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  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (7122)

  • How to extract motion vectors from h264 without a full decode on the CPU

    25 septembre 2020, par Adrian May

    I'm trying to use my nose as a pointing device. The plan is to encode the video stream from a webcam pointed at my face as h264 or the like, get the motion vectors, cook the numbers a bit and chuck them into /dev/uinput to make the mouse pointer move about. The uinput bit was easy.

    


    This has to work with zero discernable latency. This, for instance :

    


    #!/bin/bash
[ -p pipe.mkv ] || mkfifo pipe.mkv
ffmpeg -y -rtbufsize 1M -s 640x360 -vcodec mjpeg -i /dev/video0 -c h264_nvenc pipe.mkv &
ffplay -flags2 +export_mvs -vf codecview=mv=pf+bf+bb pipe.mkv


    


    shows that the vectors are there but with a latency of several seconds which is unusable in a mouse. I know that the first ffmpeg step is working very fast by using the GPU, so either the pipe or the h264 decode in the second step is introducing the latency.

    


    I tried MV Tractus (same as mpegflow I think) in a similar pipe arrangement and it was also very slow. They do a full h264 decode on the CPU and I think that's the problem cos I can see them imposing a lot of load on one CPU. If the pipe had caused the delay by buffering badly then the CPU wouldn't have been loaded. I guess ffplay also did the decoding on the CPU and I couldn't persuade it not to, but it only wants to draw arrows which are no use to me.

    


    I think there are several approaches, and I'd like advice on which would be best, or if there's something even better I don't know about. I could :

    


      

    • Decode in hardware and get the motion vectors. So far this has failed. I tried combining ffmpeg's extract_mvs.c and hw_decode.c samples but no motion vectors turn up. vdpau is the only decoder I got working on my linux box. I have a nvidia gpu.
    • 


    • Do a minimal parse of the h264 to fish out the motion vectors only, ignoring all the other data. I think this would mean putting some kind of "motion only" option in libav's parser, but I'm not at all familiar with that code.
    • 


    • Find some other h264 parsing library that has said option and also unpacks the container.
    • 


    • Forget about hardware accelerated encoding and use a stripped down encoder to make only the motion vectors on either CPU or GPU. I suspect this would be slow cos I think calculating the motion vectors is the hardest part of the algorithm.
    • 


    


    I'm tending towards the second option but I need some help figuring out where in the libav code to do it.

    


  • Watch My Hero Academia Heroes Rising Full Movie Online FREE #2019

    6 juillet 2020, par sarahlburke58

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    Title : My Hero Academia : Heroes Rising
Release : 2019-12-20
Runtime : 104 min
Genre : Animation, Action
Stars : Daiki Yamashita, Nobuhiko Okamoto, Kenta Miyake, Ayane Sakura, Aoi Yuki, Yuki Kaji

    


    Overview : Class 1-A visits Nabu Island where they finally get to do some real hero work. The place is so peaceful that it's more like a vacation … until they're attacked by a villain with an unfathomable Quirk ! His power is eerily familiar, and it looks like Shigaraki had a hand in the plan. But with All Might retired and citizens' lives on the line, there's no time for questions. Deku and his friends are the next generation of heroes, and they're the island's only hope.

    


  • Video editing multi customer host in server instances

    1er août 2020, par General Omosco

    I created a multi conference live stream web app using rtc and ffmpeg C api for media stream, videos/images/texts files mixed up together in realtime sending the output to rtmp multiple destinations, but unfortunately my server could not handle more than 2 conference room smoothly.

    


    The server which couldn't handle more than two conference room running ffmpeg api

    


    It is Comfort plan in OVH
Type : vps,
Processor : 4 vCore,
Ram : 8gb

    


    Usage
CPU : 100% //playing smoothly or not.
Ram : 3%

    


    My question here is that. Is it possible to be creating self isolated instance on fly and automatically deploy the app in the instance for each customer ? And the host provider that can accept that.