Recherche avancée

Médias (1)

Mot : - Tags -/epub

Autres articles (11)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

Sur d’autres sites (2751)

  • cannot convert FLV to MP4 despite compiling ffmpeg with all codecs

    1er novembre 2013, par Rubytastic

    Try to convert FLV to MP4 with below params, but it always fails. I included also list of codeces that are compiled in. Why It will not convert the FLV to MP4, who knows ?

    ffmpeg -y -i stream2.flv -acodec libmp3lame -ar 44100 -ac 1 -vcodec libx264 stream2.mp4;
    ffmpeg version git-2013-11-01-64a0ed1 Copyright (c) 2000-2013 the FFmpeg developers
     built on Nov  1 2013 14:44:29 with gcc 4.4.7 (GCC) 20120313 (Red Hat 4.4.7-3)
     configuration: --prefix=/root/ffmpeg_build --extra-cflags=-I/root/ffmpeg_build/include --extra-ldflags=-L/root/ffmpeg_build/lib --bindir=/root/bin --extra-libs=-ldl --enable-gpl --enable-nonfree --enable-libfdk_aac --enable-libmp3lame --enable-libopus --enable-libvorbis --enable-libvpx --enable-libx264
     libavutil      52. 49.100 / 52. 49.100
     libavcodec     55. 40.100 / 55. 40.100
     libavformat    55. 20.100 / 55. 20.100
     libavdevice    55.  5.100 / 55.  5.100
     libavfilter     3. 90.100 /  3. 90.100
     libswscale      2.  5.101 /  2.  5.101
     libswresample   0. 17.104 /  0. 17.104
     libpostproc    52.  3.100 / 52.  3.100
    Input #0, flv, from 'stream2.flv':
     Duration: 00:00:01.60, start: 0.000000, bitrate: 636 kb/s
       Stream #0:0: Video: h264 (Baseline), yuv420p(tv), 640x480 [SAR 1:1 DAR 4:3], 11.92 tbr, 1k tbn, 60 tbc
       Stream #0:1: Audio: speex, 16000 Hz, mono
    [graph 1 input from stream 0:1 @ 0xb000d40] Invalid sample format (null)
    Error opening filters!

    i followed the official compile documentation with all the codes, this is my full codec list :

    ffmpeg version git-2013-11-01-64a0ed1 Copyright (c) 2000-2013 the FFmpeg developers
     built on Nov  1 2013 14:44:29 with gcc 4.4.7 (GCC) 20120313 (Red Hat 4.4.7-3)
     configuration: --prefix=/root/ffmpeg_build --extra-cflags=-I/root/ffmpeg_build/include --extra-ldflags=-L/root/ffmpeg_build/lib --bindir=/root/bin --extra-libs=-ldl --enable-gpl --enable-nonfree --enable-libfdk_aac --enable-libmp3lame --enable-libopus --enable-libvorbis --enable-libvpx --enable-libx264
     libavutil      52. 49.100 / 52. 49.100
     libavcodec     55. 40.100 / 55. 40.100
     libavformat    55. 20.100 / 55. 20.100
     libavdevice    55.  5.100 / 55.  5.100
     libavfilter     3. 90.100 /  3. 90.100
     libswscale      2.  5.101 /  2.  5.101
     libswresample   0. 17.104 /  0. 17.104
     libpostproc    52.  3.100 / 52.  3.100
    Codecs:
    D..... = Decoding supported
    .E.... = Encoding supported
    ..V... = Video codec
    ..A... = Audio codec
    ..S... = Subtitle codec
    ...I.. = Intra frame-only codec
    ....L. = Lossy compression
    .....S = Lossless compression
    -------
    D.VI.. 012v                 Uncompressed 4:2:2 10-bit
    D.V.L. 4xm                  4X Movie
    D.VI.S 8bps                 QuickTime 8BPS video
    .EVIL. a64_multi            Multicolor charset for Commodore 64 (encoders: a64multi )
    .EVIL. a64_multi5           Multicolor charset for Commodore 64, extended with 5th color (colram) (encoders: a64multi5 )
    D.V..S aasc                 Autodesk RLE
    D.VIL. aic                  Apple Intermediate Codec
    DEVIL. amv                  AMV Video
    D.V.L. anm                  Deluxe Paint Animation
    D.V.L. ansi                 ASCII/ANSI art
    DEVIL. asv1                 ASUS V1
    DEVIL. asv2                 ASUS V2
    D.VIL. aura                 Auravision AURA
    D.VIL. aura2                Auravision Aura 2
    D.V... avrn                 Avid AVI Codec
    DEVI.. avrp                 Avid 1:1 10-bit RGB Packer
    D.V.L. avs                  AVS (Audio Video Standard) video
    DEVI.. avui                 Avid Meridien Uncompressed
    DEVI.. ayuv                 Uncompressed packed MS 4:4:4:4
    D.V.L. bethsoftvid          Bethesda VID video
    D.V.L. bfi                  Brute Force & Ignorance
    D.V.L. binkvideo            Bink video
    D.VI.. bintext              Binary text
    DEVI.S bmp                  BMP (Windows and OS/2 bitmap)
    D.V..S bmv_video            Discworld II BMV video
    D.VI.S brender_pix          BRender PIX image
    D.V.L. c93                  Interplay C93
    D.V.L. cavs                 Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
    D.V.L. cdgraphics           CD Graphics video
    D.VIL. cdxl                 Commodore CDXL video
    D.V.L. cinepak              Cinepak
    DEVIL. cljr                 Cirrus Logic AccuPak
    D.VI.S cllc                 Canopus Lossless Codec
    D.V.L. cmv                  Electronic Arts CMV video (decoders: eacmv )
    D.V... cpia                 CPiA video format
    D.V..S cscd                 CamStudio (decoders: camstudio )
    D.VIL. cyuv                 Creative YUV (CYUV)
    D.V.L. dfa                  Chronomaster DFA
    D.V.LS dirac                Dirac
    DEVIL. dnxhd                VC3/DNxHD
    DEVI.S dpx                  DPX (Digital Picture Exchange) image
    D.V.L. dsicinvideo          Delphine Software International CIN video
    DEVIL. dvvideo              DV (Digital Video)
    D.V..S dxa                  Feeble Files/ScummVM DXA
    D.VI.S dxtory               Dxtory
    D.V.L. escape124            Escape 124
    D.V.L. escape130            Escape 130
    D.VILS exr                  OpenEXR image
    DEV..S ffv1                 FFmpeg video codec #1
    DEVI.S ffvhuff              Huffyuv FFmpeg variant
    DEV..S flashsv              Flash Screen Video v1
    DEV.L. flashsv2             Flash Screen Video v2
    D.V..S flic                 Autodesk Animator Flic video
    DEV.L. flv1                 FLV / Sorenson Spark / Sorenson H.263 (Flash Video) (decoders: flv ) (encoders: flv )
    D.V..S fraps                Fraps
    D.VI.S frwu                 Forward Uncompressed
    D.V.L. g2m                  Go2Meeting
    DEV..S gif                  GIF (Graphics Interchange Format)
    DEV.L. h261                 H.261
    DEV.L. h263                 H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
    D.V.L. h263i                Intel H.263
    DEV.L. h263p                H.263+ / H.263-1998 / H.263 version 2
    DEV.LS h264                 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (encoders: libx264 libx264rgb )
    D.V.LS hevc                 H.265 / HEVC
    D.V.L. hnm4video            HNM 4 video
    DEVI.S huffyuv              HuffYUV
    D.V.L. idcin                id Quake II CIN video (decoders: idcinvideo )
    D.VI.. idf                  iCEDraw text
    D.V.L. iff_byterun1         IFF ByteRun1 (decoders: iff )
    D.V.L. iff_ilbm             IFF ILBM (decoders: iff )
    D.V.L. indeo2               Intel Indeo 2
    D.V.L. indeo3               Intel Indeo 3
    D.V.L. indeo4               Intel Indeo Video Interactive 4
    D.V.L. indeo5               Intel Indeo Video Interactive 5
    D.V.L. interplayvideo       Interplay MVE video
    DEVILS jpeg2000             JPEG 2000
    DEVILS jpegls               JPEG-LS
    D.VIL. jv                   Bitmap Brothers JV video
    D.V.L. kgv1                 Kega Game Video
    D.V.L. kmvc                 Karl Morton's video codec
    D.VI.S lagarith             Lagarith lossless
    .EVI.S ljpeg                Lossless JPEG
    D.VI.S loco                 LOCO
    D.V.L. mad                  Electronic Arts Madcow Video (decoders: eamad )
    D.VIL. mdec                 Sony PlayStation MDEC (Motion DECoder)
    D.V.L. mimic                Mimic
    DEVIL. mjpeg                Motion JPEG
    D.VIL. mjpegb               Apple MJPEG-B
    D.V.L. mmvideo              American Laser Games MM Video
    D.V.L. motionpixels         Motion Pixels video
    DEV.L. mpeg1video           MPEG-1 video
    DEV.L. mpeg2video           MPEG-2 video (decoders: mpeg2video mpegvideo )
    DEV.L. mpeg4                MPEG-4 part 2
    ..V.L. mpegvideo_xvmc       MPEG-1/2 video XvMC (X-Video Motion Compensation)
    D.V.L. msa1                 MS ATC Screen
    D.V.L. msmpeg4v1            MPEG-4 part 2 Microsoft variant version 1
    DEV.L. msmpeg4v2            MPEG-4 part 2 Microsoft variant version 2
    DEV.L. msmpeg4v3            MPEG-4 part 2 Microsoft variant version 3 (decoders: msmpeg4 ) (encoders: msmpeg4 )
    D.V..S msrle                Microsoft RLE
    D.V.L. mss1                 MS Screen 1
    D.VIL. mss2                 MS Windows Media Video V9 Screen
    DEV.L. msvideo1             Microsoft Video 1
    D.VI.S mszh                 LCL (LossLess Codec Library) MSZH
    D.V.L. mts2                 MS Expression Encoder Screen
    D.VIL. mvc1                 Silicon Graphics Motion Video Compressor 1
    D.VIL. mvc2                 Silicon Graphics Motion Video Compressor 2
    D.V.L. mxpeg                Mobotix MxPEG video
    D.V.L. nuv                  NuppelVideo/RTJPEG
    D.V.L. paf_video            Amazing Studio Packed Animation File Video
    DEVI.S pam                  PAM (Portable AnyMap) image
    DEVI.S pbm                  PBM (Portable BitMap) image
    DEVI.S pcx                  PC Paintbrush PCX image
    DEVI.S pgm                  PGM (Portable GrayMap) image
    DEVI.S pgmyuv               PGMYUV (Portable GrayMap YUV) image
    D.VIL. pictor               Pictor/PC Paint
    DEV..S png                  PNG (Portable Network Graphics) image
    DEVI.S ppm                  PPM (Portable PixelMap) image
    DEVIL. prores               Apple ProRes (iCodec Pro) (decoders: prores prores_lgpl ) (encoders: prores prores_aw prores_ks )
    D.VIL. ptx                  V.Flash PTX image
    D.VI.S qdraw                Apple QuickDraw
    D.V.L. qpeg                 Q-team QPEG
    DEV..S qtrle                QuickTime Animation (RLE) video
    DEVI.S r10k                 AJA Kona 10-bit RGB Codec
    DEVI.S r210                 Uncompressed RGB 10-bit
    DEVI.S rawvideo             raw video
    D.VIL. rl2                  RL2 video
    DEV.L. roq                  id RoQ video (decoders: roqvideo ) (encoders: roqvideo )
    D.V.L. rpza                 QuickTime video (RPZA)
    DEV.L. rv10                 RealVideo 1.0
    DEV.L. rv20                 RealVideo 2.0
    D.V.L. rv30                 RealVideo 3.0
    D.V.L. rv40                 RealVideo 4.0
    D.V.L. sanm                 LucasArts SMUSH video
    DEVI.S sgi                  SGI image
    D.VI.S sgirle               SGI RLE 8-bit
    D.V.L. smackvideo           Smacker video (decoders: smackvid )
    D.V.L. smc                  QuickTime Graphics (SMC)
    D.V... smv                  Sigmatel Motion Video (decoders: smvjpeg )
    DEV.LS snow                 Snow
    D.VIL. sp5x                 Sunplus JPEG (SP5X)
    DEVI.S sunrast              Sun Rasterfile image
    DEV.L. svq1                 Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
    D.V.L. svq3                 Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
    DEVI.S targa                Truevision Targa image
    D.VI.. targa_y216           Pinnacle TARGA CineWave YUV16
    D.V.L. tgq                  Electronic Arts TGQ video (decoders: eatgq )
    D.V.L. tgv                  Electronic Arts TGV video (decoders: eatgv )
    D.V.L. theora               Theora
    D.VIL. thp                  Nintendo Gamecube THP video
    D.V.L. tiertexseqvideo      Tiertex Limited SEQ video
    DEVI.S tiff                 TIFF image
    D.VIL. tmv                  8088flex TMV
    D.V.L. tqi                  Electronic Arts TQI video (decoders: eatqi )
    D.V.L. truemotion1          Duck TrueMotion 1.0
    D.V.L. truemotion2          Duck TrueMotion 2.0
    D.V..S tscc                 TechSmith Screen Capture Codec (decoders: camtasia )
    D.V.L. tscc2                TechSmith Screen Codec 2
    D.VIL. txd                  Renderware TXD (TeXture Dictionary) image
    D.V.L. ulti                 IBM UltiMotion (decoders: ultimotion )
    DEVI.S utvideo              Ut Video
    DEVI.S v210                 Uncompressed 4:2:2 10-bit
    D.VI.S v210x                
    DEVI.. v308                 Uncompressed packed 4:4:4
    DEVI.. v408                 Uncompressed packed QT 4:4:4:4
    DEVI.S v410                 Uncompressed 4:4:4 10-bit
    D.V.L. vb                   Beam Software VB
    D.VI.S vble                 VBLE Lossless Codec
    D.V.L. vc1                  SMPTE VC-1
    D.V.L. vc1image             Windows Media Video 9 Image v2
    D.VIL. vcr1                 ATI VCR1
    D.VIL. vixl                 Miro VideoXL (decoders: xl )
    D.V.L. vmdvideo             Sierra VMD video
    D.V..S vmnc                 VMware Screen Codec / VMware Video
    D.V.L. vp3                  On2 VP3
    D.V.L. vp5                  On2 VP5
    D.V.L. vp6                  On2 VP6
    D.V.L. vp6a                 On2 VP6 (Flash version, with alpha channel)
    D.V.L. vp6f                 On2 VP6 (Flash version)
    DEV.L. vp8                  On2 VP8 (decoders: vp8 libvpx ) (encoders: libvpx )
    DEV.L. vp9                  Google VP9 (decoders: vp9 libvpx-vp9 ) (encoders: libvpx-vp9 )
    D.VILS webp                 WebP
    DEV.L. wmv1                 Windows Media Video 7
    DEV.L. wmv2                 Windows Media Video 8
    D.V.L. wmv3                 Windows Media Video 9
    D.V.L. wmv3image            Windows Media Video 9 Image
    D.VIL. wnv1                 Winnov WNV1
    D.V.L. ws_vqa               Westwood Studios VQA (Vector Quantized Animation) video (decoders: vqavideo )
    D.V.L. xan_wc3              Wing Commander III / Xan
    D.V.L. xan_wc4              Wing Commander IV / Xxan
    D.VI.. xbin                 eXtended BINary text
    DEVI.S xbm                  XBM (X BitMap) image
    DEVIL. xface                X-face image
    DEVI.S xwd                  XWD (X Window Dump) image
    DEVI.. y41p                 Uncompressed YUV 4:1:1 12-bit
    D.V.L. yop                  Psygnosis YOP Video
    DEVI.. yuv4                 Uncompressed packed 4:2:0
    D.V..S zerocodec            ZeroCodec Lossless Video
    DEVI.S zlib                 LCL (LossLess Codec Library) ZLIB
    DEV..S zmbv                 Zip Motion Blocks Video
    D.A.L. 8svx_exp             8SVX exponential
    D.A.L. 8svx_fib             8SVX fibonacci
    DEA.L. aac                  AAC (Advanced Audio Coding) (decoders: aac libfdk_aac ) (encoders: aac libfdk_aac )
    D.A.L. aac_latm             AAC LATM (Advanced Audio Coding LATM syntax)
    DEA.L. ac3                  ATSC A/52A (AC-3) (encoders: ac3 ac3_fixed )
    D.A.L. adpcm_4xm            ADPCM 4X Movie
    DEA.L. adpcm_adx            SEGA CRI ADX ADPCM
    D.A.L. adpcm_afc            ADPCM Nintendo Gamecube AFC
    D.A.L. adpcm_ct             ADPCM Creative Technology
    D.A.L. adpcm_dtk            ADPCM Nintendo Gamecube DTK
    D.A.L. adpcm_ea             ADPCM Electronic Arts
    D.A.L. adpcm_ea_maxis_xa    ADPCM Electronic Arts Maxis CDROM XA
    D.A.L. adpcm_ea_r1          ADPCM Electronic Arts R1
    D.A.L. adpcm_ea_r2          ADPCM Electronic Arts R2
    D.A.L. adpcm_ea_r3          ADPCM Electronic Arts R3
    D.A.L. adpcm_ea_xas         ADPCM Electronic Arts XAS
    DEA.L. adpcm_g722           G.722 ADPCM (decoders: g722 ) (encoders: g722 )
    DEA.L. adpcm_g726           G.726 ADPCM (decoders: g726 ) (encoders: g726 )
    D.A.L. adpcm_g726le         G.726 ADPCM little-endian (decoders: g726le )
    D.A.L. adpcm_ima_amv        ADPCM IMA AMV
    D.A.L. adpcm_ima_apc        ADPCM IMA CRYO APC
    D.A.L. adpcm_ima_dk3        ADPCM IMA Duck DK3
    D.A.L. adpcm_ima_dk4        ADPCM IMA Duck DK4
    D.A.L. adpcm_ima_ea_eacs    ADPCM IMA Electronic Arts EACS
    D.A.L. adpcm_ima_ea_sead    ADPCM IMA Electronic Arts SEAD
    D.A.L. adpcm_ima_iss        ADPCM IMA Funcom ISS
    D.A.L. adpcm_ima_oki        ADPCM IMA Dialogic OKI
    DEA.L. adpcm_ima_qt         ADPCM IMA QuickTime
    D.A.L. adpcm_ima_rad        ADPCM IMA Radical
    D.A.L. adpcm_ima_smjpeg     ADPCM IMA Loki SDL MJPEG
    DEA.L. adpcm_ima_wav        ADPCM IMA WAV
    D.A.L. adpcm_ima_ws         ADPCM IMA Westwood
    DEA.L. adpcm_ms             ADPCM Microsoft
    D.A.L. adpcm_sbpro_2        ADPCM Sound Blaster Pro 2-bit
    D.A.L. adpcm_sbpro_3        ADPCM Sound Blaster Pro 2.6-bit
    D.A.L. adpcm_sbpro_4        ADPCM Sound Blaster Pro 4-bit
    DEA.L. adpcm_swf            ADPCM Shockwave Flash
    D.A.L. adpcm_thp            ADPCM Nintendo Gamecube THP
    D.A.L. adpcm_xa             ADPCM CDROM XA
    DEA.L. adpcm_yamaha         ADPCM Yamaha
    DEA..S alac                 ALAC (Apple Lossless Audio Codec)
    D.A.L. amr_nb               AMR-NB (Adaptive Multi-Rate NarrowBand) (decoders: amrnb )
    D.A.L. amr_wb               AMR-WB (Adaptive Multi-Rate WideBand) (decoders: amrwb )
    D.A..S ape                  Monkey's Audio
    D.A.L. atrac1               ATRAC1 (Adaptive TRansform Acoustic Coding)
    D.A.L. atrac3               ATRAC3 (Adaptive TRansform Acoustic Coding 3)
    ..A.L. atrac3p              ATRAC3+ (Adaptive TRansform Acoustic Coding 3+)
    D.A.L. binkaudio_dct        Bink Audio (DCT)
    D.A.L. binkaudio_rdft       Bink Audio (RDFT)
    D.A.L. bmv_audio            Discworld II BMV audio
    ..A.L. celt                 Constrained Energy Lapped Transform (CELT)
    DEA.L. comfortnoise         RFC 3389 Comfort Noise
    D.A.L. cook                 Cook / Cooker / Gecko (RealAudio G2)
    D.A.L. dsicinaudio          Delphine Software International CIN audio
    DEA.LS dts                  DCA (DTS Coherent Acoustics) (decoders: dca ) (encoders: dca )
    ..A.L. dvaudio              
    DEA.L. eac3                 ATSC A/52B (AC-3, E-AC-3)
    D.A.L. evrc                 EVRC (Enhanced Variable Rate Codec)
    DEA..S flac                 FLAC (Free Lossless Audio Codec)
    DEA.L. g723_1               G.723.1
    D.A.L. g729                 G.729
    D.A.L. gsm                  GSM
    D.A.L. gsm_ms               GSM Microsoft variant
    D.A.L. iac                  IAC (Indeo Audio Coder)
    ..A.L. ilbc                 iLBC (Internet Low Bitrate Codec)
    D.A.L. imc                  IMC (Intel Music Coder)
    D.A.L. interplay_dpcm       DPCM Interplay
    D.A.L. mace3                MACE (Macintosh Audio Compression/Expansion) 3:1
    D.A.L. mace6                MACE (Macintosh Audio Compression/Expansion) 6:1
    D.A.L. metasound            Voxware MetaSound
    D.A..S mlp                  MLP (Meridian Lossless Packing)
    D.A.L. mp1                  MP1 (MPEG audio layer 1) (decoders: mp1 mp1float )
    DEA.L. mp2                  MP2 (MPEG audio layer 2) (decoders: mp2 mp2float )
    DEA.L. mp3                  MP3 (MPEG audio layer 3) (decoders: mp3 mp3float ) (encoders: libmp3lame )
    D.A.L. mp3adu               ADU (Application Data Unit) MP3 (MPEG audio layer 3) (decoders: mp3adu mp3adufloat )
    D.A.L. mp3on4               MP3onMP4 (decoders: mp3on4 mp3on4float )
    D.A..S mp4als               MPEG-4 Audio Lossless Coding (ALS) (decoders: als )
    D.A.L. musepack7            Musepack SV7 (decoders: mpc7 )
    D.A.L. musepack8            Musepack SV8 (decoders: mpc8 )
    DEA.L. nellymoser           Nellymoser Asao
    DEA.L. opus                 Opus (Opus Interactive Audio Codec) (decoders: libopus ) (encoders: libopus )
    D.A.L. paf_audio            Amazing Studio Packed Animation File Audio
    DEA.L. pcm_alaw             PCM A-law / G.711 A-law
    D.A..S pcm_bluray           PCM signed 16|20|24-bit big-endian for Blu-ray media
    D.A..S pcm_dvd              PCM signed 20|24-bit big-endian
    DEA..S pcm_f32be            PCM 32-bit floating point big-endian
    DEA..S pcm_f32le            PCM 32-bit floating point little-endian
    DEA..S pcm_f64be            PCM 64-bit floating point big-endian
    DEA..S pcm_f64le            PCM 64-bit floating point little-endian
    D.A..S pcm_lxf              PCM signed 20-bit little-endian planar
    DEA.L. pcm_mulaw            PCM mu-law / G.711 mu-law
    DEA..S pcm_s16be            PCM signed 16-bit big-endian
    DEA..S pcm_s16be_planar     PCM signed 16-bit big-endian planar
    DEA..S pcm_s16le            PCM signed 16-bit little-endian
    DEA..S pcm_s16le_planar     PCM signed 16-bit little-endian planar
    DEA..S pcm_s24be            PCM signed 24-bit big-endian
    DEA..S pcm_s24daud          PCM D-Cinema audio signed 24-bit
    DEA..S pcm_s24le            PCM signed 24-bit little-endian
    DEA..S pcm_s24le_planar     PCM signed 24-bit little-endian planar
    DEA..S pcm_s32be            PCM signed 32-bit big-endian
    DEA..S pcm_s32le            PCM signed 32-bit little-endian
    DEA..S pcm_s32le_planar     PCM signed 32-bit little-endian planar
    DEA..S pcm_s8               PCM signed 8-bit
    DEA..S pcm_s8_planar        PCM signed 8-bit planar
    DEA..S pcm_u16be            PCM unsigned 16-bit big-endian
    DEA..S pcm_u16le            PCM unsigned 16-bit little-endian
    DEA..S pcm_u24be            PCM unsigned 24-bit big-endian
    DEA..S pcm_u24le            PCM unsigned 24-bit little-endian
    DEA..S pcm_u32be            PCM unsigned 32-bit big-endian
    DEA..S pcm_u32le            PCM unsigned 32-bit little-endian
    DEA..S pcm_u8               PCM unsigned 8-bit
    D.A.L. pcm_zork             PCM Zork
    D.A.L. qcelp                QCELP / PureVoice
    D.A.L. qdm2                 QDesign Music Codec 2
    ..A.L. qdmc                 QDesign Music
    DEA.L. ra_144               RealAudio 1.0 (14.4K) (decoders: real_144 ) (encoders: real_144 )
    D.A.L. ra_288               RealAudio 2.0 (28.8K) (decoders: real_288 )
    D.A..S ralf                 RealAudio Lossless
    DEA.L. roq_dpcm             DPCM id RoQ
    DEA..S s302m                SMPTE 302M
    D.A..S shorten              Shorten
    D.A.L. sipr                 RealAudio SIPR / ACELP.NET
    D.A.L. smackaudio           Smacker audio (decoders: smackaud )
    ..A.L. smv                  SMV (Selectable Mode Vocoder)
    D.A.L. sol_dpcm             DPCM Sol
    DEA... sonic                Sonic
    .EA... sonicls              Sonic lossless
    ..A.L. speex                Speex
    D.A..S tak                  TAK (Tom's lossless Audio Kompressor)
    D.A..S truehd               TrueHD
    D.A.L. truespeech           DSP Group TrueSpeech
    DEA..S tta                  TTA (True Audio)
    D.A.L. twinvq               VQF TwinVQ
    D.A.L. vima                 LucasArts VIMA audio
    D.A.L. vmdaudio             Sierra VMD audio
    DEA.L. vorbis               Vorbis (decoders: vorbis libvorbis ) (encoders: vorbis libvorbis )
    ..A.L. voxware              Voxware RT29 Metasound
    D.A... wavesynth            Wave synthesis pseudo-codec
    DEA.LS wavpack              WavPack
    D.A.L. westwood_snd1        Westwood Audio (SND1) (decoders: ws_snd1 )
    D.A..S wmalossless          Windows Media Audio Lossless
    D.A.L. wmapro               Windows Media Audio 9 Professional
    DEA.L. wmav1                Windows Media Audio 1
    DEA.L. wmav2                Windows Media Audio 2
    D.A.L. wmavoice             Windows Media Audio Voice
    D.A.L. xan_dpcm             DPCM Xan
    ..D... dvd_nav_packet       DVD Nav packet
    ..D... klv                  SMPTE 336M Key-Length-Value (KLV) metadata
    DES... ass                  ASS (Advanced SSA) subtitle
    DES... dvb_subtitle         DVB subtitles (decoders: dvbsub ) (encoders: dvbsub )
    ..S... dvb_teletext         DVB teletext
    DES... dvd_subtitle         DVD subtitles (decoders: dvdsub ) (encoders: dvdsub )
    ..S... eia_608              EIA-608 closed captions
    D.S... hdmv_pgs_subtitle    HDMV Presentation Graphic Stream subtitles (decoders: pgssub )
    D.S... jacosub              JACOsub subtitle
    D.S... microdvd             MicroDVD subtitle
    DES... mov_text             MOV text
    D.S... mpl2                 MPL2 subtitle
    D.S... pjs                  PJS (Phoenix Japanimation Society) subtitle
    D.S... realtext             RealText subtitle
    D.S... sami                 SAMI subtitle
    DES... srt                  SubRip subtitle with embedded timing
    DES... ssa                  SSA (SubStation Alpha) subtitle
    DES... subrip               SubRip subtitle
    D.S... subviewer            SubViewer subtitle
    D.S... subviewer1           SubViewer v1 subtitle
    D.S... text                 raw UTF-8 text
    D.S... vplayer              VPlayer subtitle
    D.S... webvtt               WebVTT subtitle
    DES... xsub                 XSUB
  • How to Use Analytics & Reports for Marketing, Sales & More

    28 septembre 2023, par Erin — Analytics Tips

    By now, most professionals know they should be using analytics and reports to make better business decisions. Blogs and thought leaders talk about it all the time. But most sources don’t tell you how to use analytics and reports. So marketers, salespeople and others either skim whatever reports they come across or give up on making data-driven decisions entirely. 

    But it doesn’t have to be this way.

    In this article, we’ll cover what analytics and reports are, how they differ and give you examples of each. Then, we’ll explain how clean data comes into play and how marketing, sales, and user experience teams can use reports and analytics to uncover actionable insights.

    What’s the difference between analytics & reports ? 

    Many people speak of reports and analytics as if the terms are interchangeable, but they have two distinct meanings.

    A report is a collection of data presented in one place. By tracking key metrics and providing numbers, reports tell you what is happening in your business. Analytics is the study of data and the process of generating insights from data. Both rely on data and are essential for understanding and improving your business results.

    https://docs.google.com/document/d/1teSgciAq0vi2oXtq_I2_n6Cv89kPi0gBF1l0zve1L2Q/edit

    A science experiment is a helpful analogy for how reporting and analytics work together. To conduct an experiment, scientists collect data and results and compile a report of what happened. But the process doesn’t stop there. After generating a data report, scientists analyse the data and try to understand the why behind the results.

    In a business context, you collect and organise data in reports. With analytics, you then use those reports and their data to draw conclusions about what works and what doesn’t.

    Reports examples 

    Reports are a valuable tool for just about any part of your business, from sales to finance to human resources. For example, your finance team might collect data about spending and use it to create a report. It might show how much you spend on employee compensation, real estate, raw materials and shipping.

    On the other hand, your marketing team might benefit from a report on lead sources. This would mean collecting data on where your sales leads come from (social media, email, organic search, etc.). You could collect and present lead source data over time for a more in-depth report. This shows which sources are becoming more effective over time. With advanced tools, you can create detailed, custom reports that include multiple factors, such as time, geographical location and device type.

    Analytics examples 

    Because analytics requires looking at and drawing insights from data and reports to collect and present data, analytics often begins by studying reports. 

    In our example of a report on lead sources, an analytics professional might study the report and notice that webinars are an important source of leads. To better understand this, they might look closely at the number of leads acquired compared to how often webinars occur. If they notice that the number of webinar leads has been growing, they might conclude that the business should invest in more webinars to generate more leads. This is just one kind of insight analytics can provide.

    For another example, your human resources team might study a report on employee retention. After analysing the data, they could discover valuable insights, such as which teams have the highest turnover rate. Further analysis might help them uncover why certain teams fail to keep employees and what they can do to solve the problem.

    The importance of clean data 

    Both analytics and reporting rely on data, so it’s essential your data is clean. Clean data means you’ve audited your data, removed inaccuracies and duplicate entries, and corrected mislabelled data or errors. Basically, you want to ensure that each piece of information you’re using for reports and analytics is accurate and organised correctly.

    If your data isn’t clean and accurate, neither will your reports be. And making business decisions based on bad data can come at a considerable cost. Inaccurate data might lead you to invest in a channel that appears more valuable than it actually is. Or it could cause you to overlook opportunities for growth. Moreover, poor data maintenance and the poor insight it provides will lead your team to have less trust in your reports and analytics team.

    The simplest way to maintain clean data is to be meticulous when inputting or transferring data. This can be as simple as ensuring that your sales team fills in every field of an account record. When you need to import or transfer data from other sources, you need to perform quality assurance (QA) checks to make sure data is appropriately labelled and organised. 

    Another way to maintain clean data is by avoiding cookies. Most web visitors reject cookie consent banners. When this happens, analysts and marketers don’t get data on these visitors and only see the percentage of users who accept tracking. This means they decide on a smaller sample size, leading to poor or inaccurate data. These banners also create a poor user experience and annoy web visitors.

    Matomo can be configured to run cookieless — which, in most countries, means you don’t need to have an annoying cookie consent screen on your site. This way, you can get more accurate data and create a better user experience.

    Marketing analytics and reports 

    Analytics and reporting help you measure and improve the effectiveness of your marketing efforts. They help you learn what’s working and what you should invest more time and money into. And bolstering the effectiveness of your marketing will create more opportunities for sales.

    One common area where marketing teams use analytics and reports is to understand and improve their keyword rankings and search engine optimization. They use web analytics platforms like Matomo to report on how their website performs for specific keywords. Insights from these reports are then used to inform changes to the website and the development of new content.

    As we mentioned above, marketing teams often use reports on lead sources to understand how their prospects and customers are learning about the brand. They might analyse their lead sources to better understand their audience. 

    For example, if your company finds that you receive a lot of leads from LinkedIn, you might decide to study the content you post there and how it differs from other platforms. You could apply a similar content approach to other channels to see if it increases lead generation. You can then study reporting on how lead source data changes after you change content strategies. This is one example of how analysing a report can lead to marketing experimentation. 

    Email and paid advertising are also marketing channels that can be optimised with reports and analysis. By studying the data around what emails and ads your audience clicks on, you can draw insights into what topics and messaging resonate with your customers.

    Marketing teams often use A/B testing to learn about audience preferences. In an A/B test, you can test two landing page versions, such as two different types of call-to-action (CTA) buttons. Matomo will generate a report showing how many people clicked each version. From those results, you may draw an insight into the design your audience prefers.

    Sales analytics and reports 

    Sales analytics and reports are used to help teams close more deals and sell more efficiently. They also help businesses understand their revenue, set goals, and optimise sales processes. And understanding your sales and revenue allows you to plan for the future.

    One of the keys to building a successful sales strategy and team is understanding your sales cycle. That’s why it’s so important for companies to analyse their lead and sales data. For business-to-business (B2B) companies in particular, the sales cycle can be a long process. But you can use reporting and analytics to learn about the stages of the buying cycle, including how long they take and how many leads proceed to the next step.

    Analysing lead and customer data also allows you to gain insights into who your customers are. With detailed account records, you can track where your customers are, what industries they come from, what their role is and how much they spend. While you can use reports to gather customer data, you also have to use analysis and qualitative information in order to build buyer personas. 

    Many sales teams use past individual and business performance to understand revenue trends. For instance, you might study historical data reports to learn how seasonality affects your revenue. If you dive deeper, you might find that seasonal trends may depend on the country where your customers live. 

    Sales rep, money and clock

    Conversely, it’s also important to analyse what internal variables are affecting revenue. You can use revenue reports to identify your top-performing sales associates. You can then try to expand and replicate that success. While sales is a field often driven by personal relationships and conversations, many types of reports allow you to learn about and improve the process.

    Website and user behaviour analytics and reports 

    More and more, businesses view their websites as an experience and user behaviour as an important part of their business. And just like sales and marketing, reporting and analytics help you better understand and optimise your web experience. 

    Many web and user behaviour metrics, like traffic source, have important implications for marketing. For example, page traffic and user flows can provide valuable insights into what your customers are interested in. This can then drive future content development and marketing campaigns.

    You can also learn about how your users navigate and use your website. A robust web analytics tool, like Matomo, can supply user session recordings and visitor tracking. For example, you could study which pages a particular user visits. But Matomo also has a feature called Transitions that provides visual reports showing where a particular page’s traffic comes from and where visitors tend to go afterward. 

    As you consider why people might be leaving your website, site performance is another important area for reporting. Most users are accustomed to near-instantaneous web experiences, so it’s worth monitoring your page load time and looking out for backend delays. In today’s world, your website experience is part of what you’re selling to customers. Don’t miss out on opportunities to impress and delight them.

    Dive into your data

    Reporting and analytics can seem like mysterious buzzwords we’re all supposed to understand already. But, like anything else, they require definitions and meaningful examples. When you dig into the topic, though, the applications for reporting and analytics are endless.

    Use these examples to identify how you can use analytics and reports in your role and department to achieve better results, whether that means higher quality leads, bigger deal size or a better user experience.

    To see how Matomo can collect accurate and reliable data and turn it into in-depth analytics and reports, start a free 21-day trial. No credit card required.

  • Revision 32594 : plugins en minuscules, et alias pour les noms de sites

    1er novembre 2009, par fil@… — Log

    plugins en minuscules, et alias pour les noms de sites