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Pourquoi Obama lit il mes mails ?
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checkasm : updated tests for sw_scale
13 août 2022, par Swinney, Jonathancheckasm : updated tests for sw_scale
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Adding Gapless Playback information to AAC
13 juillet 2018, par StaticBRim currently trying to develop an Video / Audio encoding pipline.
My goal is it to encode mp4 files containing an h264 video track and an AAC audio Track. These files should be played one after another without any gaps in between.Currently im converting the videos with ffmpeg.
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Audio out of sync, direct capture device stream (Windows 10)
3 mai 2020, par user3459555Using ffplay, the video stays in sync using this command :



ffplay -f dshow -rtbufsize 702000k video="Cam Link"
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'video=Cam Link':vq= 0KB sq= 0B f=0/0
 Duration: N/A, start: 141954.961000, bitrate: N/A
 Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 1920x1080, 59.94 fps, 59.94 tbr, 10000k tbn, 10000k tbc
142992.53 M-V: -0.001 fd= 3 aq= 0KB vq= 0KB sq= 0B f=0/0




Every controller button press stays in sync.



The audio however :



ffplay -f dshow audio="Digital Audio Interface (Cam Link)" -tune zerolatency
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'audio=Digital Audio Interface (Cam Link)':
 Duration: N/A, start: 143092.007000, bitrate: 1411 kb/s
 Stream #0:0: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s
143103.21 M-A: 0.000 fd= 0 aq= 0KB vq= 0KB sq= 0B f=0/0




Is always behined by about a full second.



I'm not trying to record this, just trying to directly play from the Elgato Cam Link 1:1 output to my computer screen. When this is played in the Elgato Game Capture software, the video and audio are 1:1, no issues. So I know it's not the console or the capture device.