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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (27)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (6057)
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Parsing The Clue Chronicles
30 décembre 2018, par Multimedia Mike — Game HackingA long time ago, I procured a 1999 game called Clue Chronicles : Fatal Illusion, based on the classic board game Clue, a.k.a. Cluedo. At the time, I was big into collecting old, unloved PC games so that I could research obscure multimedia formats.
Surveying the 3 CD-ROMs contained in the box packaging revealed only Smacker (SMK) videos for full motion video which was nothing new to me or the multimedia hacking community at the time. Studying the mix of data formats present on the discs, I found a selection of straightforward formats such as WAV for audio and BMP for still images. I generally find myself more fascinated by how computer games are constructed rather than by playing them, and this mix of files has always triggered a strong “I could implement a new engine for this !” feeling in me, perhaps as part of the ScummVM project which already provides the core infrastructure for reimplementing engines for 2D adventure games.
Tying all of the assets together is a custom high-level programming language. I have touched on this before in a blog post over a decade ago. The scripts are in a series of files bearing the extension .ini (usually reserved for configuration scripts, but we’ll let that slide). A representative sample of such a script can be found here :
What Is This Language ?
At the time I first analyzed this language, I was still primarily a C/C++-minded programmer, with a decent amount of Perl experience as a high level language, and had just started to explore Python. I assessed this language to be “mildly object oriented with C++-type comments (‘//’) and reliant upon a number of implicit library functions”. Other people saw other properties. When I look at it nowadays, it reminds me a bit more of JavaScript than C++. I think it’s sort of a Rorschach test for programming languages.Strangely, I sort of had this fear that I would put a lot of effort into figuring out how to parse out the language only for someone to come along and point out that it’s a well-known yet academic language that already has a great deal of supporting code and libraries available as open source. Google for “spanish dolphins far side comic” for an illustration of the feeling this would leave me with.
It doesn’t matter in the end. Even if such libraries exist, how easy would they be to integrate into something like ScummVM ? Time to focus on a workable approach to understanding and processing the format.
Problem Scope
So I set about to see if I can write a program to parse the language seen in these INI files. Some questions :- How large is the corpus of data that I need to be sure to support ?
- What parsing approach should I take ?
- What is the exact language format ?
- Other hidden challenges ?
To figure out how large the data corpus is, I counted all of the INI files on all of the discs. There are 138 unique INI files between the 3 discs. However, there are 146 unique INI files after installation. This leads to a hidden challenge described a bit later.
What parsing approach should I take ? I worried a bit too much that I might not be doing this the “right” way. I’m trying to ignore doubts like this, like how “SQL Shame” blocked me on a task for a little while a few years ago as I concerned myself that I might not be using the purest, most elegant approach to the problem. I know I covered language parsing a lot time ago in university computer science education and there is a lot of academic literature to the matter. But sometimes, you just have to charge in and experiment and prototype and see what falls out. In doing so, I expect to have a better understanding of the problems that need to solved and the right questions to ask, not unlike that time that I wrote a continuous integration system from scratch because I didn’t actually know that “continuous integration” was the keyword I needed.
Next, what is the exact language format ? I realized that parsing the language isn’t the first and foremost problem here– I need to know exactly what the language is. I need to know what the grammar are keywords are. In essence, I need to reverse engineer the language before I write a proper parser for it. I guess that fits in nicely with the historical aim of this blog (reverse engineering).
Now, about the hidden challenges– I mentioned that there are 8 more INI files after the game installs itself. Okay, so what’s the big deal ? For some reason, all of the INI files are in plaintext on the CD-ROM but get compressed (apparently, according to file size ratios) when installed to the hard drive. This includes those 8 extra INI files. I thought to look inside the CAB installation archive file on the CD-ROM and the files were there… but all in compressed form. I suspect that one of the files forms the “root” of the program and is the launching point for the game.
Parsing Approach
I took a stab at parsing an INI file. My approach was to first perform lexical analysis on the file and create a list of 4 types : symbols, numbers, strings, and language elements ([]{}()=., :). Apparently, this is the kind of thing that Lex/Flex are good at. This prototyping tool is written in Python, but when I port this to ScummVM, it might be useful to call upon the services of Lex/Flex, or another lexical analyzer, for there are many. I have a feeling it will be easier to use better tools when I understand the full structure of the language based on the data available.
The purpose of this tool is to explore all the possibilities of the existing corpus of INI files. To that end, I ran all 138 of the plaintext files through it, collected all of the symbols, and massaged the results, assuming that the symbols that occurred most frequently are probably core language features. These are all the symbols which occur more than 1000 times among all the scripts :6248 false 5734 looping 4390 scripts 3877 layer 3423 sequentialscript 3408 setactive 3360 file 3257 thescreen 3239 true 3008 autoplay 2914 offset 2599 transparent 2441 text 2361 caption 2276 add 2205 ge 2197 smackanimation 2196 graphicscript 2196 graphic 1977 setstate 1642 state 1611 skippable 1576 desc 1413 delayscript 1298 script 1267 seconds 1019 rect
About That Compression
I have sorted out at least these few details of the compression :bytes 0-3 "COMP" (a pretty strong sign that this is, in fact, compressed data) bytes 4-11 unknown bytes 12-15 size of uncompressed data bytes 16-19 size of compressed data (filesize - 20) bytes 20- compressed payload
The compression ratios are on the same order of gzip. I was hoping that it was stock zlib data. However, I have been unable to prove this. I wrote a Python script that scrubbed through the first 100 bytes of payload data and tried to get Python’s zlib.decompress to initialize– no luck. It’s frustrating to know that I’ll have to reverse engineer a compression algorithm that deals with just 8 total text files if I want to see this effort through to fruition.
Update, January 15, 2019
Some folks expressed interest in trying to sort out the details of the compression format. So I have posted a followup in which I post some samples and go into deeper details about things I have tried :Reverse Engineering Clue Chronicles Compression
The post Parsing The Clue Chronicles first appeared on Breaking Eggs And Making Omelettes.
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Overlay a video on another video at specific time with FFmpeg
4 janvier 2019, par Tina JI am trying to overlay a video with another video. I followed the original command OP posted here. And it works, but it overlays the video from time 0 :
ffmpeg -i 720480.mp4 -i sdbug.mov -filter_complex "[0:0][1:0]overlay[out]" -shortest -map [out] -map 0:1 -pix_fmt yuv420p -c:a copy -c:v libx264 -crf 18 new.mp4
I tried the correct answer to specify a time, but it is not working for me : 1) the overlay starts at around second
12
, and 2) video is not played after the overlay is finished.ffmpeg -i 720480.mp4 -i sdbug.mov -filter_complex "[1:v]setpts=PTS+10/TB[a]; [0:v][a]overlay=enable=gte(t\,5):shortest=1[out]" -map [out] -map 0:a -c:v libx264 -crf 18 -pix_fmt yuv420p -c:a copy new.mp4
Anything changed recently on
FFmpeg
?! Why isn’t it working ?Here is the output of this command (it finishes very fast) :
ffmpeg version N-92906-g54109b1d14 Copyright (c) 2000-2019 the FFmpeg developers
built with gcc 8.2.1 (GCC) 20181201
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt
libavutil 56. 25.100 / 56. 25.100
libavcodec 58. 43.100 / 58. 43.100
libavformat 58. 25.100 / 58. 25.100
libavdevice 58. 6.101 / 58. 6.101
libavfilter 7. 46.101 / 7. 46.101
libswscale 5. 4.100 / 5. 4.100
libswresample 3. 4.100 / 3. 4.100
libpostproc 55. 4.100 / 55. 4.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '720480.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
creation_time : 2018-07-26T09:23:16.000000Z
Duration: 00:01:50.17, start: 0.000000, bitrate: 3181 kb/s
Stream #0:0: Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, smpte170m/smpte170m/bt709), 720x480 [SAR 8:9 DAR 4:3], 2785 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : VideoHandler
timecode : 00:59:55:12
Stream #0:1: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:2: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:3: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:4: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:5: Data: none (tmcd / 0x64636D74) (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : TimecodeMediaHandler
timecode : 00:59:55:12
Input #1, mov,mp4,m4a,3gp,3g2,mj2, from 'sdbug.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
creation_time : 2018-08-29T14:50:13.000000Z
Duration: 00:00:10.01, start: 0.000000, bitrate: 10504 kb/s
Stream #1:0(eng): Video: qtrle (rle / 0x20656C72), bgra(progressive), 720x486, 9666 kb/s, SAR 109:120 DAR 109:81, 29.97 fps, 29.97 tbr, 30k tbn, 30k tbc (default)
Metadata:
creation_time : 2018-08-29T14:50:13.000000Z
handler_name : Apple Video Media Handler
encoder : Animation
timecode : 00:00:00;00
Stream #1:1(eng): Data: none (tmcd / 0x64636D74), 0 kb/s (default)
Metadata:
creation_time : 2018-08-29T14:50:13.000000Z
handler_name : Time Code Media Handler
timecode : 00:00:00;00
Stream mapping:
Stream #0:0 (h264) -> overlay:main
Stream #1:0 (qtrle) -> setpts
overlay -> Stream #0:0 (libx264)
Stream #0:1 -> #0:1 (copy)
Stream #0:2 -> #0:2 (copy)
Stream #0:3 -> #0:3 (copy)
Stream #0:4 -> #0:4 (copy)
Press [q] to stop, [?] for help
[libx264 @ 000002b902a3f480] using SAR=8/9
[libx264 @ 000002b902a3f480] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 000002b902a3f480] profile High, level 3.0, 4:2:0, 8-bit
[libx264 @ 000002b902a3f480] 264 - core 157 r2935 545de2f - H.264/MPEG-4 AVC codec - Copyleft 2003-2018 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to 'new.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.25.100
Stream #0:0: Video: h264 (libx264) (avc1 / 0x31637661), yuv420p, 720x480 [SAR 8:9 DAR 4:3], q=-1--1, 29.97 fps, 30k tbn, 29.97 tbc (default)
Metadata:
encoder : Lavc58.43.100 libx264
Side data:
cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: -1
Stream #0:1: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:2: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:3: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
Stream #0:4: Audio: aac (HE-AAC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 98 kb/s (default)
Metadata:
creation_time : 2018-07-26T09:23:16.000000Z
handler_name : SoundHandler
frame= 599 fps= 92 q=-1.0 Lsize= 11556kB time=00:01:50.01 bitrate= 860.5kbits/s speed=16.8x
video:6173kB audio:5288kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.828358%
[libx264 @ 000002b902a3f480] frame I:8 Avg QP:13.24 size: 44134
[libx264 @ 000002b902a3f480] frame P:174 Avg QP:18.62 size: 20916
[libx264 @ 000002b902a3f480] frame B:417 Avg QP:21.31 size: 5583
[libx264 @ 000002b902a3f480] consecutive B-frames: 6.0% 1.7% 5.5% 86.8%
[libx264 @ 000002b902a3f480] mb I I16..4: 15.9% 58.9% 25.2%
[libx264 @ 000002b902a3f480] mb P I16..4: 1.4% 13.6% 4.2% P16..4: 36.6% 22.8% 12.3% 0.0% 0.0% skip: 9.0%
[libx264 @ 000002b902a3f480] mb B I16..4: 0.1% 0.9% 0.3% B16..8: 46.4% 10.6% 2.9% direct: 5.5% skip:33.3% L0:53.4% L1:36.9% BI: 9.7%
[libx264 @ 000002b902a3f480] 8x8 transform intra:68.5% inter:65.1%
[libx264 @ 000002b902a3f480] coded y,uvDC,uvAC intra: 77.5% 89.5% 77.2% inter: 26.8% 48.1% 10.1%
[libx264 @ 000002b902a3f480] i16 v,h,dc,p: 50% 13% 13% 23%
[libx264 @ 000002b902a3f480] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 24% 12% 17% 6% 8% 10% 7% 9% 7%
[libx264 @ 000002b902a3f480] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 13% 10% 7% 12% 11% 9% 9% 7%
[libx264 @ 000002b902a3f480] i8c dc,h,v,p: 51% 15% 24% 10%
[libx264 @ 000002b902a3f480] Weighted P-Frames: Y:5.2% UV:2.9%
[libx264 @ 000002b902a3f480] ref P L0: 60.1% 19.6% 15.8% 4.4% 0.1%
[libx264 @ 000002b902a3f480] ref B L0: 91.6% 7.3% 1.1%
[libx264 @ 000002b902a3f480] ref B L1: 97.2% 2.8%
[libx264 @ 000002b902a3f480] kb/s:2529.97 -
FFMPEG streaming ip cam get delay from start record to first frame
4 janvier 2019, par Vincent CarreteroI’m recording stream from IP CAM with FFMPEG.
I would like to know the exact timestamp when start the output video.Example :
I have an output mp4 file created at 2019/01/04 09:10:15 (file created).
FFMpeg take few seconds to really start streaming (initialising, etc...)
The first frame really start at 2019/01/04 09:10:19 (just supposed, I would like to get this info).Thanks !