, something like Aaru does these days). And that would have been my modus operandi perhaps 10 or more years ago. And of course, the ambitious tool would have never seen daylight as I got distracted by other ideas.

    I wanted to get a solution up and running as quickly as possible this time. Here was my initial brainstorm : assemble all the tracks into a single, large disc while pretending the audio tracks consist of 2048-byte sectors. In doing so, I ought to be able to use fuseiso to mount the giant image, with a modification to look for the starting sector at a somewhat nonstandard location.

    To achieve the first part I wrote a quick Python script that processed the contents of a GDI file, which was stored alongside the ISO (data) and RAW (audio) track track rips from when I extracted the disc. The GDI is a very matter-of-fact listing of the tracks and their properties, e.g. :

    5
    1 0 4 2048 track01.iso 0
    2 721 0 2352 track02.raw 0
    3 45000 4 2048 track03.iso 0
    4 338449 0 2352 track04.raw 0
    5 349096 4 2048 track05.iso 0
    

    track number / starting sector / track type (4=data, 0=audio) / bytes per sector / filename / ??

    The script skips the first 2 filenames, instead writing 45000 zero sectors in order to simulate the CD-compatible area. Then, for each file, if it’s an ISO, append the data to the final data file ; if it’s audio, compute the number of sectors occupied, and then append that number of 2048-byte zero sectors to the final data file.

    Finally, to interpret the filesystem, I used an old tool that I’ve relied upon for a long time– fuseiso. This is a program that leverages Filesystem in Userspace (FUSE) to mount ISO-9660 filesystems as part of the local filesystem, without needing root privileges. The original source hasn’t been updated for 15 years, but I found a repo that attempts to modernize it slightly. I forked a version which fixes a few build issues.

    Anyway, I just had to update a table to ask it to start looking for the root ISO-9660 filesystem at a different location than normal. Suddenly, after so many years, I was able to freely browse a GD-ROM filesystem directly under Linux !

    Conclusion And Next Steps
    I had to hack the fuseiso3 tool a bit in order to make this work. I don’t think it’s especially valuable to make sure anyone can run with the same modifications since the tool assumes that a GD-ROM rip has been processed through the exact pipeline I described above.

    I have uploaded all of the North American Dreamcast demo discs to archive.org. See this post for a more granular breakdown of what this entails. In the course of this exercise, I also found some European demo discs that could use the same extraction.

    What else ? Should I perform the same extraction experiment for all known Dreamcast games ? Would anyone care ? Maybe if there’s a demand for it.

    Here is a followup on the interesting and weird things I have found on these discs so far.

    The post Understanding The Dreamcast GD-ROM Layout first appeared on Breaking Eggs And Making Omelettes.

  • Build libaacplus 2.0.2 for ios

    23 mai 2013, par Javan

    Does anyone build libaacplus2.0.2(Download here) successed for iOS ? I want ffmpeg support that.It cast me one day to build that, but failed.

    This is libaacplus2.0.2/autogen.sh, It was edited, just let it create configure file :

    #!/bin/sh
    # Run this to set up the build system: configure, makefiles, etc.
    # (based on the version in enlightenment's cvs)

    package="libaacplus"

    srcdir=`dirname $0`
    test -z "$srcdir" && srcdir=.

    cd "$srcdir"
    DIE=0

    (autoheader --version) < /dev/null > /dev/null 2>&1 || {
       echo
       echo "You must have autoconf installed to compile $package."
       echo "Download the appropriate package for your distribution,"
       echo "or get the source tarball at ftp://ftp.gnu.org/pub/gnu/"
       DIE=1
    }

    (autoreconf --version) < /dev/null > /dev/null 2>&1 || {
       echo
       echo "You must have autoreconf installed to compile $package."
       echo "Download the appropriate package for your distribution,"
       echo "or get the source tarball at ftp://ftp.gnu.org/pub/gnu/"
       DIE=1
    }

    (automake --version) < /dev/null > /dev/null 2>&1 || {
       echo
       echo "You must have automake installed to compile $package."
       echo "Download the appropriate package for your system,"
       echo "or get the source from one of the GNU ftp sites"
       echo "listed in http://www.gnu.org/order/ftp.html"
       DIE=1
    }

    if test "$DIE" -eq 1; then
       exit 1
    fi

    if test -z "$*"; then
       echo "I am going to run ./configure with no arguments - if you wish "
       echo "to pass any to it, please specify them on the $0 command line."
    fi

    echo "Generating configuration files for $package, please wait...."

    echo "  aclocal $ACLOCAL_FLAGS"
    aclocal $ACLOCAL_FLAGS
    echo "  autoheader"
    autoheader
    echo "  libtoolize --automake"
    libtoolize --automake
    echo "  automake --add-missing $AUTOMAKE_FLAGS"
    automake --add-missing $AUTOMAKE_FLAGS
    echo "  autoreconf"
    autoreconf

    #$srcdir/configure "$@" && echo

    After run the autogen.sh script :

    ./autogen.sh

    the configure file has been created in the same path, them i re-compressed the libaacplus folder named with "libaacplus-2.0.2.tar.gz". Bellow is build script(build-libaacplus.sh) wrote by me :

    #!/bin/bash

    SRC_PACK='libaacplus-2.0.2.tar.gz'

    SRC_ROOT=`pwd`/libaacplus-2.0.2
    BUILD_PATH=`pwd`/build

    DEVELOPER_ROOT='/Applications/Xcode.app/Contents/Developer'
    IOS_VERSION='6.1'
    #CC="$DEVELOPER_ROOT/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang"

    CPU_CORE_COUNT=`sysctl -n machdep.cpu.core_count` #Check cpu core number
    MAKE_JOBS=$CPU_CORE_COUNT+1

    function build_with_args() {
       local arch=$1
       local platform=$2
       local host=$3
       local cc=$4
       local build=$5
       local cpp=$6
       local ios_dev_root="$DEVELOPER_ROOT/Platforms/iPhone$platform.platform/Developer"
       local sys_root="$ios_dev_root/SDKs/iPhone$platform$IOS_VERSION.sdk"

       if [ -d $SRC_ROOT ]; then
           echo "Cleaning $SRC_ROOT ..."
           rm -rf $SRC_ROOT    
           echo "Clean $SRC_ROOT completed!"
       fi

       echo "Decompressing $SRC_PACK ..."
       tar -xzf $SRC_PACK
       echo "Decompress $SRC_PACK completed!"

       cd $SRC_ROOT

       export PATH="$ios_dev_root/usr/bin:$DEVELOPER_ROOT/usr/bin:$PATH"
       export CC=$cc
       export CFLAGS="-I$sys_root/usr/include"
       export LDFLAGS="--sysroot=$sys_root -L$sys_root/usr/lib/ -L$sys_root/usr/lib/system"
       export CPPFLAGS=$CFLAGS
       export CPP=$cpp
       export TARGET=$build

       ./configure \
       --prefix="$BUILD_PATH/$arch" \
       --host=$host \
       --build=$build \
       --with-sysroot=$sys_root \
       --enable-shared \
       --enable-static

       echo "Building for $arch ..."

    #   make -j$MAKE_JOBS
       make install
       make clean

       echo "Build for $arch completed!"

       cd -
    }

    function build_armv7() {
       local platform='OS'
       local bin_path="$DEVELOPER_ROOT/Platforms/iPhone$platform.platform/Developer/usr/bin"
       build_with_args \
           'armv7' \
           "$platform" \
           'arm' \
           "$bin_path/arm-apple-darwin10-llvm-gcc-4.2" \
           'arm-apple-darwin10' \
           "$bin_path/arm-apple-darwin10-llvm-g++-4.2"
    }

    function build_armv7s() {
       local platform='OS'
       local bin_path="$DEVELOPER_ROOT/Platforms/iPhone$platform.platform/Developer/usr/bin"
       build_with_args \
           'armv7s' \
           "$platform" \
           'arm' \
           "$bin_path/arm-apple-darwin10-llvm-gcc-4.2" \
           'arm-apple-darwin10' \
           "$bin_path/arm-apple-darwin10-llvm-g++-4.2"
    }

    function build_i386() {
       local platform='Simulator'
       local bin_path="$DEVELOPER_ROOT/Platforms/iPhone$platform.platform/Developer/usr/bin"
       build_with_args \
           'i386' \
           "$platform" \
           'i386' \
           "$bin_path/i686-apple-darwin11-llvm-gcc-4.2" \
           'i686-apple-darwin11' \
           "$bin_path/i686-apple-darwin11-llvm-g++-4.2"


    }

    if [ -d $BUILD_PATH ]; then
       echo "Cleaning $BUILD_PATH..."
       rm -rf $BUILD_PATH
    fi

    build_armv7
    #build_armv7s
    #build_i386

    echo '>>>>>>>>>>>>>>>>>All completed!<<<<<<<<<<<<<<'

    It failed again and again. Run script->failed->see config.log->modify->Run script ...

    I don't know what should I can do. Someone can help me ? Thanks a lot !
    The last config.log content is bellow :

    This file contains any messages produced by compilers while
    running configure, to aid debugging if configure makes a mistake.

    It was created by libaacplus configure 2.0.2, which was
    generated by GNU Autoconf 2.65.  Invocation command line was

     $ ./configure --prefix=/Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/build/armv7 --host=arm --build=arm-apple-darwin10 --with-sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk --enable-shared --enable-static

    ## --------- ##
    ## Platform. ##
    ## --------- ##

    hostname = JieMacBookPro.local
    uname -m = x86_64
    uname -r = 11.4.2
    uname -s = Darwin
    uname -v = Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64

    /usr/bin/uname -p = i386
    /bin/uname -X     = unknown

    /bin/arch              = unknown
    /usr/bin/arch -k       = unknown
    /usr/convex/getsysinfo = unknown
    /usr/bin/hostinfo      = Mach kernel version:
        Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64
    Kernel configured for up to 4 processors.
    2 processors are physically available.
    4 processors are logically available.
    Processor type: i486 (Intel 80486)
    Processors active: 0 1 2 3
    Primary memory available: 4.00 gigabytes
    Default processor set: 127 tasks, 619 threads, 4 processors
    Load average: 0.97, Mach factor: 3.02
    /bin/machine           = unknown
    /usr/bin/oslevel       = unknown
    /bin/universe          = unknown

    PATH: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin
    PATH: /Applications/Xcode.app/Contents/Developer/usr/bin
    PATH: /opt/local/bin
    PATH: /opt/local/sbin
    PATH: /usr/bin
    PATH: /bin
    PATH: /usr/sbin
    PATH: /sbin
    PATH: /usr/local/bin
    PATH: /usr/X11/bin
    PATH: /Library/StartupItems/MySQLCOM
    PATH: /usr/local/mysql/bin


    ## ----------- ##
    ## Core tests. ##
    ## ----------- ##

    configure:2378: checking for a BSD-compatible install
    configure:2446: result: /usr/bin/install -c
    configure:2457: checking whether build environment is sane
    configure:2512: result: yes
    configure:2571: checking for arm-strip
    configure:2601: result: no
    configure:2611: checking for strip
    configure:2627: found /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/strip
    configure:2638: result: strip
    configure:2650: WARNING: using cross tools not prefixed with host triplet
    configure:2663: checking for a thread-safe mkdir -p
    configure:2702: result: ./install-sh -c -d
    configure:2715: checking for gawk
    configure:2745: result: no
    configure:2715: checking for mawk
    configure:2745: result: no
    configure:2715: checking for nawk
    configure:2745: result: no
    configure:2715: checking for awk
    configure:2731: found /usr/bin/awk
    configure:2742: result: awk
    configure:2753: checking whether make sets $(MAKE)
    configure:2775: result: yes
    configure:2868: checking for arm-gcc
    configure:2895: result: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2
    configure:3164: checking for C compiler version
    configure:3173: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 --version >&5
    arm-apple-darwin10-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2410.2.00)
    Copyright (C) 2007 Free Software Foundation, Inc.
    This is free software; see the source for copying conditions.  There is NO
    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    configure:3184: $? = 0
    configure:3173: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -v >&5
    Using built-in specs.
    Target: arm-apple-darwin10
    Configured with: /private/var/tmp/llvmgcc42_Embedded/llvmgcc42_Embedded-2410.2~111/src/configure --enable-checking --enable-werror --prefix=/Developer/usr/llvm-gcc-4.2 --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-prefix=llvm- --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib --disable-tls --build=i686-apple-darwin10 --enable-llvm=/private/var/tmp/llvmgcc42_Embedded/llvmgcc42_Embedded-2410.2~111/dst-llvmCore/Developer/usr/local --program-prefix=arm-apple-darwin10- --host=x86_64-apple-darwin10 --target=arm-apple-darwin10 --with-gxx-include-dir=/usr/include/c++/4.2.1 --with-build-sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.Internal.sdk
    Thread model: posix
    gcc version 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2410.2.00)
    configure:3184: $? = 0
    configure:3173: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -V >&5
    arm-apple-darwin10-llvm-gcc-4.2: '-V' option must have argument
    configure:3184: $? = 1
    configure:3173: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -qversion >&5
    arm-apple-darwin10-llvm-gcc-4.2: no input files
    configure:3184: $? = 1
    configure:3204: checking whether the C compiler works
    configure:3226: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/ -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system conftest.c  >&5
    configure:3230: $? = 0
    configure:3279: result: yes
    configure:3282: checking for C compiler default output file name
    configure:3284: result: a.out
    configure:3290: checking for suffix of executables
    configure:3297: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -o conftest -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/ -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system conftest.c  >&5
    configure:3301: $? = 0
    configure:3323: result:
    configure:3345: checking whether we are cross compiling
    configure:3383: result: yes
    configure:3388: checking for suffix of object files
    configure:3410: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -c -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c >&5
    configure:3414: $? = 0
    configure:3435: result: o
    configure:3439: checking whether we are using the GNU C compiler
    configure:3458: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -c -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c >&5
    configure:3458: $? = 0
    configure:3467: result: yes
    configure:3476: checking whether /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 accepts -g
    configure:3496: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -c -g -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c >&5
    configure:3496: $? = 0
    configure:3537: result: yes
    configure:3554: checking for /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 option to accept ISO C89
    configure:3618: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2  -c -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c >&5
    configure:3618: $? = 0
    configure:3631: result: none needed
    configure:3662: checking for style of include used by make
    configure:3690: result: GNU
    configure:3716: checking dependency style of /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2
    configure:3827: result: gcc3
    configure:3843: checking whether /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 and cc understand -c and -o together
    configure:3874: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -c conftest.c -o conftest2.o >&5
    configure:3878: $? = 0
    configure:3884: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 -c conftest.c -o conftest2.o >&5
    configure:3888: $? = 0
    configure:3899: cc -c conftest.c >&5
    configure:3903: $? = 0
    configure:3911: cc -c conftest.c -o conftest2.o >&5
    configure:3915: $? = 0
    configure:3921: cc -c conftest.c -o conftest2.o >&5
    configure:3925: $? = 0
    configure:3943: result: yes
    configure:3973: checking how to run the C preprocessor
    configure:4043: result: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2
    configure:4063: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c
    conftest.c:16: error: 'Syntax' does not name a type
    configure:4063: $? = 1
    configure: failed program was:
    | /* confdefs.h */
    | #define PACKAGE_NAME "libaacplus"
    | #define PACKAGE_TARNAME "libaacplus"
    | #define PACKAGE_VERSION "2.0.2"
    | #define PACKAGE_STRING "libaacplus 2.0.2"
    | #define PACKAGE_BUGREPORT "Sergiy Guriev <piratfm@ua.fm>"
    | #define PACKAGE_URL ""
    | #define PACKAGE "libaacplus"
    | #define VERSION "2.0.2"
    | /* end confdefs.h.  */
    | #ifdef __STDC__
    | # include
    | #else
    | # include
    | #endif
    |            Syntax error
    configure:4063: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include conftest.c
    conftest.c:16: error: 'Syntax' does not name a type
    configure:4063: $? = 1
    configure: failed program was:
    | /* confdefs.h */
    | #define PACKAGE_NAME "libaacplus"
    | #define PACKAGE_TARNAME "libaacplus"
    | #define PACKAGE_VERSION "2.0.2"
    | #define PACKAGE_STRING "libaacplus 2.0.2"
    | #define PACKAGE_BUGREPORT "Sergiy Guriev <piratfm@ua.fm>"
    | #define PACKAGE_URL ""
    | #define PACKAGE "libaacplus"
    | #define VERSION "2.0.2"
    | /* end confdefs.h.  */
    | #ifdef __STDC__
    | # include
    | #else
    | # include
    | #endif
    |            Syntax error
    configure:4093: error: in `/Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2':
    configure:4096: error: C preprocessor "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2" fails sanity check
    See `config.log' for more details.

    ## ---------------- ##
    ## Cache variables. ##
    ## ---------------- ##

    ac_cv_c_compiler_gnu=yes
    ac_cv_env_CC_set=set
    ac_cv_env_CC_value=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2
    ac_cv_env_CFLAGS_set=set
    ac_cv_env_CFLAGS_value=-I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include
    ac_cv_env_CPPFLAGS_set=set
    ac_cv_env_CPPFLAGS_value=-I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include
    ac_cv_env_CPP_set=set
    ac_cv_env_CPP_value=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2
    ac_cv_env_LDFLAGS_set=set
    ac_cv_env_LDFLAGS_value='--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/ -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system'
    ac_cv_env_LIBS_set=
    ac_cv_env_LIBS_value=
    ac_cv_env_build_alias_set=set
    ac_cv_env_build_alias_value=arm-apple-darwin10
    ac_cv_env_host_alias_set=set
    ac_cv_env_host_alias_value=arm
    ac_cv_env_target_alias_set=
    ac_cv_env_target_alias_value=
    ac_cv_objext=o
    ac_cv_path_install='/usr/bin/install -c'
    ac_cv_prog_AWK=awk
    ac_cv_prog_CC=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2
    ac_cv_prog_CPP=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2
    ac_cv_prog_ac_ct_STRIP=strip
    ac_cv_prog_cc__Applications_Xcode_app_Contents_Developer_Platforms_iPhoneOS_platform_Developer_usr_bin_arm_apple_darwin10_llvm_gcc_4_2_c_o=yes
    ac_cv_prog_cc_c89=
    ac_cv_prog_cc_g=yes
    ac_cv_prog_make_make_set=yes
    am_cv_CC_dependencies_compiler_type=gcc3

    ## ----------------- ##
    ## Output variables. ##
    ## ----------------- ##

    AACPLUS_CFLAGS=''
    AACPLUS_CPPFLAGS=''
    AACPLUS_LIBS=''
    AACPLUS_REQUIRES=''
    ACLOCAL='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/missing --run aclocal-1.12'
    AMDEPBACKSLASH='\'
    AMDEP_FALSE='#'
    AMDEP_TRUE=''
    AMTAR='$${TAR-tar}'
    AR=''
    AS=''
    ASH=''
    AUTOCONF='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/missing --run autoconf'
    AUTOHEADER='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/missing --run autoheader'
    AUTOMAKE='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/missing --run automake-1.12'
    AWK='awk'
    BASH='/bin/sh'
    CC='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2'
    CCDEPMODE='depmode=gcc3'
    CFLAGS='-I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include'
    CPP='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2'
    CPPFLAGS='-I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/include'
    CYGPATH_W='echo'
    DEBUG=''
    DEFS=''
    DEPDIR='.deps'
    DLLTOOL=''
    DOWNLOADER_PROG=''
    DOWNLOADER_PROG_CMD=''
    DSYMUTIL=''
    DUMPBIN=''
    ECHO_C='\c'
    ECHO_N=''
    ECHO_T=''
    EGREP=''
    EXEEXT=''
    FFTW3_CFLAGS=''
    FFTW3_INCFLAGS=''
    FFTW3_LDFLAGS=''
    FFTW3_LIB=''
    FGREP=''
    GREP=''
    HAVE_PKGCONFIG_FALSE=''
    HAVE_PKGCONFIG_TRUE=''
    INSTALL_DATA='${INSTALL} -m 644'
    INSTALL_PROGRAM='${INSTALL}'
    INSTALL_SCRIPT='${INSTALL}'
    INSTALL_STRIP_PROGRAM='$(install_sh) -c -s'
    LD=''
    LDFLAGS='--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/ -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system'
    LIBOBJS=''
    LIBS=''
    LIBTOOL=''
    LIBTOOL_DEPS=''
    LIPO=''
    LN_S=''
    LTLIBOBJS=''
    MAKEINFO='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/missing --run makeinfo'
    MANIFEST_TOOL=''
    MKDIR_P='./install-sh -c -d'
    NM=''
    NMEDIT=''
    OBJDUMP=''
    OBJEXT='o'
    OPT=''
    OTOOL64=''
    OTOOL=''
    PACKAGE='libaacplus'
    PACKAGE_BUGREPORT='Sergiy Guriev <piratfm@ua.fm>'
    PACKAGE_NAME='libaacplus'
    PACKAGE_STRING='libaacplus 2.0.2'
    PACKAGE_TARNAME='libaacplus'
    PACKAGE_URL=''
    PACKAGE_VERSION='2.0.2'
    PARAMETER_EXPANSION_STRING_REPLACE_CAPABLE_SHELL=''
    PATCH=''
    PATH_SEPARATOR=':'
    PKGCONFIG=''
    PROFILE=''
    RANLIB=''
    SED=''
    SET_MAKE=''
    SHELL='/bin/sh'
    STRIP='strip'
    UNZIP=''
    VERSION='2.0.2'
    ac_ct_AR=''
    ac_ct_CC=''
    ac_ct_DUMPBIN=''
    am__EXEEXT_FALSE=''
    am__EXEEXT_TRUE=''
    am__fastdepCC_FALSE='#'
    am__fastdepCC_TRUE=''
    am__include='include'
    am__isrc=''
    am__leading_dot='.'
    am__nodep='_no'
    am__quote=''
    am__tar='$${TAR-tar} chof - "$$tardir"'
    am__untar='$${TAR-tar} xf -'
    bindir='${exec_prefix}/bin'
    build='arm-apple-darwin10'
    build_alias='arm-apple-darwin10'
    build_cpu=''
    build_os=''
    build_vendor=''
    datadir='${datarootdir}'
    datarootdir='${prefix}/share'
    docdir='${datarootdir}/doc/${PACKAGE_TARNAME}'
    dvidir='${docdir}'
    exec_prefix='NONE'
    host='arm'
    host_alias='arm'
    host_cpu=''
    host_os=''
    host_vendor=''
    htmldir='${docdir}'
    includedir='${prefix}/include'
    infodir='${datarootdir}/info'
    install_sh='${SHELL} /Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/libaacplus-2.0.2/install-sh'
    libdir='${exec_prefix}/lib'
    libexecdir='${exec_prefix}/libexec'
    localedir='${datarootdir}/locale'
    localstatedir='${prefix}/var'
    mandir='${datarootdir}/man'
    mkdir_p='$(top_builddir)/./install-sh -c -d'
    oldincludedir='/usr/include'
    pdfdir='${docdir}'
    prefix='/Users/md313/Documents/Developer/OpenSource/ffmpef4ios-build-scripts/external-libs/build/armv7'
    program_transform_name='s,x,x,'
    psdir='${docdir}'
    sbindir='${exec_prefix}/sbin'
    sharedstatedir='${prefix}/com'
    sysconfdir='${prefix}/etc'
    target_alias=''

    ## ----------- ##
    ## confdefs.h. ##
    ## ----------- ##

    /* confdefs.h */
    #define PACKAGE_NAME "libaacplus"
    #define PACKAGE_TARNAME "libaacplus"
    #define PACKAGE_VERSION "2.0.2"
    #define PACKAGE_STRING "libaacplus 2.0.2"
    #define PACKAGE_BUGREPORT "Sergiy Guriev <piratfm@ua.fm>"
    #define PACKAGE_URL ""
    #define PACKAGE "libaacplus"
    #define VERSION "2.0.2"

    configure: exit 1