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Sur d’autres sites (6153)

  • Releasing GME Players and Tools

    22 mai 2012, par Multimedia Mike — General, alsa, github, gme, pulseaudio, Python, sdl

    I just can’t stop living in the past. To that end, I’ve been playing around with the Game Music Emu (GME) library again. This is a software library that plays an impressive variety of special music files extracted from old video games.

    I have just posted a series of GME tools and associated utilities up on Github.

    Clone the repo and try them out. The repo includes a small test corpus since one of the most tedious parts about playing these files tends to be tracking them down in the first place.

    Players
    At first, I started with trying to write some simple command line audio output programs based on GME. GME has to be the simplest software library that it has ever been my pleasure to code against. All it took was a quick read through the gme.h header file and it was immediately obvious how to write a simple program.

    First, I wrote a command line tool that output audio through PulseAudio on Linux. Then I made a second program that used ALSA. Guess what I learned through this exercise ? PulseAudio is actually far easier to program than ALSA.

    I also created an SDL player, seen in my last post regarding how to write an oscilloscope. I think I have the A/V sync correct now. It’s a little more fun to use than the command line tools. It also works on non-Linux platforms (tested at least on Mac OS X).

    Utilities
    I also wrote some utilities. I’m interested in exporting metadata from these rather opaque game music files in order to make them a bit more accessible. To that end, I wrote gme2json, a program that uses the GME library to fetch data from a game music file and then print it out in JSON format. This makes it trivial to extract the data from a large corpus of game music files and work with it in many higher level languages.

    Finally, I wrote a few utilities that repack certain ad-hoc community-supported game music archives into... well, an ad-hoc game music archive of my own device. Perhaps it’s a bit NIH syndrome, but I don’t think certain of these ad-hoc community formats were very well thought-out, or perhaps made sense a decade or more ago. I guess I’m trying to bring a bit of innovation to this archival process.

    Endgame
    I haven’t given up on that SaltyGME idea (playing these game music files directly in a Google Chrome web browser via Google Chrome). All of this ancillary work is leading up to that goal.

    Silly ? Perhaps. But I still think it would be really neat to be able to easily browse and play these songs, and make them accessible to a broader audience.

  • RTSP player volume control using FFMPEG iOS7

    21 mai 2014, par sansid1983

    I am able to show 2 RTSP video streams from 2 IP cameras by working on https://github.com/durfu/DFURTSPPlayer.

    The video plays smoothly and audio is also working fine. But i am unable to increase or decrease volume of each RTSPPlayer. FFMPEG framework is included in it. If any has an idea how i can enable this feature please do share.

  • FFmpeg make mpeg2 ts without discontinuity

    31 mai 2012, par user1427162

    I have many MOV files recorded with iPhone and I want to convert them to mpeg2 TS. I want to use them for live video streaming with HTTP Live Streaming protocol.

    I set my iPhone to continiously send MOV files to server. Every video clip is 5 seconds long. I want to make mpeg2 TS out of them and add their urls to m3u8 playlist.
    I managed to do all of that, but when I try to play the stream VLC player plays only first two files in playlist, and last file in playlist at that moment.
    I searched the internet and I think this has something to do with discontinuity.

    Is there any way to convert multiple MOV files into multiple mpeg2 TS segments without discontinuity ?

    Or maybe I'm doing something else wrong ?
    Here is my ffmpeg command :

    ffmpeg.exe -i input,MOV -f mpegts output.ts

    and here is my m3u8 list :

    #EXTM3U
    #EXT-X-PLAYLIST-TYPE:EVENT
    #EXT-X-TARGETDURATION:10
    #EXT-X-MEDIA-SEQUENCE:0
    #EXT-X-MEDIA-SEQUENCE:0
    #EXTINF:10,
    fileSequence0.ts
    #EXTINF:10,
    fileSequence1.ts
    #EXTINF:10,
    fileSequence2.ts

    Thanks in advance