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  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (14604)

  • Node.js Stream Mp3 to http without having to save file

    21 août 2016, par user2758113

    I am trying to stream just audio from a youtube link straight to http with node.js.

    My code looks like this, I am using express 4.0.

    var express = require('express');
    var router = express.Router();
    var ytdl = require('ytdl');
    var ffmpeg = require('fluent-ffmpeg');
    var fs = require('fs');

    router.get('/', function(req, res) {

     var url = 'https://www.youtube.com/watch?v=GgcHlZsOgQo';
     var video = ytdl(url)

     res.set({
         "Content-Type": "audio/mpeg"
     })

     new ffmpeg({source: video})
         .toFormat('mp3')
         .writeToStream(res, function(data, err) {
           if (err) console.log(err)
         })

    });

    module.exports = router;

    Now, I’m able to stream the video’s audio to the response if I save the file then pipe it to the response, but I’d rather try to figure out some way to go from downloading to ffmpeg to response.

    Not sure if this is possible. The main goal is to keep it as light weight as possible, and not have to read from files.

    I’ve seen this code which is essentially what I’d like to do minus the saving to a file part.

    part of the error

  • Access files at the same time from different folders and save in third folder

    5 avril 2019, par Manza Ari

    I want to access files from two different folders process them and save the resultant file in third folder. I am making a video file from images belong to two different folders.

  • attempting to save FuncAnimation changes the animation

    25 mars 2024, par pibion

    I am attempting to create and save an animation of a time-varying vector field using matplotlib's FuncAnimation. When I run the animation without attempting to save it, it updates smoothly as expected. However, when I try to save the animation, the vectors increase in length and the animation only appears to update a few times. I've been able to record the screen to get a video file, but I'd like to understand how to save the animation to a video in python.

    


    Here is the code to create the vector field animation. I ran this in a local jupyter notebook using python 3.9.12 on Windows.

    


    %matplotlib notebook
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation

x_min, x_max = -20, 20
y_min, y_max = 0, 25
wire_x = -4
wire_y = 17

# Define the vector field function (example: rotating vector field)
def vector_field(x, y, t):
    x = x - wire_x
    y = y - wire_y
    r = np.sin(t) / (x**2 + y**2)
    u = -r * y
    v = r * x
    return (u, v)

# Define grid
x = np.linspace(x_min, x_max, 20)
y = np.linspace(y_min, y_max, 20)
X, Y = np.meshgrid(x, y)

# Create animation
fig, ax = plt.subplots(1,1)
ax.set_aspect('equal')
ax.set_xlim(x_min, x_max)
ax.set_ylim(y_min, y_max)
ax.set_xlabel('X (m)')
ax.set_ylabel('Y (m)')

u, v = vector_field(X, Y, 1)

quiver = ax.quiver(X, Y, u, v)

time_arr = np.linspace(0,20,200)

plt.show()

def update_quiver(num):
    t = num * 0.1  # Time step
    u, v = vector_field(X, Y, t)
    quiver.set_UVC(u, v)

ani = animation.FuncAnimation(fig, update_quiver, frames=200, interval=50, repeat=False)


    


    This produces an animation whose vectors smoothly vary in length on my computer.

    


    However, when I try to save the animation by adding the lines

    


    writervideo = animation.FFMpegWriter(fps=60) 
ani.save('field_leftWire.mp4', writer=writervideo) 


    


    then the animation changes - the vectors are much longer and it appears to only update a few times throughout the animation.

    


    I'll also note that I had to install ffmpeg and restart my computer as outlined in Installation of FFMPEG for Python in WIndows to get the last two lines to run without error.