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    13 mai 2011, par

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    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

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    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
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Sur d’autres sites (5737)

  • How do I exit or kill a running OS process (FFMPEG) started with Node.js without crashing my app ?

    18 novembre 2022, par Alula Leakemariam

    I am developing an express application that starts FFMPEG through nodejs's child_process. The process starts, but when I try deleting specific processes by pid, the whole app crashes and has to be restarted.

    


    I start the stream with this :

    


    const { spawn, exec } = require("child_process");
const execFile = require("child_process").execFile;

function startStream(foo, url, bar) {
  const ls = spawn(`mkdir`, [`$foo`], {
    cwd: `path/to/working/dir`,
    stdio: "inherit",
  });

  const child = execFile(
    "ffmpeg",
    ["-i", url, "-hls_flags", "delete_segments", "-c", "copy", `path/to/file.m3u8`],
    { maxBuffer: Infinity },
    (error, stdout, stderr) => {
      if (error) {
        console.error("stderr: =============================", stderr);
        throw error;
      }
      console.log("stdout: ==========================", stdout);
    }
  );

  const checkProcesses = exec(`ps`, (error, stdout, stderr) => {
    if (error) {
      console.error("stderr: =============================", stderr);
      throw error;
    }
    console.log("stdout: ==========================", stdout);
  });

  return child.pid;
}

module.exports = startStream;


    


    The code below is the results of running the ps command to list the running processes, which lists ffmpeg as one of them. This will also show ffmpeg again for each time I run the function above.

    


       6394 pts/3    00:00:00 bash
 110129 pts/3    00:00:28 npm run start
 110140 pts/3    00:00:00 sh
 110141 pts/3    00:00:38 node
 136730 pts/3    00:00:00 node
 137148 pts/3    00:00:00 ffmpeg
 137358 pts/3    00:00:00 sh
 137359 pts/3    00:00:00 ps



    


    This will also start copying the FFMPEG files to the directory as expected. Afterwards, another endpoint will use the function below to delete the files created and (attempt to) kill the process :

    


    const { spawn, exec } = require("child_process");
const kill = require("tree-kill");

async function endStream(foo, bar, pid) {
  kill(pid, "SIGKILL");

  // Also tried this commented out code below with spawn and exec
  // const killProcessByPid = spawn("kill", ["-9", `${pid}`]);
  
  const ls = exec(`rm -rf  ${foo}`, {
    cwd: `./path/to/working/dir`,
  });
}
module.exports = endStream;



    


    I've tried a few variations but the result I get is usually along the lines of this :

    


    Exiting normally, received signal 15.&#xA;&#xA;    at ChildProcess.exithandler (node:child_process:402:12)&#xA;    at ChildProcess.emit (node:events:513:28)&#xA;    at maybeClose (node:internal/child_process:1100:16)&#xA;    at Process.ChildProcess._handle.onexit (node:internal/child_process:304:5) {&#xA;  code: 255,&#xA;  killed: false,&#xA;  signal: null,&#xA;  cmd: &#x27;ffmpeg -i <url>.m3u8 -hls_flags delete_segments -c copy path/to/file.m3u8&#x27;&#xA;}&#xA;[nodemon] app crashed - waiting for file changes before starting..&#xA;&#xA;</url>

    &#xA;

    I only started using exec/execFile/spawn after failing with libraries like fluent-ffmpeg and a few others, though it doesn't look like starting the process causes the same issues that exiting them do.

    &#xA;

    If there's anything else I can optimize while my code is up, i'd love to hear it. I'm not even sure if this code will have success with many ffmpeg processes running concurrently.

    &#xA;

    I am running this on linux (ubuntu) right now and eventually plan to deploy the server.

    &#xA;

  • avformat_write_header() changes my stream's time_base

    12 avril 2023, par greken

    I have a high framerate camera which can capture >2000 fps. My plan was to assign actual capture timestamps with µs resolution to the frames and encode with H.264 in a matroska file.

    &#xA;

    So I set the time_base of both the AVStream and the AVCodecContext to {1, 1&#x27;000&#x27;000}. But after calling avformat_write_header(avFormatContext, nullptr) I notice that the stream's time_base is {1, 1&#x27;000}. Now, since my framerate is double this resolution, I get identical consecutive timestamps and half my frames get lost when I extract them from the video file.

    &#xA;

    Does anyone have an idea why this is happening and what I can do about it ? Preferably in a way that preserves the correct timestamps.

    &#xA;

  • How can I stream then play YUV format with/without VLC/FFMPEG ?

    13 janvier 2023, par orfruit

    I'm able to play a local YUV file through VLC (as expected)

    &#xA;

    .\vlc.exe --demux rawvideo --rawvid-fps 25 --rawvid-width 480 --rawvid-height 360 --rawvid-chroma I420 out.yuv&#xA;

    &#xA;

    Also FFPLAY is playing well

    &#xA;

    .\ffplay.exe -f rawvideo -pixel_format yuv420p -video_size 480x360 out.yuv&#xA;

    &#xA;

    Conversion to YUV was done with FFMPEG

    &#xA;

    .\ffmpeg.exe -i "video.mp4" -c:v rawvideo -pixel_format yuv420p out.yuv&#xA;

    &#xA;

    However, I'm not able o stream it and play'it over local network.&#xA;I know, it sounds crazy :) but I plan to use VLC as a monitor/debugger for some YUV data.

    &#xA;

    The original MP4 file is streamed/played fine with VLC (test on the same computer)

    &#xA;

    .\vlc.exe "video.mp4" --sout="#std{access=http, mux=ts, dst=:55555/}"&#xA;.\vlc.exe http://192.168.0.174:55555/&#xA;

    &#xA;

    So the big question !&#xA;How can I stream the YUV format and VLC recognise an play it as well ?

    &#xA;

    All that I tried with VLC is not playable.

    &#xA;

    Thanks for any hints !

    &#xA;