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Autres articles (24)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (3846)

  • Remove 'options' parameter from the client constructor.

    24 mars 2014, par JamesMGreene
    Remove ’options’ parameter from the client constructor.
    

    Fixes #367.

  • http: Send a Range header even when the offset is 0

    2 février 2022, par Justin Ruggles
    http: Send a Range header even when the offset is 0
    

    Using Range allows for getting the full file size from the
    Content-Range header in the response, even if the server sends
    back the response using chunked Transfer-Encoding, which does not
    allow using Content-Length.

    • [DH] libavformat/http.c
  • Video streaming from server to client

    28 juillet 2016, par Johnnylin

    Currently, my program can use ffmpeg to encode yuv420p image into H264 video format and then output to network stream using udp protocol. Then on the client side, a GUI program using VLC library can read the network stream and display the video stream.

    HOWEVER, Using above method, I have to know every client side IP address and recompile the server code to send the network stream to client’s IP address using UDP. I want to implement something like, on the server side, the program will listen to a port (e.g. 1234), waiting for clients’ GUI program to connect, then on the client side, people can login to the GUI program in different computers with different IP addresses to connect to the server asking for network stream.

    What else should I do with my current program ? How can I do that ? Can someone show me a minimum example ?

    EDIT

    I have set up a ffserver, and used my program to send stream data to this ip address :

    http://localhost:8090/feed.ffm

    But I got this error :

    enter image description here

    My configuration is pretty simple.

    enter image description here

    I do understand why this happened. The server side show no error at all. Can anyone explain ? I tried to find solutions to this, but nothing succeeded.