
Recherche avancée
Autres articles (72)
-
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
-
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (9285)
-
FFMpeg process created from Java on CentOS doesn't exit
21 juin 2017, par DonzI need to convert a lot of wave files simultaneously. About 300 files in parallel. And new files come constantly. I use ffmpeg process call from my Java 1.8 app, which is running on CentOS. I know that I have to read error and input streams for making created process from Java possible to exit.
My code after several expirements :
private void ffmpegconverter(String fileIn, String fileOut){
String[] comand = new String[]{"ffmpeg", "-v", "-8", "-i", fileIn, "-acodec", "pcm_s16le", fileOut};
Process process = null;
BufferedReader reader = null;
try {
ProcessBuilder pb = new ProcessBuilder(comand);
pb.redirectErrorStream(true);
process = pb.start();
//Reading from error and standard output console buffer of process. Or it could halts because of nobody
//reads its buffer
reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
String s;
//noinspection StatementWithEmptyBody
while ((s = reader.readLine()) != null) {
log.info(Thread.currentThread().getName() + " with fileIn " + fileIn + " and fileOut " + fileOut + " writes " + s);
//Ignored as we just need to empty the output buffer from process
}
log.info(Thread.currentThread().getName() + " ffmpeg process will be waited for");
if (process.waitFor( 10, TimeUnit.SECONDS )) {
log.info(Thread.currentThread().getName() + " ffmpeg process exited normally");
} else {
log.info(Thread.currentThread().getName() + " ffmpeg process timed out and will be killed");
}
} catch (IOException | InterruptedException e) {
log.error(Thread.currentThread().getName() + "Error during ffmpeg process executing", e);
} finally {
if (process != null) {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
log.error("Error during closing the process streams reader", e);
}
}
try {
process.getOutputStream().close();
} catch (IOException e) {
log.error("Error during closing the process output stream", e);
}
process.destroyForcibly();
log.info(Thread.currentThread().getName() + " ffmpeg process " + process + " must be dead now");
}
}
}If I run separate test with this code it goes normally. But in my app I have hundreds of RUNNING deamon threads "process reaper" which are waiting for ffmpeg process finish. In my real app ffpmeg is started from timer thread. Also I have another activity in separate threads, but I don’t think that this is the problem. Max CPU consume is about 10%.
Here is that I usual see in thread dump :
"process reaper" #454 daemon prio=10 os_prio=0 tid=0x00007f641c007000 nid=0x5247 runnable [0x00007f63ec063000]
java.lang.Thread.State: RUNNABLE
at java.lang.UNIXProcess.waitForProcessExit(Native Method)
at java.lang.UNIXProcess.lambda$initStreams$3(UNIXProcess.java:289)
at java.lang.UNIXProcess$$Lambda$32/2113551491.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)What am I doing wrong ?
UPD :
My app accepts a lot of connects with voice traffic. So I have about 300-500 another "good" threads in every moment. Could it be the reason ? Deamon threads have low priority. But I don’t beleive that they really can’t do their jobs in one hour. Ususally it takes some tens of millis.UPD2 :
My synthetic test that runs fine. I tried with new threads option and without it just with straigt calling of run method.import java.io.BufferedReader;
import java.io.File;
import java.io.IOException;
import java.io.InputStreamReader;
public class FFmpegConvert {
public static void main(String[] args) throws Exception {
FFmpegConvert f = new FFmpegConvert();
f.processDir(args[0], args[1], args.length > 2);
}
private void processDir(String dirPath, String dirOutPath, boolean isNewThread) {
File dir = new File(dirPath);
File dirOut = new File(dirOutPath);
if(!dirOut.exists()){
dirOut.mkdir();
}
for (int i = 0; i < 1000; i++) {
for (File f : dir.listFiles()) {
try {
System.out.println(f.getName());
FFmpegRunner fFmpegRunner = new FFmpegRunner(f.getAbsolutePath(), dirOut.getAbsolutePath() + "/" + System.currentTimeMillis() + f.getName());
if (isNewThread) {
new Thread(fFmpegRunner).start();
} else {
fFmpegRunner.run();
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
class FFmpegRunner implements Runnable {
private String fileIn;
private String fileOut;
FFmpegRunner(String fileIn, String fileOut) {
this.fileIn = fileIn;
this.fileOut = fileOut;
}
@Override
public void run() {
try {
ffmpegconverter(fileIn, fileOut);
} catch (Exception e) {
e.printStackTrace();
}
}
private void ffmpegconverter(String fileIn, String fileOut) throws Exception{
String[] comand = new String[]{"ffmpeg", "-i", fileIn, "-acodec", "pcm_s16le", fileOut};
Process process = null;
try {
ProcessBuilder pb = new ProcessBuilder(comand);
pb.redirectErrorStream(true);
process = pb.start();
//Reading from error and standard output console buffer of process. Or it could halts because of nobody
//reads its buffer
BufferedReader reader =
new BufferedReader(new InputStreamReader(process.getInputStream()));
String line;
//noinspection StatementWithEmptyBody
while ((line = reader.readLine()) != null) {
System.out.println(line);
//Ignored as we just need to empty the output buffer from process
}
process.waitFor();
} catch (IOException | InterruptedException e) {
throw e;
} finally {
if (process != null)
process.destroy();
}
}
}
}UPD3 :
Sorry, I forgot to notice that I see the work of all these process - they created new converted files but anyway don’t exit. -
Linker command failed with exit code 1 when building ffmpeg static libraries
19 juillet 2017, par Wilsom SandersI’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)
I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :
Linker command failed with exit code 1
I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.
I use android studio, build with gradle and cmake.
There’s my files :
build.gradle (Project)// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}build.gradle (Module)
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.3"
productFlavors {
x86 {
ndk {
abiFilter "x86"
}
}
arm {
ndk {
abiFilters "armeabi-v7a"
}
}
armv7 {
ndk {
abiFilters "armeabi-v7a"
}
}
}
defaultConfig {
applicationId "com.example.ledo.ndkapplication"
minSdkVersion 22
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions"
arguments '-DANDROID_PLATFORM=android-16'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a'
universalApk true
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
compile 'com.android.support.constraint:constraint-layout:1.0.2'
compile 'com.android.support:design:25.3.1'
compile 'com.writingminds:FFmpegAndroid:0.3.2'
testCompile 'junit:junit:4.12'
}CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 2.8)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp
src/main/cpp/NativePlayer.h
src/main/cpp/NativePlayer.cpp)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library(png-lib png)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#avcodec
#avfilter
#avformat
#avutil
#swresample
#swscale
#${ANDROID_ABI}
message(${ANDROID_ABI})
set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})
add_library(avcodec STATIC IMPORTED)
add_library(avformat STATIC IMPORTED)
add_library(avfilter STATIC IMPORTED)
add_library(avutil STATIC IMPORTED)
add_library(swresample STATIC IMPORTED)
add_library(swscale STATIC IMPORTED)
#SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
#SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
#SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
#SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
#SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
#SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib}
avcodec
avformat
#avfilter
#swresample
#swscale
#avutil
GLESv2)I have .a files in following locations :
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
%PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
%PROJECT_DIR%/app/src/libs/ffmpeg/x86
It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)
-
cant find out how to make auto exit with ffmpeg in visual studio
27 juillet 2017, par Beni BlinchesI have a process which is a song that is playing audio from
youtube
usingffmpeg
, and I want the song to stop when its done. I have this functionprivate Process CreateStream(string path)
{
Program.current_s = new Process();
Program.current_s.Exited += new EventHandler(WhenSongEnds);
Program.current_s.StartInfo = new ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = $"/C youtube-dl.exe -o - {path} | ffmpeg -i pipe:0 -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true
};
Console.WriteLine(" ffmpeg is ready");
Program.current_s.Start();
return Program.current_s;
}I tried to use
autoexit
andffplay
. But, I cant get it right, because I’m quite unfamiliar with the software