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  • Play a Video from MemoryStream, Using FFMpeg

    7 juin 2014, par Delphi.Boy

    I’m having a hard time, searching how to play a video file from a TMemoryStream (or a similar buffer in memory) using FFMpeg. I’ve seen many things, including UltraStarDX, expensive FFMpeg components for Delphi and so on.

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  • Play Network Streams with FFmpeg - C++

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  • libswresample : Why does swr_init() change |in_ch_layout| order so it no longer matches my decoded AVFrames, causing resampling to fail ?

    20 novembre 2023, par CheekyChips

    I am trying to write some code that resamples an audio file to 16kHz and 1 channel and then encodes it to PCM, but I am having an issue with channel layouts.

    


    In a nutshell :

    


    My AVCodecContext and the frames I get from the stream via avcodec_receive_frame() have a channel layout order of AV_CHANNEL_ORDER_UNSPEC. But when I call swr_init() it changes the in_ch_layout order to AV_CHANNEL_ORDER_NATIVE. Then when I call swr_convert_frame() with my AVFrames, because the channel layout orders don't match, the resampling fails because it thinks the input changed.

    


    More details :

    


    I create an AVCodecContext from my audio stream's codec, and it has a channel layout of AV_CHANNEL_ORDER_UNSPEC with 2 channels, and any frames I decode from the stream via avcodec_receive_frame() also have a channel layout order of AV_CHANNEL_ORDER_UNSPEC.

    


    I set SwrContext's |in_ch_layout| to the sample channel layout from the codec context :

    


        AVChannelLayout in_ch_layout = in_codec_context->ch_layout,
    ...
    int ret = swr_alloc_set_opts2(&swr_ctx, ...
                      &in_ch_layout,
                      ...);


    


    But SwrContext->init() changes its internal in_ch_layout from AV_CHANNEL_ORDER_UNSPEC to AV_CHANNEL_ORDER_NATIVE meaning it fails the next time I call swr_convert_frame() because the input frame has a different channel layout to the SwrContext. When swr_init() is called (in my case indirectly by swr_convert_frame(), but also if I alternatively call it directly) the SwrContext->used_ch_layout and SwrContext->in_ch_layout are updated to have channel layout order of AV_CHANNEL_ORDER_NATIVE :

    


        // swresample.c
    av_cold int swr_init(struct SwrContext *s){
        ...
        if (!av_channel_layout_check(&s->used_ch_layout))       <-- This hits if I don't set anything for used_ch_layout
            av_channel_layout_default(&s->used_ch_layout, s->in.ch_count);      <-- default is AV_CHANNEL_ORDER_NATIVE
        ...
        if (s->used_ch_layout.order == AV_CHANNEL_ORDER_UNSPEC) <-- This hits if I do set used_ch_layout
            av_channel_layout_default(&s->used_ch_layout, s->used_ch_layout.nb_channels);   <-- default is AV_CHANNEL_ORDER_NATIVE


    


    Then when I next call swr_convert_frame(), because the frame has the same layout as the audio stream's codec (AV_CHANNEL_ORDER_UNSPEC), and this is different to SwrContext->in_ch_layout (AV_CHANNEL_ORDER_NATIVE), it early exits with ret |= AVERROR_INPUT_CHANGED.

    


    // swresample_frame.c
    int swr_convert_frame(SwrContext *s,
                      AVFrame *out, const AVFrame *in)
    {
        ...
        if ((ret = config_changed(s, out, in)))
            return ret;
        ...


    


        static int config_changed(SwrContext *s,
                            const AVFrame *out, const AVFrame *in)
    {
        ...
        if ((err = av_channel_layout_copy(&ch_layout, &in->ch_layout)) < 0)
            ...
        if (av_channel_layout_compare(&s->in_ch_layout, &ch_layout) || ...) {   <-- This hits the next time I call swr_convert_frame()
            ret |= AVERROR_INPUT_CHANGED;
        }


    


        // channel_layout.c
    int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1)
    {
        ...
        // if only one is unspecified -> not equal
        if ((chl->order  == AV_CHANNEL_ORDER_UNSPEC) !=
            (chl1->order == AV_CHANNEL_ORDER_UNSPEC))
            return 1;


    


    If I hardcode the channel layout order of each input AVFrame to AV_CHANNEL_ORDER_NATIVE before resampling, then the resampling and subsequent encoding works, but this feels like a really bad idea and of course wouldn't work as soon as I resample an audio file with a different channel layout.

    


        avcodec_receive_frame(in_codec_context, input_frame);

    AVChannelLayout input_frame_ch_layout;
    av_channel_layout_default(&input_frame_ch_layout, 2 /* = nb_channels*/);
    input_frame->ch_layout = input_frame_ch_layout;
    // Bad idea - but "fixes" my issue!


    


    My questions

    


    What do I need to do to the resampler OR/AND the decoded audio frame to make sure they have the same channel layout order and the resampling works ?

    


    How can I make the channel order of the AVFrames that I get from avcodec_receive_frame() match the input channel order of SwrContext so the resampling works ? My understanding is that the decoded frames should be 'correct' already and I shouldn't need to change any of their values, only values of the output (resampled) frames that I create.

    


    Is there something I need to set on the AVFrame before I resample it ?

    


    Why does the SwrContext choose to change the channel order to AV_CHANNEL_ORDER_NATIVE ?

    


    Note :
A workaround could be to use swr_convert() with the raw data buffer instead of swr_convert_frame(), since it looks like it bypasses this check (since there are no frames involved). I haven't tried this but this shouldn't be necessary and I would like to use swr_convert_frame() as I am working with input and output frames.

    


    Unfortunately I can't find example code using swr_convert_frame() (not even the ffmpeg code seems to ever call it).

    


    My full c++ source code
(error handling omitted for readability) :

    


    std::string fileToUse = "/home/projects/audioFileProject/Audio files/14 Black Cadillacs.wma";
const std::string outputFilename = "out.wav";
const std::string PCMS16BE_encoder_name = "pcm_f32le";

int main()
{
    // Open audio file
    AVFormatContext* in_format_context = avformat_alloc_context();
    avformat_open_input(&in_format_context, fileToUse.c_str(), NULL, NULL);
    avformat_find_stream_info(in_format_context, NULL);
    
    // Get audio stream from file and corresponding decoder
    AVStream* in_stream = in_format_context->streams[0];
    AVCodecParameters* codec_params = in_stream->codecpar;
    const AVCodec* in_codec = avcodec_find_decoder(codec_params->codec_id);
    AVCodecContext *in_codec_context = avcodec_alloc_context3(in_codec);
    avcodec_parameters_to_context(in_codec_context, codec_params);
    avcodec_open2(in_codec_context, in_codec, NULL);

    // Prepare output stream and output encoder (PCM)
    AVFormatContext* out_format_context = nullptr;
    avformat_alloc_output_context2(&out_format_context, NULL, NULL, outputFilename.c_str());
    AVStream* out_stream = avformat_new_stream(out_format_context, NULL);
    const AVCodec* output_codec = avcodec_find_encoder_by_name(PCMS16BE_encoder_name.c_str());
    AVCodecContext* output_codec_context = avcodec_alloc_context3(output_codec);

    // -------------------------------
    
    AVChannelLayout output_ch_layout;
    av_channel_layout_default(&output_ch_layout, 1);    // AV_CHANNEL_LAYOUT_MONO
    output_codec_context->ch_layout = output_ch_layout;
    
    auto out_sample_rate = 16000;
    output_codec_context->sample_rate = out_sample_rate;
    output_codec_context->sample_fmt = output_codec->sample_fmts[0];
    //output_codec_context->bit_rate = output_codec_context->bit_rate;  // TODO Do we need to set the bit rate?
    output_codec_context->time_base = (AVRational){1, out_sample_rate};
    out_stream->time_base = output_codec_context->time_base;

    auto in_sample_rate = in_codec_context->sample_rate;
    AVChannelLayout in_ch_layout = in_codec_context->ch_layout,
                    out_ch_layout = output_ch_layout;   // AV_CHANNEL_LAYOUT_MONO;
    enum AVSampleFormat in_sample_fmt = in_codec_context->sample_fmt,
                        out_sample_fmt = in_codec_context->sample_fmt;

    SwrContext *swr_ctx = nullptr;
    int ret = swr_alloc_set_opts2(&swr_ctx,
                      &out_ch_layout,
                      out_sample_fmt,
                      out_sample_rate,
                      &in_ch_layout,
                      in_sample_fmt,
                      in_sample_rate,
                      0,                    // log_offset
                      NULL);                // log_ctx

    // Probably not necessary - documentation says "This option is
only used for special remapping."
    av_opt_set_chlayout(swr_ctx,    "used_chlayout",     &in_ch_layout, 0);

    // Open output file for writing
    avcodec_open2(output_codec_context, output_codec, NULL);
    avcodec_parameters_from_context(out_stream->codecpar, output_codec_context);
    
    if (out_format_context->oformat->flags & AVFMT_GLOBALHEADER)
        out_format_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;

    avio_open(&out_format_context->pb, outputFilename.c_str(), AVIO_FLAG_WRITE);
    AVDictionary* muxer_opts = nullptr;
    avformat_write_header(out_format_context, &muxer_opts);

    AVFrame* input_frame = av_frame_alloc();
    AVPacket* in_packet = av_packet_alloc();

    // Loop through decoded input frames. Resample and get resulting samples in a new output frame.
    // I think PCM supports variable number of samples in frames so probably can immediately write out
    while (av_read_frame(in_format_context, in_packet) >= 0) {
        avcodec_send_packet(in_codec_context, in_packet);
        avcodec_receive_frame(in_codec_context, input_frame);

        // I don't want to do this, but it 'fixes' the error where channel layout of input frames
        // doesn't match what the resampler expects - hardcoded the number 2 to fit my sample audio file.
        AVChannelLayout input_frame_ch_layout;
        av_channel_layout_default(&input_frame_ch_layout, 2 /* = nb_channels*/);
        input_frame->ch_layout = input_frame_ch_layout;

        AVFrame* output_frame = av_frame_alloc();
        output_frame->sample_rate = out_sample_rate;
        output_frame->format = out_sample_fmt;
        output_frame->ch_layout = out_ch_layout;
        output_frame->nb_samples = output_codec_context->frame_size;
        
        // TODO Probably need to do maths to calculate new pts properly
        output_frame->pts = input_frame->pts;

        if (swr_convert_frame(swr_ctx, output_frame, input_frame))
            {   logging("Swr Convert failed");  return -1;   }          
            /// ^ Fails here, the second time (since the first time init() is called internally)

        AVPacket *output_packet = av_packet_alloc();
        int response = avcodec_send_frame(output_codec_context, output_frame);

        while (response >= 0) {
            response = avcodec_receive_packet(output_codec_context, output_packet);

            if (response == AVERROR(EAGAIN) || response == AVERROR_EOF) {
                break;
            }

            output_packet->stream_index = 0;
            av_packet_rescale_ts(output_packet, in_stream->time_base, out_stream->time_base);
            av_interleaved_write_frame(out_format_context, output_packet);
        }
        av_packet_unref(output_packet);
        av_packet_free(&output_packet);
        av_frame_unref(input_frame);    // Free references held by the frame before reading new data into it.
        av_frame_unref(output_frame);
    }
    // TODO write last output packet flushing the buffer

    avformat_close_input(&in_format_context);
    return 0;
}