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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (104)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (7044)
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FFMPEG MKV -> MP4 Batch Conversion
15 juillet 2024, par blaziken386I'm trying to write a program that lets me convert a series of .mkv files with subtitle files into .mp4 files with the subs hardcoded.


Right now, the script I use is


ffmpeg -i input.mkv -vf subtitles=input.mkv output.mp4




This is fine, but it means I can only convert them one at a time, and it's kind of a hassle because it means I have to fiddle with it every few minutes to set up the next one.


I have another script I use for converting .flac files to .mp3 files, which is


@ECHO OFF

FOR %%f IN (*.flac) DO (
echo Converting: %%f
ffmpeg -i "%%f" -ab 320k -map_metadata 0 "%%~nf.mp3"
)

echo Finished

PAUSE




Running that converts every single .flac folder into an .mp3 equivalent, with the same filename and everything.


I've tried to combine the above scripts into something like this :


@ECHO OFF

FOR %%f IN (*.mkv) DO (
echo Converting: %%f
ffmpeg -i "%%f" -vf subtitles=%%f "%%~nf.mp4"
)

echo Finished

PAUSE



but every time I do so, it returns errors like "invalid argument" or "unable to find a suitable output type", or "error initializing filters", or "2 frames left in the queue on closing" or something along those lines. I've swapped out subtitles=%%f for "subtitles-%%f" or subtitles="%%f.mkv" and so on and so forth, and none of those give me what I want either. Sometimes it creates Empty .mp4 file containers with nothing in them, sometimes it does nothing at all.


I don't really understand what exactly is happening under the hood in that flac->mp3 code, because I grabbed it from a different stackoverflow post years ago. All I know is that trying to copy that code and repurpose it into something else doesn't work. Is this just an issue where I've fucked up the formatting of the code and not realized it, or is this a "ffmpeg can't actually do that because of a weird technical issue" thing ?


I also tried the code listed here, when Stackoverflow listed that as a possible duplicate, but that gave me similar errors, and I don't really understand why !


Also, if it's relevant, I'm running windows.


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How can I render frames decoded by FFmpeg using hardware decoding with D3D11 ?
14 juin 2024, par mercuric taylorI have completed the process of decoding a video frame using FFmpeg. The format of the decoded frame is AV_PIX_FMT_NV12. Now, I want to render this frame to the screen using D3D11. My questions are :


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- What is the equivalent concept in D3D11 for a decoded frame ? Is it a texture ?
- I have seen many solutions that convert NV12 data to RGB, but it seems that DX11 does not require this conversion anymore.
- I just want to display this frame, and since my frame is on the GPU, is there a more convenient way to render directly on the GPU without copying ?








Please forgive my not-so-good English. Can anyone provide a reference example ?


I have already referenced this open-source project. texthttps://github.com/balapradeepswork/D3D11NV12Rendering/tree/master/D3D11NV12Rendering
But I don't understand it very well.
Since I don't use dx11 to make game, just for show video, I am looking forward for a more easy solution. It has worried me for weeks, can anyone give me some advice(even good tutorial, some I can found is too old). Thanks sincerely !


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avcodec/ac3enc : Don't presume ch_layout to be AV_CHANNEL_ORDER_NATIVE
7 avril 2024, par Andreas Rheinhardtavcodec/ac3enc : Don't presume ch_layout to be AV_CHANNEL_ORDER_NATIVE
It is perfectly legal for users to use a custom layout
that is equivalent to a supported native one.
In this case the union in AVChannelLayout is not an uint64_t mask,
but a pointer to a custom map.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>