
Recherche avancée
Médias (91)
-
Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (89)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (4095)
-
FFmpeg interlace / zoom in when launch another application
23 avril 2017, par etangI’m running ffmpeg 3.3 on osx, and running into this problem :
I’m trying to grab my webcam and stream it to a RTMP endpoint with this command
ffmpeg -f avfoundation -framerate 30 -pixel_format uyvy422 -i "0:0" -vcodec libx264 -tune zerolatency -x264-params keyint=30:no-scenecut -f flv rtmp://localhost:1935/
The video looks fine until I launch another application that uses the camera (say OBS or a webrtc camera application like google hangout) - at which time the picture seems to zoom into the top left corner and becomes interlaced incorrectly. Here are 2 screenshots to compare.
-
Direct3d Color space conversion in GPU
12 juin 2019, par erusluCreating direct3d surface inYV12 format and rendering video frames in yuv420 format causes a blur video. Seems like there is a smog on video. I think this is because yuv 420 color space format’s data range is in 16-235 for Y planes and 16-240 for U and V planes. They are not in range of 0-255.
I changed color format to BGRA in CPU by using ffmpeg’s sws_scale() function and I created direct3d surface in BGRA format and then displayed video is OK. But cpu consumption is very high due to color space conversion. Is there any way to make color conversion in GPU or is there another way to have sharp video display ?
This is how I create YV12 surface
m_pDirect3DDevice->CreateOffscreenPlainSurface(_srcWidth, _srcHeight, (D3DFORMAT)MAKEFOURCC('Y', 'V', '1', '2'), D3DPOOL_DEFAULT, &m_pDirect3DSurfaceRender, NULL);
Here I copy yuv planes of camera’s video frames data to direct3d surface
BYTE* pict = (BYTE*)d3d_rect.pBits;
BYTE* Y = pY;
BYTE* V = pV;
BYTE* U = pU;
for (int y = 0; y < _srcHeight; y++)
{
memcpy(pict, Y, p1);
pict += d3d_rect.Pitch;
Y += p1;
}
for (int y = 0; y < _srcHeight >> 1; y++)
{
memcpy(pict, V, p3);
pict += d3d_rect.Pitch >> 1;
V += p3;
}
for (int y = 0; y < _srcHeight >> 1; y++)
{
memcpy(pict, U, p2);
pict += d3d_rect.Pitch >> 1;
U += p2;
}I appreciate your help, thank you.
-
Killing infinite ffmpeg on the command line from an application
14 décembre 2013, par bhupinderI am using
ffmpeg.exe -f dshow -i audio=virtual-audio-capturer -q 4 -y -tune zerolatency outfile.mp3
to grap sound from speakers. This command runs infinitely. I have to use
Process->kill();
command to stop execution of this command in my application.
I want to know if it is safe to kill it the way I am killing, or is there any better way ?