
Recherche avancée
Autres articles (44)
-
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (7312)
-
Convert video with FFMPEG Library in android
27 septembre 2012, par Sanat PandeyI have a problem that I received a video foile from the server which can not be played throgh video view from the app I am making. I don't know what the actaul problem is because all videos are played through same video view but the video received from the server side is not played. So, I think that I have to integrate FFMPEG in our android app, so I can play every video at a runtime conversion. For this I have read much more about FFMPEG Library integration with android through many sites as :
http://www.roman10.net/how-to-build-android-applications-based-on-ffmpeg-by-an-example/
Downloaded some projects from GitHUb
(https://github.com/appunite/AndroidFFmpeg)
but unable to succeed for building the Library through NDK. Some thing I missed and I am working on Windows machine, probably this might be a problem. I want the exact solution regarding this, means step by step solution for building the android project with FFMPEG Library. If you have some useful suggestion then please share with me.Thanks in advance.
-
Big problems while compiling FFMPEG for iOS5
7 juin 2013, par Vlad BogdanI'm trying to compile the ffmpeg library for iOS5. I tried different options but none works.
I downloaded this : https://github.com/ciphor/ffmpeg4ios .
I tried the original build_armv7 but it didn't work. I edited the build_arm7 file and now it looks like this :
#!/bin/tcsh -f
if (! -d armv7) mkdir armv7
if (! -d lib) mkdir lib
rm armv7/*.a
make clean
./configure --disable-network --disable-mpegaudio-hp --disable-lpc --disable-vaapi
--disable-vdpau --disable-hwaccels --disable-mmx --disable-mmx2 --disable-sse
--disable-ssse3 --disable-avx --disable-amd3dnow --disable-amd3dnowext --disable-vis
--disable-mmi --disable-doc --disable-yasm --disable-ffmpeg --disable-ffplay
--disable-ffprobe --disable-ffserver --disable-rdft --disable-dxva2 --disable-encoders
--disable-decoders --enable-decoder=h264 --disable-bsfs --disable-protocols
--disable-indevs --disable-outdevs --disable-devices --disable-filters --disable-demuxers --enable-demuxer=h264
--disable-muxers --disable-parsers --enable-parser=h264 --enable-cross-compile --arch=arm
--target-os=darwin
--cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 --as='gas-preprocessor/gas-preprocessor.pl /Aplications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2'
--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk --cpu=cortex-a8
--extra-cflags='-pipe -Os -gdwarf-2 -issysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk -m${thumb_opt:-no-thumb}
-mthumb-interwork' --extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk' --enable-pic
make
mv libavcodec/libavcodec.a armv7/
mv libavdevice/libavdevice.a armv7/
mv libavformat/libavformat.a armv7/
mv libavutil/libavutil.a armv7/
mv libswscale/libswscale.a armv7/
rm lib/*.a
cp armv7/*.a lib/But i get this error :
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2 is unable to create an executable file.
C compiler test failed.I looked all over the Internet. I have read all the posts on stackoverflow about this but none helped me. Please tell me what i'm doing wrong and please don't post me links : trust me, i saw them all !
-
How to limit the backward dependency between coded frames in ffmpeg/x264
26 mars 2015, par Bastian35022I am currently playing with ffmpeg + libx264, but i couldn’t find a way to limit the backward dependency between coded frames.
Let me explain what i mean : I want the coded frames to only contain references to at most, let’s say, 5 frames in the future. As a result, no frame has to "wait" for more than 5 frames to be coded (makes sense for low latency applications).
I am aware of the
-tune zerolatency
option, but that’s not what i want ; I still want bidirectional prediction.