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  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7468)

  • How to build and link FFMPEG to iOS ?

    30 juin 2015, par Alexander Tkachenko

    all !

    I know, there are a lot of questions here about FFMPEG on iOS, but no one answer is appropriate for my case :(
    Something strange happens each case when I am trying to link FFMPEG in my project, so please, help me !

    My task is to write video-chat application for iOS, that uses RTMP-protocol for publishing and reading video-stream to/from custom Flash Media Server.

    I decided to use rtmplib, free open-source library for streaming FLV video over RTMP, as it is the only appropriate library.

    Many problem appeared when I began research of it, but later I understood how it should work.

    Now I can read live stream of FLV video(from url) and send it back to channel, with the help of my application.

    My trouble now is in sending video FROM Camera.
    Basic operations sequence, as I understood, should be the following :

    1. Using AVFoundation, with the help of sequence (Device-AVCaptureSession-AVVideoDataOutput-> AVAssetWriter) I write this to a file(If you need, I can describe this flow more detailed, but in the context of question it is not important). This flow is necessary to make hardware-accelerated conversion of live video from the camera into H.264 codec. But it is in MOV container format. (This is completed step)

    2. I read this temporary file with each sample written, and obtain the stream of bytes of video-data, (H.264 encoded, in QuickTime container). (this is allready completed step)

    3. I need to convert videodata from QuickTime container format to FLV. And it all in real-time.(packet - by - packet)

    4. If i will have the packets of video-data, contained in FLV container format, I will be able to send packets over RTMP using rtmplib.

    Now, the most complicated part for me, is step 3.

    I think, I need to use ffmpeg lib to this conversion (libavformat). I even found the source code, showing how to decode h.264 data packets from MOV file (looking in libavformat, i found that it is possible to extract this packets even from byte stream, which is more appropriate for me). And having this completed, I will need to encode packets into FLV(using ffmpeg or manually, in a way of adding FLV-headers to h.264 packets, it is not problem and is easy, if I am correct).

    FFMPEG has great documentation and is very powerfull library, and I think, there won’t be a problem to use it. BUT the problem here is that I can not got it working in iOS project.

    I have spend 3 days reading documentation, stackoverflow and googling the answer on the question "How to build FFMPEG for iOS" and I think, my PM is gonna fire me if I will spend one more week on trying to compile this library :))

    I tried to use many different build-scripts and configure files, but when I build FFMPEG, i Got libavformat, libavcodec, etc. for x86 architecture (even when I specify armv6 arch in build-script). (I use "lipo -info libavcodec.a" to show architectures)

    So I cannot build this sources, and decided to find prebuilt FFMPEG, that is build for architecture armv7, armv6, i386.

    I have downloaded iOS Comm Lib from MidnightCoders from github, and it contains example of usage FFMPEG, it contains prebuilt .a files of avcodec,avformat and another FFMPEG libraries.

    I check their architecture :

    iMac-2:MediaLibiOS root# lipo -info libavformat.a
    Architectures in the fat file: libavformat.a are: armv6 armv7 i386

    And I found that it is appropriate for me !
    When I tried to add this libraries and headers to xCode project, It compiles fine(and I even have no warnings like "Library is compiled for another architecture"), and I can use structures from headers, but when I am trying to call C-function from libavformat (av_register_all()), the compiler show me error message "Symbol(s) not found for architecture armv7 : av_register_all".

    I thought, that maybe there are no symbols in lib, and tried to show them :

    root# nm -arch armv6 libavformat.a | grep av_register_all
    00000000 T _av_register_all

    Now I am stuck here, I don’t understand, why xCode can not see this symbols, and can not move forward.

    Please, correct me if I am wrong in the understanding of flow for publishing RTMP-stream from iOS, and help me in building and linking FFMPEG for iOS.

    I have iPhone 5.1. SDK and xCode 4.2.

  • Anomalie #2982 : Aucune révision lors de l’édition avec les crayons d’un champ d’un objet éditoria...

    21 avril 2013, par b b

    Salut, as-tu vu la précision apporté par Suske dans le fil de discussion en question ? http://comments.gmane.org/gmane.comp.web.spip.devel/64360 Est-ce que ça serait pas ça qui se passe chez toi aussi (et donc le comportement "normal" de SPIP) (...)

  • Is there any way to change bitrate of MP3 file in Android ? [closed]

    19 avril 2013, par illusion softworks

    In Android, there are no classes or libraries to change bitrate of MP3 files. So we must use extended libraries.

    There are two extended library to do this, one is ffmpeg and another is lame. But in a short time, you can't use it, because if you want to use those libraries in your project, you must learn alot of advanced topics,such as Android-NDK, JNI programming, so on. My question is "Is there another way to change bitrate of MP3 file in Android ?"