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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (28)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (6272)
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Best way to record a HTML Canvas/WebGL animation server-side into a video ?
19 novembre 2022, par AbhinavI have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.



The animations include :



- 

- Pictures
- Videos (with audio)
- Other animations/effects









I have researched a lot during last few months on this.



Results

1. Use PhantomJS + FFMPEG

Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html
2. Use Websockets to send data back to server using DataURL

Here again, we will need to run the animations on browser (which we can't because we have to do everything on server).
3. Use node-canvas

This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven't really explored this field much. 
(If someone could shed more light on this library)


If anyone has done it before or can guide me somewhere useful.

All we need to do is use some data to create animations and record it into a video, everything on server side.

- Pictures
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Why can I not change the number of frames (nframes) in a gganimate animation ?
26 décembre 2022, par GekinI have produced an animation per gganimate and rendered it per ffmpeg. It works just fine, but only, if I do not change the number of frames. If I do set the number of frames, I get this error message :


nframes and fps adjusted to match transition
Error parsing framerate 8,4. 
Error: Rendering with ffmpeg failed



I produced the gganim
MonthlyAveragePrecipitationMap
the following way :

options(scipen = 999, OutDec = ",")

MonthlyAveragePrecipitationMap = ggplot(MonthlyAverageExtremePrecipitation) + 
 geom_path(data = map_data("world","Germany"),
 aes(x = long, y = lat, group = group)) +
 coord_fixed(xlim = c(6,15),
 ylim = c(47,55)) + 
 geom_point(aes(x=lon, y=lat, 
 colour = ShareOfExtremePrecipitationEvents,
 group = MonthOfYear),
 size = 3) + 
 scale_color_gradient(low="blue", high="yellow") + 
 xlab("Longitude (degree)") +
 ylab("Latitude (degree)") + 
 theme_bw() +
 transition_manual(frames = MonthOfYear) + 
 labs(title = '{unique(MonthlyAverageExtremePrecipitation$MonthOfYear)[as.integer(frame)]}', 
 color = paste0("Share of Extreme Precipitation Events \namong all Precipitation Events")) 



I call the animation the following way :


animate(MonthlyAveragePrecipitationMap,
 nframes = 300,
 renderer =
 ffmpeg_renderer(
 format = "auto",
 ffmpeg = NULL,
 options = list(pix_fmt = "yuv420p")))




I used this exact code just a few days ago and it worked fine.


Has someone had similar experiences ?
Thanks in advance.


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Best way to record a HTML Canvas/WebGL animation server-side into a video ?
14 décembre 2016, par AbhinavI have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.
The animations include :
- Pictures
- Videos (with audio)
- Other animations/effects
I have researched a lot during last few months on this.
Results
1. User PhantomJS + FFMPEG
Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html2. Use Websockets to send data back to server using DataURL
Here again, we will need to run the animations on browser (which we can’t because we have to do everything on server).3. Use node-canvas
This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven’t really explored this field much.
(If someone could shed more light on this library)If anyone has done it before or can guide me somewhere useful.
All we need to do is use some data to create animations and record it into a video, everything on server side. - Pictures