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Sur d’autres sites (7461)

  • X264 : How to compile x264 with swscale support ?

    23 avril 2014, par user1884325

    Objective

    I am trying to build :

    • an x264 static library (.lib) with swscale support. I would like to use this library in a Visual Studio project where 24-bit RGB bitmap images are :

      1. Converted from RGB to YUV2
      2. The converted image is sent to the x264 encoder
      3. and the output of the encoder is streamed to a remote IP-endpoint via UDP.
    • an x264 executable (.exe) with swscale support. I would like to use the executable for the same purpose as described above. In another Visual Studio project, I will start the x264.exe up as a separate process and pipe bitmap data to the x264 process via its stdin and read out the encoded data from the process’s stdout.

    Problem

    I am having some trouble figuring out how to compile with swscale support. I need swscale support for both the executable and the library.

    Status

    So far I have downloaded the latest x264 source from the x264 website.

    I have installed MINGW on my machine and when I run ’configure’ and ’make’ I get the x264 static library - but without swscale support.

    I haven’t been able to find a detailed step-by-step guide on how to include swscale in the x264 library. The closest I’ve come to a description is this discussion :

    http://forum.doom9.org/showthread.php?t=165350

    So I downloaded libpack from :

    http://komisar.gin.by/mingw/index.html

    and extracted it to my harddrive :

    Then I executed ’make’ and ’configure’ (again) in my x264 directory :

    ./configure --extra-cflags="-I/m/somePath/libpack/libpack/libpack/include" --extra-ldflags="-L/m/somePath/libpack/libpack/libpack/lib"

    I have the following in the lib and include directory :

    lib directory

    incl directory

    When I execute the above ’configure’ I get :

    platform:      X86
    system:        WINDOWS
    cli:           yes
    libx264:       internal
    shared:        no
    static:        no
    asm:           yes
    interlaced:    yes
    avs:           avisynth
    lavf:          no
    ffms:          no
    mp4:           lsmash
    gpl:           yes
    thread:        win32
    opencl:        yes
    filters:       crop select_every
    debug:         no
    gprof:         no
    strip:         no
    PIC:           no
    bit depth:     8
    chroma format: all

    You can run 'make' or 'make fprofiled' now.
    bash.exe"-3.1$

    When I execute ’make’ I end up with this error :

    gcc.exe: error: unrecognized command line option '-fomit-frame-poin'
    gcc.exe: fatal error: no input files
    compilation terminated.
    make: *** [.depend] Error 1
    bash.exe"-3.1$

    Question
    What am I doing wrong ??

  • FFmpeg invalid data found when processing input with D3D11VA and DXVA2 hw acceleration

    6 mai 2023, par grill2010

    I'm currently porting my Android streaming app to Windows and for decoding the h264 video stream I use FFmpeg with possible hardware acceleration. Last two weeks I was reading a lot of documentation and studied a lot of examples on the internet. For my project I use JavaCV which is internally using FFmpeg 5.1.2. On Windows I support D3D11VA, DXVA2 and Cuvid for hardware acceleration (and software decoding as fallback). During testing I noticed that I get some strange artefacts when using D3D11VA or DXVA2 hw acceleration. Upon further investigation I saw that I receive a lot of

    


    "Invalid data found when processing input"

    


    errors when calling avcodec_send_packet. It seems this error only occurs on certain key frames. The error is reproducable all the time. The software decoder or cuvid decoder has absolutely no problem to process and to decode such a frame, so not sure why there should be an invalid data in the frame ? I played around a lot with the decoder configuration but nothing seems to help and at that point I think this is definitely not normal behaviour.

    


    I provided a reproducable example which can be downloaded from here. All the important part is in the App.java class. In addition an example of the code was posted below. The example is trying to decode a key frame. The keyframe data with sps and pps is read from a file in the resource folder of the project.

    


    To run the project just perform a .\gradlew build and afterwards a .\gradlew run. If you run the example the last log message shown in the terminal should be "SUCESS with HW decoding". The hardware decoder can be changed via the HW_DEVICE_TYPE variable in the App.java class. To disable hw acceleration just set the USE_HW_ACCEL to false.

    


    For me everything seems to be correct and I have no idea what could be wrong with the code. I looked a lot on the internet to find the root cause of the issue and I did not really found a solution but other sources which are related to (maybe) the same problem

    


    https://www.mail-archive.com/libav-user@ffmpeg.org/...

    


    https://stackoverflow.com/questions/67307397/ffmpeg-...

    


    I also found another streaming app on Windows which can use D3D11VA and DXVA2 hardware acceleration called Chiaki (it requires a PS4 or a PS5) which seems to have the exact same problem. I used the build provided here. It will fail to decode certain key frames as well when hardware acceleration with D3D11VA or DXVA2 is selected (e.g. the first key frame received by the stream). Chiaki can output the seemingly faulty frame but this is also possible with my example by setting the USE_AV_EF_EXPLODE to false.

    


    Are there any ffmpeg gurus around that can check what's the problem with D3D11VA or DXVA2 ? Anything else that needs to be done to make the D3D11VA and DXVA2 hardware decoder work ? I'm now completly out of ideas and I'm not even sure if this is fixable.

    


    I have Windows 11 installed on my test machine, and I have the latest Nvidea drivers installed.

    


    Edit : here is a shrinked complete example of my project (keyframe file which includes sps and pps can be downloaded from here. It's a hex string file and can be decoded with the provided HexUtil class)

    


    import javafx.application.Application;&#xA;import javafx.scene.Scene;&#xA;import javafx.scene.layout.Pane;&#xA;import javafx.stage.Stage;&#xA;import org.bytedeco.ffmpeg.avcodec.AVCodec;&#xA;import org.bytedeco.ffmpeg.avcodec.AVCodecContext;&#xA;import org.bytedeco.ffmpeg.avcodec.AVCodecHWConfig;&#xA;import org.bytedeco.ffmpeg.avcodec.AVPacket;&#xA;import org.bytedeco.ffmpeg.avutil.AVBufferRef;&#xA;import org.bytedeco.ffmpeg.avutil.AVDictionary;&#xA;import org.bytedeco.ffmpeg.avutil.AVFrame;&#xA;import org.bytedeco.javacpp.BytePointer;&#xA;import org.bytedeco.javacpp.IntPointer;&#xA;import org.bytedeco.javacv.FFmpegLogCallback;&#xA;import org.tinylog.Logger;&#xA;&#xA;import java.io.IOException;&#xA;import java.io.InputStream;&#xA;import java.nio.charset.StandardCharsets;&#xA;import java.util.Objects;&#xA;import java.util.function.Consumer;&#xA;&#xA;import static org.bytedeco.ffmpeg.avcodec.AVCodecContext.AV_EF_EXPLODE;&#xA;import static org.bytedeco.ffmpeg.avcodec.AVCodecContext.FF_THREAD_SLICE;&#xA;import static org.bytedeco.ffmpeg.global.avcodec.*;&#xA;import static org.bytedeco.ffmpeg.global.avutil.*;&#xA;&#xA;public class App extends Application {&#xA;&#xA;    /**** decoder variables ****/&#xA;&#xA;    private AVHWContextInfo hardwareContext;&#xA;&#xA;    private AVCodec decoder;&#xA;    private AVCodecContext m_VideoDecoderCtx;&#xA;&#xA;    private AVCodecContext.Get_format_AVCodecContext_IntPointer formatCallback;&#xA;    private final int streamResolutionX = 1920;&#xA;    private final int streamResolutionY = 1080;&#xA;&#xA;    // AV_HWDEVICE_TYPE_CUDA // example works with cuda&#xA;    // AV_HWDEVICE_TYPE_DXVA2 // producing Invalid data found on keyframe&#xA;    // AV_HWDEVICE_TYPE_D3D11VA // producing Invalid data found on keyframe&#xA;    private static final int HW_DEVICE_TYPE = AV_HWDEVICE_TYPE_DXVA2;&#xA;&#xA;    private static final boolean USE_HW_ACCEL = true;&#xA;&#xA;    private static final boolean USE_AV_EF_EXPLODE = true;&#xA;&#xA;    public static void main(final String[] args) {&#xA;        //System.setProperty("prism.order", "d3d,sw");&#xA;        System.setProperty("prism.vsync", "false");&#xA;        Application.launch(App.class);&#xA;    }&#xA;&#xA;    @Override&#xA;    public void start(final Stage primaryStage) {&#xA;        final Pane dummyPane = new Pane();&#xA;        dummyPane.setStyle("-fx-background-color: black");&#xA;        final Scene scene = new Scene(dummyPane, this.streamResolutionX, this.streamResolutionY);&#xA;        primaryStage.setScene(scene);&#xA;        primaryStage.show();&#xA;        primaryStage.setMinWidth(480);&#xA;        primaryStage.setMinHeight(360);&#xA;&#xA;        this.initializeFFmpeg(result -> {&#xA;            if (!result) {&#xA;                Logger.error("FFmpeg could not be initialized correctly, terminating program");&#xA;                System.exit(1);&#xA;                return;&#xA;            }&#xA;            this.performTestFramesFeeding();&#xA;        });&#xA;    }&#xA;&#xA;    private void initializeFFmpeg(final Consumer<boolean> finishHandler) {&#xA;        FFmpegLogCallback.setLevel(AV_LOG_DEBUG); // Increase log level until the first frame is decoded&#xA;        //FFmpegLogCallback.setLevel(AV_LOG_QUIET);&#xA;        this.decoder = avcodec_find_decoder(AV_CODEC_ID_H264); // usually decoder name is h264 and without hardware support it&#x27;s yuv420p otherwise nv12&#xA;&#xA;        if (this.decoder == null) {&#xA;            Logger.error("Unable to find decoder for format {}", "h264");&#xA;            finishHandler.accept(false);&#xA;            return;&#xA;        }&#xA;        Logger.info("Current decoder name: {}, {}", this.decoder.name().getString(), this.decoder.long_name().getString());&#xA;&#xA;        if (true) {&#xA;            for (; ; ) {&#xA;                this.m_VideoDecoderCtx = avcodec_alloc_context3(this.decoder);&#xA;                if (this.m_VideoDecoderCtx == null) {&#xA;                    Logger.error("Unable to find decoder for format AV_CODEC_ID_H264");&#xA;                    if (this.hardwareContext != null) {&#xA;                        this.hardwareContext.free();&#xA;                        this.hardwareContext = null;&#xA;                    }&#xA;                    continue;&#xA;                }&#xA;&#xA;                if (App.USE_HW_ACCEL) {&#xA;                    this.hardwareContext = this.createHardwareContext();&#xA;                    if (this.hardwareContext != null) {&#xA;                        Logger.info("Set hwaccel support");&#xA;                        this.m_VideoDecoderCtx.hw_device_ctx(this.hardwareContext.hwContext()); // comment to disable hwaccel&#xA;                    }&#xA;                } else {&#xA;                    Logger.info("Hwaccel manually disabled");&#xA;                }&#xA;&#xA;&#xA;                // Always request low delay decoding&#xA;                this.m_VideoDecoderCtx.flags(this.m_VideoDecoderCtx.flags() | AV_CODEC_FLAG_LOW_DELAY);&#xA;&#xA;                // Allow display of corrupt frames and frames missing references&#xA;                this.m_VideoDecoderCtx.flags(this.m_VideoDecoderCtx.flags() | AV_CODEC_FLAG_OUTPUT_CORRUPT);&#xA;                this.m_VideoDecoderCtx.flags2(this.m_VideoDecoderCtx.flags2() | AV_CODEC_FLAG2_SHOW_ALL);&#xA;&#xA;                if (App.USE_AV_EF_EXPLODE) {&#xA;                    // Report decoding errors to allow us to request a key frame&#xA;                    this.m_VideoDecoderCtx.err_recognition(this.m_VideoDecoderCtx.err_recognition() | AV_EF_EXPLODE);&#xA;                }&#xA;&#xA;                // Enable slice multi-threading for software decoding&#xA;                if (this.m_VideoDecoderCtx.hw_device_ctx() == null) { // if not hw accelerated&#xA;                    this.m_VideoDecoderCtx.thread_type(this.m_VideoDecoderCtx.thread_type() | FF_THREAD_SLICE);&#xA;                    this.m_VideoDecoderCtx.thread_count(2/*AppUtil.getCpuCount()*/);&#xA;                } else {&#xA;                    // No threading for HW decode&#xA;                    this.m_VideoDecoderCtx.thread_count(1);&#xA;                }&#xA;&#xA;                this.m_VideoDecoderCtx.width(this.streamResolutionX);&#xA;                this.m_VideoDecoderCtx.height(this.streamResolutionY);&#xA;                this.m_VideoDecoderCtx.pix_fmt(this.getDefaultPixelFormat());&#xA;&#xA;                this.formatCallback = new AVCodecContext.Get_format_AVCodecContext_IntPointer() {&#xA;                    @Override&#xA;                    public int call(final AVCodecContext context, final IntPointer pixelFormats) {&#xA;                        final boolean hwDecodingSupported = context.hw_device_ctx() != null &amp;&amp; App.this.hardwareContext != null;&#xA;                        final int preferredPixelFormat = hwDecodingSupported ?&#xA;                                App.this.hardwareContext.hwConfig().pix_fmt() :&#xA;                                context.pix_fmt();&#xA;                        int i = 0;&#xA;                        while (true) {&#xA;                            final int currentSupportedFormat = pixelFormats.get(i&#x2B;&#x2B;);&#xA;                            System.out.println("Supported pixel formats " &#x2B; currentSupportedFormat);&#xA;                            if (currentSupportedFormat == preferredPixelFormat) {&#xA;                                Logger.info("[FFmpeg]: pixel format in format callback is {}", currentSupportedFormat);&#xA;                                return currentSupportedFormat;&#xA;                            }&#xA;                            if (currentSupportedFormat == AV_PIX_FMT_NONE) {&#xA;                                break;&#xA;                            }&#xA;                        }&#xA;&#xA;                        i = 0;&#xA;                        while (true) { // try again and search for yuv&#xA;                            final int currentSupportedFormat = pixelFormats.get(i&#x2B;&#x2B;);&#xA;                            if (currentSupportedFormat == AV_PIX_FMT_YUV420P) {&#xA;                                Logger.info("[FFmpeg]: Not found in first match so use {}", AV_PIX_FMT_YUV420P);&#xA;                                return currentSupportedFormat;&#xA;                            }&#xA;                            if (currentSupportedFormat == AV_PIX_FMT_NONE) {&#xA;                                break;&#xA;                            }&#xA;                        }&#xA;&#xA;                        i = 0;&#xA;                        while (true) { // try again and search for nv12&#xA;                            final int currentSupportedFormat = pixelFormats.get(i&#x2B;&#x2B;);&#xA;                            if (currentSupportedFormat == AV_PIX_FMT_NV12) {&#xA;                                Logger.info("[FFmpeg]: Not found in second match so use {}", AV_PIX_FMT_NV12);&#xA;                                return currentSupportedFormat;&#xA;                            }&#xA;                            if (currentSupportedFormat == AV_PIX_FMT_NONE) {&#xA;                                break;&#xA;                            }&#xA;                        }&#xA;&#xA;                        Logger.info("[FFmpeg]: pixel format in format callback is using fallback {}", AV_PIX_FMT_NONE);&#xA;                        return AV_PIX_FMT_NONE;&#xA;                    }&#xA;                };&#xA;                this.m_VideoDecoderCtx.get_format(this.formatCallback);&#xA;&#xA;                final AVDictionary options = new AVDictionary(null);&#xA;                final int result = avcodec_open2(this.m_VideoDecoderCtx, this.decoder, options);&#xA;                if (result &lt; 0) {&#xA;                    Logger.error("avcodec_open2 was not successful");&#xA;                    finishHandler.accept(false);&#xA;                    return;&#xA;                }&#xA;                av_dict_free(options);&#xA;                break;&#xA;            }&#xA;        }&#xA;&#xA;        if (this.decoder == null || this.m_VideoDecoderCtx == null) {&#xA;            finishHandler.accept(false);&#xA;            return;&#xA;        }&#xA;        finishHandler.accept(true);&#xA;    }&#xA;&#xA;    private AVHWContextInfo createHardwareContext() {&#xA;        AVHWContextInfo result = null;&#xA;        for (int i = 0; ; i&#x2B;&#x2B;) {&#xA;            final AVCodecHWConfig config = avcodec_get_hw_config(this.decoder, i);&#xA;            if (config == null) {&#xA;                break;&#xA;            }&#xA;&#xA;            if ((config.methods() &amp; AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) &lt; 0) {&#xA;                continue;&#xA;            }&#xA;            final int device_type = config.device_type();&#xA;            if (device_type != App.HW_DEVICE_TYPE) {&#xA;                continue;&#xA;            }&#xA;            final AVBufferRef hw_context = av_hwdevice_ctx_alloc(device_type);&#xA;            if (hw_context == null || av_hwdevice_ctx_create(hw_context, device_type, (String) null, null, 0) &lt; 0) {&#xA;                Logger.error("HW accel not supported for type {}", device_type);&#xA;                av_free(config);&#xA;                av_free(hw_context);&#xA;            } else {&#xA;                Logger.info("HW accel created for type {}", device_type);&#xA;                result = new AVHWContextInfo(config, hw_context);&#xA;            }&#xA;            break;&#xA;        }&#xA;&#xA;        return result;&#xA;    }&#xA;&#xA;    @Override&#xA;    public void stop() {&#xA;        this.releaseNativeResources();&#xA;    }&#xA;&#xA;    /************************/&#xA;    /*** video processing ***/&#xA;    /************************/&#xA;&#xA;&#xA;    private void performTestFramesFeeding() {&#xA;        final AVPacket pkt = av_packet_alloc();&#xA;        if (pkt == null) {&#xA;            return;&#xA;        }&#xA;        try (final BytePointer bp = new BytePointer(65_535 * 4)) {&#xA;            final byte[] frameData = AVTestFrames.h264KeyTestFrame;&#xA;&#xA;&#xA;            bp.position(0);&#xA;&#xA;            bp.put(frameData);&#xA;            bp.limit(frameData.length);&#xA;&#xA;            pkt.data(bp);&#xA;            pkt.capacity(bp.capacity());&#xA;            pkt.size(frameData.length);&#xA;            pkt.position(0);&#xA;            pkt.limit(frameData.length);&#xA;            final AVFrame avFrame = av_frame_alloc();&#xA;&#xA;            final int err = avcodec_send_packet(this.m_VideoDecoderCtx, pkt); // this will fail with D3D11VA and DXVA2&#xA;            if (err &lt; 0) {&#xA;                final BytePointer buffer = new BytePointer(512);&#xA;                av_strerror(err, buffer, buffer.capacity());&#xA;                final String string = buffer.getString();&#xA;                System.out.println("Error on decoding test frame " &#x2B; err &#x2B; " message " &#x2B; string);&#xA;                av_frame_free(avFrame);&#xA;                return;&#xA;            }&#xA;&#xA;            final int result = avcodec_receive_frame(this.m_VideoDecoderCtx, avFrame);&#xA;            final AVFrame decodedFrame;&#xA;            if (result == 0) {&#xA;                if (this.m_VideoDecoderCtx.hw_device_ctx() == null) {&#xA;                    decodedFrame = avFrame;&#xA;                    av_frame_unref(decodedFrame);&#xA;                    System.out.println("SUCESS with SW decoding");&#xA;                } else {&#xA;                    final AVFrame hwAvFrame = av_frame_alloc();&#xA;                    if (av_hwframe_transfer_data(hwAvFrame, avFrame, 0) &lt; 0) {&#xA;                        System.out.println("Failed to transfer frame from hardware");&#xA;                        av_frame_unref(hwAvFrame);&#xA;                        decodedFrame = avFrame;&#xA;                    } else {&#xA;                        av_frame_unref(avFrame);&#xA;                        decodedFrame = hwAvFrame;&#xA;                        System.out.println("SUCESS with HW decoding");&#xA;                    }&#xA;                    av_frame_unref(decodedFrame);&#xA;                }&#xA;            } else {&#xA;                final BytePointer buffer = new BytePointer(512);&#xA;                av_strerror(result, buffer, buffer.capacity());&#xA;                final String string = buffer.getString();&#xA;                System.out.println("error " &#x2B; result &#x2B; " message " &#x2B; string);&#xA;                av_frame_free(avFrame);&#xA;            }&#xA;        } finally {&#xA;            if (pkt.stream_index() != -1) {&#xA;                av_packet_unref(pkt);&#xA;            }&#xA;            pkt.releaseReference();&#xA;        }&#xA;    }&#xA;&#xA;    final Object releaseLock = new Object();&#xA;    private volatile boolean released = false;&#xA;&#xA;    private void releaseNativeResources() {&#xA;        if (this.released) {&#xA;            return;&#xA;        }&#xA;        this.released = true;&#xA;        synchronized (this.releaseLock) {&#xA;            // Close the video codec&#xA;            if (this.m_VideoDecoderCtx != null) {&#xA;                avcodec_free_context(this.m_VideoDecoderCtx);&#xA;                this.m_VideoDecoderCtx = null;&#xA;            }&#xA;&#xA;            // close the format callback&#xA;            if (this.formatCallback != null) {&#xA;                this.formatCallback.close();&#xA;                this.formatCallback = null;&#xA;            }&#xA;&#xA;            // close hw context&#xA;            if (this.hardwareContext != null) {&#xA;                this.hardwareContext.free();&#xA;            }&#xA;        }&#xA;    }&#xA;&#xA;    private int getDefaultPixelFormat() {&#xA;        return AV_PIX_FMT_YUV420P; // Always return yuv420p here&#xA;    }&#xA;&#xA;    public static final class HexUtil {&#xA;        private static final char[] hexArray = "0123456789ABCDEF".toCharArray();&#xA;&#xA;        private HexUtil() {&#xA;        }&#xA;&#xA;        public static String hexlify(final byte[] bytes) {&#xA;            final char[] hexChars = new char[bytes.length * 2];&#xA;&#xA;            for (int j = 0; j &lt; bytes.length; &#x2B;&#x2B;j) {&#xA;                final int v = bytes[j] &amp; 255;&#xA;                hexChars[j * 2] = HexUtil.hexArray[v >>> 4];&#xA;                hexChars[j * 2 &#x2B; 1] = HexUtil.hexArray[v &amp; 15];&#xA;            }&#xA;&#xA;            return new String(hexChars);&#xA;        }&#xA;&#xA;        public static byte[] unhexlify(final String argbuf) {&#xA;            final int arglen = argbuf.length();&#xA;            if (arglen % 2 != 0) {&#xA;                throw new RuntimeException("Odd-length string");&#xA;            } else {&#xA;                final byte[] retbuf = new byte[arglen / 2];&#xA;&#xA;                for (int i = 0; i &lt; arglen; i &#x2B;= 2) {&#xA;                    final int top = Character.digit(argbuf.charAt(i), 16);&#xA;                    final int bot = Character.digit(argbuf.charAt(i &#x2B; 1), 16);&#xA;                    if (top == -1 || bot == -1) {&#xA;                        throw new RuntimeException("Non-hexadecimal digit found");&#xA;                    }&#xA;&#xA;                    retbuf[i / 2] = (byte) ((top &lt;&lt; 4) &#x2B; bot);&#xA;                }&#xA;&#xA;                return retbuf;&#xA;            }&#xA;        }&#xA;    }&#xA;&#xA;    public static final class AVHWContextInfo {&#xA;        private final AVCodecHWConfig hwConfig;&#xA;        private final AVBufferRef hwContext;&#xA;&#xA;        private volatile boolean freed = false;&#xA;&#xA;        public AVHWContextInfo(final AVCodecHWConfig hwConfig, final AVBufferRef hwContext) {&#xA;            this.hwConfig = hwConfig;&#xA;            this.hwContext = hwContext;&#xA;        }&#xA;&#xA;        public AVCodecHWConfig hwConfig() {&#xA;            return this.hwConfig;&#xA;        }&#xA;&#xA;        public AVBufferRef hwContext() {&#xA;            return this.hwContext;&#xA;        }&#xA;&#xA;        public void free() {&#xA;            if (this.freed) {&#xA;                return;&#xA;            }&#xA;            this.freed = true;&#xA;            av_free(this.hwConfig);&#xA;            av_free(this.hwContext);&#xA;        }&#xA;&#xA;&#xA;        @Override&#xA;        public boolean equals(Object o) {&#xA;            if (this == o) return true;&#xA;            if (o == null || getClass() != o.getClass()) return false;&#xA;            AVHWContextInfo that = (AVHWContextInfo) o;&#xA;            return freed == that.freed &amp;&amp; Objects.equals(hwConfig, that.hwConfig) &amp;&amp; Objects.equals(hwContext, that.hwContext);&#xA;        }&#xA;&#xA;        @Override&#xA;        public int hashCode() {&#xA;            return Objects.hash(hwConfig, hwContext, freed);&#xA;        }&#xA;&#xA;        @Override&#xA;        public String toString() {&#xA;            return "AVHWContextInfo[" &#x2B;&#xA;                    "hwConfig=" &#x2B; this.hwConfig &#x2B; ", " &#x2B;&#xA;                    "hwContext=" &#x2B; this.hwContext &#x2B; &#x27;]&#x27;;&#xA;        }&#xA;&#xA;    }&#xA;&#xA;    public static final class AVTestFrames {&#xA;&#xA;        private AVTestFrames() {&#xA;&#xA;        }&#xA;&#xA;        static {&#xA;            InputStream inputStream = null;&#xA;            try {&#xA;                inputStream = AVTestFrames.class.getClassLoader().getResourceAsStream("h264_test_key_frame.txt");&#xA;                final byte[] h264TestFrameBuffer = inputStream == null ? new byte[0] : inputStream.readAllBytes();&#xA;                final String h264TestFrame = new String(h264TestFrameBuffer, StandardCharsets.UTF_8);&#xA;                AVTestFrames.h264KeyTestFrame = HexUtil.unhexlify(h264TestFrame);&#xA;            } catch (final IOException e) {&#xA;                Logger.error(e, "Could not parse test frame");&#xA;            } finally {&#xA;                if (inputStream != null) {&#xA;                    try {&#xA;                        inputStream.close();&#xA;                        inputStream = null;&#xA;                    } catch (final IOException e) {&#xA;                        Logger.error(e, "Could not close test frame input stream");&#xA;                    }&#xA;                }&#xA;            }&#xA;        }&#xA;&#xA;        public static byte[] h264KeyTestFrame;&#xA;    }&#xA;}&#xA;</boolean>

    &#xA;

    The build gradle of the project looks like this

    &#xA;

    plugins {&#xA;    id &#x27;application&#x27;&#xA;    id &#x27;org.openjfx.javafxplugin&#x27; version &#x27;0.0.13&#x27;&#xA;}&#xA;&#xA;group &#x27;com.test.example&#x27;&#xA;version &#x27;1.0.0&#x27;&#xA;&#xA;repositories {&#xA;    mavenCentral()&#xA;    mavenLocal()&#xA;    maven { url &#x27;https://jitpack.io&#x27; }&#xA;}&#xA;&#xA;dependencies {&#xA;    implementation group: &#x27;org.bytedeco&#x27;, name: &#x27;javacv-platform&#x27;, version: &#x27;1.5.8&#x27;&#xA;    implementation group: &#x27;com.github.oshi&#x27;, name: &#x27;oshi-core&#x27;, version: &#x27;3.4.3&#x27;&#xA;    implementation &#x27;org.tinylog:tinylog-api:2.1.0&#x27;&#xA;    implementation &#x27;org.tinylog:tinylog-impl:2.1.0&#x27;&#xA;    implementation &#x27;org.jcodec:jcodec:0.2.5&#x27;&#xA;}&#xA;&#xA;test {&#xA;    useJUnitPlatform()&#xA;}&#xA;&#xA;javafx {&#xA;    version = &#x27;17.0.6&#x27;&#xA;    modules = [&#x27;javafx.graphics&#x27;, &#x27;javafx.controls&#x27;, &#x27;javafx.fxml&#x27;, &#x27;javafx.base&#x27;]&#xA;}&#xA;&#xA;mainClassName = &#x27;com.test.example.App&#x27;&#xA;

    &#xA;

  • To all Matomo plugin developers : Matomo 5 is coming, make your plugin compatible now

    5 mai 2023, par Matomo Core Team — Development

    We’re planning to release the first beta of Matomo 5 in a few weeks. For making it easy for Matomo users to be able to upgrade to this beta, it would be great to have as many plugins on the Marketplace as possible already updated and compatible with Matomo 5. Then many users would be able to upgrade to the first beta without any issues.

    Presumably, as you put your plugin on our Marketplace, you want people to use it. Making your plugin compatible with Matomo 5 helps ensure that people will be able to find and keep using your plugin. If your plugin is not compatible with Matomo 5, your plugin will be automatically deactivated in Matomo 5 instances. We’ll be happy to help you achieve compatibility should there be any issue.

    How do I upgrade my Matomo instance to Matomo 5 ?

    If you have installed your Matomo development environment through git, you can simply checkout the Matomo 5 branch “5.x-dev” and install its dependencies by executing these commands :

    • git checkout 5.x-dev
    • composer install

    Alternatively, you can also download the latest version directly from GitHub as a zip file and run composer install afterwards.

    How do I upgrade my plugin to Matomo 5 ?

    While there are some breaking changes in Matomo 5, most of our Platform APIs remain unchanged, and almost all changes are for rarely used APIs. Quite often, making your plugin compatible with Matomo 5 will just be a matter of adjusting the “plugin.json” file (as mentioned in the migration guide).

    You can find all developer documentation on our developer zone which has already been updated for Matomo 5.

    How do I know my plugin changes were released successfully ?

    If you have configured an email address within your “plugin.json” file, then you will receive a confirmation or an error email within a few minutes. Alternatively, you can also check out your plugin page on the Marketplace directly. If the plugin release was successful, you will see additional links below the download button showing which versions your plugin is compatible with.

    what it looks like when your plugin is compatible with multiple Matomo versions

    How can switch between Matomo 4 and Matomo 5 or downgrade to Matomo 4 ?

    To downgrade from Matomo 5 to Matomo 4 in your Matomo development environment :

    • check out the “4.x-dev” branch 
    • run “composer install” as usual

    When will the final Matomo 5 release be available ?

    We estimate the final stable Matomo 5.0.0 release will be released in approx. 2-3 months.

    What is new in Matomo 5 ?

    We don’t have a summary of the changes available just yet but you can see all closed issues within this release here.

    Any questions or need help ?

    If you have any questions, or experience any problems during the migration, don’t hesitate to get in touch with us. We’ll be happy to help get your plugin compatible and the update published. If you find any undocumented breaking change or find any step during the migration process not clear, please let us know as well.

    Thank you for contributing a plugin to the Marketplace and making Matomo better. We really appreciate your work !