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  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • L’espace de configuration de MediaSPIP

    29 novembre 2010, par

    L’espace de configuration de MediaSPIP est réservé aux administrateurs. Un lien de menu "administrer" est généralement affiché en haut de la page [1].
    Il permet de configurer finement votre site.
    La navigation de cet espace de configuration est divisé en trois parties : la configuration générale du site qui permet notamment de modifier : les informations principales concernant le site (...)

Sur d’autres sites (10201)

  • Change AVI creation date with ffmpeg ?

    1er novembre 2016, par brock

    As far as I can tell the following ffmpeg command should copy all existing metadata in the input file to the output file and modify the specified field in the output file :

    ffmpeg -i VID_20130502_220104.avi -metadata creation_time="2013-05-02 22:01:04" -codec copy VID_20130502_220104-2.avi

    Instead, it seems to strip all metadata from the output file. Here is the output of a few commands. I am going nuts. I think this should work, but why is it not ?

    Command to edit the creation time :

    ffmpeg -i VID_20130502_220104.avi -metadata creation_time="2013-05-02 22:01:04" -codec copy VID_20130502_220104-2.avi

    ffmpeg version 3.1.5 Copyright (c) 2000-2016 the FFmpeg developers
     built with gcc 5.4.0 (GCC)
     configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-dxva2 --enable-libmfx --enable-nvenc --enable-avisynth --enable-bzlib --enable-libebur128 --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenh264 --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-libzimg --enable-lzma --enable-decklink --enable-zlib
     libavutil      55. 28.100 / 55. 28.100
     libavcodec     57. 48.101 / 57. 48.101
     libavformat    57. 41.100 / 57. 41.100
     libavdevice    57.  0.101 / 57.  0.101
     libavfilter     6. 47.100 /  6. 47.100
     libswscale      4.  1.100 /  4.  1.100
     libswresample   2.  1.100 /  2.  1.100
     libpostproc    54.  0.100 / 54.  0.100
    Guessed Channel Layout for Input Stream #0.1 : mono
    Input #0, avi, from 'VID_20130502_220104.avi':
     Metadata:
       encoder         :
       maker           : NIKON
       model           : COOLPIX S4300
       creation_time   : 2011-01-01 00:00:00
     Duration: 00:01:30.50, start: 0.000000, bitrate: 32135 kb/s
       Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc, bt470bg/unknown/unknown), 1280x720, 31782 kb/s, 30 fps, 30 tbr, 30 tbn, 30 tbc
       Stream #0:1: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 22050 Hz, 1 channels, s16, 352 kb/s
    [avi @ 000000000032ad40] Using AVStream.codec to pass codec parameters to muxers is deprecated, use AVStream.codecpar instead.
       Last message repeated 1 times
    Output #0, avi, to 'VID_20130502_220104-2.avi':
     Metadata:
       creation_time   : 2013-05-02 22:01:04
       maker           : NIKON
       model           : COOLPIX S4300
       ISFT            : Lavf57.41.100
       Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc, bt470bg/unknown/unknown), 1280x720, q=2-31, 31782 kb/s, 30 fps, 30 tbr, 30 tbn, 30 tbc
       Stream #0:1: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 22050 Hz, mono, 352 kb/s
    Stream mapping:
     Stream #0:0 -> #0:0 (copy)
     Stream #0:1 -> #0:1 (copy)
    Press [q] to stop, [?] for help
    frame=  891 fps=0.0 q=-1.0 size=  116171kB time=00:00:29.69 bitrate=32043.1kbits/s speed=59.4x    
    frame= 1739 fps=1739 q=-1.0 size=  227191kB time=00:00:57.96 bitrate=32107.5kbits/s speed=  58x    
    frame= 2609 fps=1739 q=-1.0 size=  340940kB time=00:01:26.96 bitrate=32115.9kbits/s speed=  58x    
    frame= 2715 fps=1734 q=-1.0 Lsize=  355018kB time=00:01:30.49 bitrate=32136.3kbits/s speed=57.8x    
    video:350984kB audio:3897kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.038597%

    Command to inspect the output file metadata with ffmpeg :

    ffmpeg -i VID_20130502_220104-2.avi

    ffmpeg version 3.1.5 Copyright (c) 2000-2016 the FFmpeg developers
     built with gcc 5.4.0 (GCC)
     configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-dxva2 --enable-libmfx --enable-nvenc --enable-avisynth --enable-bzlib --enable-libebur128 --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenh264 --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-libzimg --enable-lzma --enable-decklink --enable-zlib
     libavutil      55. 28.100 / 55. 28.100
     libavcodec     57. 48.101 / 57. 48.101
     libavformat    57. 41.100 / 57. 41.100
     libavdevice    57.  0.101 / 57.  0.101
     libavfilter     6. 47.100 /  6. 47.100
     libswscale      4.  1.100 /  4.  1.100
     libswresample   2.  1.100 /  2.  1.100
     libpostproc    54.  0.100 / 54.  0.100
    Guessed Channel Layout for Input Stream #0.1 : mono
    Input #0, avi, from 'VID_20130502_220104-2.avi':
     Metadata:
       encoder         : Lavf57.41.100
     Duration: 00:01:30.50, start: 0.000000, bitrate: 32136 kb/s
       Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc, bt470bg/unknown/unknown), 1280x720, 31782 kb/s, 30 fps, 30 tbr, 30 tbn, 30 tbc
       Stream #0:1: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 22050 Hz, 1 channels, s16, 352 kb/s
    At least one output file must be specified

    Command to inspect the input file metadata with exiftool :

    exiftool.exe VID_20130502_220104.avi

    ExifTool Version Number         : 10.30
    File Name                       : VID_20130502_220104.avi
    Directory                       : .
    File Size                       : 347 MB
    File Modification Date/Time     : 2013:05:13 16:33:52-04:00
    File Access Date/Time           : 2015:11:10 23:08:25-05:00
    File Creation Date/Time         : 2015:11:10 23:08:25-05:00
    File Permissions                : rw-rw-rw-
    File Type                       : AVI
    File Type Extension             : avi
    MIME Type                       : video/x-msvideo
    Frame Rate                      : 30
    Max Data Rate                   : 488.3 kB/s
    Frame Count                     : 2715
    Stream Count                    : 2
    Stream Type                     : Video
    Video Codec                     : mjpg
    Video Frame Rate                : 30
    Video Frame Count               : 2715
    Quality                         : 10000
    Sample Size                     : Variable
    Image Width                     : 1280
    Image Height                    : 720
    Planes                          : 1
    Bit Depth                       : 24
    Compression                     : MJPG
    Image Length                    : 2764800
    Pixels Per Meter X              : 0
    Pixels Per Meter Y              : 0
    Num Colors                      : Use BitDepth
    Num Important Colors            : All
    Audio Codec                     :
    Audio Sample Rate               : 22050
    Audio Sample Count              : 1995256
    Encoding                        : Microsoft PCM
    Num Channels                    : 1
    Sample Rate                     : 22050
    Avg Bytes Per Sec               : 44100
    Bits Per Sample                 : 16
    Maker Note Type                 : NIKON
    Maker Note Version              : 0.1.0.0
    Make                            : NIKON
    Model                           : COOLPIX S4300
    Software                        : V1.0
    Equipment                       : NIKON DIGITAL CAMERA
    Orientation                     : Horizontal (normal)
    Exposure Time                   : 1/15
    F Number                        : 3.5
    Exposure Compensation           : 0
    Max Aperture Value              : 3.2
    Metering Mode                   : Multi-segment
    Focal Length                    : 4.6 mm
    X Resolution                    : 72
    Y Resolution                    : 72
    Resolution Unit                 : inches
    Date/Time Original              : 2011:01:01 00:00:00
    Create Date                     : 2011:01:01 00:00:00
    Focus Mode                      : AF-S
    Digital Zoom                    : 1
    Color Mode                      : COLOR
    Sharpness                       : AUTO
    White Balance                   : NORMAL
    Noise Reduction                 : OFF
    Thumbnail Image                 : (Binary data 3082 bytes, use -b option to extract)
    Aperture                        : 3.5
    Duration                        : 0:01:30
    Image Size                      : 1280x720
    Megapixels                      : 0.922
    Shutter Speed                   : 1/15
    Focal Length                    : 4.6 mm

    Command to inspect the output file metadata with exiftool :

    exiftool.exe VID_20130502_220104-2.avi

    ExifTool Version Number         : 10.30
    File Name                       : VID_20130502_220104-2.avi
    Directory                       : .
    File Size                       : 347 MB
    File Modification Date/Time     : 2016:11:01 00:17:38-04:00
    File Access Date/Time           : 2016:11:01 00:17:36-04:00
    File Creation Date/Time         : 2016:11:01 00:15:18-04:00
    File Permissions                : rw-rw-rw-
    File Type                       : AVI
    File Type Extension             : avi
    MIME Type                       : video/x-msvideo
    Frame Rate                      : 30
    Max Data Rate                   : 3923 kB/s
    Frame Count                     : 2715
    Stream Count                    : 2
    Stream Type                     : Video
    Video Codec                     : MJPG
    Video Frame Rate                : 30
    Video Frame Count               : 2715
    Quality                         : Default
    Sample Size                     : Variable
    Image Width                     : 1280
    Image Height                    : 720
    Planes                          : 1
    Bit Depth                       : 24
    Compression                     : MJPG
    Image Length                    : 2764800
    Pixels Per Meter X              : 0
    Pixels Per Meter Y              : 0
    Num Colors                      : Use BitDepth
    Num Important Colors            : All
    Audio Codec                     : .
    Audio Sample Rate               : 22050
    Audio Sample Count              : 1995256
    Encoding                        : Microsoft PCM
    Num Channels                    : 1
    Sample Rate                     : 22050
    Avg Bytes Per Sec               : 44100
    Bits Per Sample                 : 16
    Software                        : Lavf57.41.100
    Duration                        : 0:01:30
    Image Size                      : 1280x720
    Megapixels                      : 0.922
  • Things I Have Learned About Emscripten

    1er septembre 2015, par Multimedia Mike — Cirrus Retro

    3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.

    “Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.

    Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).

    General Goals
    Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.

    Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.

    Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.

    Memory Levels
    When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.

    “Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).

    Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.

    Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :

    var musicBuffer = fs.readFileSync(testSpec[’filename’]) ;
    var musicBufferBytes = new Uint8Array(musicBuffer) ;
    var bytesMalloc = player._malloc(musicBufferBytes.length) ;
    var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ;
    bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
    

    So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…

    You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.

    Multithreading
    You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.

    Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.

    Printing Facility
    Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.

    I came up with this simple printf-workalike called emprintf() :

    #ifndef EMPRINTF_H
    #define EMPRINTF_H
    

    #include <stdio .h>
    #include <stdarg .h>
    #include <emscripten .h>

    #define MAX_MSG_LEN 1000

    /* NOTE : Don’t pass format strings that contain single quote (’) or newline
    * characters. */
    static void emprintf(const char *format, ...)

    char msg[MAX_MSG_LEN] ;
    char consoleMsg[MAX_MSG_LEN + 16] ;
    va_list args ;

    /* create the string */
    va_start(args, format) ;
    vsnprintf(msg, MAX_MSG_LEN, format, args) ;
    va_end(args) ;

    /* wrap the string in a console.log(’’) statement */
    snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;

    /* send the final string to the JavaScript console */
    emscripten_run_script(consoleMsg) ;

    #endif /* EMPRINTF_H */

    Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.

    Optimization Levels
    Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.

    Static Compression For HTTP Delivery
    JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.

    Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.

    1. Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
    2. Rename them from extension .js.gz to .jsgz
    3. Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers

    To do that last step with Apache, specify these lines :

    AddType application/javascript jsgz
    AddEncoding gzip jsgz
    

    They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).

    Build System and Build Time Optimization
    Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.

    I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.

    I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.

    After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.

    Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.

    Testing
    If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).

    Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.

    Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :

    var fs = require("fs") ;
    var fileName = "foo.txt" ;
    

    fs.exists(fileName, function(exists)
    if (exists)
    fs.stat(fileName, function(error, stats)
    fs.open(fileName, "r", function(error, fd)
    var buffer = new Buffer(stats.size) ;

    fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
    var data = buffer.toString("utf8", 0, buffer.length) ;

    console.log(data) ;
    fs.close(fd) ;
    ) ;
    ) ;
    ) ;
    ) ;

    Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.

    Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.

    Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.

    Conclusion
    I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy.

    The post Things I Have Learned About Emscripten first appeared on Breaking Eggs And Making Omelettes.

  • Revision 101236 : pour simplifier la présentation de la saisie mime, on va permettre de ...

    20 décembre 2016, par maieul@… — Log

    pour simplifier la présentation de la saisie mime, on va permettre de mettre un attribut title sur les label des checkbox. A commencer avec modération (http://www.24joursdeweb.fr/2013/attribut-title-avec-moderation/)