
Recherche avancée
Médias (91)
-
Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
My Morning Jacket - One Big Holiday
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (35)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7016)
-
How to use multiple video filters in one avconv cli
28 août 2016, par asullaherchere is my cli :
avconv -i /home/roroco/Downloads/test_rm_watermark.mp4 -ss 0 -t 30 -vf "delogo=x=1127:y=38:w=105:h=54:band=4" -vf "delogo=x=44:y=39:w=145:h=49:band=4" -c:v libx264 -an "/tmp/rm-watermark/test.mp4" -y
I hope remove two watermarks in video, but my cli only remove
delogo=x=44:y=39:w=145:h=49:band=4
, how to remove them in one cli -
How to add a text containing the dynamic current time of the video into video,when finished catching each frame using ffmpeg ?
12 septembre 2016, par breakHeartHow to solve it ? I hope to solve it by using a function, no command. I hope someone can help me ?
-
Is 'Android+FFMpeg' friendship really available ?
26 janvier 2016, par vold_byThe question does not mean that I’m interested if ffmpeg code can be used on Andoid. I know that it can. I’m just asking if somebody has the real performance progress with that stuff.
I’ve created the question after several weeks of experiments with the stuff and I’ve had enough...
I do not want to write to branches where people even do not say what kind of video they decode (resolution, codec) and talk only about some mystical FPS. I just don’t understand what they want to do. Also I’m not going to develop application only for my phone or for Android 2.2++ phones that have some extended OpenGL features. I have quite popular phone HTC Desire so if the application does not work on it, so what’s next ?Well, what do I have ?
-
FFMpeg source from the latest HEAD branch. Actually I could not buld it with NDK5 so I decided to use stolen one.
-
Bambuser’s build script (bash) with appropriate ffmpeg source ([web] : http://bambuser.com/r/opensource/ffmpeg-4f7d2fe-android-2011-03-07.tar.gz).
It builds well after some corrections by using NDK5. -
Rockplayer’s gelded ffmpeg source code with huge Android.mk in the capacity of build script ([web] : http://www.rockplayer.com/download/rockplayer_ffmpeg_git_20100418.zip).
It builds by NDK3 and NDK5 after some corrections. Rockplayer is probably the most cool media player for Android and I supposed that I would have some perks using it’s build.
I had suitable video for a project (is not big and is not small) : 600x360 H.264.
Both libraries we got from clauses 2 and 3 provide us possibility to get frames from video (frame-by-frame, seek etc.). I did not try to get an audio track because I did not need one for the project. I’m not publishing my source here because I think that’s traditional and it’s easy to find.
Well, what’s the results with video ?
HTC Desire, Android 2.2
600x360, H.264
decoding and rendering are in different threads- Bambuser (NDK5 buld for armv5te, RGBA8888) : 33 ms/frame average.
- Rockplayer (NDK3 build for neon, RGB565) : 27 ms/frame average.
It’s not bad for the first look, but just think that these are results only to decode frames.
If somebody has much better results with decoding time, let me know.The most hard thing for a video is rendering. If we have bitmap 600x360 we should scale one somehow before painting because different phones have different screen sizes and we can not expect that our video will be the same size as screen.
What options do we have to rescale a frame to fit it to screen ?
I was able to check (the same phone and video source) those cases :- sws_scale() C function in Bambuser’s build : 70 ms/frame. Unacceptable.
- Stupid bitmap rescaling in Android (Bitmap.createScaledBitmap) : 65 ms/frame. Unacceptable.
- OpenGL rendering in ortho projection on textured quad. In this case I did not need to scale frame. I just needed to prepare texture 1024x512 (in my case it was RGBA8888) containig frame pixels and than load it in GPU (gl.glTexImage2D). Result : 220 ms/frame to render. Unacceptable. I did not expect that glTexImage2D just sucked on Snapdragon CPU.
That’s all.
I know that there is some way to use fragment shader to convert YUV pixels using GPU, but we will have the same glTexImage2D and 200 ms just to texture loading.But this is not the end. ...my only friend the end... :)
It’s not hopeless condition.Trying to use RockPlayer you definitely will wonder how they do that damn frame scaling so fast. I suppose that they have really good experience in ARM achitecture. They most probably use avcodec_decode_video2 and than img_convert (as I did in RP version), but then they use some tricks (depends of ARM version) for scaling.
Maybe they also have some "magic" buld configuration for ffmpeg decreasing decoding time but Android.mk that they published is not THE Android.mk they use. Dunno...So, now it looks like you can not just buld some easy JNI bridge for ffmpeg and than have real media player for Android platform. You can do this only if you have suitable video that you do not need to scale.
Any ideas ? I hope for you ;)
-