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  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

Sur d’autres sites (6231)

  • 9 Ways to Customise Your Matomo Like a Pro

    5 octobre 2022, par Erin

    Matomo is a feature-rich web analytics platform. As such, it has many layers of depth — core features, extra plug-ins, custom dimensions, reports, extensions and integrations. 

    Most of the product elements you see can be personalised and customised to your needs with minimal restrictions. However, this breadth of choice can be overlooked by new users. 

    In this post, we explain how to get the most out of Matomo with custom reports, dashboards, dimensions and even app design. 

    How to customise your Matomo web analytics

    To make major changes to Matomo (e.g., create custom dashboards or install new plugins), you’ll have to be a Matomo Super User (a.k.a. The Admin). Super Users can also grant administrator permissions to others so that more people could customise your Matomo deployment. 

    Most feature-related customisations (e.g. configuring a custom report, adding custom goal tracking, etc.) can be done by all users. 

    With the above in mind, here’s how you can tweak Matomo to better serve your website analytics needs : 

    1. Custom dashboards

    Matomo Customisable Dashboard and Widgets

    Dashboards provide a panorama view of all the collected website statistics. We display different categories of stats and KPIs as separate widgets — a standalone module you can also customise. 

    On your dashboard, you can change the type, position and number of widgets on display. This is an easy way to create separate dashboard views for different projects, clients or team members. Rather than a one-size-fits-all dashboard, a custom dashboard designed for a specific role or business unit will increase data-driven decision-making and efficiency across the business.

    You can create a new dashboard view in a few clicks. Then select a preferred layout — a split-page view or multi columns. Next, populate the new dashboard area with preferred widgets showing :

    Or code a custom widget area to pull specific website stats or other reporting data you need. Once you are done, arrange everything with our drag-and-drop functionality. 

    Matomo Widgets

    Popular feature use cases

    • Personalised website statistics layout for convenient viewing 
    • Simplified analytics dashboards for the line of business leaders/stakeholders 
    • Project- or client-specific dashboards for easy report sharing 

    Read more about customising Matomo dashboards and widget areas

    2. Custom reports

    Matomo Custom Reports

    As the name implies, Custom Reports widget allows you to mesh any of the dimensions and metrics collected by Matomo into a custom website traffic analysis. Custom reports save users time by providing specific data needed in one view so there is no need to jump back and forth between multiple reports or toggle through a report to find data.

    For each custom report, you can select up to three dimensions and then apply additional quantitative measurements (metrics) to drill down into the data.

    For example, if you want to closely observe mobile conversion rates in one market, you can create the following custom report :

    • Dimensions : User Type (registered), Device type (mobile), Location (France)
    • Metrics : Visits, Conversion Rate, Revenue, Avg. Generation Time.

    Custom Report widget is available within Matomo Cloud and as a plugin for Matomo On-Premise.

    &lt;script type=&quot;text/javascript&quot;&gt;<br />
           if ('function' === typeof window.playMatomoVideo){<br />
           window.playMatomoVideo(&quot;custom_reports&quot;, &quot;#custom_reports&quot;)<br />
           } else {<br />
           document.addEventListener(&quot;DOMContentLoaded&quot;, function() { window.playMatomoVideo(&quot;custom_reports&quot;, &quot;#custom_reports&quot;); });<br />
           }<br />
      &lt;/script&gt;

    Popular feature use cases

    • Campaign-specific reporting to better understand the impact of different promo strategies 
    • Advanced event tracking for conversion optimization 
    • Market segmentation reports to analyse different audience cohorts 

    Read more about creating and analysing Custom Reports.

    3. Custom widgets

    Matomo Customisable Widgets

    We realise that our users have different degrees of analytics knowledge. Some love in-depth reporting dimensions and multi-row reporting tables. Others just want to see essential stats. 

    To delight both the pros and the novice users, we’ve created widgets — reporting sub-modules you can add, delete or rearrange in a few clicks. Essentially, a widget is a slice of a dashboard area you can populate with extra information. 

    You can add pre-made custom widgets to Matomo or develop your own widget to display custom reports or even external data (e.g., offline sales volume). At the same time, you can also embed Matomo widgets into other applications (e.g., a website CMS or corporate portal).

    Popular feature use cases

    • Display main goals (e.g., new trial sign-ups) on the main dashboard for greater visibility 
    • Highlight cost-per-conversion reporting by combining goals and conversion data to keep your budgets in check 
    • Run omnichannel eCommerce analytics (with embedded offline sales data) to get a 360-degree view into your operations 

    Read more about creating widgets in Matomo (beginner’s guide)

    4. Custom dimensions 

    Matomo Custom Dimensions

    Dimensions describe the characteristics of reported data. Think of them as “filters” — a means to organise website analytics data by a certain parameter such as “Browser”, “Country”, “Device Type”, “User Type” and many more. 

    Custom Dimensions come in handy for all sorts of segmentation reports. For example, comparing conversion rates between registered and guest users. Or tracking revenue by device type and location. 

    For convenience, we’ve grouped Custom Dimensions in two categories :

    Visit dimensions. These associate metadata about a user with Visitor profiles — a summary of different knowledge you have about your audience. Reports for Visit scoped custom dimensions are available in the Visitors section of your dashboard. 

    Action dimensions. These segment users by specific actions tracked by Matomo such as pageviews, events completion, downloads, form clicks, etc. When configuring Custom Dimensions, you can select among pre-defined action types or code extra action dimensions. Action scoped custom dimensions are available in the Behaviours section of Matomo. 

    Depending on your Matomo version, you can apply 5 – 15 custom dimensions to reports. 

    Important : Since you can’t delete dimensions (only deactivate them), think about your use case first. Custom Dimensions each have their own dedicated reports page on your Matomo dashboard. 

    Popular custom dimension use cases among users :

    • Segmenting reports by users’ screen resolution size to understand how your website performs on different devices
    • Monitor conversion rates for different page types to determine your best-performing assets 

    Read more about creating, tracking and managing Custom Dimensions

    5. Custom scheduled reports

    Manually sending reports can be time consuming, especially if you have multiple clients or provide reports to numerous stakeholders. Custom scheduled reports remove this manual process to improve efficiency and ensure timely distribution of data to relevant users.

    Any report in Matomo (default or custom) can be shared with others by email as a PDF file, HTML content or as an attached CSV document. 

    You can customise which data you want to send to different people — your colleagues, upper management, clients or other company divisions. Then set up the frequency of email dispatches and Matomo will do the rest. 

    Auto-scheduling an email report is easy. Name your report, select a Segment (aka custom or standard report), pick time, file format and sender. 

    Matomo Schedule Reports

    You can also share links to Matomo reports as text messages, if you are using ASPSMS or Clockwork SMS

    Popular feature use cases

    • Convenient stakeholder reporting on key website KPIs 
    • Automated client updates to keep clients informed and reduce workload 
    • Easy data downloads for doing custom analysis with business intelligence tools 

    Read more about email reporting features in Matomo

    6. Custom alerts

    Matomo Custom Alerts

    Custom Alerts is a Matomo plugin for keeping you updated on the most important analytics events. Unlike Custom Reports, which provide a complete or segmented analytics snapshot, alerts are better suited for tracking individual events. For example, significant traffic increases from a specific channel, new 404 pages or major goal achievement (e.g., hitting 1,000 sales in a week). 

    Custom Alerts are a convenient way to keep your finger on the pulse of your site so you can quickly remedy an issue or get updated on reaching a crucial KPI promptly. You can receive custom alerts via email or text message in a matter of minutes.

    To avoid flooding your inbox with alerts, we recommend reserving Custom Alerts for a select few use cases (3 to 5) and schedule custom Email Reports to receive general web page analytics. 

    Popular custom alerts use cases among users :

    • Monitor sudden drops in revenue to investigate the cause behind them and solve any issues promptly 
    • Get notified of traffic spikes or sudden dips to better manage your website’s technical performance 

    Read more about creating and managing Custom Alerts

    7. Goals

    Matomo Customisable Goal Funnels

    Goals feature helps you better understand how your website performs on certain business objectives such as lead generation, online sales or content discovery. A goal is a quantifiable action you want to measure (e.g., a specific page visit, form submission or a file download). 

    When combined together, Goals make up your sales funnel — a series of specific actions you expect users to complete in order to convert. 

    Goals-setting and Funnel Analytics are a powerful, customisable combo for understanding how people navigate your website ; what makes them take action or, on the contrary, lose interest and bounce off. 

    On Matomo, you can simultaneously track multiple goals, monitor multiple conversions per one visit (e.g., when one user requests two content downloads) and assign revenue targets to specific goals.

    &lt;script type=&quot;text/javascript&quot;&gt;<br />
           if ('function' === typeof window.playMatomoVideo){<br />
           window.playMatomoVideo(&quot;goals&quot;, &quot;#goals&quot;)<br />
           } else {<br />
           document.addEventListener(&quot;DOMContentLoaded&quot;, function() { window.playMatomoVideo(&quot;goals&quot;, &quot;#goals&quot;); });<br />
           }<br />
      &lt;/script&gt;

    Separately, Matomo Cloud users also get access to a premium Funnels feature and Multi Channel Conversion Attribution. On-Premises Matomo users can get both as paid plugins via our Marketplace.

    Popular goal tracking use cases among users :

    • Tracking newsletter subscription to maximise subscriber growth 
    • Conversion tracking for gated content (e.g., eBooks) to understand how each asset performs 
    • Analysing the volume of job applications per post to better interpret your HR marketing performance 

    Read more about creating and managing Goals in Matomo.

    8. Themes

    Matomo On-Premise Customisable Themes

    Want to give your Matomo app a distinctive visual flair ? Pick a new free theme for your On-Premises installation. Minimalistic, dark or classic — our community created six different looks that other Matomo users can download and install in a few clicks. 

    If you have some HTML/CSS/JS knowledge, you can also design your own Matomo theme. Since Matomo is an open-source project, we don’t restrict interface customisation and always welcome creativity from our users.

    Read more about designing your own Matomo theme (developer documentation).

    9. White labelling

    Matomo white label options

    Matomo is one of the few website analytics tools to support white labelling. White labelling means that you can distribute our product to others under your brand. 

    For example, as a web design agency, you can delight customers with pre-installed GDPR-friendly website analytics. Marketing services providers, in turn, can present their clients with embedded reporting widgets, robust funnel analytics and 100% unsampled data. 

    Apart from selecting a custom theme, you can also align Matomo with your brand by :

    • Customising product name
    • Using custom header/font colours 
    • Change your tracking endpoint
    • Remove links to Matomo.org

    To streamline Matomo customisation and set-up, we developed a White Label plug-in. It provides a convenient set of controls for changing your Matomo deployment and distributing access rights to other users or sharing embedded Matomo widgets). 

    Read more about white labelling Matomo

    Learning more about Matomo 

    Matomo has an ever-growing list of features, ranging from standard website tracking controls to unique conversion rate optimisation tools (heatmaps, media analytics, user cohorts and more).

    To learn more about Matomo features you can check our free video web analytics training series where we cover the basics. For feature-specific tips, tricks and configurations, browse our video content or written guides

  • Capture from multiple streams concurrently, best way to do it and how to reduce CPU usage

    19 juin 2019, par DRONE_6969

    I am currently in the process of writing an application that will capture a lot of RTSP streams(in my case its 12) and display it on the QT widget. The problem arouses when I am going beyond around 6-7 streams, the CPU usage spikes and there is visible stutter.

    The reason why I think that it is not QT draw function is because I have done some checking to measure how much time it takes to draw an incoming image from camera and just sample images I had, it is always a lot less than 33 milliseconds(even if there are 12 widgets being updated).

    I also just ran opencv capture method without drawing and got pretty much the same CPU consumption as if I was drawing the frames (lost like 10% CPU at most and GPU usage went to zero).

    IMPORTANT : I am using RTSP stream which is a h264 stream.

    IF IT MATTERS MY SPECS :

    Intel Core i7-6700 @ 3.40GHZ(8 CPUS)
    Memory : 16gb
    GPU : Intel HD Graphics 530

    (Also I ran my code on a computer with dedicated Graphics card, it did eliminate some stutter but CPU usage is still pretty high)

    I am currently using OPENCV 4.1.0 with GSTREAMER enabled and built, I also have the OPENCV-WORLD version, there is no difference in performance.

    I have created a special class called Camera that holds its frame size constraints and various control functions as well stream function. The stream function is being ran on a separate thread, whenever stream() function is done with current frame it sends ready Mat via onNewFrame event I created which converts to QPixmap and updates widget’s lastImage variable. This way I can update image in a more thread safe way.

    I have tried to manipulate those VideoCapture.set() values, but it didn’t really help.

    This is my stream function (Ignore the bool return, it doesn’t do anything it is a remnant from couple of minutes ago when I was trying to use std::async) :

    bool Camera::stream() {
       /* This function is meant to run on a separate thread and fill up the buffer independantly of
       main stream thread */
       //cv::setNumThreads(100);
       /* Rules for these slightly changed! */
       Mat pre;  // Grab initial undoctored frame
       //pre = Mat::zeros(size, CV_8UC1);
       Mat frame; // Final modified frame
       frame = Mat::zeros(size, CV_8UC1);
       if (!pre.isContinuous()) pre = pre.clone();

       ipCam.open(streamUrl, CAP_FFMPEG);


       while (ipCam.isOpened() &amp;&amp; capture) {
           // If camera is opened wel need to capture and process the frame
           try {
               auto start = std::chrono::system_clock::now();

               ipCam >> pre;

               if (pre.empty()) {
                   /* Check for blank frame, return error if there is a blank frame*/
                   cerr &lt;&lt; id &lt;&lt; ": ERROR! blank frame grabbed\n";
                   for (FrameListener* i : clients) {
                       i->onNotification(1); // Notify clients about this shit
                   }
                   break;
               }

               else {
                   // Only continue if frame not empty

                   if (pre.cols != size.width &amp;&amp; pre.rows != size.height) {
                       resize(pre, frame, size);
                       pre.release();
                   }
                   else {
                       frame = pre;
                   }

                   dPacket* pack = new dPacket{id,&amp;frame};
                   for (auto i : clients) {
                       i->onPNewFrame(pack);
                   }
                   frame.release();
                   delete pack;
               }
           }

           catch (int e) {
               cout &lt;&lt; endl &lt;&lt; "-----Exception during capture process! CODE " &lt;&lt; e &lt;&lt; endl;
           }
           // End camera manipulations
       }

       cout &lt;&lt; "Camera timed out, or connection is closed..." &lt;&lt; endl;
       if (tryResetConnection) {
           cout &lt;&lt; "Reconnection flag is set, retrying after 3 seconds..." &lt;&lt; endl;
           for (FrameListener* i : clients) {
               i->onNotification(-1); // Notify clients about this shit
           }
           this_thread::sleep_for(chrono::milliseconds(3000));
           stream();
       }

       return true;
    }

    This is my onPNewFrame function. The conversion is still being done on camera’s thread because it was called within stream() and therefore is within that scope(and I also checked) :

    void GLWidget::onPNewFrame(dPacket* inPack) {
       lastFlag = 0;

       if (bufferEnabled) {
           buffer.push(QPixmap::fromImage(toQImageFromPMat(inPack->frame)));
       }
       else {
           if (playing) {
               /* Only process if this widget is playing */
               frameProcessing = true;
               lastImage.convertFromImage(toQImageFromPMat(inPack->frame));
               frameProcessing = false;
           }
       }

       if (lastFlag != -1 &amp;&amp; !lastImage.isNull()) {
           connecting = false;
       }
       else {
           connecting = true;
       }
    }

    This is my Mat to QImage :

    QImage GLWidget::toQImageFromPMat(cv::Mat* mat) {



       return QImage(mat->data, mat->cols, mat->rows, QImage::Format_RGB888).rgbSwapped();

    NOTE : not converting does not result in CPU boost (at least not a significant one).

    Minimal verifiable example

    This program is large. I am going to paste GLWidget.cpp and GLWidget.h as well as Camera.h and Camera.cpp. You can put GLWidget into anything just as long as you spawn more than 6 of it. Camera relies on the CamUtils, but it is possible to just paste url in videocapture

    I also supplied CamUtils, just in case

    Camera.h :

    #pragma once
    #include <iostream>
    #include <vector>
    #include <fstream>
    #include <map>
    #include <string>
    #include <sstream>
    #include <algorithm>
    #include "FrameListener.h"
    #include
    #include <thread>
    #include "CamUtils.h"
    #include <ctime>
    #include "dPacket.h"

    using namespace std;
    using namespace cv;

    class Camera
    {

       /*
           CLEANED UP!
           Camera now is only responsible for streaming and echoing captured frames.
           Frames are now wrapped into dPacket struct.
       */


    private:
       string id;
       vector clients;
       VideoCapture ipCam;
       string streamUrl;
       Size size;
       bool tryResetConnection = false;

       //TODO: Remove these as they are not going to be used going on:
       bool isPlaying = true;
       bool capture = true;

       //SECRET FEATURES:
       bool detect = false;


    public:
       Camera(string url, int width = 480, int height = 240, bool detect_=false);
       bool stream();
       void setReconnectable(bool newReconStatus);
       void addListener(FrameListener* client);
       vector<bool> getState();    // Returns current state: vector[0] stream state; vector[1] stream state; TODO: Remove this as this is no longer should control behaviour
       void killStream();
       bool getReconnectable();
    };

    </bool></ctime></thread></algorithm></sstream></string></map></fstream></vector></iostream>

    Camera.cpp

    #include "Camera.h"


    Camera::Camera(string url, int width, int height, bool detect_) // Default 240p
    {
       streamUrl = url; // Prepare url
       size = Size(width, height);
       detect = detect_;

    }

    void Camera::addListener(FrameListener* client) {
       clients.push_back(client);
    }


    /*
                   TEST CAMERAS(Paste into cameras.dViewer):
                   {"id":"96a73796-c129-46fc-9c01-40acd8ed7122","ip":"176.57.73.231","password":"null","username":"null"},
                   {"id":"96a73796-c129-46fc-9c01-40acd8ed7122","ip":"176.57.73.231","password":"null","username":"null"},
                   {"id":"96a73796-c129-46fc-9c01-40acd8ed7144","ip":"172.20.101.13","password":"admin","username":"root"}
                   {"id":"96a73796-c129-46fc-9c01-40acd8ed7144","ip":"172.20.101.13","password":"admin","username":"root"}

    */



    bool Camera::stream() {
       /* This function is meant to run on a separate thread and fill up the buffer independantly of
       main stream thread */
       //cv::setNumThreads(100);
       /* Rules for these slightly changed! */
       Mat pre;  // Grab initial undoctored frame
       //pre = Mat::zeros(size, CV_8UC1);
       Mat frame; // Final modified frame
       frame = Mat::zeros(size, CV_8UC1);
       if (!pre.isContinuous()) pre = pre.clone();

       ipCam.open(streamUrl, CAP_FFMPEG);

       while (ipCam.isOpened() &amp;&amp; capture) {
           // If camera is opened wel need to capture and process the frame
           try {
               auto start = std::chrono::system_clock::now();

               ipCam >> pre;

               if (pre.empty()) {
                   /* Check for blank frame, return error if there is a blank frame*/
                   cerr &lt;&lt; id &lt;&lt; ": ERROR! blank frame grabbed\n";
                   for (FrameListener* i : clients) {
                       i->onNotification(1); // Notify clients about this shit
                   }
                   break;
               }

               else {
                   // Only continue if frame not empty

                   if (pre.cols != size.width &amp;&amp; pre.rows != size.height) {
                       resize(pre, frame, size);
                       pre.release();
                   }
                   else {
                       frame = pre;
                   }

                   auto end = std::chrono::system_clock::now();
                   std::time_t ts = std::chrono::system_clock::to_time_t(end);
                   dPacket* pack = new dPacket{ id,&amp;frame};
                   for (auto i : clients) {
                       i->onPNewFrame(pack);
                   }
                   frame.release();
                   delete pack;
               }
           }

           catch (int e) {
               cout &lt;&lt; endl &lt;&lt; "-----Exception during capture process! CODE " &lt;&lt; e &lt;&lt; endl;
           }
           // End camera manipulations
       }

       cout &lt;&lt; "Camera timed out, or connection is closed..." &lt;&lt; endl;
       if (tryResetConnection) {
           cout &lt;&lt; "Reconnection flag is set, retrying after 3 seconds..." &lt;&lt; endl;
           for (FrameListener* i : clients) {
               i->onNotification(-1); // Notify clients about this shit
           }
           this_thread::sleep_for(chrono::milliseconds(3000));
           stream();
       }

       return true;
    }


    void Camera::killStream(){
       tryResetConnection = false;
       capture = false;
       ipCam.release();
    }

    void Camera::setReconnectable(bool reconFlag) {
       tryResetConnection = reconFlag;
    }

    bool Camera::getReconnectable() {
       return tryResetConnection;
    }

    vector<bool> Camera::getState() {
       vector<bool> states;
       states.push_back(isPlaying);
       states.push_back(ipCam.isOpened());
       return states;
    }



    </bool></bool>

    GLWidget.h :

    #ifndef GLWIDGET_H
    #define GLWIDGET_H

    #include <qopenglwidget>
    #include <qmouseevent>
    #include "FrameListener.h"
    #include "Camera.h"
    #include "FrameListener.h"
    #include
    #include "Camera.h"
    #include "CamUtils.h"
    #include
    #include "dPacket.h"
    #include <chrono>
    #include <ctime>
    #include
    #include "FullScreenVideo.h"
    #include <qmovie>
    #include "helper.h"
    #include <iostream>
    #include <qpainter>
    #include <qtimer>

    class Helper;

    class GLWidget : public QOpenGLWidget, public FrameListener
    {
       Q_OBJECT

    public:
       GLWidget(std::string camId, CamUtils *cUtils, int width, int height, bool denyFullScreen_ = false, bool detectFlag_=false, QWidget* parent = nullptr);
       void killStream();
       ~GLWidget();

    public slots:
       void animate();
       void setBufferEnabled(bool setState);
       void setCameraRetryConnection(bool setState);
       void GLUpdate();            // Call to update the widget
       void onRightClickMenu(const QPoint&amp; point);

    protected:
       void paintEvent(QPaintEvent* event) override;
       void onPNewFrame(dPacket* frame);
       void onNotification(int alert_code);


    private:
       // Objects and resourses
       Helper* helper;
       Camera* cam;
       CamUtils* camUtils;
       QTimer* timer; // Keep track of update
       QPixmap lastImage;
       QMovie* connMov;
       QMovie* test;

       QPixmap logo;

       // Control fields
       int width;
       int height;
       int camUtilsAddr;
       int elapsed;
       std::thread* camThread;
       std::string camId;
       bool denyFullScreen = false;
       bool playing = true;
       bool streaming = true;
       bool debug = false;
       bool connecting = true;
       int lastFlag = 0;


       // Debug fields
       std::chrono::high_resolution_clock::time_point lastFrameAt;
       std::chrono::high_resolution_clock::time_point now;
       std::chrono::duration<double> painTime; // time took to draw last frame

       //Buffer stuff
       std::queue<qpixmap> buffer;
       bool bufferEnabled = false;
       bool initialBuffer = false;
       bool buffering = true;
       bool frameProcessing = false;



       //Functions
       QImage toQImageFromPMat(cv::Mat* inFrame);
       void mousePressEvent(QMouseEvent* event) override;
       void drawImageGLLatest(QPainter* painter, QPaintEvent* event, int elapsed);
       void drawOnPaused(QPainter* painter, QPaintEvent* event, int elapsed);
       void drawOnStatus(int statusFlag, QPainter* painter, QPaintEvent* event, int elapsed);
    };

    #endif

    </qpixmap></double></qtimer></qpainter></iostream></qmovie></ctime></chrono></qmouseevent></qopenglwidget>

    GLWidget.cpp :

    #include "glwidget.h"
    #include <future>


    FullScreenVideo* fullScreen;

    GLWidget::GLWidget(std::string camId_, CamUtils* cUtils, int width_, int height_,  bool denyFullScreen_, bool detectFlag_, QWidget* parent)
       : QOpenGLWidget(parent), helper(helper)
    {
       cout &lt;&lt; "Player for CAMERA " &lt;&lt; camId_ &lt;&lt; endl;

       /* Underlying properties */
       camUtils = cUtils;
       cout &lt;&lt; "GLWidget Incoming CamUtils addr " &lt;&lt; camUtils &lt;&lt; endl;
       cout &lt;&lt; "GLWidget Set CamUtils addr " &lt;&lt; camUtils &lt;&lt; endl;
       camId = camId_;
       elapsed = 0;
       width = width_ + 5;
       height = height_ + 5;
       helper = new Helper();
       setFixedSize(width, height);
       denyFullScreen = denyFullScreen_;

       /* Camera capture thread */
       cam = new Camera(camUtils->getCameraStreamURL(camId), width_, height_, detectFlag_);
       cam->addListener(this);

       /* Sync states */
       vector<bool> initState = cam->getState();
       playing = initState[0];
       streaming = initState[1];
       cout &lt;&lt; "Initial states: " &lt;&lt; playing &lt;&lt; " " &lt;&lt; streaming &lt;&lt; endl;
       camThread = new std::thread(&amp;Camera::stream, cam);
       cout &lt;&lt; "================================================" &lt;&lt; endl;

       // Right click set up
       setContextMenuPolicy(Qt::CustomContextMenu);


       /* Loading gif */
       connMov = new QMovie("establishingConnection.gif");
       connMov->start();
       QString url = R"(RLC-logo.png)";
       logo = QPixmap(url);
       QTimer* timer = new QTimer(this);
       connect(timer, SIGNAL(timeout()), this, SLOT(GLUpdate()));
       timer->start(1000/30);
       playing = true;

    }

    /* SYSTEM */
    void GLWidget::animate()
    {
       elapsed = (elapsed + qobject_cast(sender())->interval()) % 1000;
       std::cout &lt;&lt; elapsed &lt;&lt; "\n";
    }


    void GLWidget::GLUpdate() {
       /* Process descisions before update call */
       if (bufferEnabled) {
           /* Process buffer before update */
           now = chrono::high_resolution_clock::now();
           std::chrono::duration timeSinceLastUpdate = now - lastFrameAt;
           if (timeSinceLastUpdate.count() > 25) {
               if (buffer.size() > 1 &amp;&amp; playing) {
                   lastImage.swap(buffer.front());
                   buffer.pop();
                   lastFrameAt = chrono::high_resolution_clock::now();
               }
           }
           //update(); // Update
       }
       else {
           /* No buffer */
       }
       repaint();
    }


    /* EVENTS */
    void GLWidget::onRightClickMenu(const QPoint&amp; point) {
       cout &lt;&lt; "Right click request got" &lt;&lt; endl;

       QPoint globPos = this->mapToGlobal(point);
       QMenu myMenu;

       if (!denyFullScreen) {
           myMenu.addAction("Open Full Screen");
       }
       myMenu.addAction("Toggle Debug Info");


       QAction* selected = myMenu.exec(globPos);

       if (selected) {
           string optiontxt = selected->text().toStdString();

           if (optiontxt == "Open Full Screen") {
               cout &lt;&lt; "Chose to open full screen of " &lt;&lt; camId &lt;&lt; endl;
               fullScreen = new FullScreenVideo(bufferEnabled, this);
               fullScreen->setUpView(camUtils, camId);
               fullScreen->show();
               playing = false;
           }

           if (optiontxt == "Toggle Debug Info") {
               cout &lt;&lt; "Chose to toggle debug of " &lt;&lt; camId &lt;&lt; endl;
               debug = !debug;
           }
       }
       else {
           cout &lt;&lt; "Chose nothing!" &lt;&lt; endl;
       }


    }



    void GLWidget::onPNewFrame(dPacket* inPack) {
       lastFlag = 0;

       if (bufferEnabled) {
           buffer.push(QPixmap::fromImage(toQImageFromPMat(inPack->frame)));
       }
       else {
           if (playing) {
               /* Only process if this widget is playing */
               frameProcessing = true;
               lastImage.convertFromImage(toQImageFromPMat(inPack->frame));
               frameProcessing = false;
           }
       }

       if (lastFlag != -1 &amp;&amp; !lastImage.isNull()) {
           connecting = false;
       }
       else {
           connecting = true;
       }
    }


    void GLWidget::onNotification(int alert) {
       lastFlag = alert;  
    }


    /* Paint events*/


    void GLWidget::paintEvent(QPaintEvent* event)
    {
       QPainter painter(this);

           if (lastFlag != 0 || connecting) {
               drawOnStatus(lastFlag, &amp;painter, event, elapsed);
           }
           else {

               /* Actual frame drawing */
               if (playing) {
                   if (!frameProcessing) {
                       drawImageGLLatest(&amp;painter, event, elapsed);
                   }
               }
               else {
                   drawOnPaused(&amp;painter, event, elapsed);
               }
           }
       painter.end();

    }


    /* DRAWING STUFF */

    void GLWidget::drawOnStatus(int statusFlag, QPainter* bgPaint, QPaintEvent* event, int elapsed) {

       QString str;
       QFont font("times", 15);
       bgPaint->eraseRect(QRect(0, 0, width, height));
       if (!lastImage.isNull()) {
           bgPaint->drawPixmap(QRect(0, 0, width, height), lastImage);
       }
       /* Test background painting */
       if (connecting) {
           string k = "Connecting to " + camUtils->getIp(camId);
           str.append(k.c_str());
       }
       else {
           switch (statusFlag) {
           case 1:
               str = "Blank frame received...";
               break;

           case -1:
               if (cam->getReconnectable()) {
                   str = "Connection lost, will try to reconnect.";
                   bgPaint->setOpacity(0.3);
               }
               else {
                   str = "Connection lost...";
                   bgPaint->setOpacity(0.3);
               }

               break;
           }
       }

       bgPaint->drawPixmap(QRect(0, 0, width, height), QPixmap::fromImage(connMov->currentImage()));
       bgPaint->setPen(Qt::red);
       bgPaint->setFont(font);
       QFontMetrics fm(font);
       const QRect kek(0, 0, fm.width(str), fm.height());
       QRect bound;
       bgPaint->setOpacity(1);
       bgPaint->drawText(bgPaint->viewport().width()/2 - kek.width()/2, bgPaint->viewport().height()/2 - kek.height(), str);

       bgPaint->drawPixmap(bgPaint->viewport().width() / 2 - logo.width()/2, height - logo.width() - 15, logo);

    }



    void GLWidget::drawOnPaused(QPainter* painter, QPaintEvent* event, int elapsed) {
       painter->eraseRect(0, 0, width, height);
       QFont font = painter->font();
       font.setPointSize(18);
       painter->setPen(Qt::red);
       QFontMetrics fm(font);
       QString str("Paused");
       painter->drawPixmap(QRect(0, 0, width, height),lastImage);
       painter->drawText(QPoint(painter->viewport().width() - fm.width(str), 50), str);

       if (debug) {
           QFont font = painter->font();
           font.setPointSize(25);
           painter->setPen(Qt::red);
           string camMess = "CAMID: " + camId;
           QString mess(camMess.c_str());
           string camIp = "IP: " + camUtils->getIp(camId);
           QString ipMess(camIp.c_str());
           QString bufferSize("Buffer size: " + QString::number(buffer.size()));
           QString lastFrameText("Last frame draw time: " + QString::number(painTime.count()) + "s");
           painter->drawText(QPoint(10, 50), mess);
           painter->drawText(QPoint(10, 60), ipMess);
           QString bufferState;
           if (bufferEnabled) {
               bufferState = QString("Experimental BUFFER is enabled!");
               QString currentBufferSize("Current buffer load: " + QString::number(buffer.size()));
               painter->drawText(QPoint(10, 80), currentBufferSize);
           }
           else {
               bufferState = QString("Experimental BUFFER is disabled!");
           }
           painter->drawText(QPoint(10, 70), bufferState);
           painter->drawText(QPoint(10, height - 25), lastFrameText);
       }
    }


    void GLWidget::drawImageGLLatest(QPainter* painter, QPaintEvent* event, int elapsed) {
       auto start = chrono::high_resolution_clock::now();
       painter->drawPixmap(QRect(0, 0, width, height), lastImage);
       if (debug) {
           QFont font = painter->font();
           font.setPointSize(25);
           painter->setPen(Qt::red);
           string camMess = "CAMID: " + camId;
           QString mess(camMess.c_str());
           string camIp = "IP: " + camUtils->getIp(camId);
           QString ipMess(camIp.c_str());
           QString bufferSize("Buffer size: " + QString::number(buffer.size()));
           QString lastFrameText("Last frame draw time: " + QString::number(painTime.count()) + "s");
           painter->drawText(QPoint(10, 50), mess);
           painter->drawText(QPoint(10, 60), ipMess);
           QString bufferState;
           if(bufferEnabled){
               bufferState = QString("Experimental BUFFER is enabled!");
               QString currentBufferSize("Current buffer load: " + QString::number(buffer.size()));
               painter->drawText(QPoint(10,80), currentBufferSize);
           }
           else {
               bufferState = QString("Experimental BUFFER is disabled!");
               QString currentBufferSize("Current buffer load: " + QString::number(buffer.size()));
               painter->drawText(QPoint(10, 80), currentBufferSize);
           }
           painter->drawText(QPoint(10, 70), bufferState);
           painter->drawText(QPoint(10, height - 25), lastFrameText);

       }
       auto end = chrono::high_resolution_clock::now();
       painTime = end - start;
    }



    /* END DRAWING STUFF */



    /* UI EVENTS */

    void GLWidget::mousePressEvent(QMouseEvent* e) {

       if (e->button() == Qt::LeftButton) {
           if (fullScreen == nullptr || !fullScreen->isVisible()) { // Do not unpause if window is opened
               playing = !playing;
           }
       }

       if (e->button() == Qt::RightButton) {
           onRightClickMenu(e->pos());
       }
    }



    /* Utilities */
    QImage GLWidget::toQImageFromPMat(cv::Mat* mat) {



       return QImage(mat->data, mat->cols, mat->rows, QImage::Format_RGB888).rgbSwapped();



    }

    /* State control */

    void GLWidget::killStream() {
       cam->killStream();
       camThread->join();
    }

    void GLWidget::setBufferEnabled(bool newBufferState) {
       cout &lt;&lt; "Player: " &lt;&lt; camId &lt;&lt; ", buffer state updated: " &lt;&lt; newBufferState &lt;&lt; endl;
       bufferEnabled = newBufferState;
       buffer.empty();
    }

    void GLWidget::setCameraRetryConnection(bool newState) {
       cam->setReconnectable(newState);
    }

    /* Destruction */
    GLWidget::~GLWidget() {
       cam->killStream();
       camThread->join();
    }
    </bool></future>

    CamUtils.h :

    #pragma once
    #include <iostream>
    #include <vector>
    #include <fstream>
    #include <map>
    #include <string>
    #include <sstream>
    #include <algorithm>
    #include <nlohmann></nlohmann>json.hpp>

    using namespace std;
    using json = nlohmann::json;

    class CamUtils
    {
    private:

       string camDb = "cameras.dViewer";
       map> cameraList; // Legacy
       json cameras;
       ofstream dbFile;
       bool dbExists(); // Always hard coded

       /* Old IMPLEMENTATION */
       void writeLineToDb_(const string&amp; content, bool append = false);
       void loadCameras_();

       /* JSON based */
       void loadCameras();

    public:
       CamUtils();
       string generateRandomString(size_t length);
       string getCameraStreamURL(string cameraId) const;
       string saveCamera(string ip, string username, string pass); // Return generated id
       vector<string> listAllCameraIds();
       string getIp(string cameraId);
    };


    </string></algorithm></sstream></string></map></fstream></vector></iostream>

    CamUtils.cpp :

    #include "CamUtils.h"
    #pragma comment(lib, "rpcrt4.lib")  // UuidCreate - Minimum supported OS Win 2000
    #include
    #include <iostream>

    CamUtils::CamUtils()
    {
       if (!dbExists()) {
           ofstream dbFile;
           dbFile.open(camDb);
           cameras["cameras"] = json::array();
           dbFile &lt;&lt; cameras &lt;&lt; std::endl;
           dbFile.close();

       }
       else {
           loadCameras();
       }
    }




    vector<string> CamUtils::listAllCameraIds() {
       vector<string> ids;
       cout &lt;&lt; "IN LIST " &lt;&lt; endl;
       for (auto&amp; cam : cameras["cameras"]) {
           ids.push_back(cam["id"].get<string>());
           //cout &lt;&lt; cam["id"].get<string>() &lt;&lt; std::endl;
       }
       return ids;
    }

    string CamUtils::getIp(string id) {
       vector<string> camDetails = cameraList[id];
       string ip = "NO IP WILL DISPLAYED UNTIL I FIGURE OUT A BUG";
       for (auto&amp; cam : cameras["cameras"]) {
           if (id == cam["id"]) {
               ip = cam["ip"].get<string>();
           }
       }

       return ip;
    }

    string CamUtils::getCameraStreamURL(string id) const {
       string url = "err"; // err is the default, it will be overwritten in case id is found, dont forget to check for it

       for (auto&amp; cam : cameras["cameras"]) {
           if (id == cam["id"]) {
               if (cam["username"].get<string>() == "null") {
                   url = "rtsp://" + cam["ip"].get<string>() + ":554/axis-media/media.amp?tcp";
               }
               else {
                   url = "rtsp://" + cam["username"].get<string>() + ":" + cam["password"].get<string>() + "@" + cam["ip"].get<string>() + ":554/axis-media/media.amp?streamprofile=720_30";
               }
           }
       }

       return url;  // Dont forget to check for err when using this shit
    }


    string CamUtils::saveCamera(string ip, string username, string password) {
       UUID uid;
       UuidCreate(&amp;uid);
       char* str;
       UuidToStringA(&amp;uid, (RPC_CSTR*)&amp;str);
       string id = str;
       cout &lt;&lt; "GEN: " &lt;&lt; id &lt;&lt; endl;
       json cam = json({}); //Create emtpy object
       cam["id"] = id;
       cam["ip"] = ip;
       cam["username"] = username;
       cam["password"] = password;
       cameras["cameras"].push_back(cam);
       std::ofstream out(camDb);
       out &lt;&lt; cameras &lt;&lt; std::endl;
       cout &lt;&lt; cameras["cameras"] &lt;&lt; endl;

       cout &lt;&lt; "Saved camera as " &lt;&lt; id &lt;&lt; endl;
       return id;
    }


    bool CamUtils::dbExists() {
       ifstream dbFile(camDb);
       return (bool)dbFile;
    }





    void CamUtils::loadCameras() {
       cout &lt;&lt; "Load call" &lt;&lt; endl;
       ifstream dbFile(camDb);
       string line;
       string wholeFile;

       while (std::getline(dbFile, line)) {
           cout &lt;&lt; line &lt;&lt; endl;
           wholeFile += line;
       }
       try {
           cameras = json::parse(wholeFile);
           //cout &lt;&lt; cameras["cameras"] &lt;&lt; endl;

       }
       catch (exception e) {
           cout &lt;&lt; e.what() &lt;&lt; endl;
       }
       dbFile.close();
    }










    /*
       LEGACY CODE, TO BE REMOVED!

    */



    void CamUtils::loadCameras_() {
       /*
           LEGACY CODE:
           This used to be the way to load cameras, but I moved on to JSON based configuration so this is no longer needed and will be removed soon
       */

       ifstream dbFile(camDb);
       string line;
       while (std::getline(dbFile, line)) {
           /*
               This function load camera data to the map:
               The order MUST be the following: 0:ID, 1:IP, 2:USERNAME, 3:PASSWORD.
               Always delimited with | no spaces between!
           */
           if (!line.empty()) {
               stringstream ss(line);
               string item;
               vector<string> splitString;

               while (std::getline(ss, item, '|')) {
                   splitString.push_back(item);
               }
               if (splitString.size() > 0) {
                   /* Dont even parse if the program didnt split right*/
                   //cout &lt;&lt; "Split string: " &lt;&lt; splitString.size() &lt;&lt; "\n";
                   for (int i = 0; i &lt; (splitString.size()); i++) cameraList[splitString[0]].push_back(splitString[i]);
               }
           }
       }
    }



    void CamUtils::writeLineToDb_(const string &amp; content, bool append) {
       ofstream dbFile;
       cout &lt;&lt; "Creating?";
       if (append) {
           dbFile.open(camDb, ios_base::app);
       }
       else {
           dbFile.open(camDb);
       }

       dbFile &lt;&lt; content.c_str() &lt;&lt; "\r\n";
       dbFile.flush();
    }

    /* JSON Reworx */




    string CamUtils::generateRandomString(size_t length)
    {
       const char* charmap = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
       const size_t charmapLength = strlen(charmap);
       auto generator = [&amp;]() { return charmap[rand() % charmapLength]; };
       string result;
       result.reserve(length);
       generate_n(back_inserter(result), length, generator);
       return result;
    }
    </string></string></string></string></string></string></string></string></string></string></string></string></iostream>

    End of example

    How would I go about decreasing CPU usage when dealing with large amount of streams ?

  • Revision 35507 : une erreur grossière de caractères en trop

    23 février 2010, par kent1@… — Log

    une erreur grossière de caractères en trop