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Autres articles (31)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (2976)

  • Anomalie #2942 (Fermé) : {"inter"} bugue si on a un critère {id_rubrique=#ID_OBJET}

    28 février 2013, par marcimat -

    Je ne sais pas ce que tu veux faire, mais la réaction du compilo est correcte. Tu dis quelque chose d’équivalent à (RUBRIQUES)id_rubrique=3"inter". Forcément il n’y a qu’un résultat à la boucle. Donc, pas de inter et une partie alternative toujours présente. Je ferme (...)

  • VP8 Misplaced Plane

    16 octobre 2010, par Multimedia Mike — VP8

    So I’m stubbornly plugging away at my toy VP8 encoder and I managed to produce this gem. See if you can spot the subtle mistake :



    The misplaced color plane resulted from using the luma plane stride where it was not appropriate. I fixed that and now chroma planes are wired to use to the same naive prediction algorithm as the luma plane.

    Also, I fixed the entropy encoder so that end of block conditions are signaled correctly (instead of my original, suboptimal hack to just encode all zeros). I was disappointed to see that this did not result in a major compression improvement. Then again, I’m using the lowest possible quantization settings for this outing, so perhaps this is to be expected.

    Sigh… 4×4 luma prediction is next. Wish me luck.

  • about c # ffmpeg

    12 mai 2012, par 정재훈
    private void btnStart_Click(object sender, EventArgs e)
    {
    this.btnStart.Enabled = false;
    this.progressBar1.Value = 0;

    string srcFile = Path.Combine(this.txtSource.Text, this.lstFiles.SelectedItem.ToString());
    MessageBox.Show(srcFile);
    string dstFile = Path.Combine(this.txtOutput.Text,
    Path.GetFileNameWithoutExtension(this.lstFiles.SelectedItem.ToString())) + "." + this.cboOutputFormat.SelectedItem;
    MessageBox.Show(dstFile);
    string imafile = Path.Combine("movie= "+this.openFileDialog1.SafeFileName);
    MessageBox.Show(imafile);


    string videoRateOption = string.Empty;
    if (this.cboVideoRate.SelectedIndex != 0)
    {
    videoRateOption = " -b:v " + this.cboVideoRate.SelectedItem.ToString().Split(' ')[0] + "k ";
    MessageBox.Show(videoRateOption);
    }

    string videoSizeOption = string.Empty;
    if (this.lstVideoSize.SelectedIndex != 0)
    {
    videoSizeOption = " -s " + this.lstVideoSize.SelectedItem.ToString().Split(' ')[0] + " ";
    }


    this.Text = "Converting...";
    ThreadPool.QueueUserWorkItem((object state) =>
    {
    ConvertFile(srcFile, imafile, dstFile, videoRateOption, videoSizeOption);
    });
    }


    string strFFMPEGOut;
    ProcessStartInfo psiProcInfo = new ProcessStartInfo();
    TimeSpan estimatedTime = TimeSpan.MaxValue;

    StreamReader srFFMPEG;

    string ste = ""movie=watermarklogo.png [wm];[in][wm] overlay=main_w-overlay_w-10:main_h-overlay_h-10 [out]"";
    string strFFMPEGCmd = " -i "" + srcFile + "" -ar 44100 " + videoRateOption + videoSizeOption +"-vf"+ ste + "-y ""
    + dstFile + """;

    psiProcInfo.FileName = Application.StartupPath + ((IntPtr.Size == 8) ? "\x64" : "\x86") + "\ffmpeg.exe";
    psiProcInfo.Arguments = strFFMPEGCmd;
    psiProcInfo.UseShellExecute = false;
    psiProcInfo.WindowStyle = ProcessWindowStyle.Hidden;
    psiProcInfo.UseShellExecute = false;
    psiProcInfo.RedirectStandardError = true;
    psiProcInfo.ErrorDialog = true;
    psiProcInfo.RedirectStandardOutput = true;
    psiProcInfo.CreateNoWindow = true;

    prcFFMPEG.StartInfo = psiProcInfo;

    prcFFMPEG.Start();

    The current study tries to insert a logo to your project but I like and fix error-start button pressed and the Bobcats have a reaction whenNot sure I understand this : this movie = watermarklogo.png. Do not write down the path to the logo file directly simply put this path in c :\graphics\watermarklogo.png ?