
Recherche avancée
Médias (91)
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999,999
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (15)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (4057)
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Adding a image resource over video file from sd card using ffmpeg or MediaMuxer for android
18 septembre 2014, par AlinI am stuck in this area which I am not comfortable at all to work in.
Here is what I did so far :
- Made an Ubuntu VirtualBox machine
- Downloaded latest ffmpeg version which is 2.3.3
- Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)
I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.
Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :
ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi
As far as I am studying now I need to do inside jni :
- create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
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create Android.mk to load this and the ffmpeg needed libraries
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := add-watermark
LOCAL_SRC_FILES := add-watermark.c
LOCAL_LDLIBS := -llog -ljnigraphics -lz
LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil
include $(BUILD_SHARED_LIBRARY)
$(call import-module,ffmpeg-2.3.3/android/armv7-a)
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create Application.mk
APP_ABI := armeabi-v7a
APP_PLATFORM := android-8
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run ndk-build and use the generated libraries in my android project.
I really need help on continuing, so every answer is received with great attention and pleasure.
Later Edit :
Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project. Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?Later edit 2 : if this is possible by using MediaMuxer or other APIs added in android 4.3 I am open to it you sample codes are provided. I did look over the MediaCodec and MediaMuxer samples also Grafik and haven’t found a proper way to do what I wanted. I prefer ffmpeg approach better if it works
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HTML5 Audio() : Improved audio formats, mp3, mp4/aac + detection. Works on Palm Pre (tested on WebOS 1.4.1). HTML5 on for iPad, iPhone, Pre. Removed JS interval timer, using native timeupdate event. Callback frequency may be lower, but lower CPU. Element now unloaded + reference nulled at stop() / onfinish().
17 mai 2010, par Scott Schillerm script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2.js HTML5 Audio() : Improved audio formats, mp3, mp4/aac + detection. Works on Palm Pre (tested on WebOS 1.4.1). HTML5 on for iPad, iPhone, Pre. Removed JS interval timer, using native timeupdate event. (...)
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transform : give avfilter_transform() a return value for returning an error
1er novembre 2012, par Michael Niedermayertransform : give avfilter_transform() a return value for returning an error