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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (32)
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Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...)
Sur d’autres sites (6966)
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Setting qscale programmatically when using MPEG4 encoder ( for constant quality / VBR)
14 février 2019, par Dennisi implemented the possibility to encode various self-rendered video-frames with MPEG4 codec and create an .mp4 video file. This works fine. Now i want to add the possibility to define a quality slider (0-100%) to parameterize a factor for constant quality (VBR). I don’t know how to do that.
I found out that -qscale seems to do what i want, so i looked in ffmpeg_opt.c what happens there and tried the same :
config.codecContext->flags |= AV_CODEC_FLAG_QSCALE;
config.codecContext->global_quality = FF_QP2LAMBDA * QualityLvl;with :
- "config.codecContext" being the code context
- "FF_QP2LAMBDA" being 118
- "QualityLvl" is the "factor for constant quality" (has to be an int between 1 and 31 according to this :
https://trac.ffmpeg.org/wiki/Encode/MPEG-4)
The problem is, that it actually doesn’t matter if "QualityLvl" is 1,2 or 30 it always results in the same file size and a visually same(?) video file. I would have expected file size and quality differences ?!
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Convert mp3 to AAC with mpeg-2 container (FFMPEG)
18 mars 2016, par jsurfI’m trying to convert an mp3 audio file to an AAC file with FFMPEG, and I need the audio to be wrapped in an MPEG-2 container.
The resulting AAC file needs to be AAC-LC (Low Complexity), 1-channel, CBR mode, 44100 sample rate, and 48kb/s bitrate, so I use this command :ffmpeg -y -i input.mp3 -ar 44100 -ab 48k -acodec libfdk_aac -ac 1 output.aac
But when I examine the ADTS headers, the audio file is always being wrapped in an MPEG-4 container. I have tried all the codecs listed here but I still end up with an mpeg-4 container wrapped around the audio : http://trac.ffmpeg.org/wiki/AACEncodingGuide.
Here are the headers I get when examining the AAC output file :
mpeg_type : ’MPEG4’,
profile : 2,
profile_name : ’AAC LC’,
sample_freq : 44100,
channel_config : 1,
channels : 1,
frame_length : 139,
buffer_fullness : 157,
number_of_frames : 1,
frames_per_sec : 43.06640625Any ideas as to why ffmpeg wraps an mp4 container around the audio ? Can I get around this somehow ? Are there any other encoders I can try aside from FFMPEG ? I was giving FAAC encoder a shot and it gives me the proper encoding and ADTS headers, but alas it does not support mp3, only WAV.
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Multimedia Exploration Journal : The Past Doesn’t Die
12 juillet 2011, par Multimedia Mike — Game HackingNew haul of games, new (old) multimedia formats.
Lords of Midnight
Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :
Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.
I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.
Cyclemania
Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.
Interplay ACMP
This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.Wiki and samples are available as usual if you’d like to add your own research.