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Autres articles (111)

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    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
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    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • Des sites réalisés avec MediaSPIP

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  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
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Sur d’autres sites (9206)

  • Using FFMPEG to stream continuously videos files to a RTMP server

    16 avril 2017, par KKetch

    ffmpeg handles RTMP streaming as input or output, and it’s working well.

    I want to stream some videos (a dynamic playlist managed by a python script) to a RTMP server, and i’m currently doing something quite simple : streaming my videos one by one with FFMPEG to the RTMP server, however this causes a connection break every time a video end, and the stream is ready to go when the next video begins.

    I would like to stream those videos without any connection breaks continuously, then the stream could be correctly viewed.

    I use this command to stream my videos one by one to the server

    ffmpeg -re -y -i myvideo.mp4 -vcodec libx264 -b:v 600k -r 25 -s 640x360 \
    -filter:v yadif -ab 64k -ac 1 -ar 44100 -f flv \
    "rtmp://mystreamingserver/app/streamName"

    I looked for some workarounds over the internet for many days, and i found some people talking about using a named pipe as input in ffmpeg, I’ve tried it and it didn’t work well since ffmpeg does not only close the RTMP stream when a new video comes but also closes itself.

    Is there any way to do this ? (stream a dynamic playlist of videos with ffmpeg to RTMP server without connection breaks

  • Using FFMPEG to stream continuously videos files to a RTMP server

    5 septembre 2023, par kketch

    ffmpeg handles RTMP streaming as input or output, and it's working well.

    



    I want to stream some videos (a dynamic playlist managed by a python script) to a RTMP server, and i'm currently doing something quite simple : streaming my videos one by one with FFMPEG to the RTMP server, however this causes a connection break every time a video end, and the stream is ready to go when the next video begins.

    



    I would like to stream those videos without any connection breaks continuously, then the stream could be correctly viewed.

    



    I use this command to stream my videos one by one to the server

    



    ffmpeg -re -y -i myvideo.mp4 -vcodec libx264 -b:v 600k -r 25 -s 640x360 \
-filter:v yadif -ab 64k -ac 1 -ar 44100 -f flv \
"rtmp://mystreamingserver/app/streamName"


    



    I looked for some workarounds over the internet for many days, and i found some people talking about using a named pipe as input in ffmpeg, I've tried it and it didn't work well since ffmpeg does not only close the RTMP stream when a new video comes but also closes itself.

    



    Is there any way to do this ? (stream a dynamic playlist of videos with ffmpeg to RTMP server without connection breaks

    


  • 'ffmpegkit' does not contain bitcode [closed]

    24 février 2024, par Sash

    I installed the ffmpegkit using pods and when I wanted to build the project I was met with this error

    


    '../ffmpeg-kit-ios-full/ffmpegkit.framework/ffmpegkit' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. file '../ffmpegkit' for architecture arm64


    


    I've made extensive research to fix this problem. One this that I found was adding

    


    -fembed-bitcode


    


    inside the xcode build settings but it did not fix the problem. However, when I turn off the bitcode settings I can run the project but it takes at least 1-1min30 to launch the app which ruins the workflow. Is there any solution to keep bitcode activate while also not delaying every launch for minutes ? I encounter the same wait time on a simulator. Ive been stuck on this for the past couple of days and I would really appreciate it if I could find an answer

    


    Configuration that I tried without success

    


    As presented in the image, i tried changing the flags inside the project but it did not solve the issue. I would like to know what Im not doing right or what am I missing