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Autres articles (47)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
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Is there any way to speed up video transcoding using Nvidea GPU ?
20 avril 2016, par evilpandaI am looking to transcode about 500gb worth of .mp4 video files to .flv format. I was wondering if there is any way my to gtx 970’s could speed up this process. Otherwise i’m stuck with using a single i7 4790k.
Is there any type of NVIDEA gpu conversion program available ?
Any suggestions appreciated.
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How to estimate bandwidth / speed requirements for real-time streaming video ?
19 juin 2016, par Vivek SethFor a project I’m working on, I’m trying to stream video to an iPhone through its headphone jack. My estimated bitrate is about 200kbps (If i’m wrong about this, please ignore that).
I’d like to squeeze as much performance out of this bitrate as possible and sound is not important for me, only video. My understanding is that to stream a a real-time video I will need to encode it with some codec on-the-fly and send compressed frames to the iPhone for it to decode and render. Based on my research, it seems that H.265 is one of the most space efficient codecs available so i’m considering using that.
Assuming my basic understanding of live streaming is correct, how would I estimate the FPS I could achieve for a given resolution using the H.265 codec ?
The best solution I can think of it to take a video file, encode it with H.265 and trim it to 1 minute of length to see how large the file is. The issue I see with this approach is that I think my calculations would include some overhead from the video container format (AVI, MKV, etc) and from the audio channels that I don’t care about.
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avutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm
11 octobre 2015, par Ganesh Ajjanagaddeavutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm
This uses Stein’s binary GCD algorithm :
https://en.wikipedia.org/wiki/Binary_GCD_algorithm
to get a roughly 4x speedup over Euclidean GCD on standard architectures
with a compiler intrinsic for ctzll, and a roughly 2x speedup otherwise.
At the moment, the compiler intrinsic is used on GCC and Clang due to
its easy availability.Quick note regarding overflow : yes, subtractions on int64_t can, but the
llabs takes care of that. The llabs is also guaranteed to be safe, with
no annoying INT64_MIN business since INT64_MIN being a power of 2, is
shifted down before being sent to llabs.The binary GCD needs ff_ctzll, an extension of ff_ctz for long long (int64_t). On
GCC, this is provided by a built-in. On Microsoft, there is a
BitScanForward64 analog of BitScanForward that should work ; but I can’t confirm.
Apparently it is not available on 32 bit builds ; so this may or may not
work correctly. On Intel, per the documentation there is only an
intrinsic for _bit_scan_forward and people have posted on forums
regarding _bit_scan_forward64, but often their documentation is
woeful. Again, I don’t have it, so I can’t test.As such, to be safe, for now only the GCC/Clang intrinsic is added, the rest
use a compiled version based on the De-Bruijn method of Leiserson et al :
http://supertech.csail.mit.edu/papers/debruijn.pdf.Tested with FATE, sample benchmark (x86-64, GCC 5.2.0, Haswell)
with a START_TIMER and STOP_TIMER in libavutil/rationsl.c, followed by a
make fate.aac-am00_88.err :
builtin :
714 decicycles in av_gcd, 4095 runs, 1 skipsde-bruijn :
1440 decicycles in av_gcd, 4096 runs, 0 skipsprevious :
2889 decicycles in av_gcd, 4096 runs, 0 skipsSigned-off-by : Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>