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  • Changer son thème graphique

    22 février 2011, par

    Le thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
    Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
    Modifier le thème graphique utilisé
    Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
    Il suffit ensuite de se rendre dans l’espace de configuration du (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

Sur d’autres sites (8631)

  • FFmpeg matlab error : At least one output file must be specified ? [closed]

    3 mars, par as moh

    I'm trying to get I frames from a video using Matlab using this command system(sprintf('ffmpeg -i testVid.mp4 -vf "select=eq(pict_type\,I)" -vsync vfr output_%03d.png')); ,but i get this message

    


     ffmpeg version 7.1-full_build-www.gyan.dev Copyright (c) 2000-2024 the FFmpeg developers 
  built with gcc 14.2.0 (Rev1, Built by MSYS2 project) 
  configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-libsnappy --enable-zlib --enable-librist --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-libbluray --enable-libcaca --enable-sdl2 --enable-libaribb24 --enable-libaribcaption --enable-libdav1d --enable-libdavs2 --enable-libopenjpeg --enable-libquirc --enable-libuavs3d --enable-libxevd --enable-libzvbi --enable-libqrencode --enable-librav1e --enable-libsvtav1 --enable-libvvenc --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs2 --enable-libxeve --enable-libxvid --enable-libaom --enable-libjxl --enable-libvpx --enable-mediafoundation --enable-libass --enable-frei0r --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-liblensfun --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-libshaderc --enable-vulkan --enable-libplacebo --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libcodec2 --enable-libilbc --enable-libgsm --enable-liblc3 --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint 
  libavutil      59. 39.100 / 59. 39.100 
  libavcodec     61. 19.100 / 61. 19.100 
  libavformat    61.  7.100 / 61.  7.100 
  libavdevice    61.  3.100 / 61.  3.100 
  libavfilter    10.  4.100 / 10.  4.100 
  libswscale      8.  3.100 /  8.  3.100 
  libswresample   5.  3.100 /  5.  3.100 
  libpostproc    58.  3.100 / 58.  3.100 
Trailing option(s) found in the command: may be ignored. 
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'testVid.mp4': 
  Metadata: 
    major_brand     : isom 
    minor_version   : 512 
    compatible_brands: isomiso2avc1mp41 
    encoder         : Lavf57.83.100 
  Duration: 00:00:02.02, start: 0.000000, bitrate: 12798 kb/s 
  Stream #0:0[0x1](eng): Video: h264 (Baseline) (avc1 / 0x31637661), yuvj420p(pc, progressive), 1280x720 [SAR 1:1 DAR 16:9], 12662 kb/s, 29.74 fps, 30 tbr, 90k tbn (default) 
      Metadata: 
        handler_name    : VideoHandler 
        vendor_id       : [0][0][0][0] 
  Stream #0:1[0x2](eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, mono, fltp, 121 kb/s (default) 
      Metadata: 
        handler_name    : SoundHandler 
        vendor_id       : [0][0][0][0] 
At least one output file must be specified 


    


    i searched and tried many cases but i don't know where is the problem, any help please ?

    


  • The problems with wavelets

    27 février 2010, par Dark Shikari — DCT, Dirac, Snow, psychovisual optimizations, wavelets

    I have periodically noted in this blog and elsewhere various problems with wavelet compression, but many readers have requested that I write a more detailed post about it, so here it is.

    Wavelets have been researched for quite some time as a replacement for the standard discrete cosine transform used in most modern video compression. Their methodology is basically opposite : each coefficient in a DCT represents a constant pattern applied to the whole block, while each coefficient in a wavelet transform represents a single, localized pattern applied to a section of the block. Accordingly, wavelet transforms are usually very large with the intention of taking advantage of large-scale redundancy in an image. DCTs are usually quite small and are intended to cover areas of roughly uniform patterns and complexity.

    Both are complete transforms, offering equally accurate frequency-domain representations of pixel data. I won’t go into the mathematical details of each here ; the real question is whether one offers better compression opportunities for real-world video.

    DCT transforms, though it isn’t mathematically required, are usually found as block transforms, handling a single sharp-edged block of data. Accordingly, they usually need a deblocking filter to smooth the edges between DCT blocks. Wavelet transforms typically overlap, avoiding such a need. But because wavelets don’t cover a sharp-edged block of data, they don’t compress well when the predicted data is in the form of blocks.

    Thus motion compensation is usually performed as overlapped-block motion compensation (OBMC), in which every pixel is calculated by performing the motion compensation of a number of blocks and averaging the result based on the distance of those blocks from the current pixel. Another option, which can be combined with OBMC, is “mesh MC“, where every pixel gets its own motion vector, which is a weighted average of the closest nearby motion vectors. The end result of either is the elimination of sharp edges between blocks and better prediction, at the cost of greatly increased CPU requirements. For an overlap factor of 2, it’s 4 times the amount of motion compensation, plus the averaging step. With mesh MC, it’s even worse, with SIMD optimizations becoming nearly impossible.

    At this point, it would seem wavelets would have pretty big advantages : when used with OBMC, they have better inter prediction, eliminate the need for deblocking, and take advantage of larger-scale correlations. Why then hasn’t everyone switched over to wavelets then ? Dirac and Snow offer modern implementations. Yet despite decades of research, wavelets have consistently disappointed for image and video compression. It turns out there are a lot of serious practical issues with wavelets, many of which are open problems.

    1. No known method exists for efficient intra coding. H.264′s spatial intra prediction is extraordinarily powerful, but relies on knowing the exact decoded pixels to the top and left of the current block. Since there is no such boundary in overlapped-wavelet coding, such prediction is impossible. Newer intra prediction methods, such as markov-chain intra prediction, also seem to require an H.264-like situation with exactly-known neighboring pixels. Intra coding in wavelets is in the same state that DCT intra coding was in 20 years ago : the best known method was to simply transform the block with no prediction at all besides DC. NB : as described by Pengvado in the comments, the switching between inter and intra coding is potentially even more costly than the inefficient intra coding.

    2. Mixing partition sizes has serious practical problems. Because the overlap between two motion partitions depends on the partitions’ size, mixing block sizes becomes quite difficult to define. While in H.264 an smaller partition always gives equal or better compression than a larger one when one ignores the extra overhead, it is actually possible for a larger partition to win when using OBMC due to the larger overlap. All of this makes both the problem of defining the result of mixed block sizes and making decisions about them very difficult.

    Both Snow and Dirac offer variable block size, but the overlap amount is constant ; larger blocks serve only to save bits on motion vectors, not offer better overlap characteristics.

    3. Lack of spatial adaptive quantization. As shown in x264 with VAQ, and correspondingly in HCEnc’s implementation and Theora’s recent implementation, spatial adaptive quantization has staggeringly impressive (before, after) effects on visual quality. Only Dirac seems to have such a feature, and the encoder doesn’t even use it. No other wavelet formats (Snow, JPEG2K, etc) seem to have such a feature. This results in serious blurring problems in areas with subtle texture (as in the comparison below).

    4. Wavelets don’t seem to code visual energy effectively. Remember that a single coefficient in a DCT represents a pattern which applies across an entire block : this makes it very easy to create apparent “detail” with a DCT. Furthermore, the sharp edges of DCT blocks, despite being an apparent weakness, often result in a “fake sharpness” that can actually improve the visual appearance of videos, as was seen with Xvid. Thus wavelet codecs have a tendency to look much blurrier than DCT-based codecs, but since PSNR likes blur, this is often seen as a benefit during video compression research. Some of the consequences of these factors can be seen in this comparison ; somewhat outdated and not general-case, but which very effectively shows the difference in how wavelets handle sharp edges and subtle textures.

    Another problem that periodically crops up is the visual aliasing that tends to be associated with wavelets at lower bitrates. Standard wavelets effectively consist of a recursive function that upscales the coefficients coded by the previous level by a factor of 2 and then adds a new set of coefficients. If the upscaling algorithm is naive — as it often is, for the sake of speed — the result can look quite ugly, as if parts of the image were coded at a lower resolution and then badly scaled up. Of course, it looks like that because they were coded at a lower resolution and then badly scaled up.

    JPEG2000 is a classic example of wavelet failure : despite having more advanced entropy coding, being designed much later than JPEG, being much more computationally intensive, and having much better PSNR, comparisons have consistently shown it to be visually worse than JPEG at sane filesizes. Here’s an example from Wikipedia. By comparison, H.264′s intra coding, when used for still image compression, can beat JPEG by a factor of 2 or more (I’ll make a post on this later). With the various advancements in DCT intra coding since H.264, I suspect that a state-of-the-art DCT compressor could win by an even larger factor.

    Despite the promised benefits of wavelets, a wavelet encoder even close to competitive with x264 has yet to be created. With some tests even showing Dirac losing to Theora in visual comparisons, it’s clear that many problems remain to be solved before wavelets can eliminate the ugliness of block-based transforms once and for all.

  • A systematic approach to making Web Applications accessible

    22 février 2012, par silvia

    With the latest developments in HTML5 and the still fairly new ARIA (Accessible Rich Interface Applications) attributes introduced by the W3C WAI (Web Accessibility Initiative), browsers have now implemented many features that allow you to make your JavaScript-heavy Web applications accessible.

    Since I began working on making a complex web application accessible just over a year ago, I discovered that there was no step-by-step guide to approaching the changes necessary for creating an accessible Web application. Therefore, many people believe that it is still hard, if not impossible, to make Web applications accessible. In fact, it can be approached systematically, as this article will describe.

    This post is based on a talk that Alice Boxhall and I gave at the recent Linux.conf.au titled “Developing accessible Web apps – how hard can it be ?” (slides, video), which in turn was based on a Google Developer Day talk by Rachel Shearer (slides).

    These talks, and this article, introduce a process that you can follow to make your Web applications accessible : each step will take you closer to having an application that can be accessed using a keyboard alone, and by users of screenreaders and other accessibility technology (AT).

    The recommendations here only roughly conform to the requirements of WCAG (Web Content Accessibility Guidelines), which is the basis of legal accessibility requirements in many jurisdictions. The steps in this article may or may not be sufficient to meet a legal requirement. It is focused on the practical outcome of ensuring users with disabilities can use your Web application.

    Step-by-step Approach

    The steps to follow to make your Web apps accessible are as follows :

    1. Use native HTML tags wherever possible
    2. Make interactive elements keyboard accessible
    3. Provide extra markup for AT (accessibility technology)

    If you are a total newcomer to accessibility, I highly recommend installing a screenreader and just trying to read/navigate some Web pages. On Windows you can install the free NVDA screenreader, on Mac you can activate the pre-installed VoiceOver screenreader, on Linux you can use Orca, and if you just want a browser plugin for Chrome try installing ChromeVox.

    1. Use native HTML tags

    As you implement your Web application with interactive controls, try to use as many native HTML tags as possible.

    HTML5 provides a rich set of elements which can be used to both add functionality and provide semantic context to your page. HTML4 already included many useful interactive controls, like <a>, <button>, <input> and <select>, and semantic landmark elements like <h1>. HTML5 adds richer <input> controls, and a more sophisticated set of semantic markup elements like such as <time>, <progress>, <meter>, <nav>, <header>, <article> and <aside>. (Note : check browser support for browser support of the new tags).

    Using as much of the rich HTML5 markup as possible means that you get all of the accessibility features which have been implemented in the browser for those elements, such as keyboard support, short-cut keys and accessibility metadata, for free. For generic tags you have to implement them completely from scratch.

    What exactly do you miss out on when you use a generic tag such as <div> over a specific semantic one such as <button> ?

    1. Generic tags are not focusable. That means you cannot reach them through using the [tab] on the keyboard.
    2. You cannot activate them with the space bar or enter key or perform any other keyboard interaction that would be regarded as typical with such a control.
    3. Since the role that the control represents is not specified in code but is only exposed through your custom visual styling, screenreaders cannot express to their users what type of control it is, e.g. button or link.
    4. Neither can screenreaders add the control to the list of controls on the page that are of a certain type, e.g. to navigate to all headers of a certain level on the page.
    5. And finally you need to manually style the element in order for it to look distinctive compared to other elements on the page ; using a default control will allow the browser to provide the default style for the platform, which you can still override using CSS if you want.

    Example :

    Compare these two buttons. The first one is implemented using a <div> tag, the second one using a <button> tag. Try using a screenreader to experience the difference.

    Send
    <style>
     .custombutton 
      cursor : pointer ;
      border : 1px solid #000 ;
      background-color : #F6F6F6 ;
      display : inline-block ;
      padding : 2px 5px ;
    
    </style>
    <div class="custombutton" onclick="alert(’sent !’)">
      Send
    </div>
    
    <button onclick="alert(’sent !’)">
    Send
    </button>

    2. Make interactive elements keyboard accessible

    Many sophisticated web applications have some interactive controls that just have no appropriate HTML tag equivalent. In this case, you will have had to build an interactive element with JavaScript and <div> and/or <span> tags and lots of custom styling. The good news is, it’s possible to make even these custom controls accessible, and as a side benefit you will also make your application smoother to use for power users.

    The first thing you can do to test usability of your control, or your Web app, is to unplug the mouse and try to use only the [TAB] and [ENTER] keys to interact with your application.

    the tab key on the keyboardthe enter key on the keyboard

    Try the following :

    • Can you reach all interactive elements with [TAB] ?
    • Can you activate interactive elements with [ENTER] (or [SPACE]) ?
    • Are the elements in the right tab order ?
    • After interaction : is the right element in focus ?
    • Is there a keyboard shortcut that activates the element (accesskey) ?

    No ? Let’s fix it.

    2.1. Reaching interactive elements

    If you have an element on your page that cannot be reached with [TAB], put a @tabindex attribute on it.

    Example :

    Here we have a <span> tag that works as a link (don’t do this – it’s just a simple example). The first one cannot be reached using [TAB] but the second one has a tabindex and is thus part of the tab order of the HTML page.

    (Note : since we experiment lots with the tabindex in this article, to avoid confusion, click on some text in this paragraph and then hit the [TAB] key to see where it goes next. The click will set your keyboard focus in the DOM.)

    Click

    <style>
    .customlink 
      text-decoration : underline ;
      cursor : pointer ;
    
    </style>
    <span class="customlink" onclick="alert(’activated !’)">
    Click
    </span>
    
    Click
    <style>
    .customlink 
      text-decoration : underline ;
      cursor : pointer ;
    
    </style>
    <span class="customlink" onclick="alert(’activated !’)" tabindex="0">
    Click
    </span>
    

    You set @tabindex=0 to add an element into the native tab order of the page, which is the DOM order.

    2.2. Activating interactive elements

    Next, you typically want to be able to use the [ENTER] and [SPACE] keys to activate your custom control. To do so, you will need to implement an onkeydown event handler. Note that the keyCode for [ENTER] is 13 and for [SPACE] is 32.

    Example :

    Let’s add this functionality to the <span> tag from before. Try tabbing to it and hit the [ENTER] or [SPACE] key.

    Click
    <span class="customlink" onclick="alert(’activated !’)" tabindex="0">
    Click
    </span>
    
    &lt;script&gt;<br />
    function handlekey(event) {<br />
    var target = event.target || event.srcElement;<br />
    if (event.keyCode == 13 || event.keyCode == 32) { target.onclick(); }<br />
    }<br />
    &lt;/script&gt;


    Click

    <span class="customlink" onclick="alert(’activated !’)" tabindex="0"
          onkeydown="handlekey(event) ;">
    Click
    </span>
    <script>
    function handlekey(event) 
      var target = event.target || event.srcElement ;
      if (event.keyCode == 13 || event.keyCode == 32) 
        target.onclick() ;
      
    
    </script>

    Note that there are some controls that might need support for keys other than [tab] or [enter] to be able to use them from the keyboard alone, for example a custom list box, menu or slider should respond to arrow keys.

    2.3. Elements in the right tab order

    Have you tried tabbing to all the elements on your page that you care about ? If so, check if the order of tab stops seems right. The default order is given by the order in which interactive elements appear in the DOM. For example, if your page’s code has a right column that is coded before the main article, then the links in the right column will receive tab focus first before the links in the main article.

    You could change this by re-ordering your DOM, but oftentimes this is not possible. So, instead give the elements that should be the first ones to receive tab focus a positive @tabindex. The tab access will start at the smallest non-zero @tabindex value. If multiple elements share the same @tabindex value, these controls receive tab focus in DOM order. After that, interactive elements and those with @tabindex=0 will receive tab focus in DOM order.

    Example :

    The one thing that always annoys me the most is if the tab order in forms that I am supposed to fill in is illogical. Here is an example where the first and last name are separated by the address because they are in a table. We could fix it by moving to a <div> based layout, but let’s use @tabindex to demonstrate the change.

    Firstname :
    Address :
    Lastname :
    City :
    <table class="customtabs">
      <tr>
        <td>Firstname :
          <input type="text" id="firstname">
        </td>
        <td>Address :
          <input type="text" id="address">
        </td>
      </tr>
      <tr>
        <td>Lastname :
          <input type="text" id="lastname">
        </td>
        <td>City :
          <input type="text" id="city">
        </td>
      </tr>
    </table>
    
    Click here to test this form,
    then [TAB] :
    Firstname :
    Address :
    Lastname :
    City :
    <table class="customtabs">
      <tr>
        <td>Firstname :
          <input type="text" id="firstname" tabindex="10">
        </td>
        <td>Address :
          <input type="text" id="address" tabindex="30">
        </td>
      </tr>
      <tr>
        <td>Lastname :
          <input type="text" id="lastname" tabindex="20">
        </td>
        <td>City :
          <input type="text" id="city" tabindex="40">
        </td>
      </tr>
    </table>

    Be very careful with using non-zero tabindex values. Since they change the tab order on the page, you may get side effects that you might not have intended, such as having to give other elements on the page a non-zero tabindex value to avoid skipping too many other elements as I would need to do here.

    2.4. Focus on the right element

    Some of the controls that you create may be rather complex and open elements on the page that were previously hidden. This is particularly the case for drop-downs, pop-ups, and menus in general. Oftentimes the hidden element is not defined in the DOM right after the interactive control, such that a [TAB] will not put your keyboard focus on the next element that you are interacting with.

    The solution is to manage your keyboard focus from JavaScript using the .focus() method.

    Example :

    Here is a menu that is declared ahead of the menu button. If you tab onto the button and hit enter, the menu is revealed. But your tab focus is still on the menu button, so your next [TAB] will take you somewhere else. We fix it by setting the focus on the first menu item after opening the menu.

    &lt;script&gt;<br />
    function displayMenu(value) {<br />
    document.getElementById(&quot;custommenu&quot;).style.display=value;<br />
    }<br />
    &lt;/script&gt;
    <div id="custommenu" style="display:none ;">
      <button id="item1" onclick="displayMenu(’none’) ;">Menu item1</button>
      <button id="item2" onclick="displayMenu(’none’) ;">Menu item2</button>
    </div>
    <button onclick="displayMenu(’block’) ;">Menu</button>
    <script>
    function displayMenu(value) 
     document.getElementById("custommenu").style.display=value ;
    
    </script>
    
    &lt;script&gt;<br />
    function displayMenu2(value) {<br />
    document.getElementById(&quot;custommenu2&quot;).style.display=value;<br />
    document.getElementById(&quot;item1&quot;).focus();<br />
    }<br />
    &lt;/script&gt;
    <div id="custommenu" style="display:none ;">
      <button id="item1" onclick="displayMenu(’none’) ;">Menu item1</button>
      <button id="item2" onclick="displayMenu(’none’) ;">Menu item2</button>
    </div>
    <button onclick="displayMenu(’block’) ;">Menu</button>
    <script>
    function displayMenu(value) 
     document.getElementById("custommenu").style.display=value ;
     document.getElementById("item1").focus() ;
    
    </script>

    You will notice that there are still some things you can improve on here. For example, after you close the menu again with one of the menu items, the focus does not move back onto the menu button.

    Also, after opening the menu, you may prefer not to move the focus onto the first menu item but rather just onto the menu <div>. You can do so by giving that div a @tabindex and then calling .focus() on it. If you do not want to make the div part of the normal tabbing order, just give it a @tabindex=-1 value. This will allow your div to receive focus from script, but be exempt from accidental tabbing onto (though usually you just want to use @tabindex=0).

    Bonus : If you want to help keyboard users even more, you can also put outlines on the element that is currently in focus using CSS”s outline property. If you want to avoid the outlines for mouse users, you can dynamically add a class that removes the outline in mouseover events but leaves it for :focus.

    2.5. Provide sensible keyboard shortcuts

    At this stage your application is actually keyboard accessible. Congratulations !

    However, it’s still not very efficient : like power-users, screenreader users love keyboard shortcuts : can you imagine if you were forced to tab through an entire page, or navigate back to a menu tree at the top of the page, to reach each control you were interested in ? And, obviously, anything which makes navigating the app via the keyboard more efficient for screenreader users will benefit all power users as well, like the ubiquitous keyboard shortcuts for cut, copy and paste.

    HTML4 introduced so-called accesskeys for this. In HTML5 @accesskey is now allowed on all elements.

    The @accesskey attribute takes the value of a keyboard key (e.g. @accesskey="x") and is activated through platform- and browser-specific activation keys. For example, on the Mac it’s generally the [Ctrl] key, in IE it’ the [Alt] key, in Firefox on Windows [Shift]-[Alt], and in Opera on Windows [Shift]-[ESC]. You press the activation key and the accesskey together which either activates or focuses the element with the @accesskey attribute.

    Example :


    &lt;script&gt;<br />
    var button = document.getElementById('accessbutton');<br />
    if (button.accessKeyLabel) {<br />
     button.innerHTML += ' (' + button.accessKeyLabel + ')';<br />
    }<br />
    &lt;/script&gt;
    <button id="accessbutton" onclick="alert(’sent !’)" accesskey="e">
    Send
    </button>
    <script>
      var button = document.getElementById(’accessbutton’) ;
      if (button.accessKeyLabel) 
        button.innerHTML += ’ (’ + button.accessKeyLabel + ’)’ ;
      
    </script>

    Now, the idea behind this is clever, but the execution is pretty poor. Firstly, the different activation keys between different platforms and browsers make it really hard for people to get used to the accesskeys. Secondly, the key combinations can conflict with browser and screenreader shortcut keys, the first of which will render browser shortcuts unusable and the second will effectively remove the accesskeys.

    In the end it is up to the Web application developer whether to use the accesskey attribute or whether to implement explicit shortcut keys for the application through key event handlers on the window object. In either case, make sure to provide a help list for your shortcut keys.

    Also note that a page with a really good hierarchical heading layout and use of ARIA landmarks can help to eliminate the need for accesskeys to jump around the page, since there are typically default navigations available in screen readers to jump directly to headings, hyperlinks, and ARIA landmarks.

    3. Provide markup for AT

    Having made the application keyboard accessible also has advantages for screenreaders, since they can now reach the controls individually and activate them. So, next we will use a screenreader and close our eyes to find out where we only provide visual cues to understand the necessary interaction.

    Here are some of the issues to consider :

    • Role may need to get identified
    • States may need to be kept track of
    • Properties may need to be made explicit
    • Labels may need to be provided for elements

    This is where the W3C’s ARIA (Accessible Rich Internet Applications) standard comes in. ARIA attributes provide semantic information to screen readers and other AT that is otherwise conveyed only visually.

    Note that using ARIA does not automatically implement the standard widget behavior – you’ll still need to add focus management, keyboard navigation, and change aria attribute values in script.

    3.1. ARIA roles

    After implementing a custom interactive widget, you need to add a @role attribute to indicate what type of controls it is, e.g. that it is playing the role of a standard tag such as a button.

    Example :

    This menu button is implemented as a <div>, but with a role of “button” it is announced as a button by a screenreader.

    Menu
    <div tabindex="0" role="button">Menu</div>
    

    ARIA roles also describe composite controls that do not have a native HTML equivalent.

    Example :

    This menu with menu items is implemented as a set of <div> tags, but with a role of “menu” and “menuitem” items.

    <div role="menu">
      <div tabindex="0" role="menuitem">Cut</div>
      <div tabindex="0" role="menuitem">Copy</div>
      <div tabindex="0" role="menuitem">Paste</div>
    </div>
    

    3.2. ARIA states

    Some interactive controls represent different states, e.g. a checkbox can be checked or unchecked, or a menu can be expanded or collapsed.

    Example :

    The following menu has states on the menu items, which are here not just used to give an aural indication through the screenreader, but also a visual one through CSS.

    <style>
    .custombutton[aria-checked=true]:before 
       content :  "\2713 " ;
    
    </style>
    <div role="menu">
      <div tabindex="0" role="menuitem" aria-checked="true">Left</div>
      <div tabindex="0" role="menuitem" aria-checked="false">Center</div>
      <div tabindex="0" role="menuitem" aria-checked="false">Right</div>
    </div>
    

    3.3. ARIA properties

    Some of the functionality of interactive controls cannot be captured by the role attribute alone. We have ARIA properties to add features that the screenreader needs to announce, such as aria-label, aria-haspopup, aria-activedescendant, or aria-live.

    Example :

    The following drop-down menu uses aria-haspopup to tell the screenreader that there is a popup hidden behind the menu button together with an ARIA state of aria-expanded to track whether it’s open or closed.

    Justify
    &lt;script&gt;<br />
    var button = document.getElementById(&quot;button&quot;);<br />
    var menu = document.getElementById(&quot;menu&quot;);<br />
    var items = document.getElementsByClassName(&quot;menuitem&quot;);<br />
    var focused = 0;<br />
    function showMenu(evt) {<br />
       evt.stopPropagation();<br />
       menu.style.visibility = 'visible';<br />
       button.setAttribute('aria-expanded','true');<br />
       focused = getSelected();<br />
       items[focused].focus();<br />
     }<br />
     function hideMenu(evt) {<br />
       evt.stopPropagation();<br />
       menu.style.visibility = 'hidden';<br />
       button.setAttribute('aria-expanded','false');<br />
       button.focus();<br />
     }<br />
     function getSelected() {<br />
       for (var i=0; i &lt; items.length; i++) {<br />
         if (items[i].getAttribute('aria-checked') == 'true') {<br />
           return i;<br />
         }<br />
       }<br />
     }<br />
     function setSelected(elem) {<br />
       var curSelected = getSelected();<br />
       items[curSelected].setAttribute('aria-checked', 'false');<br />
       elem.setAttribute('aria-checked', 'true');<br />
     }<br />
     function selectItem(evt) {<br />
       setSelected(evt.target);<br />
       hideMenu(evt);<br />
     }<br />
    function getPrevItem(index) {<br />
       var prev = index - 1;<br />
       if (prev &lt; 0) {<br />
         prev = items.length - 1;<br />
       }<br />
       return prev;<br />
     }<br />
     function getNextItem(index) {<br />
       var next = index + 1;<br />
       if (next == items.length) {<br />
         next = 0;<br />
       }<br />
       return next;<br />
     }<br />
    function handleButtonKeys(evt) {<br />
       evt.stopPropagation();<br />
       var key = evt.keyCode;<br />
       switch(key) {<br />
         case (13): /* ENTER */<br />
         case (32): /* SPACE */<br />
           showMenu(evt);<br />
         default:<br />
       }<br />
     }<br />
     function handleMenuKeys(evt) {<br />
       evt.stopPropagation();<br />
       var key = evt.keyCode;<br />
       switch(key) {<br />
         case (38): /* UP */<br />
           focused = getPrevItem(focused);<br />
           items[focused].focus();<br />
           break;<br />
         case (40): /* DOWN */<br />
           focused = getNextItem(focused);<br />
           items[focused].focus();<br />
           break;<br />
         case (13): /* ENTER */<br />
         case (32): /* SPACE */<br />
           setSelected(evt.target);<br />
             hideMenu(evt);<br />
             break;<br />
         case (27): /* ESC */<br />
           hideMenu(evt);<br />
            break;<br />
         default:<br />
       }<br />
     }<br />
     button.addEventListener('click', showMenu, false);<br />
     button.addEventListener('keydown', handleButtonKeys, false);<br />
     for (var i = 0;  i &lt; items.length; i++) {<br />
       items[i].addEventListener('click', selectItem, false);<br />
       items[i].addEventListener('keydown', handleMenuKeys, false);<br />
     }<br />
    &lt;/script&gt;
    <div class="custombutton" id="button" tabindex="0" role="button"
       aria-expanded="false" aria-haspopup="true">
        <span>Justify</span>
    </div>
    <div role="menu"  class="menu" id="menu" style="display : none ;">
      <div tabindex="0" role="menuitem" class="menuitem" aria-checked="true">
        Left
      </div>
      <div tabindex="0" role="menuitem" class="menuitem" aria-checked="false">
        Center
      </div>
      <div tabindex="0" role="menuitem" class="menuitem" aria-checked="false">
        Right
      </div>
    </div>
    [CSS and JavaScript for example omitted]

    3.4. Labelling

    The main issue that people know about accessibility seems to be that they have to put alt text onto images. This is only one means to provide labels to screenreaders for page content. Labels are short informative pieces of text that provide a name to a control.

    There are actually several ways of providing labels for controls :

    • on img elements use @alt
    • on input elements use the label element
    • use @aria-labelledby if there is another element that contains the label
    • use @title if you also want a label to be used as a tooltip
    • otherwise use @aria-label

    I’ll provide examples for the first two use cases - the other use cases are simple to deduce.

    Example :

    The following two images show the rough concept for providing alt text for images : images that provide information should be transcribed, images that are just decorative should receive an empty @alt attribute.

    shocked lolcat titled 'HTML cannot do that!
    Image by Noah Sussman
    <img src="texture.jpg" alt="">
    <img src="lolcat.jpg"
    alt="shocked lolcat titled ’HTML cannot do that !">
    <img src="texture.jpg" alt="">
    

    When marking up decorative images with an empty @alt attribute, the image is actually completely removed from the accessibility tree and does not confuse the blind user. This is a desired effect, so do remember to mark up all your images with @alt attributes, even those that don’t contain anything of interest to AT.

    Example :

    In the example form above in Section 2.3, when tabbing directly on the input elements, the screen reader will only say "edit text" without announcing what meaning that text has. That’s not very useful. So let’s introduce a label element for the input elements. We’ll also add checkboxes with a label.






    <label>Doctor title :</label>
      <input type="checkbox" id="doctor"/>
    <label>Firstname :</label>
      <input type="text" id="firstname2"/>
    

    <label for="lastname2">Lastname :</label>
    <input type="text" id="lastname2"/>

    <label>Address :
    <input type="text" id="address2">
    </label>
    <label for="city2">City :
    <input type="text" id="city2">
    </label>
    <label for="remember">Remember me :</label>
    <input type="checkbox" id="remember">

    In this example we use several different approaches to show what a different it makes to use the <label> element to mark up input boxes.

    The first two fields just have a <label> element next to a <input> element. When using a screenreader you will not notice a difference between this and not using the <label> element because there is no connection between the <label> and the <input> element.

    In the third field we use the @for attribute to create that link. Now the input field isn’t just announced as "edit text", but rather as "Lastname edit text", which is much more useful. Also, the screenreader can now skip the labels and get straight on the input element.

    In the fourth and fifth field we actually encapsulate the <input> element inside the <label> element, thus avoiding the need for a @for attribute, though it doesn’t hurt to explicity add it.

    Finally we look at the checkbox. By including a referenced <label> element with the checkbox, we change the screenreaders announcement from just "checkbox not checked" to "Remember me checkbox not checked". Also notice that the click target now includes the label, making the checkbox not only more usable to screenreaders, but also for mouse users.

    4. Conclusions

    This article introduced a process that you can follow to make your Web applications accessible. As you do that, you will noticed that there are other things that you may need to do in order to give the best experience to a power user on a keyboard, a blind user using a screenreader, or a vision-impaired user using a screen magnifier. But once you’ve made a start, you will notice that it’s not all black magic and a lot can be achieved with just a little markup.

    You will find more markup in the WAI ARIA specification and many more resources at Mozilla’s ARIA portal. Now go and change the world !

    Many thanks to Alice Boxhall and Dominic Mazzoni for their proof-reading and suggested changes that really helped improve the article !