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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (51)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)
Sur d’autres sites (6923)
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Of ctors and dtors
18 février 2011, par Multimedia Mike — Programming, Sega DreamcastI haven’t given up on the Sega Dreamcast programming. I was able to compile a bunch of homebrew code for the DC many years ago and I can’t make it work anymore. Again, I was working with a purpose-built, open source RTOS named KallistiOS (or KOS). I can make the programs compile but not run. I had ELF files left over from years ago which still executed. But when I tried to build new ELF files, no luck— the programs crashed before even reaching my main() function.
I found the problem : ELF files are comprised of a number of sections and 2 of these sections are named ’.ctors’ and ’.dtors’ which stand for constructors and destructors. The KOS RTOS performs a manual traversal of .ctors section during program initialization and this is where things go bad. The traversal code doesn’t seem to account for a .ctors section that only contains a single entry. I commented out the function that does the traversal and programs started to work, at least until it was time to exit the program and return control to the program loader. That’s when the counterpart .dtors section traversal code ran and demonstrated the same problem. I’ll exhibit the problematic code at the end of this post.
So I’m finally tinkering with Sega Dreamcast programming once again and with a slightly better grasp of software engineering than the first time I did this.
Portable and Compatible C ?
If nothing else, this low-level embedded stuff exposes you to some serious toolchain arcana, the likes of which you will likely never see working strictly in the desktop arena.Still, this exercise makes me wonder why C code from a decade ago doesn’t compile reliably now. Part of it is because gcc has gotten stricter about the syntax it will accept. In the case of this specific crashing problem, I suspect it comes down to a difference in the way the linker generates the final ELF file. I’ve written a list of items I have had to modify in the KOS codebase in order to get it to compile on more recent gcc versions. I wonder if it would be worth publishing the specifics, or if anyone would ever find the information useful ? Oh, who am I kidding ? Of course I’ll write it up, perhaps publish a new version of the code, if only because that’s the best chance I have of finding my own work again some years down the road.
Problematic C Code
See if this code makes any sense to you. It somehow traverse a list of 32-bit function pointers (in different directions, depending on constructors or destructors), executing each in turn. However, it appears to fall over if the list of pointers consists of a single entry.
C :-
typedef void (*fptr)(void) ;
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static fptr ctor_list[1] __attribute__((section(".ctors"))) = { (fptr) -1 } ;
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static fptr dtor_list[1] __attribute__((section(".dtors"))) = { (fptr) -1 } ;
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/* Call this to execute all ctors */
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void arch_ctors() {
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fptr *fpp ;
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/* Run up to the end of the list (defined by crtend) */
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for (fpp=ctor_list + 1 ; *fpp != 0 ; ++fpp)
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;
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/* Now run the ctors backwards */
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while (—fpp> ctor_list)
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(**fpp)() ;
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}
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/* Call this to execute all dtors */
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void arch_dtors() {
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fptr *fpp ;
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/* Do the dtors forwards */
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for (fpp=dtor_list + 1 ; *fpp != 0 ; ++fpp )
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(**fpp)() ;
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}
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asm SIMD sniffer
1er août 2023, par Андрей ТернитиThere is x264.
It use a lot of x86 asm files. For example pixel-32.asm.
This files can use different SIMD instruction set : mmx, 3DNow !, sse family, others


I need the simple way to automatically analyze every file. I want get which SIMD family in which file are used. How ?


I think every asm file must contain information about which SIMD family it use (or information that no SIMD). Without this information it is very bad idea try to use this files...

I am angry, my x86 CPU support mmx and 3DNow ! only, but x264 try call sse, so I get "Illegal instruction" sometimes. I plan to make patch for x264.

P.S. If you can make issues in official repo let me know.


P.P.S. This thread on Doom9 (mirror).


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Museum of Multimedia Software, Part 1
14 août 2010, par Multimedia Mike — Software MuseumMany years ago, I found a boneyard of old software, much of it related to the creation and processing of multimedia. I was permitted to liberate anything of my choosing from this cache. This is the same pile where I found this Apple QuickTime format spec as well as this perfect form factor floppy disc box. So I have been sitting on the stuff for awhile.
I thought I might get the chance to study it a bit more closely one day. But now I’m interested in getting rid of it. Before I do, it’s more or less traditional for me to photograph it and post it on one blog or another. Also, if you know of any software collection groups who would be interested in taking this stuff off my hands, do let me know.
As usual, click a picture for a much larger image.
Paracomp FilmMaker
This is easily the most distinctive piece in this collection and it’s easy to see why— the software is packaged in a film cannister. Still sealed, and I don’t have a good reason to open it now.
"The Professional Animation/Presentation Program for the Macintosh." No copyright date on the packaging, though the front does mention a 1990 award. System requirements : Mac OS 6.0.5, 5 MB RAM, 32-bit QuickDraw, math coprocessor.
Strata VideoShop
Version 4.5 (and not for resale), still shrink-wrapped. "The Digital Video Editor for Creative Professionals."
System requirements : PowerMac with 5 MB RAM (8 MB recommended), Mac OS 7.5.
BeatWare e-Picture
"The Professional’s Choice for Designing Animated Web Graphics." Claims a best of show award for 1999 MacWorld New York Expo.
System requirements : PowerMac with Mac OS 8, 32MB RAM, 10 MB of HD space and a 256-color adapter.
BeatWare eZ-Motion
Another offering from BeatWare. "The fastest and easiest way to create animations and graphics for the Web."
This one is for either Mac or Windows. 32 MB RAM and 25 MB HD space required. Works with Mac OS 8.5, 8.6, or 9.0, or Windows 98, NT, or 2000.
Much more to come...