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Médias (91)
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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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avec chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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sans chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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config chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (110)
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Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...) -
Formulaire personnalisable
21 juin 2013, parCette page présente les champs disponibles dans le formulaire de publication d’un média et il indique les différents champs qu’on peut ajouter. Formulaire de création d’un Media
Dans le cas d’un document de type média, les champs proposés par défaut sont : Texte Activer/Désactiver le forum ( on peut désactiver l’invite au commentaire pour chaque article ) Licence Ajout/suppression d’auteurs Tags
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire. (...)
Sur d’autres sites (9580)
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Building FFmpeg.NET .dll
9 juin 2014, par user2656632I need to use some FFmpeg functions in C# (to be precise, in GTK#). So I downloaded wrapper FFmpeg.NET. After that I try to build FFmpeg.NET.2008.sln(reference : I will build dll in Visual Studio 2008, but will use in GTK#), then get the following errors :
Error 1 error PRJ0019 : A tool returned an error code from "Performing
Makefile project actions" FFMpeg.NET
Error 2 The referenced assembly
"C :\Users\Zhenya\Documents\ffmpegdotnet-94877\bin
(debug shared)\ffmpeg.net.dll" was not found. If this assembly is
produced by another one of your projects, please make sure to build
that project before building this one.How to fix these issues ?
Or how to correctly build this wrapper to get .dll ? -
ffprobe json output not working in exec, but works in CMD
26 novembre 2015, par Nicholas WalkerI’ve installed ffmpeg on my windows 2008 server.
I use this string in CMD and i get what i want to get in my
PHP file :
ffprobe -v quiet -print_format json -show_format -show_streams "C:\wamp\www\uploads\fc30e528b500b26a391ed4f5ed484310.mp4"
This is my PHP function i found on another stackoverflow question, it had great feedback so i tested it.
$file_name = 'fc30e528b500b26a391ed4f5ed484310';
$file_ext = 'mp4';
$ffprobe = 'C:\\ffmpeg\\bin\\ffprobe.exe';
$videoFile = 'C:\\wamp\\www\\uploads\\'.$file_name.'.'.$file_ext;
$cmd = shell_exec($ffprobe .' ffprobe -v quiet -print_format json -show_format -show_streams "'.$videoFile.'"');
$parsed = json_decode($cmd, true);
print_r($parsed);What is get back is nothing. I also tried using the same function i used with ffmpeg(which i got working for ffmpeg).
$cmd = $ffprobe.' ffprobe -v quiet -print_format json -show_format -show_streams "'.$videoFile.'" 2>&1';
echo shell_exec($cmd);This also brings back nothing.
Any ideas ?
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Playing With Emscripten and ASM.js
1er mars 2014, par Multimedia Mike — GeneralThe last 5 years or so have provided a tremendous amount of hype about the capabilities of JavaScript. I think it really kicked off when Google announced their Chrome web browser in September, 2008 along with its V8 JS engine. This seemed to spark an arms race in JS engine performance along with much hyperbole that eventually all software could, would, and/or should be written in straight JavaScript for maximum portability and future-proofing, perhaps aided by Emscripten, a tool which magically transforms C and C++ code into JS. The latest round of rhetoric comes courtesy of something called asm.js which purports to narrow the gap between JS and native code performance.
I haven’t been a believer, to express it charitably. But I wanted to be certain, so I set out to devise my own experiment to test modern JS performance.
Up Front Summary
I was extremely surprised that my experiment demonstrated JS performance FAR beyond my expectations. There might be something to these claims of magnficent JS speed in numerical applications. Basically, here were my thoughts during the process :- There’s no way that JavaScript can come anywhere close to C performance for a numerically intensive operation ; a simple experiment should demonstrate this.
- Here’s a straightforward C program to perform a simple yet numerically intensive operation.
- Let’s compile the C program on gcc and get some baseline performance numbers.
- Let’s use Emscripten to convert the C program to JavaScript and run it under Chrome.
- Ha ! Pitiful JS performance, just as I expected !
- Try the same program under Firefox, since Firefox is supposed to have some crazy optimization for asm.js code, allegedly emitted by Emscripten.
- LOL ! Firefox performs even worse than Chrome !
- Wait a minute… the Emscripten documentation mentioned using optimization levels for generating higher performance JS, so try ‘-O1′.
- Umm… wow : Chrome’s performance increased dramatically ! What about Firefox ? Not only is Firefox faster than Chrome, it’s faster than the gcc-generated code !
- As my faith in C is suddenly shaken to its core, I remembered to compile the gcc version with an explicit optimization level. The native C version pulled ahead of Firefox again, but the Firefox code is still close.
- Aha ! This is just desktop– but what about mobile ? One of the leading arguments for converting everything to pure JavaScript is that such programs will magically run perfectly in mobile browsers. So I wager that this is where the experiment will fall over.
- I proceed to try the same converted program on a variety of mobile platforms.
- The mobile platforms perform rather admirably as well.
- I am surprised.
The Experiment
I wanted to run a simple yet numerically-intensive and relevant benchmark, and something I am familiar with. I settled on JPEG image decoding. Again, I wanted to keep this simple, ideally in a single file because I didn’t know how hard it might be to deal with Emscripten. I found NanoJPEG, which is a straightforward JPEG decoder contained in a single C file.
I altered nanojpeg.c (to a new file called nanojpeg-static.c) such that the main() program would always load a 1920×1080 (a.k.a. 1080p) JPEG file (“bbb-1080p-title.jpg”, the Big Buck Bunny title), rather than requiring a command line argument. Then I used gettimeofday() to profile the core decoding function (njDecode()).
Compiling with gcc and profiling execution :
gcc -Wall nanojpeg-static.c -o nanojpeg-static ./nanojpeg-static
Optimization levels such as -O0, -O3, or -Os can be applied to the compilation command.
For JavaScript conversion, I installed Emscripten and converted using :
/path/to/emscripten/emcc nanojpeg-static.c -o nanojpeg.html \ —preload-file bbb-1080p-title.jpg -s TOTAL_MEMORY=32000000
The ‘–preload-file’ option makes the file available to the program via standard C-style file I/O functions. The ‘-s TOTAL_MEMORY’ was necessary because the default of 16 MB wasn’t enough. Again, the -O optimization levels can be sent in.
For running, the .html file is loaded (via webserver) in a web browser.
Want To Try It Yourself ?
I put the files here : http://multimedia.cx/emscripten/. The .c file, the JPEG file, and the Emscripten-converted files using -O0, -O1, -O2, -O3, -Os, and no optimization switch.Results and Charts
Here is the spreadsheet with the raw results.I ran this experiment using Ubuntu Linux 12.04 on an Intel Atom N450-based netbook. For this part, I was able to compare the Chrome and Firefox browser results against the C results :
These are the results for a 2nd generation Android Nexus 7 using both Chrome and Firefox :
Here is the result for an iPad 2 running iOS 7 and Safari– there is no Firefox for iOS and while there is a version of Chrome for iOS, it apparently isn’t able to leverage an optimized JS engine. Chrome takes so long to complete this experiment that there’s no reason to muddy the graph with the results :
Interesting that -O1 tends to provide better optimization than levels 2 or 3, and that -Os (optimize for size) seems to be a good all-around choice.
Don’t Get Too Smug
JavaScript can indeed get amazing performance in this day and age. Please be advised, however, that this isn’t the best that a C decoder implementation can possibly do. This version doesn’t leverage any SIMD extensions. According to profiling (using gprof against the C code), sample saturation in color conversion dominates followed by inverse DCT functions, common cases for SIMD ASM or intrinsics. Allegedly, there will be some support for JS SIMD optimizations some day. We’ll see.Implications For Development
I’m still not especially motivated to try porting the entire Native Client game music player codebase to JavaScript. I’m still wondering about the recommended development flow. How are you supposed to develop for Emscripten and asm.js ? From what I can tell, Emscripten is not designed as a simple aide for porting C/C++ code to JS. No, it reduces the code into JS code you can’t possibly maintain. This seems to imply that the C/C++ code needs to be developed and debugged in its entirety and then converted to JS, which seems arduous.