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Autres articles (70)

  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (4799)

  • h264 real time video streaming

    24 mars 2016, par Michal Gallovic

    If you have dynamically generated h264 frames on one end (server), how would you go about making a real time (low latency) video stream viewable in browser (client) ?

    In other words, what I’m trying to achieve is streaming graphically intensive c++ application from gpu server to browser.

    As a simple solution, I’m thinking of something like this :

    c++ app | ffmpeg | server | html5 client

    h264 frames created by application are sent to standard output, where ffmpeg is used to remux this stream into mp4 that is passed to server, which upon request can pass it to client.

    Is this a good approach ? Is that even possible to create a low latency 30fps video stream using this approach ?

  • h264 real time video streaming

    7 septembre 2017, par Michal Gallovic

    If you have dynamically generated h264 frames on one end (server), how would you go about making a real time (low latency) video stream viewable in browser (client) ?

    In other words, what I’m trying to achieve is streaming graphically intensive c++ application from gpu server to browser.

    As a simple solution, I’m thinking of something like this :

    c++ app | ffmpeg | server | html5 client

    h264 frames created by application are sent to standard output, where ffmpeg is used to remux this stream into mp4 that is passed to server, which upon request can pass it to client.

    Is this a good approach ? Is that even possible to create a low latency 30fps video stream using this approach ?

  • Revision fcdabb105f : Disable speed 6 for datarate test. One of the tests for real-time mode is faili

    21 mars 2014, par Marco Paniconi

    Changed Paths :
     Modify /test/datarate_test.cc



    Disable speed 6 for datarate test.

    One of the tests for real-time mode is failing at speed 6.
    Introduced recently, will enable again when fixed.

    Change-Id : I8f42de6a3eca226c9aa5c5e1fab98d629993c087