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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (75)
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Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...) -
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Récupération d’informations sur le site maître à l’installation d’une instance
26 novembre 2010, parUtilité
Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)
Sur d’autres sites (5668)
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How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.
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SWF to PNG.. but merge all pngs inside into 1
14 novembre 2014, par JaydenThe title says it all,
I’ve tried swftools and ffmepg but I don’t ’think’ they achieve what I need to do.
Basically there is a SWF file that is made up of up to 60 images, them 60 images inside the SWF all are parts of an image that make up 1 final image or animation on an online game.
I need to be able to download the swf as a png image with the same output it will look like on the virtual game - so not 60 images if seperate graphics, just one image with them all (merged ?) together.
I am not even sure if this is possible to do in the commandline so if you understand any of this, please point me in the right direction.
I am using Ubuntu 14.04
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No sounds on Apple devices after encoding videos [migrated]
15 décembre 2013, par RicardoI'm having a problem setting up a media server.
Everything works just great except the sound of Apple devices, I'm not sure if that's something with "mute" on iOS or our codecs are just not compatible with iOS.OS :
Ubuntu 12.04
FFMPEG Config :
ffmpeg version 0.10.8-7:0.10.8-1~lucid1 Copyright 2000-2013 the FFmpeg developers
built on Sep 5 2013 19:50:14 with gcc 4.4.3
configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static
avcodec configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static --enable-version3 --enable-libopencore-amrnb --enable-libopencore-amrwb
libavutil 51. 35.100 / 51. 35.100
libavcodec 53. 61.100 / 53. 61.100
libavformat 53. 32.100 / 53. 32.100
libavdevice 53. 4.100 / 53. 4.100
libavfilter 2. 61.100 / 2. 61.100
libswscale 2. 1.100 / 2. 1.100
libswresample 0. 6.100 / 0. 6.100
libpostproc 52. 0.100 / 52. 0.100
Hyper fast Audio and Video encoderCodecs :
D..... = Decoding supported
.E.... = Encoding supported
..V... = Video codec
..A... = Audio codec
..S... = Subtitle codec
...S.. = Supports draw_horiz_band
....D. = Supports direct rendering method 1
.....T = Supports weird frame truncation
------
D V D 4xm 4X Movie
D V D 8bps QuickTime 8BPS video
D A D 8svx_exp 8SVX exponential
D A D 8svx_fib 8SVX fibonacci
EV a64multi Multicolor charset for Commodore 64
EV a64multi5 Multicolor charset for Commodore 64, extended with 5th color (colram)
DEA D aac Advanced Audio Coding
D A D aac_latm AAC LATM (Advanced Audio Codec LATM syntax)
D V D aasc Autodesk RLE
DEA D ac3 ATSC A/52A (AC-3)
EA ac3_fixed ATSC A/52A (AC-3)
D A D adpcm_4xm ADPCM 4X Movie
DEA D adpcm_adx SEGA CRI ADX ADPCM
D A D adpcm_ct ADPCM Creative Technology
D A D adpcm_ea ADPCM Electronic Arts
D A D adpcm_ea_maxis_xa ADPCM Electronic Arts Maxis CDROM XA
D A D adpcm_ea_r1 ADPCM Electronic Arts R1
D A D adpcm_ea_r2 ADPCM Electronic Arts R2
D A D adpcm_ea_r3 ADPCM Electronic Arts R3
D A D adpcm_ea_xas ADPCM Electronic Arts XAS
D A D adpcm_ima_amv ADPCM IMA AMV
D A D adpcm_ima_apc ADPCM IMA CRYO APC
D A D adpcm_ima_dk3 ADPCM IMA Duck DK3
D A D adpcm_ima_dk4 ADPCM IMA Duck DK4
D A D adpcm_ima_ea_eacs ADPCM IMA Electronic Arts EACS
D A D adpcm_ima_ea_sead ADPCM IMA Electronic Arts SEAD
D A D adpcm_ima_iss ADPCM IMA Funcom ISS
DEA D adpcm_ima_qt ADPCM IMA QuickTime
D A D adpcm_ima_smjpeg ADPCM IMA Loki SDL MJPEG
DEA D adpcm_ima_wav ADPCM IMA WAV
D A D adpcm_ima_ws ADPCM IMA Westwood
DEA D adpcm_ms ADPCM Microsoft
D A D adpcm_sbpro_2 ADPCM Sound Blaster Pro 2-bit
D A D adpcm_sbpro_3 ADPCM Sound Blaster Pro 2.6-bit
D A D adpcm_sbpro_4 ADPCM Sound Blaster Pro 4-bit
DEA D adpcm_swf ADPCM Shockwave Flash
D A D adpcm_thp ADPCM Nintendo Gamecube THP
D A D adpcm_xa ADPCM CDROM XA
DEA D adpcm_yamaha ADPCM Yamaha
DEA D alac ALAC (Apple Lossless Audio Codec)
D A D als MPEG-4 Audio Lossless Coding (ALS)
D A D amrnb Adaptive Multi-Rate NarrowBand
D A D amrwb Adaptive Multi-Rate WideBand
DEV amv AMV Video
D V D anm Deluxe Paint Animation
D V D ansi ASCII/ANSI art
D A D ape Monkey's Audio
DES ass Advanced SubStation Alpha subtitle
DEV D asv1 ASUS V1
DEV D asv2 ASUS V2
D A D atrac1 Atrac 1 (Adaptive TRansform Acoustic Coding)
D A D atrac3 Atrac 3 (Adaptive TRansform Acoustic Coding 3)
D V D aura Auravision AURA
D V D aura2 Auravision Aura 2
DEV D avrp Avid 1:1 10-bit RGB Packer
D V D avs AVS (Audio Video Standard) video
D V D bethsoftvid Bethesda VID video
D V D bfi Brute Force & Ignorance
D A D binkaudio_dct Bink Audio (DCT)
D A D binkaudio_rdft Bink Audio (RDFT)
D V binkvideo Bink video
D V D bintext Binary text
DEV D bmp BMP image
D A D bmv_audio Discworld II BMV audio
D V bmv_video Discworld II BMV video
D V D c93 Interplay C93
D V D camstudio CamStudio
D V D camtasia TechSmith Screen Capture Codec
D V D cavs Chinese AVS video (AVS1-P2, JiZhun profile)
D V D cdgraphics CD Graphics video
D V D cinepak Cinepak
DEV D cljr Cirrus Logic AccuPak
D A D cook COOK
D V D cyuv Creative YUV (CYUV)
DEA D dca DCA (DTS Coherent Acoustics)
D V D dfa Chronomaster DFA
D V dirac BBC Dirac VC-2
DEV D dnxhd VC3/DNxHD
DEV dpx DPX image
D A D dsicinaudio Delphine Software International CIN audio
D V D dsicinvideo Delphine Software International CIN video
DES dvbsub DVB subtitles
DES dvdsub DVD subtitles
DEV D dvvideo DV (Digital Video)
D V D dxa Feeble Files/ScummVM DXA
D V D dxtory Dxtory
DEA D eac3 ATSC A/52 E-AC-3
D V D eacmv Electronic Arts CMV video
D V D eamad Electronic Arts Madcow Video
D V D eatgq Electronic Arts TGQ video
D V eatgv Electronic Arts TGV video
D V D eatqi Electronic Arts TQI Video
D V D escape124 Escape 124
D V D escape130 Escape 130
DEV D ffv1 FFmpeg video codec #1
DEVSD ffvhuff Huffyuv FFmpeg variant
DEA D flac FLAC (Free Lossless Audio Codec)
DEV D flashsv Flash Screen Video
DEV D flashsv2 Flash Screen Video Version 2
D V D flic Autodesk Animator Flic video
DEVSD flv Flash Video (FLV) / Sorenson Spark / Sorenson H.263
D V D fraps Fraps
D V D frwu Forward Uncompressed
DEA D g722 G.722 ADPCM
DEA g723_1 G.723.1
DEA D g726 G.726 ADPCM
D A D g729 G.729
DEV D gif GIF (Graphics Interchange Format)
D A D gsm GSM
D A D gsm_ms GSM Microsoft variant
DEV D h261 H.261
DEVSDT h263 H.263 / H.263-1996
D VSD h263i Intel H.263
EV h263p H.263+ / H.263-1998 / H.263 version 2
D V D h264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
D V D h264_vdpau H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration)
DEVSD huffyuv Huffyuv / HuffYUV
D V D idcinvideo id Quake II CIN video
D V D idf iCEDraw text
D V D iff_byterun1 IFF ByteRun1
D V D iff_ilbm IFF ILBM
D A D imc IMC (Intel Music Coder)
D V D indeo2 Intel Indeo 2
D V indeo3 Intel Indeo 3
D V indeo4 Intel Indeo Video Interactive 4
D V indeo5 Intel Indeo Video Interactive 5
D A D interplay_dpcm DPCM Interplay
D V D interplayvideo Interplay MVE video
DEV j2k JPEG 2000
DEV D jpegls JPEG-LS
D V D jv Bitmap Brothers JV video
D V kgv1 Kega Game Video
D V D kmvc Karl Morton's video codec
D V D lagarith Lagarith lossless
DEA D libgsm libgsm GSM
DEA D libgsm_ms libgsm GSM Microsoft variant
EA libmp3lame libmp3lame MP3 (MPEG audio layer 3)
DEA D libopencore_amrnb OpenCORE Adaptive Multi-Rate (AMR) Narrow-Band
D A D libopencore_amrwb OpenCORE Adaptive Multi-Rate (AMR) Wide-Band
DEV D libopenjpeg OpenJPEG based JPEG 2000 encoder
DEV libschroedinger libschroedinger Dirac 2.2
DEA D libspeex libspeex Speex
EV libtheora libtheora Theora
EA libvorbis libvorbis Vorbis
DEV libvpx libvpx VP8
EV libx264 libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
EV libx264rgb libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 RGB
EV ljpeg Lossless JPEG
D V D loco LOCO
D A D mace3 MACE (Macintosh Audio Compression/Expansion) 3:1
D A D mace6 MACE (Macintosh Audio Compression/Expansion) 6:1
D V D mdec Sony PlayStation MDEC (Motion DECoder)
D V D mimic Mimic
DEV D mjpeg MJPEG (Motion JPEG)
D V D mjpegb Apple MJPEG-B
D A D mlp MLP (Meridian Lossless Packing)
D V D mmvideo American Laser Games MM Video
D V D motionpixels Motion Pixels video
D A D mp1 MP1 (MPEG audio layer 1)
D A D mp1float MP1 (MPEG audio layer 1)
DEA D mp2 MP2 (MPEG audio layer 2)
D A D mp2float MP2 (MPEG audio layer 2)
D A D mp3 MP3 (MPEG audio layer 3)
D A D mp3adu ADU (Application Data Unit) MP3 (MPEG audio layer 3)
D A D mp3adufloat ADU (Application Data Unit) MP3 (MPEG audio layer 3)
D A D mp3float MP3 (MPEG audio layer 3)
D A D mp3on4 MP3onMP4
D A D mp3on4float MP3onMP4
D A D mpc7 Musepack SV7
D A D mpc8 Musepack SV8
DEVSDT mpeg1video MPEG-1 video
D V DT mpeg1video_vdpau MPEG-1 video (VDPAU acceleration)
DEVSDT mpeg2video MPEG-2 video
DEVSDT mpeg4 MPEG-4 part 2
D V DT mpeg4_vdpau MPEG-4 part 2 (VDPAU)
D VSDT mpegvideo MPEG-1 video
D V DT mpegvideo_vdpau MPEG-1/2 video (VDPAU acceleration)
D VSDT mpegvideo_xvmc MPEG-1/2 video XvMC (X-Video Motion Compensation)
DEVSD msmpeg4 MPEG-4 part 2 Microsoft variant version 3
D VSD msmpeg4v1 MPEG-4 part 2 Microsoft variant version 1
DEVSD msmpeg4v2 MPEG-4 part 2 Microsoft variant version 2
D V D msrle Microsoft RLE
DEV D msvideo1 Microsoft Video-1
D V D mszh LCL (LossLess Codec Library) MSZH
D V D mxpeg Mobotix MxPEG video
DEA D nellymoser Nellymoser Asao
D V D nuv NuppelVideo/RTJPEG
DEV D pam PAM (Portable AnyMap) image
DEV D pbm PBM (Portable BitMap) image
DEA D pcm_alaw PCM A-law
D A D pcm_bluray PCM signed 16|20|24-bit big-endian for Blu-ray media
D A D pcm_dvd PCM signed 20|24-bit big-endian
DEA D pcm_f32be PCM 32-bit floating point big-endian
DEA D pcm_f32le PCM 32-bit floating point little-endian
DEA D pcm_f64be PCM 64-bit floating point big-endian
DEA D pcm_f64le PCM 64-bit floating point little-endian
D A D pcm_lxf PCM signed 20-bit little-endian planar
DEA D pcm_mulaw PCM mu-law
DEA D pcm_s16be PCM signed 16-bit big-endian
DEA D pcm_s16le PCM signed 16-bit little-endian
D A D pcm_s16le_planar PCM 16-bit little-endian planar
DEA D pcm_s24be PCM signed 24-bit big-endian
DEA D pcm_s24daud PCM D-Cinema audio signed 24-bit
DEA D pcm_s24le PCM signed 24-bit little-endian
DEA D pcm_s32be PCM signed 32-bit big-endian
DEA D pcm_s32le PCM signed 32-bit little-endian
DEA D pcm_s8 PCM signed 8-bit
D A D pcm_s8_planar PCM signed 8-bit planar
DEA D pcm_u16be PCM unsigned 16-bit big-endian
DEA D pcm_u16le PCM unsigned 16-bit little-endian
DEA D pcm_u24be PCM unsigned 24-bit big-endian
DEA D pcm_u24le PCM unsigned 24-bit little-endian
DEA D pcm_u32be PCM unsigned 32-bit big-endian
DEA D pcm_u32le PCM unsigned 32-bit little-endian
DEA D pcm_u8 PCM unsigned 8-bit
D A D pcm_zork PCM Zork
DEV D pcx PC Paintbrush PCX image
DEV D pgm PGM (Portable GrayMap) image
DEV D pgmyuv PGMYUV (Portable GrayMap YUV) image
D S pgssub HDMV Presentation Graphic Stream subtitles
D V D pictor Pictor/PC Paint
DEV D png PNG image
DEV D ppm PPM (Portable PixelMap) image
DEV D prores Apple ProRes
D V D prores_lgpl Apple ProRes (iCodec Pro)
D V D ptx V.Flash PTX image
D A D qcelp QCELP / PureVoice
D A D qdm2 QDesign Music Codec 2
D V D qdraw Apple QuickDraw
D V D qpeg Q-team QPEG
DEV D qtrle QuickTime Animation (RLE) video
DEV D r10k AJA Kona 10-bit RGB Codec
DEV D r210 Uncompressed RGB 10-bit
DEV rawvideo raw video
DEA D real_144 RealAudio 1.0 (14.4K) encoder
D A D real_288 RealAudio 2.0 (28.8K)
D V D rl2 RL2 video
DEA D roq_dpcm id RoQ DPCM
DEV D roqvideo id RoQ video
D V D rpza QuickTime video (RPZA)
DEV D rv10 RealVideo 1.0
DEV D rv20 RealVideo 2.0
D V D rv30 RealVideo 3.0
D V D rv40 RealVideo 4.0
D A D s302m SMPTE 302M
DEV sgi SGI image
D A D shorten Shorten
D A D sipr RealAudio SIPR / ACELP.NET
D A D smackaud Smacker audio
D V D smackvid Smacker video
D V D smc QuickTime Graphics (SMC)
DEV D snow Snow
D A D sol_dpcm DPCM Sol
DEA D sonic Sonic
EA sonicls Sonic lossless
D V D sp5x Sunplus JPEG (SP5X)
DES srt SubRip subtitle
D V D sunrast Sun Rasterfile image
DEV D svq1 Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
D VSD svq3 Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
DEV D targa Truevision Targa image
D VSD theora Theora
D V D thp Nintendo Gamecube THP video
D V D tiertexseqvideo Tiertex Limited SEQ video
DEV D tiff TIFF image
D V D tmv 8088flex TMV
D A D truehd TrueHD
D V D truemotion1 Duck TrueMotion 1.0
D V D truemotion2 Duck TrueMotion 2.0
D A D truespeech DSP Group TrueSpeech
D A D tta True Audio (TTA)
D A D twinvq VQF TwinVQ
D V D txd Renderware TXD (TeXture Dictionary) image
D V D ultimotion IBM UltiMotion
D V D utvideo Ut Video
DEV D v210 Uncompressed 4:2:2 10-bit
D V D v210x Uncompressed 4:2:2 10-bit
DEV D v308 Uncompressed packed 4:4:4
DEV D v410 Uncompressed 4:4:4 10-bit
D V vb Beam Software VB
D V D vble VBLE Lossless Codec
D V D vc1 SMPTE VC-1
D V D vc1_vdpau SMPTE VC-1 VDPAU
D V D vc1image Windows Media Video 9 Image v2
D V D vcr1 ATI VCR1
D A D vmdaudio Sierra VMD audio
D V D vmdvideo Sierra VMD video
D V D vmnc VMware Screen Codec / VMware Video
DEA D vorbis Vorbis
D VSD vp3 On2 VP3
D V D vp5 On2 VP5
D V D vp6 On2 VP6
D V D vp6a On2 VP6 (Flash version, with alpha channel)
D V D vp6f On2 VP6 (Flash version)
D V D vp8 On2 VP8
D V D vqavideo Westwood Studios VQA (Vector Quantized Animation) video
D A D wavesynth Wave synthesis pseudo-codec
D A D wavpack WavPack
D A wmalossless Windows Media Audio 9 Lossless
D A D wmapro Windows Media Audio 9 Professional
DEA D wmav1 Windows Media Audio 1
DEA D wmav2 Windows Media Audio 2
D A D wmavoice Windows Media Audio Voice
DEVSD wmv1 Windows Media Video 7
DEVSD wmv2 Windows Media Video 8
D V D wmv3 Windows Media Video 9
D V D wmv3_vdpau Windows Media Video 9 VDPAU
D V D wmv3image Windows Media Video 9 Image
D V D wnv1 Winnov WNV1
D A D ws_snd1 Westwood Audio (SND1)
D A D xan_dpcm DPCM Xan
D V D xan_wc3 Wing Commander III / Xan
D V D xan_wc4 Wing Commander IV / Xxan
D V D xbin eXtended BINary text
D V D xl Miro VideoXL
DES xsub DivX subtitles (XSUB)
DEV D xwd XWD (X Window Dump) image
DEV D y41p Uncompressed YUV 4:1:1 12-bit
D V yop Psygnosis YOP Video
DEV D yuv4 Uncompressed packed 4:2:0
DEV D zlib LCL (LossLess Codec Library) ZLIB
DEV D zmbv Zip Motion Blocks VideoLibrary we use to convert :
public function getAvailableAudioCodecs()
{
return array('libvo_aacenc', 'libfaac', 'libmp3lame');
}By default I use 'libmp3lame' now because 'libfaac' is not supported by ffmpeg
and when Im trying to encode sound by libfaac I'm getting that codec not foundThanks in advance !