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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (5687)

  • Android NDK & FFMPEG build

    22 mars 2017, par Android-Droid

    I’m trying to build FFMPEG library for my android application using the NDK. I have downloaded the source code from it’s website and I think I build it (it’s my first try working with NDK and ffmpeg). I have created a build.sh file which I’m using to execute it from command line on Mac OS X. But I have a few questions...

    First things is as I know I need Android.mk file so I can use the builded library in my application,but I don’t know how to do that for reasons which I told you above. After I run my build.sh I get android folder with a few folders and some libraries. So my first question is, how can I build the Android.mk file which I need...and maybe if someone can explain me why I need it.

    enter image description here

    My second question is I need some libraries from ffmpeg to be able to use them from my app, but after the build i can’t see them in my source tree. I know that I have to enable them in my build.sh and I think I did,but I can’t see them. So any kind of information about my build file will be helpful for me to understand how to configure it.
    Here is how it looks like :

       #!/bin/bash
    ######################################################
    # Usage:
    # put this script in top of FFmpeg source tree
    # ./build_android
    # It generates binary for following architectures:
    # ARMv6
    # ARMv6+VFP
    # ARMv7+VFM-�d16 (Tegra2)
    # ARMv7+Neon (Cortex-A8)
    # Customizing:
    # 1. Feel free to change ./configure parameters for more features
    # 2. To adapt other ARM variants
    # set $CPU and $OPTIMIZE_CFLAGS
    # call build_one
    ######################################################
    NDK=~/Desktop/android-ndk-r5b
    PLATFORM=$NDK/platforms/android-8/arch-arm/
    PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86
    function build_one
    {
    ./configure \
       --target-os=darwin \
       --prefix=$PREFIX \
       --enable-cross-compile \
       --extra-libs="-lgcc" \
       --arch=arm \
       --cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
       --cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
       --nm=$PREBUILT/bin/arm-linux-androideabi-nm \
       --sysroot=$PLATFORM \
       --extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
       --disable-doc \
       --disable-ffmpeg \
       --disable-ffplay \
       --disable-ffserver \
       --disable-ffprobe \
       --extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
       --enable-zlib \
       --enable-version3 \
       --enable-nonfree \
       --enable-libmp3lame \
       --enable-libspeex \
       --enable-libtheora \
       --enable-libfaac \
       --enable-libvorbis \
       --enable-libaacplus \
       --prefix=$DIST_DIR \
       $ADDITIONAL_CONFIGURE_FLAG

    make clean
    make  -j4 install
    $PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
    $PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog  --warn-once  --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
    }

    #arm v6
    #CPU=armv6
    #OPTIMIZE_CFLAGS="-marm -march=$CPU"
    #PREFIX=./android/$CPU
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    #arm v7vfpv3
    CPU=armv7-a
    OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
    PREFIX=./android/$CPU
    ADDITIONAL_CONFIGURE_FLAG=
    build_one

    #arm v7vfp
    #CPU=armv7-a
    #OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
    #PREFIX=./android/$CPU-vfp
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    #arm v7n
    #CPU=armv7-a
    #OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
    #PREFIX=./android/$CPU
    #ADDITIONAL_CONFIGURE_FLAG=--enable-neon
    #build_one

    #arm v6+vfp
    #CPU=armv6
    #OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
    #PREFIX=./android/${CPU}_vfp
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    Thanks for any kind of useful information/suggestions/examples and etc.

  • Performance of ffmpeg decoding on android without neon support

    20 juillet 2012, par Android007

    I've compiled ffmpeg code on android and able to play the video without neon support and for armv5te. Decoding is good, the video plays,but the problem is the frame rate is really really bad. I getting a max of 5fps, which is horrible.

    Is there anybody who has got success in playing the video without support with ffmpeg on android. Or is there anything that I am really missing ?

    EDIT : configuration I got it by running

    ./configure --enable-gpl --enable-libgsm --enable-libxvid \
    --enable-libamr_nb --enable-libamr_wb --enable-libmp3lame --enable-libogg \
    --enable-libvorbis --enable-libfaac --enable-libfaad --enable-shared
  • Using ffmpeg libraries in android native project

    23 juillet 2012, par SergeyD

    In my native android project I need to reduce a size of video file.

    I've already built ffmpeg libraries for android.

    How do I init ffmpeg libraries in my project and how to reduce video size without calling to ffmpeg in android command line.

    Thanks in advance !