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  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

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  • ffmpeg - i do not add some headers

    27 décembre 2020, par badcode

    I have compiled the FFmpeg library using : https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu

    


    And have built the doc/examples codes and they are working well. There is no problem.

    


    But now I try to add some extra headers to my code

    


    #include "libavformat/avformat.h" // its ok
#include "libavformat/oggdec.h" // fail


    


    but it gives the following error.

    


     No such file or directory
 #include "libavformat/oggdec.h"


    


    And this libavformat dir :

    


    (base) alitokur@ubuntu:~/ffmpeg_sources/ffmpeg/libavformat$ ls | grep ogg
oggdec.c
oggdec.d
oggdec.h
oggdec.o
oggenc.c
oggenc.d
oggenc.o
oggparsecelt.c
oggparsecelt.d
oggparsecelt.o
oggparsedirac.c
oggparsedirac.d
oggparsedirac.o
oggparseflac.c
oggparseflac.d
oggparseflac.o
oggparseogm.c
oggparseogm.d
oggparseogm.o
oggparseopus.c
oggparseopus.d
oggparseopus.o
oggparseskeleton.c
oggparseskeleton.d
oggparseskeleton.o
oggparsespeex.c
oggparsespeex.d
oggparsespeex.o
oggparsetheora.c
oggparsetheora.d
oggparsetheora.o
oggparsevorbis.c
oggparsevorbis.d
oggparsevorbis.o
oggparsevp8.c
oggparsevp8.d
oggparsevp8.o


    


    I cant add other headers btw except "avformat.h". What am I missing ?

    


  • Mathematically lossless encoding and decoding of RGB24 image sequence

    25 avril 2013, par curryage

    I am trying to encode a RGB24 image sequence into a mathematically (not merely visually) lossless video. huffyuv was suggested on many online forums so I tried the following.

    ffmpeg -i frames\%06d.png  -vcodec huffyuv test.avi

    The resulting video was then decoded into frames again using ffmpeg

    ffmpeg -i test.avi outframes\%06d.png

    However, the input and output frames are not bit-by-bit identical as promised by huffyuv here. Any idea how I can accomplish this ? My eventual goal is to read the video file using OpenCV but I am willing to cross that bridge later once I obtain a losslessly encoded video file.

    This SO question mentions an attempt to obtain a lossless h264 avi and the summary of responses seems to indicate h264 cannot completely accomplish lossless encoding.

    Once again, to emphasize, I am interested in bit-by-bit identical encoding, not just visually similar. Large file sizes are acceptable as is large compression/decompression time.

  • How Many Default Languages ?

    26 janvier 2012, par Multimedia Mike — Programming

    I was thinking back to my childhood, when my family first owned a computer. It was an MS-DOS-powered IBM PC. The default OS came with 2 programming environments, such as they were : GW-BASIC and batch files. It was a start, I suppose. I guess most any microcomputer you can name from that era came with some kind of BASIC interpreter. That defined the computer’s “out of the box” programmability.

    Then I started wondering how this compares to computers (operating systems/distributions, really) these days. So I installed a fresh version of the latest Ubuntu Linux version (11.10 as of this writing ; x86_32) and looked for programmability (without installing anything else). This is what I came up with :

    1. gcc/C (only the C compiler ; other components of the GNU compiler collection are installed separately)
    2. Perl
    3. Python
    4. C#, as furnished by Mono
    5. Bash — can’t forget about the shell as a full-featured programming language (sh is also present, but not t/csh)
    6. JavaScript — since Firefox is installed per default, JS counts
    7. GNU Assember — thanks to Reimar for the reminder that if gcc is present, gas necessarily needs to be there as well

    I checked on C++, Objective C, Java, Ada, Fortran, Go, Lua, Ruby, Tcl, PHP, R and other languages I could think of, but the above items were the only ones present by default. At the same time, I checked my Mac OS X (10.6) box and it also has Ruby and PHP installed. It has a bunch of other languages, courtesy of Xcode, so I can’t certify anything about its out of the box programmability.

    Still, I think “embarrassment of riches” pretty well sums it up. I try not to be crotchety old fogey complaining that kids these days don’t know how good they have it ; rather, I’m genuinely excited for anyone who wants to leap into computer programming in this day and age.