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  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 is the first MediaSPIP stable release.
    Its official release date is June 21, 2013 and is announced here.
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (3719)

  • Problem with Linking FFMPEG Libraries in Visual Studio on Windows 10 [closed]

    14 mars 2024, par Dentricky73

    I'm facing an issue while trying to link FFMPEG libraries in Visual Studio on a Windows 10 OS. Specifically, Visual Studio seems to locate the headers correctly, but encounters difficulties in finding the associated libraries. Initially, I attempted to compile the FFMPEG SDK myself, but encountered problems with the library extensions, which ended with a Linux .o file instead of a Windows .lib. Subsequently, I downloaded a prebuilt version from here, but I'm still encountering errors.

    


    In Visual Studio 2022, I've configured the following settings :

    


    


    Property > Configuration Properties > C/C++ > General > Additional Include Directories
C :\cmder\c++SDK\ffmpeg\include

    


    


    


    Property > Configuration Properties > Linker > General > Additional Library Directories
C :\cmder\c++SDK\ffmpeg\lib

    


    


    


    Property > Configuration Properties > Linker > Input > Additional Dependencies
avcodec.lib, avdevice.lib, avfilter.lib, avformat.lib, avutil.lib, postproc.lib, swresample.lib, swscale.lib

    


    


    Despite these configurations, Visual Studio fails to locate the FFMPEG libraries during the linking process. Could someone please provide guidance on how to resolve this issue and correctly link the FFMPEG libraries in Visual Studio on Windows ? Any help or insights would be greatly appreciated.

    


    Specific Issues Encountered :

    


    During the compilation and linking process in Visual Studio 2022, I encountered the following errors :

    


    Error 1 : A value of type "const AVCodec *" cannot be used to initialize an entity of type "AVCodec *".
Error 2 : Identifier "av_free_packet" is undefined.
Error 3 : Class "AVStream" has no member "codec".
Error 4 : Class "AVFrame" has no member "owner".
Despite configuring the project settings to include the correct include directories and library dependencies, these errors persist.

    


    Why Previous Attempts Didn't Meet My Needs :

    


    My previous attempts to resolve these issues were unsuccessful because I couldn't pinpoint the root cause of the compilation and linking errors. While I ensured that the include directories and library dependencies were correctly configured in Visual Studio, the errors persisted, indicating that there may be underlying issues with the setup or compatibility between the FFMPEG SDK and Visual Studio environment.

    


  • Using ffmpeg to convert video audio and thumbnail in separate threads ?

    26 janvier 2018, par Oleksandr Kyrpa

    I converting lot of videos and same time ago, I found what if split converting process to different task then I can speed up total process. Because, for example, ffmpeg process don’t need wait for processing raw data to video decoder if audio frame was readed from input file, just skip this frame.

    process1 for video

    ffmpeg -i video.mp4 -an -c:v h264 ..... -y out.h264

    process2 for audio

    ffmpeg -i video.mp4 -vn -c:a aac ...... -y out.aac

    process3 for thumbnail

    ffmpeg -i video.mp4 -vf fps=1/60 img%03d.jpg

    And after all process was completed then I need to marge video and audio tracks in to mp4 container. Using this method I solve bottle neck problem and got seed up total process.

    ffmpeg -i out.h264 -i out.aac -c:v copy -c:a copy -y out.mp4

    But any other way to speed up convertion in modern ffmpeg ?

  • Merge pull request #26 from loris/patch-1

    8 septembre 2012, par Scott Schiller

    m script/soundmanager2.js Merge pull request #26 from loris/patch-1 Update buffered property for consistency