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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (99)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 is the first MediaSPIP stable release.
Its official release date is June 21, 2013 and is announced here.
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (7121)
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runtime error when linking ffmpeg libraries in qt creator
6 juillet 2012, par dxthegreatI'm quite new around here but i hear that if you want a question answered, stackoverflow is the place to ask it >.<. So i hope that my question isn't too trivial that everyone will get annoyed at my lack of research (I've tried googling for two days already D= no progress !)
I've also asked this question in the Qt forums, but i figured i'd ask here too.so...
For the last few days I’ve been fiddling around with opengl and the like, trying to write a video player.
However, when i try to import the ffmpeg libraries (avcodec, avformat, avutils etc), an error occurs on runtime (the program compiles fine). When compiled and run in debug mode, the error message gives me only a memory address and error code 135 (DLL not found).
This error occurs when i include a function from those libraries in my code (e.g. av_register_all()) and it occurs regardless of whether the function is actually called.
So i’m thinking that I’m doing something wrong when linking these libraries.
I’m currently using :
Windows vista (32bit),
Qt creator 2.4.1 based on Qt 4.7.4 (32bit),
Zeranoe’s FFmpeg build git-3233ad4 (2012-06-30)My .pro file consists of :
QT += core gui opengl
TARGET = test
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp \
glwidget.cpp
HEADERS += mainwindow.h \
glwidget.h \
FORMS += mainwindow.ui
LIBS += -L"$$_PRO_FILE_PWD_/libraries/ffmpeg/libs/" -lavcodec -lavformat -lavutil
INCLUDEPATH += libraries/ffmpeg/includesI’ve tried many variations to the LIBS += line and checked my filepath many times. However, the DLL not found error occurs in all of these variations =(.
Is there something I’m forgetting when doing these includes ?
Thanks in advance >.<,
(young and naive) aspiring dev -
Convert a video to audio on an android device (Java)
25 mai 2012, par user1237578My problem is very basic, yet I find it incredibly hard to find a solution.
I have made an android app which downloads videos from a server and is then supposed to convert them into mp3, because it's for music downloads. The problem now is that I can't really find a lightweight way of converting the videos.
I have looked into a suitable ffmpeg library/wrapper already, but couldn't find a simple solution to use on the android. I'm already using ffmpeg on my windows machine, but it is console-based.
All I need to do is convert mp4 into mp3 but somehow there doesn't seem to by any simple solution to find, also I'd rather not use an external web service because I can't rely on a website to always function, while my app should.
I hope I've made myself clear, and thanks for taking the time to read this.
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SOLVED - Compiling FFMPEG on Windows with Cywin and NDK r5
19 mai 2012, par protectedmemberThis isn't a question - it's an answer for alll of you who have been facing the same problems as I have. I've been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.
Since I don't have a blog, I thought it wouldn't hurt to post on here instead.
I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :
1 - Download/install Cygwin in the root of your C drive. I'm not going to give instructions on this, it's simple enough and there are plenty of tutorials on this.
2 - Download NDK r5 from here and extract to the root of your C drive.
3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.
4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line :
TMPDIR=c :/cygwin/tmp
7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to
build_android.sh
8 - Open the script in a text editor and edit line 17 to read
c :/android-ndk-r5
9 - Click start > run and type "bash" (without the speech marks) and press enter.
10 - Type the following and press enter :
cd /cygdrive/c/ffmpeg-0.10.3
11 - Type the following and press enter :
./build_android.sh
12 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10's blog). The default architecture is armv7-a.
The script from roman10's blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10's blog.
I hope this helps,
P.