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Autres articles (19)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (4252)
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tools/ : Add gen-rc tool for generating Windows resource files
11 décembre 2013, par Timothy Gu -
How to build ffmpeg in Android NDK under Windows
30 août 2016, par Oliver WickendenI’m trying to build ffmpeg in Android NDK under Windows to put into an app but having issues.
I found various guides on how to do this but they were all many years old and no longer worked.What I’ve done so far is install NDK and downloaded the latest ffmpeg 3.1.2 source code into the sources folder. I also installed cygwin.
I then created a script, build_android.sh, with the code (taken from another guide) :
#!/bin/bash
NDK=/cygdrive/c/Android/ndk/android-ndk-r12b
SYSROOT=$NDK/platforms/android-24/arch-arm64/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--disable-shared \
--enable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneWhen I run this I get :
Makefile:198: /tests/Makefile: No such file or directory
make: *** No rule to make target '/tests/Makefile'. Stop.Anyone know how to successfully build ffmpeg in NDK or have any guides that work with the latest version ?
Thanks,
Oliver -
use ffmpeg as dll in c++ windows
8 mai 2022, par user19068953I need to import ffmpeg but I don't want to use it as static lib I want to dynamicly link it but I couldn't find a proper way to do it. I only found the source code from its site and the compiled .exe files. Is there a way for me to use it as dll ? do ffmpeg.dll exist or should I compile it myself ?