
Recherche avancée
Autres articles (111)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (14096)
-
Javascript Discord bot error : "FFMPEG not found" even though ffmpeg-binaries have been added to the package.json
13 août 2018, par XyvyrianethI keep my bot online using Heroku, so installing FFMPEG to my computer wouldn’t really help me any.
The issue is that I’m still getting this error despite having the npm
ffmpeg-binaries
added to my package.json’s dependencies. I’ve also tried using git URLs from Github and the official FFMPEG website, as well as trying to install the git directly using the run-command option in Heroku’s application page, but I keep getting this same error. Am I missing something ? -
Is there built in audio preprocessing within Android OS
28 août 2022, par Larry luI am running a dev team to build an Android application which the major feature is to record user voice and merge it into a long movie. It's a dub film application.


One struggle thing to my dev team is whether the Android OS pre-process the recorded auido file. because we want the very original audio data from the built in Microphone.
If there is a built-in pre-processing inside of Android OS keep updating some data of the recorded aduio file, we want to know what is changed. We can't find any official post from Android speaking about it but would like to confirm from professional.


Many thanks


-
R create a video with imager and ffmpeg
28 mars 2020, par ScrabyardI need to put 250 *.png-Files together in one video (mpeg). I installed ffmpeg and in my Enviroment-Variables (Windows 10) I added the path to the bin directory in Path-Variable.
My *.png-files lay in folder "output" in directory of my R-file. I want ALL *.png-files in the movie.
So I tried this R-Code, but it just won’t work, nothing happens when executing :
library(imager)
make.video(
dname = "output",
fname = "animation.mpeg",
pattern = "%d.png",
fps = 25,
extra.args = "",
verbose = FALSE
)What is wrong with it, I used exactly the example from the official help...