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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (51)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (7874)
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how to use x264 dll in another project
5 août 2014, par Hadi Rasekhenter code here I want to use x264 in my project. There is some line in the code said :
/* Application developers planning to link against a shared library version of
* libx264 from a Microsoft Visual Studio or similar development environment
* will need to define X264_API_IMPORTS before including this header.
* This clause does not apply to MinGW, similar development environments, or non
* Windows platforms. */But I don’t get this line :
define X264_API_IMPORTS before including this headerWe can create x264 dll by its configuration and make
./configure --enable-shared
makebut I can not use the dll in my Qt Project.
I can make my own dll (in another code) and use it in the project.
But when I start to use x264 dll in my project I get the following error :C:\DataHiding\SourceCode2\GUI\DataHiding\mainwindow.cpp:10: error:
'pulldown_frame_duration' was not declared in this scope
qDebug() << pulldown_frame_duration[1];
^ -
Live stream prerecorded video to YouTube using FFMPEG with 4500 kbps bitrate
9 avril 2023, par RsanI tried various ways to make a live streaming script with a bit rate according to YouTube's recommendation of 4500 Kbps bit rate.
The code :


ffmpeg -re -stream_loop -1 -i live1.mp4 -c copy -preset veryfast -b:v 7000k -maxrate 3000k -bufsize 6000k -pix_fmt yuv420p -g 50 -c:a aac -b:a 160k -ac 2 -ar 44100 -f flv -flvflags no_duration_filesize rtmp://a.rtmp.youtube.com/live2/(streamkey)


and in my current code, there is an error when live : Use a keyframe frequency of four seconds or less. Currently, keyframes are sent infrequently which can cause buffering. The current keyframe frequency is 5.0 seconds. Please note that errors in the transfer process can cause the size of the GOP (group of images) to be incorrect.


How to fix my code ?


I've tried several ways, but the bit rate is still high, and the error is in YouTube Studio


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Revision e890c2579b : add a context tree structure to encoder This patch sets up a quad_tree structur
17 avril 2014, par Jim BankoskiChanged Paths :
Modify /vp9/encoder/vp9_block.h
Add /vp9/encoder/vp9_context_tree.c
Add /vp9/encoder/vp9_context_tree.h
Modify /vp9/encoder/vp9_encodeframe.c
Modify /vp9/encoder/vp9_firstpass.c
Modify /vp9/encoder/vp9_onyx_if.c
Modify /vp9/vp9cx.mk
add a context tree structure to encoderThis patch sets up a quad_tree structure (pc_tree) for holding all of
pick_mode_context data we use at any square block size during encoding
or picking modes. That includes contexts for 2 horizontal and 2 vertical
splits, one none, and pointers to 4 sub pc_tree nodes corresponding
to split. It also includes a pointer to the current chosen partitioning.This replaces code that held an index for every level in the pick
modes array including : sb_index, mb_index,
b_index, ab_index.These were used as stateful indexes that pointed to the current pick mode
contexts you had at each level stored in the following arraysarray ab4x4_context[][][],
sb8x4_context[][][], sb4x8_context[][][], sb8x8_context[][][],
sb8x16_context[][][], sb16x8_context[][][], mb_context[][], sb32x16[][],
sb16x32[], sb32_context[], sb32x64_context[], sb64x32_context[],
sb64_contextand the partitioning that had been stored in the following :
b_partitioning, mb_partitioning, sb_partitioning, and sb64_partitioning.Prior to this patch before doing an encode you had to set the appropriate
index for your block size ( switch statement), update it ( up to 3
lookups for the index array value) and then make your call into a recursive
function at which point you'd have to call get_context which then
had to do a switch statement based on the blocksize, and then up to 3
lookups based upon the block size to find the context to use.With the new code the context for the block size is passed around directly
avoiding the extraneous switch statements and multi dimensional array
look ups that were listed above. At any level in the search all of the
contexts are local to the pc_tree you are working on (in ?).In addition in most places code that used to call sub functions and
then check if the block size was 4x4 and index was > 0 and return
now don't preferring instead to call the right none function on the inside.Change-Id : I06e39318269d9af2ce37961b3f95e181b57f5ed9