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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Déploiements possibles
31 janvier 2010, parDeux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
Version mono serveur
La version mono serveur consiste à n’utiliser qu’une (...)
Sur d’autres sites (4775)
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Working way to make video from images in C#
29 août 2011, par Jim MischelDoes anybody have a known reliable way to create a video from a series of image files ? Before you mod me down for not searching for the answer before posting the question, and before you fire off a simple message like "use FFMPEG," read the rest of this message.
I'm trying to create a video, it doesn't matter too much what format as long as it's widely supported, from a series of images (.jpg, .bmp, etc.). My platform is Windows Server 2008, 64-bit. If I can make the video from within my C# program, that's great, but I'm not averse to writing a series of image files to a directory and then firing off an external program to make a video from those images.
The only constraints are : it must work on my Windows Server 2008 system, and be scriptable. That is, no GUI programs that require operator intervention.
I found a number of similar questions on StackOverflow, and have tried several of the solutions, all with varying degrees of frustration and none with anything like success.
FFMPEG looks like a great program. Maybe it is, on Linux. The two Windows builds I downloaded are broken. Given this command line :
ffmpeg -r 1 -f image2 -i jpeg\*.jpg video.avi
One of the builds reads the images and then crashes due to data execution prevention. The other reads the first file and then spits out an error message that says "cannot find suitable codec for file jpeg/image2.jpg". Helpful, that. In any case, FFMPEG looks like a non-starter under Windows.
One answer to a previous posting recommended Splicer . It looks like pretty good code. I compiled the samples and tried to run, but got some cryptic error message about a file not found. It looks like a COM class isn't registered. I suppose I need to install something (DirectShow, maybe, although I thought that was already installed ?). Depending on what's required, I might have a difficult time justifying its installation on a server. ("What ? Why do you need that on a server ?")
Another answer suggested the AviFile library from Code Project. That looks simple enough : a wrapper around the Windows AviFile subsystem. Except that the AVI files the package creates appear to have all of the frames, but only the first frame shows when I play the AVI in Windows Media Player. Well, that and if you try to create a compressed video, the program throws an exception.
So, I'm left wondering if there is a good, reliable way to do what I want : on a Windows system, create an AVI or other common video file format from a series of images, either through a .NET API or using an external program. Any help ?
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How to encode a stream of RGBA values to video ?
20 septembre 2011, par Rob OplawarMore specifically :
I have a sequence of 32 bit unsigned RGBA integers for pixels- e.g. 640 integers per row starting at the left pixel, 480 rows per frame starting at the top row, repeat for n frames. Is there an easy way to feed this to ffmpeg (or some other encoder) without first encoding it to a common image format ?I'm assuming ffmpeg is the best tool for me to use in this case, but I'm open to suggestions (the output video format doesn't matter too much).
I know the documentation would enlighten me if I just knew the right keywords... In case I'm asking the wrong question, here's what I'm trying to do at the highest level :
I have some Actionscript code that draws and animates on the display tree, and I've wrapped it in an AIR application that draws BitmapData frame-by-frame. AIR has proved to be woefully inefficient at directly encoding this output- the best I've managed is a few frames per second, and I need to render at least 15 fps, preferably more like 100 fps, which I get out of ffmpeg when I feed it PNG images (AIR can take 1+ seconds to encode one 640x480 png... appalling). Instead of encoding inside AIR I can send the raw byte data out to an encoder or to disk as fast as it's rendered.
If you're wondering why I'm using Actionscript to render an animation or why it has to be encoded quickly, don't. Suffice it to say, the frames are computed at execution time (not stored as an animation in a .swf file, for example), I have a very large amount of video to create and limited time to do so, and using something other than Actionscript to produce the frames is not an option.
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Playing m3u8 on Android Froyo using FFmpeg
8 février 2012, par user1184526I need to create an http live streaming client in Android froyo without being dependent on 3rd party applications (e.g Vitamio). I am able to configure and build Bambuser's release of FFmpeg using Android ndk r7. My problem is I don't know how to use it.
I found sample codes here in stackoverflow and other forums where people are able to play .avi/.mp3 files from a url using av_open_input_file(). My question is, is it the same for m3u8 files ? Or, do i need to use other functions to be able to work around them ? I don't know how to begin.
Note : I am an android developer. My C programming is a little bit weak.