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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (70)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (10274)
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swscale/aarch64 : use multiply accumulate and increase vector factor to 4
17 novembre 2019, par Sebastian Popswscale/aarch64 : use multiply accumulate and increase vector factor to 4
This patch implements ff_hscale_8_to_15_neon with NEON fused multiply accumulate
and bumps the vectorization factor from 2 to 4.
The speedup is of 25% on Graviton1 A1 instances based on A-72 cpus :$ ffmpeg -nostats -f lavfi -i testsrc2=4k:d=2 -vf bench=start,scale=1024x1024,bench=stop -f null -
before : t:0.040303 avg:0.040287 max:0.040371 min:0.039214
after : t:0.032168 avg:0.032215 max:0.033081 min:0.032146The speedup is of 39% on Graviton2 m6g instances based on Neoverse-N1 cpus :
$ ffmpeg -nostats -f lavfi -i testsrc2=4k:d=2 -vf bench=start,scale=1024x1024,bench=stop -f null -
before : t:0.019446 avg:0.019423 max:0.019493 min:0.019181
after : t:0.014015 avg:0.014096 max:0.015018 min:0.013971Tested with `make check` on aarch64-linux.
Signed-off-by : Sebastian Pop <spop@amazon.com>
Reviewed-by : Jean-Baptiste Kempf <jb@videolan.org>
Signed-off-by : Michael Niedermayer <michael@niedermayer.cc> -
FFmpeg transcode GIF into Mp4 and Mp4 to AVI using GPU
9 octobre 2023, par CristianI'm trying to convert GIF animated to mp4 and mp4 to AVI with FFmpeg.


I started to use just the CPU, but I have to process millions of GIFs/mp4 content pieces. So, I started to have a lot of errors processing them, and it ended as a bottleneck. Therefore, I'm trying to use GPU to process the videos.


Converting GIF to mp4 with CPU, I run the following command :


ffmpeg -i animated.gif -movflags faststart -pix_fmt yuv420p -vf "scale=trunc(iw/2)*2:trunc(ih/2)*2" video.mp4



Using the GPU I'm trying the following :


ffmpeg
 -y
 -hwaccel nvdec
 -hwaccel_output_format cuda
 -i gifInputPath
 -threads 1
 -filter_threads 1
 -c:v h264_nvenc
 -vf hwupload_cuda,scale_cuda=-2:320:240:format=yuv420p
 -gpu 0
 mp4VideoPath



The above command generates an exit status 1.


The following is the dmesg command log


Converting mp4 videos to AVI videos I'm running the following command


ffmpeg
-i videoInputPath
-vcodec rawvideo
-pix_fmt yuv420p
-acodec pcm_s16le
-ar 44100
-ac 2
-s 320x240
-r 4
-f avi
aviOutputVideoPath



For GPU I tried :


ffmpeg
 -y
 -hwaccel cuda
 -hwaccel_output_format cuda
 -i videoInputPath
 -threads 1
 -filter_threads 1
 -c:a pcm_s16le
 -ac 2
 -ar 44100
 -c:v h264_nvenc
 -vf hwupload_cudascale_cuda=-2:320:240:format=yuv420p
 -r 4
 -f avi
 -gpu 0
 aviOutputVideoPath



The following is the dmseg output is log


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What should be the best command for converting the GIF into Mp4 and Mp4 into AVI based on CPU configuration using the GPU(Amazon Nvidia t4) for best performance, low CPU, and moderated GPU consumption ?


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What are the best suggestions to Process these content pieces concurrently using GPU ?








Note : I'm using Golang to execute the FFmpeg commands.


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ffmpeg QSV hardware encoder with x11grab screen capture
11 janvier 2020, par Toby EggittI believe I have built ffmpeg with support for my motherboard’s Intel graphics processor chip, but I have not succeeded in showing this working in any way. My goal is to use it for screen capture (the ffmpeg I built does capture screen successfully using the software encoding, but this is far too slow to be useful—it manages about 12fps at a very modest quality).
My main problem—I think—is that I don’t know how to use these encoders, the examples I found all fail, which makes me suspect that what I’ve built is broken in some way. However, I also have no idea how I can verify that I built this correctly, but the following are true :
- The five components that I built to get to this all compiled without
errors (they were libva, gmmlib, intel-media-driver, libmfx, and
ffmpeg - The output of ffmpeg -encoders includes four encoders with _qsv in
their names including h264_qsv - Most of the commands I have tried result in output of this form :
[h264_qsv @ 0x55ef1dc72040] Low power mode is unsupported
[h264_qsv @ 0x55ef1dc72040] Current frame rate is unsupported
[h264_qsv @ 0x55ef1dc72040] Current picture structure is unsupported
[h264_qsv @ 0x55ef1dc72040] Current resolution is unsupported
[h264_qsv @ 0x55ef1dc72040] Current pixel format is unsupported
[h264_qsv @ 0x55ef1dc72040] some encoding parameters are not supported by the QSV runtime. Please double check the input parameters.
Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or heightI have the impression this thing might be fussy about many parameters of this sort but have no idea where to find out what it would like. Any suggestions at all, how to verify it, or better yet, how to issue a command that captures screen and encodes with the hardware, would be most welcome.
- The five components that I built to get to this all compiled without