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Médias (1)
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (75)
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Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (4497)
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FFMPEG Compiled Libraries And iOS
5 avril 2016, par Muzammal HussainI have copied compiled FFMPEG libraries from a test app into my xcode-project but inspite of adding them into my project i am unable to use them,
#include <libavcodec></libavcodec>avcodec.h>
givers error even all the complied libraries (libavcodec.a, libavutil.a, libavformat.a, libavdevice.a> all are specified in link libraries as required framework.
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I can't understand how to use ffmpeg in javascript (if it's even possible)
27 février, par Laimonas RupeikaStraight to the problem, I want to use ffmpeg in my javascript project for video editing. So I found cdn :
<code class="echappe-js"><script src="https://cdn.jsdelivr.net/npm/@salomvary/ffmpeg.js-umd@3.1.9001/ffmpeg-mp4.min.js"></script>
which references to "https://github.com/Kagami/ffmpeg.js", which is ffmpeg port to javascript as I understand ?
I don't get any errors on import, but if I try loading ffmpeg :

// Initialize FFmpeg after the GAPI client is loaded
 const ffmpeg = createFFmpeg({ log: true });

 // // Load the FFmpeg library
 await ffmpeg.load();



I get error :
Uncaught (in promise) ReferenceError: createFFmpeg is not defined at initializeGapiClient (index:89:18)
and it also messes my whole project. So if possible, how can I use ffmpeg in pure javascript, not Node.js. Should I download ffmpeg library files and then include them in project, I'm totally lost at this.

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Building and using OpenCV as a static library with Ffmpeg
11 octobre 2016, par Matt HammondI’m trying write an OpenCV application. I’ve statically built OpenCV from source as I don’t want dll files and my project compiles as long as I don’t use
cv::VideoCapture
, in which case I get a link errorLNK2019
unresolved external symbol.I think this is because the
cv::VideoCapture
uses ffmpeg to work with video, which, because of it’s license, cannot be statically linked in my project. I would be ok with linking the ffmpeg dynamically but I’m having trouble doing this. There is aopencv_ffmpeg310_64.dll
file in the%OpenCV_DIR%\bin
folder, but I’m clueless about how to dynamically link it to my project. Usually I have.lib
files that come with the.dll
but I can’t find them anywhere.Is it possible to statically link OpenCV and dynamically link ffmpeg, and how should I go about doing this ?
Additional info :
- Windows 10
- Visual Studio 2015
- OpenCV 3.1.0 x64 build