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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (6117)

  • FFMPEG : How to add transparency to watermark logo ? Getting error : "Filter scale2ref has an unconnected output"

    12 septembre 2023, par Danny

    Hey guys I am new to Ffmpeg, I want to resize a watermark logo according to the video size and add transparency to it. The code I have is not working as expected.

    


    This is the code

    


    ffmpeg -i $initialFilePath -i $assetLogoFilePath -y -filter_complex '[1][0]scale2ref=w=oh*mdar:h=ih*0.03[logo][video];[1]format=rgba,colorchannelmixer=aa=0.5[logo];[video][logo]overlay=W-w-5:H-h-5' -c:a copy $temporaryDirectoryPath/$finalVideoPath"


    


    I am getting this error Filter scale2ref has an unconnected output.

    


    Please do help. Thanks

    


  • Trying to fix VPlayer's seeking ability, need some guidance [Android FFmpeg]

    1er juin 2016, par vxh.viet

    I’m trying to fix the currently broken seeking ability of VPlayer which is a FFmpeg player for Android. Being a Java developer, C code looks like alien language to me so can only fix it using common logic (which could make any C veteran have a good laugh).

    The relevant file is player.c and I’ll try my best to point out the relevant modification.

    So the basic idea is because FFmpeg’s av_seek_frame is very inaccurate even with AVSEEK_FLAG_ANY so I’m trying to follow this suggestion to seek backward to the nearest keyframe and then decode to the frame I want. One addition note is since I want to seek based on millisecond while the said solution show the way to seek by frame which is potentially a source of problem.

    In the Player I add the following fields :

    struct Player{
    ....
    AVFrame *frame;
    int64_t current_time_stamp;
    };

    In the player_read_from_stream I modify the seeking part as :

    void * player_read_from_stream(void *data) {
       ...
       struct DecoderData *decoder_data = data;
       int stream_no = decoder_data->stream_no;
       AVCodecContext * ctx = player->input_codec_ctxs[stream_no];
       ...
       // seeking, start my stuff
       if(av_seek_frame(player->input_format_ctx, seek_input_stream_number, seek_target, AVSEEK_FLAG_BACKWARD) >= 0){
           //seek to key frame success, now need to read every frame from the key frame to our target time stamp


           while(player->current_time_stamp < seek_target){

               int frame_done;

               while (av_read_frame(player->input_format_ctx, &packet) >= 0) {
                   if (packet.stream_index == seek_input_stream_number) {

                       avcodec_decode_video2(ctx, player->frame, &frame_done, &packet);
                       LOGI(1,"testing_stuff ctx %d", *ctx);
                       if (frame_done) {

                           player->current_time_stamp = packet.dts;
                           LOGI(1,"testing_stuff current_time_stamp: %"PRId64, player->current_time_stamp);
                           av_free_packet(&packet);
                           return;
                       }
                   }
                   av_free_packet(&packet);
               }
           }


       }
       //end my stuff

       LOGI(3, "player_read_from_stream seeking success");

       int64_t current_time = av_gettime();
       player->start_time = current_time - player->seek_position;
       player->pause_time = current_time;        
    }

    And in player_alloc_frames I allocate the memory for my frame as :

    int player_alloc_frames(struct Player *player) {
       int capture_streams_no = player->caputre_streams_no;
       int stream_no;
       for (stream_no = 0; stream_no < capture_streams_no; ++stream_no) {
           player->input_frames[stream_no] = av_frame_alloc();

           //todo: test my stuff
           player->frame = av_frame_alloc();
           //end test

           if (player->input_frames[stream_no] == NULL) {
               return -ERROR_COULD_NOT_ALLOC_FRAME;
           }
       }
       return 0;
    }

    Currently it just keep crashing and being a typical Android NDK’s "feature", it just provide a super helpful stack trace :

    libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x40 in tid 2717 (FFmpegReadFromS)

    I very much appreciate if anyone could help me solve this problem. Thank you for your time.

  • arm : Check for the .arch directive in configure

    3 mai 2017, par Martin Storsjö
    arm : Check for the .arch directive in configure
    

    When targeting windows, the .arch directive isn’t available.

    So far, when building for windows, we’ve always used gas-preprocessor,
    both when using msvc’s armasm and when using clang. Lately, clang/llvm
    has implemented the last missing piece (altmacro support) for building
    our assembly without gas-preprocessor. This means that we now build
    for arm/windows with clang without any extra compatibility layer.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] configure
    • [DBH] libavutil/arm/asm.S